kolibrios/programs/demos/3dsheart/trunk/b_procs.asm

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NASM
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macro .comment
{
init_envmap: ; create 512x512 env map
.temp equ word [ebp-2]
push ebp
mov ebp,esp
sub esp,2
mov edi,envmap
fninit
mov dx,-256
.ie_ver:
mov cx,-256
.ie_hor:
mov .temp,cx
fild .temp
fmul st,st0
mov .temp,dx
fild .temp
fmul st,st0
faddp
fsqrt
mov .temp,254
fisubr .temp
fmul [env_const]
fistp .temp
mov ax,.temp
or ax,ax
jge .ie_ok1
xor ax,ax
jmp .ie_ok2
.ie_ok1:
cmp ax,254
jle .ie_ok2
mov ax,254
.ie_ok2:
push dx
mov bx,ax
mul [max_color_b]
shr ax,8
stosb
mov ax,bx
mul [max_color_g]
shr ax,8
stosb
mov ax,bx
mul [max_color_r]
shr ax,8
stosb
pop dx
inc cx
cmp cx,256
jne .ie_hor
inc dx
cmp dx,256
jne .ie_ver
mov esp,ebp
pop ebp
ret
}
calc_bumpmap: ; calculate random bumpmap
;--------------in edi _ pointer to TEX_X x TEX_Y bumpmap
push edi
mov ecx,TEXTURE_SIZE
@@:
push ecx
xor ecx,ecx
mov edx,255
call random
stosb
pop ecx
loop @b
pop edi
mov ecx,4
.blur:
xor esi,esi
mov edx,TEXTURE_SIZE
xor eax,eax
xor ebx,ebx
@@:
mov ebp,esi
dec ebp
and ebp,TEXTURE_SIZE
mov al,byte[ebp+edi]
mov ebp,esi
inc ebp
and ebp,TEXTURE_SIZE
mov bl,byte[ebp+edi]
add eax,ebx
mov ebp,esi
sub ebp,TEX_X
and ebp,TEXTURE_SIZE
mov bl,byte[ebp+edi]
add eax,ebx
mov ebp,esi
add ebp,TEX_X
and ebp,TEXTURE_SIZE
mov bl,byte[ebp+edi]
add eax,ebx
shr eax,2
mov byte[esi+edi],al
inc esi
dec edx
jnz @b
loop .blur
ret
random:
; in - ecx - min
; edx - max
; out - eax - random number
mov bx,[rand_seed]
add bx,0x9248
ror bx,3
mov [rand_seed],bx
mov ax,dx
sub ax,cx
mul bx
mov ax,dx
add ax,cx
cwde
ret
rand_seed dw ?