kolibrios/programs/develop/info3ds/info_o3d.inc

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;
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>㭪樨 <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3d <EFBFBD><EFBFBD>ꥪ⮢
;
include '../../develop/libraries/TinyGL/asm_fork/zbuffer.inc'
struct obj_3d
poi_data dd ? ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
poi_count dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
tri_data dd ? ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
tri_count dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
normals_poi_data dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
normals_poi_count dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
normals_tri_data dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
normals_tri_count dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
x_max dd ?
x_min dd ?
x_centr dd ?
x_scale dd ?
y_max dd ?
y_min dd ?
y_centr dd ?
y_scale dd ?
z_max dd ?
z_min dd ?
z_centr dd ?
z_scale dd ?
mat1_data dd ? ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1-<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ends
struct material
name dd ?
col_ambient dd ? ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
col_diffuse dd ?
col_specular dd ?
ends
bit_vertexes equ 0
bit_faces equ 1 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bit_faces_fill equ 2 ;<EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bit_light equ 3
bit_faces_mat equ 4 ;<EFBFBD><EFBFBD> <EFBFBD> 梥⮬ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bit_smooth equ 5 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ini_name db 'info3ds.ini',0
ini_sec_w3d db 'Window 3d',0
key_dv db 'draw_vertices',0
key_df db 'draw_faces',0
key_dff db 'draw_faces_fill',0
key_dfm db 'draw_faces_material',0
key_dl db 'draw_light',0
key_ds db 'draw_smooth',0
key_ox db 'col_ox',0
key_oy db 'col_oy',0
key_oz db 'col_oz',0
key_bk db 'col_bkgnd',0
key_vert db 'col_vertices',0
key_face db 'col_faces',0
key_select db 'col_select',0
txt_err_save_img_file:
2024-06-03 01:34:02 +02:00
if lang eq ru_RU
db '"<22><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><>." -W',0
else
db '"Can',39,'t save file." -W',0
end if
align 4
rad_c dd 150 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
png_data dd ?
png_size dd ?
align 4
proc hex_in_str, buf:dword,val:dword,zif:dword
pushad
mov edi,dword[buf]
mov ecx,dword[zif]
add edi,ecx
dec edi
mov ebx,dword[val]
.cycle:
mov al,bl
and al,0xf
cmp al,10
jl @f
add al,'a'-'0'-10
@@:
add al,'0'
mov byte[edi],al
dec edi
shr ebx,4
loop .cycle
popad
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
align 4
proc obj_clear_param uses edi, o_data:dword
mov edi,[o_data]
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ꥪ⮢
mov dword[edi+obj_3d.poi_data],0
mov dword[edi+obj_3d.poi_count],0
mov dword[edi+obj_3d.tri_data],0
mov dword[edi+obj_3d.tri_count],0
mov dword[edi+obj_3d.normals_tri_count],0
mov dword[edi+obj_3d.normals_poi_count],0
mov dword[edi+obj_3d.mat1_data],0
cmp dword[edi+obj_3d.normals_tri_data],0
je @f
stdcall mem.Free,[edi+obj_3d.normals_tri_data]
mov dword[edi+obj_3d.normals_tri_data],0
@@:
cmp dword[edi+obj_3d.normals_poi_data],0
je @f
stdcall mem.Free,[edi+obj_3d.normals_poi_data]
mov dword[edi+obj_3d.normals_poi_data],0
@@:
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;input:
;eax - <EFBFBD> <EFBFBD>
;output:
;eax - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> (<EFBFBD><EFBFBD><EFBFBD> 0 <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
align 4
proc found_block_data uses ebx ecx edx, tlist:dword
mov edx,[tlist]
mov ecx,eax
stdcall [tl_node_poi_get_info], edx,0
@@:
mov ebx,eax
stdcall [tl_node_poi_get_data], edx,ebx
cmp eax,ecx
je @f ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
stdcall [tl_node_poi_get_next_info], edx,ebx
cmp eax,0
jne @b
jmp .end
@@:
mov eax,ebx
.end:
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc obj_set_sizes uses eax ebx esi edi, o_data:dword
mov edi,[o_data]
cmp dword[edi+obj_3d.poi_count],0
je .end
finit
mov eax,[edi+obj_3d.poi_data]
mov ebx,dword[eax]
mov [edi+obj_3d.x_min],ebx
mov [edi+obj_3d.x_max],ebx
mov ebx,dword[eax+4]
mov [edi+obj_3d.y_min],ebx
mov [edi+obj_3d.y_max],ebx
mov ebx,dword[eax+8]
mov [edi+obj_3d.z_min],ebx
mov [edi+obj_3d.z_max],ebx
mov ebx,[edi+obj_3d.poi_data]
mov esi,[edi+obj_3d.poi_count]
align 4
.cycle_0: ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x
fld dword[ebx]
fld dword[edi+obj_3d.x_min]
fcomp
fstsw ax
sahf
jb @f
mov eax,[ebx]
mov [edi+obj_3d.x_min],eax
ffree st0
fincstp
jmp .next_x
@@:
fld dword[edi+obj_3d.x_max]
fcompp
fstsw ax
sahf
ja .next_x
mov eax,[ebx]
mov [edi+obj_3d.x_max],eax
.next_x:
add ebx,12
dec esi
jnz .cycle_0
fld1
fld dword[edi+obj_3d.x_max]
fsub dword[edi+obj_3d.x_min]
fst dword[edi+obj_3d.x_centr]
fdivp ;1/size.x
fstp dword[edi+obj_3d.x_scale]
fld dword[edi+obj_3d.x_centr]
fld1
fld1
faddp
fdivp ;centr.x = size.x/2
fadd dword[edi+obj_3d.x_min]
fchs
fstp dword[edi+obj_3d.x_centr]
mov ebx,[edi+obj_3d.poi_data]
mov esi,[edi+obj_3d.poi_count]
align 4
.cycle_1: ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> y
fld dword[ebx+4]
fld dword[edi+obj_3d.y_min]
fcomp
fstsw ax
sahf
jb @f
mov eax,[ebx+4]
mov [edi+obj_3d.y_min],eax
ffree st0
fincstp
jmp .next_y
@@:
fld dword[edi+obj_3d.y_max]
fcompp
fstsw ax
sahf
ja .next_y
mov eax,[ebx+4]
mov [edi+obj_3d.y_max],eax
.next_y:
add ebx,12
dec esi
jnz .cycle_1
fld1
fld dword[edi+obj_3d.y_max]
fsub dword[edi+obj_3d.y_min]
fst dword[edi+obj_3d.y_centr]
fdivp ;1/size.y
fstp dword[edi+obj_3d.y_scale]
fld dword[edi+obj_3d.y_centr]
fld1
fld1
faddp
fdivp ;centr.y = size.y/2
fadd dword[edi+obj_3d.y_min]
fchs
fstp dword[edi+obj_3d.y_centr]
mov ebx,[edi+obj_3d.poi_data]
mov esi,[edi+obj_3d.poi_count]
align 4
.cycle_2: ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> z
fld dword[ebx+8]
fld dword[edi+obj_3d.z_min]
fcomp
fstsw ax
sahf
jb @f
mov eax,[ebx+8]
mov [edi+obj_3d.z_min],eax
ffree st0
fincstp
jmp .next_z
@@:
fld dword[edi+obj_3d.z_max]
fcompp
fstsw ax
sahf
ja .next_z
mov eax,[ebx+8]
mov [edi+obj_3d.z_max],eax
.next_z:
add ebx,12
dec esi
jnz .cycle_2
fld1
fld dword[edi+obj_3d.z_max]
fsub dword[edi+obj_3d.z_min]
fst dword[edi+obj_3d.z_centr]
fdivp ;1/size.z
fstp dword[edi+obj_3d.z_scale]
fld dword[edi+obj_3d.z_centr]
fld1
fld1
faddp
fdivp ;centr.z = size.z/2
fadd dword[edi+obj_3d.z_min]
fchs
fstp dword[edi+obj_3d.z_centr]
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fld dword[edi+obj_3d.x_max]
fsub dword[edi+obj_3d.x_min]
fld dword[edi+obj_3d.y_max]
fsub dword[edi+obj_3d.y_min]
faddp
fild dword[rad_c]
fdivp ;radius=(size.x+size.y)/rad_c
fstp dword[sph_radius]
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <EFBFBD> y, <EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fld dword[edi+obj_3d.y_scale]
fdiv dword[ratio] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> y <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fcomp dword[edi+obj_3d.x_scale]
fstsw ax
sahf
jb @f
;ᦠ⨥ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> y
fld dword[edi+obj_3d.x_scale]
fmul dword[ratio]
fstp dword[edi+obj_3d.y_scale] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> y = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> x
jmp .end
@@:
;ᦠ⨥ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> x >...<
fld dword[edi+obj_3d.x_scale]
fdiv dword[ratio]
fstp dword[edi+obj_3d.x_scale]
.end:
ret
endp
;description:
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc obj_set_normals, o_data:dword
locals
tbl1 rd 9 ;ebp-72
tbl2 rd 9 ;ebp-36
endl
pushad
mov ecx,[o_data]
cmp dword[ecx+obj_3d.poi_count],0
je .end
mov eax,[ecx+obj_3d.tri_count]
mov [ecx+obj_3d.normals_tri_count],eax ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp eax,0
je .end
finit
imul eax,12
stdcall mem.Alloc,eax
mov [ecx+obj_3d.normals_tri_data],eax
mov edx,[ecx+obj_3d.tri_data]
mov ebx,[ecx+obj_3d.tri_count]
mov ecx,[ecx+obj_3d.poi_data]
align 4
@@:
lea edi,[ebp-36] ;tbl2
movzx esi,word[edx] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ecx
movsd
movsd
movsd
movzx esi,word[edx+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ecx
movsd
movsd
movsd
movzx esi,word[edx+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ecx
movsd
movsd
movsd
lea esi,[ebp-72] ;tbl1
sub edi,36 ;tbl2
;v1 <-> v2
fld dword[edi+12]
fsub dword[edi]
fstp dword[esi] ;(x2-x1)
fld dword[edi+16]
fsub dword[edi+4]
fstp dword[esi+4] ;(y2-y1)
fld dword[edi+20]
fsub dword[edi+8]
fstp dword[esi+8] ;(z2-z1)
;v2 <-> v3
fld dword[edi+12]
fsub dword[edi+24]
fstp dword[esi+12] ;(x2-x3)
fld dword[edi+16]
fsub dword[edi+28]
fstp dword[esi+16] ;(y2-y3)
fld dword[edi+20]
fsub dword[edi+32]
fstp dword[esi+20] ;(z2-z3)
;v3 <-> v1
fld dword[edi+24]
fsub dword[edi]
fstp dword[esi+24] ;(x3-x1)
fld dword[edi+28]
fsub dword[edi+4]
fstp dword[esi+28] ;(y3-y1)
fld dword[edi+32]
fsub dword[edi+8]
fstp dword[esi+32] ;(z3-z1)
;A = (y2-y1) * (z3-z1) - (z2-z1) * (y3-y1)
fld dword[esi+4]
fmul dword[esi+32]
fld dword[esi+8]
fmul dword[esi+28]
fsubp
fstp dword[eax] ;set normal.a
;B = (z2-z1) * (x3-x1) - (x2-x1) * (z3-z1)
fld dword[esi+8]
fmul dword[esi+24]
fld dword[esi]
fmul dword[esi+32]
fsubp
fstp dword[eax+4] ;set normal.b
;C = (x2-x1) * (y3-y1) - (y2-y1) * (x3-x1)
fld dword[esi]
fmul dword[esi+28]
fld dword[esi+4]
fmul dword[esi+24]
fsubp
fstp dword[eax+8] ;set normal.c
stdcall V3_Norm,eax
add edx,8 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = (3 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD> 2<EFBFBD>) + <EFBFBD><EFBFBD> (2<EFBFBD>))
add eax,12
dec ebx
jnz @b
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebx,[o_data]
mov ecx,[ebx+obj_3d.poi_count]
mov [ebx+obj_3d.normals_poi_count],ecx
cmp ecx,0
je .end
imul ecx,12
stdcall mem.Alloc,ecx
mov [ebx+obj_3d.normals_poi_data],eax
mov edi,eax
mov eax,0.0
shr ecx,2
rep stosd ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0-<EFBFBD><EFBFBD> float
mov edx,[ebx+obj_3d.tri_count]
mov edi,[ebx+obj_3d.tri_data]
mov eax,[ebx+obj_3d.normals_tri_data]
mov ecx,[ebx+obj_3d.poi_data]
mov ebx,[ebx+obj_3d.normals_poi_data]
align 4
.cycle_0: ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
movzx esi,word[edi] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ecx
push esi
movzx esi,word[edi+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ecx
push esi
movzx esi,word[edi+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ecx
push esi
movzx esi,word[edi] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ebx
push esi
movzx esi,word[edi+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ebx
push esi
movzx esi,word[edi+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul esi,12
add esi,ebx
push esi
stdcall poi_normal_add,eax
add edi,8
add eax,12
dec edx
jnz .cycle_0
.cycle_0_end:
.end:
popad
ret
endp
;input:
; norm_tr - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>
; n1, n2, n3 - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
; c1, c2, c3 - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
align 4
proc poi_normal_add uses eax ebx,\
norm_tr:dword, n1:dword, n2:dword, n3:dword, c1:dword, c2:dword, c3:dword
mov ebx,[norm_tr]
mov eax,[n1]
fld dword[eax]
fadd dword[ebx]
fstp dword[eax]
fld dword[eax+4]
fadd dword[ebx+4]
fstp dword[eax+4]
fld dword[eax+8]
fadd dword[ebx+8]
fstp dword[eax+8]
mov eax,[n2]
fld dword[eax]
fadd dword[ebx]
fstp dword[eax]
fld dword[eax+4]
fadd dword[ebx+4]
fstp dword[eax+4]
fld dword[eax+8]
fadd dword[ebx+8]
fstp dword[eax+8]
mov eax,[n3]
fld dword[eax]
fadd dword[ebx]
fstp dword[eax]
fld dword[eax+4]
fadd dword[ebx+4]
fstp dword[eax+4]
fld dword[eax+8]
fadd dword[ebx+8]
fstp dword[eax+8]
ret
endp
;description:
; normalize vector
align 4
proc V3_Norm uses eax ebx, a:dword
mov ebx,[a]
fld dword[ebx]
fmul st0,st0
fld dword[ebx+4]
fmul st0,st0
faddp
fld dword[ebx+8]
fmul st0,st0
faddp
fsqrt ;st0 = sqrt(a.X^2 +a.Y^2 +a.Z^2)
ftst
fstsw ax
sahf
je .r1 ;if (sqrt(...)==0) return 1
fld dword[ebx] ;offs_X = 0
fdiv st0,st1
fstp dword[ebx] ;a.X/=sqrt(...)
fld dword[ebx+4]
fdiv st0,st1
fstp dword[ebx+4] ;a.Y/=sqrt(...)
fld dword[ebx+8]
fdiv st0,st1
fstp dword[ebx+8] ;a.Z/=sqrt(...)
.r1:
ffree st0
fincstp
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3d <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc obj_init, o_data:dword
pushad
mov edi,[o_data]
stdcall obj_clear_param, edi
stdcall [tl_node_get_data],tree1
xor edx,edx
cmp eax,0
je .no_points
mov ebx,[eax] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,[open_file_data]
xor ecx,ecx
cmp word[ebx],CHUNK_OBJBLOCK
jne @f
mov ecx,ebx
add ecx,dword[ecx+2] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
push eax edi
mov edi,ebx
add edi,6
cld
xor al,al
repne scasb ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebx,edi
pop edi eax
@@:
cmp word[ebx],CHUNK_TRIMESH
jne @f
mov ecx,ebx
add ecx,dword[ecx+2] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,6
@@:
cmp word[ebx],CHUNK_VERTLIST
jne .no_points
mov esi,ebx
movzx edx,word[ebx+6] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
add ebx,8
mov [edi+obj_3d.poi_data],ebx
mov [edi+obj_3d.poi_count],edx
.cycle_0: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,dword[esi+2]
cmp word[esi],CHUNK_FACELIST
je @f
cmp ecx,esi
jg .cycle_0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end_points ;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx edx,word[esi+6]
mov [edi+obj_3d.tri_count],edx
add esi,8 ;2+4+2 (chunk+size+count)
mov [edi+obj_3d.tri_data],esi
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
shl edx,3
add esi,edx
cmp esi,ecx
jge .end_points ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp word[esi],CHUNK_FACEMAT
jne .end_points
mov [edi+obj_3d.mat1_data],esi
.end_points:
stdcall obj_set_sizes, edi
stdcall obj_set_normals, edi
if version_edit eq 0
stdcall draw_3d, edi
end if
.no_points:
popad
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;input:
; m_data - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; f_data - <EFBFBD><EFBFBD>⥫쭠 <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> CHUNK_MATERIAL <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> 3ds
align 4
proc mat_init, m_data:dword, f_data:dword
pushad
mov edi,[m_data]
;... clear edi ...
mov dword[edi+material.name],0
mov dword[edi+material.col_ambient],0
mov dword[edi+material.col_diffuse],0
mov dword[edi+material.col_specular],0
xor edx,edx
mov ebx,[f_data]
xor ecx,ecx
cmp word[ebx],CHUNK_MATERIAL
jne .no_material
mov ecx,ebx
add ecx,dword[ecx+2] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,6
cmp word[ebx],CHUNK_MATNAME
jne .no_material
;*** (0) ***
mov esi,ebx
add ebx,6
mov [edi+material.name],ebx
sub ebx,6
;*** (1) ***
.cycle_0: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,dword[esi+2]
cmp word[esi],0xa010
je @f
cmp ecx,esi
jg .cycle_0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end_material ;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,6
cmp word[esi],0x0011
jne .end_material
add esi,6
mov dl,byte[esi]
mov byte[edi+material.col_ambient+2],dl
mov dx,word[esi+1]
ror dx,8
mov word[edi+material.col_ambient],dx
;*** (2) ***
mov esi,ebx
.cycle_1: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,dword[esi+2]
cmp word[esi],0xa020
je @f
cmp ecx,esi
jg .cycle_1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end_material ;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,6
cmp word[esi],0x0011
jne .end_material
add esi,6
mov dl,byte[esi]
mov byte[edi+material.col_diffuse+2],dl
mov dx,word[esi+1]
ror dx,8
mov word[edi+material.col_diffuse],dx
;*** (3) ***
mov esi,ebx
.cycle_2: ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,dword[esi+2]
cmp word[esi],0xa030
je @f
cmp ecx,esi
jg .cycle_2 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end_material ;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add esi,6
cmp word[esi],0x0011
jne .end_material
add esi,6
mov dl,byte[esi]
mov byte[edi+material.col_specular+2],dl
mov dx,word[esi+1]
ror dx,8
mov word[edi+material.col_specular],dx
.end_material:
.no_material:
popad
ret
endp
align 4
proc buf_draw_beg uses eax, buf:dword
mov eax,[buf]
stdcall [buf2d_clear], eax, [eax+16] ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_draw_text], eax, buf_1,txt_open_3ds,5,5,0xff
stdcall [buf2d_draw_text], eax, buf_1,openfile_path,5,15,0xff
cmp dword[level_stack],FILE_ERROR_CHUNK_SIZE ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
jne @f
stdcall [buf2d_draw_text], eax, buf_1,txt_3ds_err_sizes,5,25,0xff0000
@@:
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc draw_material uses edi, m_data:dword
mov edi,[m_data]
stdcall buf_draw_beg, buf_ogl
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_afff,5,35,0xff
stdcall [buf2d_draw_text], buf_ogl,buf_1,[edi+material.name],15,45,0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall draw_color, [edi+material.col_ambient], txt_a010,2,55 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
stdcall draw_color, [edi+material.col_diffuse], txt_a020,2,75 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
stdcall draw_color, [edi+material.col_specular],txt_a030,2,95 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
stdcall [buf2d_draw], buf_ogl
ret
endp
align 4
proc draw_color uses eax ebx, color:dword, text:dword, c_x:dword, c_y:dword
mov eax,[c_x]
mov ebx,[c_y]
; <EFBFBD><EFBFBD>אַ㣮<EFBFBD><EFBFBD>
inc ebx
stdcall [buf2d_filled_rect_by_size], buf_ogl,eax,ebx,30,17,[color]
dec ebx
stdcall [buf2d_rect_by_size], buf_ogl,eax,ebx,30,19, 0
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add eax,33
stdcall [buf2d_draw_text], buf_ogl, buf_1,[text],eax,ebx,0
add ebx,10
stdcall hex_in_str, buffer,[color],6
mov byte[buffer+6],0
stdcall [buf2d_draw_text], buf_ogl, buf_1,buffer,eax,ebx,0
ret
endp
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> 3d
align 4
proc draw_3d uses eax ebx ecx edi, o_data:dword
mov edi,[o_data]
cmp dword[edi+obj_3d.poi_count],2
jl .end_f
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call [glPushMatrix]
bt dword[draw_mode],bit_light
jnc @f
call SetLight
jmp .end_l
@@:
stdcall [glDisable],GL_LIGHTING
.end_l:
stdcall [glTranslatef], 0.0,0.0,0.5 ;correct for z
stdcall [glScalef], [edi+obj_3d.x_scale],[edi+obj_3d.y_scale],[edi+obj_3d.z_scale]
stdcall [glScalef], 1.0,1.0,0.7 ;correct for z
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
stdcall [glTranslatef], [edi+obj_3d.x_centr],[edi+obj_3d.y_centr],[edi+obj_3d.z_centr]
if version_edit eq 0
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮢ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bt dword[draw_mode],bit_faces_mat
jnc @f
mov eax,[edi+obj_3d.mat1_data]
or eax,eax
jnz .b_found
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_mat_null,5,3,[color_select]
jmp .mat_null ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮬
.b_found:
mov ebx,eax
stdcall get_mat_color, eax
stdcall draw_3d_faces_color, edi,ebx,eax
stdcall found_mat_faces, ebx
or eax,eax
jnz .b_found
jmp .end_points
@@:
end if
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> 梥⮢ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bt dword[draw_mode],bit_faces
jnc .end_triangles
.mat_null:
cmp dword[edi+obj_3d.tri_count],0
je .end_triangles
cmp dword[edi+obj_3d.poi_count],0
je .end_triangles
bt dword[draw_mode],bit_faces_fill
jc @f
push GL_LINE
jmp .end_0
@@:
push GL_FILL
.end_0:
stdcall [glPolygonMode], GL_FRONT_AND_BACK ;mode - <EFBFBD> <EFBFBD><EFBFBD>
stdcall [glColor3ub],[color_face+2],[color_face+1],[color_face]
bt dword[draw_mode],bit_smooth
jnc .triangles_flat
bt dword[draw_mode],bit_light
jnc .triangles_flat
;triangles smooth
stdcall [glBegin],GL_TRIANGLES
mov eax,[edi+obj_3d.tri_data]
mov ecx,[edi+obj_3d.tri_count]
mov edx,[edi+obj_3d.normals_tri_data]
align 4
@@:
movzx ebx,word[eax] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul ebx,12
add ebx,[edi+obj_3d.normals_poi_data]
stdcall [glNormal3fv], ebx
sub ebx,[edi+obj_3d.normals_poi_data]
add ebx,[edi+obj_3d.poi_data]
stdcall [glVertex3f], [ebx],[ebx+4],[ebx+8]
movzx ebx,word[eax+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul ebx,12
add ebx,[edi+obj_3d.normals_poi_data]
stdcall [glNormal3fv], ebx
sub ebx,[edi+obj_3d.normals_poi_data]
add ebx,[edi+obj_3d.poi_data]
stdcall [glVertex3f], [ebx],[ebx+4],[ebx+8]
movzx ebx,word[eax+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul ebx,12
add ebx,[edi+obj_3d.normals_poi_data]
stdcall [glNormal3fv], ebx
sub ebx,[edi+obj_3d.normals_poi_data]
add ebx,[edi+obj_3d.poi_data]
stdcall [glVertex3f], [ebx],[ebx+4],[ebx+8]
add eax,8 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = (3 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD> 2<EFBFBD>) + <EFBFBD><EFBFBD> (2<EFBFBD>))
dec ecx
jnz @b
stdcall [glEnd]
jmp .end_points
.triangles_flat:
stdcall [glBegin],GL_TRIANGLES
mov eax,[edi+obj_3d.tri_data]
mov ecx,[edi+obj_3d.tri_count]
mov edx,[edi+obj_3d.normals_tri_data]
align 4
@@:
;
bt dword[draw_mode],bit_light
jnc .norm1
stdcall [glNormal3fv], edx
add edx,12
.norm1:
movzx ebx,word[eax] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul ebx,12
add ebx,[edi+obj_3d.poi_data]
stdcall [glVertex3f], [ebx],[ebx+4],[ebx+8]
movzx ebx,word[eax+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul ebx,12
add ebx,[edi+obj_3d.poi_data]
stdcall [glVertex3f], [ebx],[ebx+4],[ebx+8]
movzx ebx,word[eax+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul ebx,12
add ebx,[edi+obj_3d.poi_data]
stdcall [glVertex3f], [ebx],[ebx+4],[ebx+8]
add eax,8 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = (3 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD> 2<EFBFBD>) + <EFBFBD><EFBFBD> (2<EFBFBD>))
dec ecx
jnz @b
stdcall [glEnd]
jmp .end_points
.end_triangles:
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
bt dword[draw_mode],bit_vertexes
jnc .end_points
stdcall [glColor3ub],[color_vert+2],[color_vert+1],[color_vert]
stdcall [glBegin],GL_POINTS
mov eax,[edi+obj_3d.poi_data]
mov ebx,[edi+obj_3d.poi_count]
mov edx,[edi+obj_3d.normals_poi_data]
align 4
@@:
bt dword[draw_mode],bit_light
jnc .norm0
or edx,edx
jz .norm0 ;<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
stdcall [glNormal3fv], edx
add edx,12
.norm0:
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
add eax,12
dec ebx
jnz @b
stdcall [glEnd]
.end_points:
if version_edit eq 1
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
stdcall [tl_node_get_data],tree3
cmp eax,0
je @f
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
mov eax,[eax]
stdcall [glBegin],GL_LINES
stdcall [glColor3ub], [color_ox+2],[color_ox+1],[color_ox]
stdcall [glVertex3f], [edi+obj_3d.x_min],[eax+4],[eax+8]
stdcall [glVertex3f], [edi+obj_3d.x_max],[eax+4],[eax+8]
stdcall [glColor3ub], [color_oy+2],[color_oy+1],[color_oy]
stdcall [glVertex3f], [eax],[edi+obj_3d.y_min],[eax+8]
stdcall [glVertex3f], [eax],[edi+obj_3d.y_max],[eax+8]
stdcall [glColor3ub], [color_oz+2],[color_oz+1],[color_oz]
stdcall [glVertex3f], [eax],[eax+4],[edi+obj_3d.z_min]
stdcall [glVertex3f], [eax],[eax+4],[edi+obj_3d.z_max]
stdcall [glEnd]
stdcall [glColor3ub],[color_select+2],[color_select+1],[color_select]
call [glPushMatrix]
stdcall [glTranslatef], [eax],[eax+4],[eax+8]
stdcall [gluSphere], [qObj], [sph_radius], 8,8
call [glPopMatrix]
@@:
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
cmp dword[obj_poi_sel_c],0
je .end_select
mov ecx,dword[obj_poi_sel_c]
stdcall [glColor3ub],[color_select+2],[color_select+1],[color_select]
stdcall [tl_node_poi_get_info], tree3,0
align 4
@@:
cmp eax,0
je .end_select
mov ebx,eax
cmp word[ebx],ID_ICON_POINT_SEL
jne .next_sel
stdcall [tl_node_poi_get_data], tree3,ebx
mov eax,[eax]
call [glPushMatrix]
stdcall [glTranslatef], [eax],[eax+4],[eax+8]
stdcall [gluSphere], [qObj], [sph_radius], 4,4
call [glPopMatrix]
dec ecx
jz .end_select
.next_sel:
stdcall [tl_node_poi_get_next_info], tree3,ebx
jmp @b
.end_select:
end if
call [glPopMatrix]
if version_edit eq 1
cmp dword[obj_poi_sel_c],0
je @f
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_select_vert,5,3,[color_select]
@@:
end if
call [kosglSwapBuffers]
.end_f:
ret
endp
align 4
SetLight:
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir
stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
stdcall [glEnable], GL_COLOR_MATERIAL
stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE
stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular
stdcall [glMaterialf], GL_FRONT, GL_SHININESS, mat_shininess
stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient
stdcall [glEnable],GL_LIGHTING
stdcall [glEnable],GL_LIGHT0
ret
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
align 4
mnu_vertexes_on:
or dword[draw_mode], 1 shl bit_vertexes
and dword[draw_mode], not ((1 shl bit_faces)+(1 shl bit_faces_mat)) ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call update_obj
ret
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
align 4
mnu_edges_on:
or dword[draw_mode], 1 shl bit_faces
and dword[draw_mode], not ((1 shl bit_vertexes)+(1 shl bit_faces_fill)+(1 shl bit_faces_mat))
call update_obj
ret
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
align 4
mnu_faces_on:
or dword[draw_mode], (1 shl bit_faces)+(1 shl bit_faces_fill)
and dword[draw_mode], not ((1 shl bit_vertexes)+(1 shl bit_faces_mat))
call update_obj
ret
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ᢥ饭<EFBFBD><EFBFBD>
align 4
mnu_light_on_off:
xor dword[draw_mode], 1 shl bit_light
call update_obj
ret
align 4
mnu_smooth_on_off:
xor dword[draw_mode], 1 shl bit_smooth
call update_obj
ret
align 4
mnu_reset_settings:
mov dword[angle_x],0.0
mov dword[angle_y],0.0
mov dword[angle_z],0.0
m2m dword[draw_mode],dword[def_dr_mode]
call update_obj
ret
align 4
mnu_make_scrshot:
pushad
copy_path open_dialog_name,communication_area_default_path,file_name,0
mov [OpenDialog_data.type],1
stdcall [OpenDialog_Set_file_ext],OpenDialog_data,Filter.3 ;.png
stdcall [OpenDialog_Start],OpenDialog_data
cmp [OpenDialog_data.status],1
jne .end_save_file
;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> 㤠筮<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov dword[png_data],0
;create image struct
stdcall [img_create], [buf_ogl.w], [buf_ogl.h], Image.bpp24
mov ebx,eax
test eax,eax
jz @f
;copy foto to image buffer
mov edi,[eax+Image.Data]
mov esi,[buf_ogl]
mov ecx,[buf_ogl.w]
mov edx,[buf_ogl.h]
imul ecx,edx
imul ecx,3
shr ecx,2 ;OpenGL buffer align to 4
rep movsd
;encode image
stdcall [img_encode], eax, LIBIMG_FORMAT_PNG, 0
test eax,eax
jz @f
mov [png_data],eax
mov [png_size],ecx
@@:
stdcall [img_destroy],ebx
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
mov ebx,run_file_70
mov dword[ebx],SSF_CREATE_FILE
mov eax,[png_size]
mov [ebx+12],eax ;file size
mov eax,[png_data]
mov [ebx+16],eax
mov dword[ebx+FileInfoBlock.FileName], openfile_path
mcall SF_FILE,run_file_70
test eax,eax
jnz .save_error
;notify_window_run openfile_path
jmp @f
.save_error:
;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>㤠筮<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
notify_window_run txt_err_save_img_file
@@:
mcall SF_SYS_MISC, SSF_MEM_FREE, [png_data]
.end_save_file:
popad
ret
if version_edit eq 1
align 4
update_obj:
stdcall draw_3d, o3d
ret
else
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
align 4
mnu_faces_mat:
or dword[draw_mode], (1 shl bit_faces_mat)
call update_obj
ret
align 4
update_obj:
push eax ebx
stdcall [tl_node_get_data],tree1
cmp eax,0
je @f
mov ebx,dword[eax] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>⥫쭮 <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
add ebx,dword[open_file_data] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp word[ebx],CHUNK_OBJBLOCK
jne @f
add eax,list_offs_obj3d
stdcall draw_3d,eax
@@:
pop ebx eax
ret
;input:
; p_mat - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc found_mat_faces uses ebx, p_mat:dword
mov eax,[p_mat]
or eax,eax
jz @f
add eax,[eax+2]
cmp word[eax],CHUNK_FACEMAT
je @f
xor eax,eax
@@:
ret
endp
align 4
proc get_mat_color uses ebx ecx edx edi esi, p_mat:dword
stdcall [tl_node_poi_get_info], tree1,0
mov ecx,eax
.cycle_0:
cmp ecx,0
je .cycle_0_end
stdcall [tl_node_poi_get_data], tree1,ecx
mov ebx,[eax] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,[open_file_data]
cmp word[ebx],CHUNK_MATERIAL
jne .end_add_p3
add eax,list_offs_obj3d
mov esi,[eax+material.name]
cmp esi,0
jne @f
;init material
stdcall mat_init,eax,ebx
mov esi,[eax+material.name]
@@:
mov edi,[p_mat]
mov eax,5
add edi,eax
align 4
@@:
cmp al,0
je .found
lodsb
inc edi
cmp byte[edi],al
je @b
.end_add_p3:
stdcall [tl_node_poi_get_next_info], tree1,ecx
mov ecx,eax ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
jmp .cycle_0
.cycle_0_end:
.no_found:
xor eax,eax
jmp .end_f
.found:
stdcall [tl_node_poi_get_data], tree1,ecx
add eax,list_offs_obj3d
mov eax,[eax+material.col_diffuse]
.end_f:
ret
endp
align 4
proc draw_3d_faces_color o_data:dword, p_mat:dword, color:dword
pushad
stdcall [glPolygonMode], GL_FRONT_AND_BACK,GL_FILL
stdcall [glColor3ub],[color+2],[color+1],[color]
stdcall [glBegin],GL_TRIANGLES
mov edi,[o_data]
mov esi,[p_mat]
add esi,6
@@:
lodsb
cmp al,0
jne @b
movzx ecx,word[esi] ;ecx - <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edx,[edi+obj_3d.poi_data]
bt dword[draw_mode],bit_smooth
jnc @f
bt dword[draw_mode],bit_light
jnc @f
align 4
.cycle_0:
add esi,2
;word[esi] - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx ebx,word[esi]
shl ebx,3
add ebx,[edi+obj_3d.tri_data]
movzx eax,word[ebx] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul eax,12 ;float(x,y,z)
add eax,[edi+obj_3d.normals_poi_data]
stdcall [glNormal3fv], eax
sub eax,[edi+obj_3d.normals_poi_data]
add eax,edx
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
movzx eax,word[ebx+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul eax,12 ;float(x,y,z)
add eax,[edi+obj_3d.normals_poi_data]
stdcall [glNormal3fv], eax
sub eax,[edi+obj_3d.normals_poi_data]
add eax,edx
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
movzx eax,word[ebx+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul eax,12 ;float(x,y,z)
add eax,[edi+obj_3d.normals_poi_data]
stdcall [glNormal3fv], eax
sub eax,[edi+obj_3d.normals_poi_data]
add eax,edx
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
dec ecx
jnz .cycle_0
stdcall [glEnd]
jmp .end_f
align 4
@@:
add esi,2
;word[esi] - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx ebx,word[esi]
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ᢥ饭<EFBFBD><EFBFBD>
bt dword[draw_mode],bit_light
jnc .norm
mov eax,ebx
imul eax,12
add eax,[edi+obj_3d.normals_tri_data]
stdcall [glNormal3fv], eax
.norm:
shl ebx,3
add ebx,[edi+obj_3d.tri_data]
movzx eax,word[ebx] ;1-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul eax,12 ;float(x,y,z)
add eax,edx
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
movzx eax,word[ebx+2] ;2-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul eax,12 ;float(x,y,z)
add eax,edx
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
movzx eax,word[ebx+4] ;3-<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
imul eax,12 ;float(x,y,z)
add eax,edx
stdcall [glVertex3f], [eax],[eax+4],[eax+8]
dec ecx
jnz @b
stdcall [glEnd]
.end_f:
popad
ret
endp
end if
align 4
draw_mode dd 0 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
def_dr_mode dd 0 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
delt_size dd 3.0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mouse_drag dd 0 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mouse_x dd 0
mouse_y dd 0
sph_radius dd 0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>