kolibrios/programs/games/2048/board.h

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#ifndef BOARD_H
#define BOARD_H
#include "defines.h"
#include "cell.h"
// Draw a new board
void board_init(rect* r);
// Free board resources
void board_delete();
// Redraw board and all content (animation will started if needed)
void board_redraw();
// Add one tile with 2 or 4 value in a random cell place
// Return true if tile added, false - if no more place for tile
__u8 board_add_random_tile();
// Add one tile with needed value to needed position
// No return value. Used for loading from file.
void board_add_tile(__u32 value, __u16 index);
// Check for available moves
// Return true if board has moves, false - if not
__u8 board_has_moves();
// Get score
__u32 board_score();
__u32 board_highscore();
// Try to move all tiles up
// Will return true if something moved or false - if not
__u8 board_up();
// Try to move all tiles down
// Will return true if something moved or false - if not
__u8 board_down();
// Try to move all tiles left
// Will return true if something moved or false - if not
__u8 board_left();
// Try to move all tiles right
// Will return true if something moved or false - if not
__u8 board_right();
#endif // BOARD_H