kolibrios/programs/games/2048/rect.c

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#include "rect.h"
void rect_draw(rect* r, __u32 color)
{
__menuet__bar(r->x,r->y,r->width,r->height,color);
}
__u8 rect_transform(rect* from, rect* to, __u16 step)
{
if (from->width < to->width)
{
from->width += (step << 1);
if (from->width > to->width) from->width = to->width;
}
else if (from->width > to->width)
{
from->width -= (step << 1);
if (from->width < to->width) from->width = to->width;
}
if (from->height < to->height)
{
from->height += (step << 1);
if (from->height > to->height) from->height = to->height;
}
else if (from->height > to->height)
{
from->height -= (step << 1);
if (from->height < to->height) from->height = to->height;
}
if (from->x < to->x)
{
from->x += step;
if (from->x > to->x) from->x = to->x;
}
else if (from->x > to->x)
{
from->x -= step;
if (from->x < to->x) from->x = to->x;
}
if (from->y < to->y)
{
from->y += step;
if (from->y > to->y) from->y = to->y;
}
else if (from->y > to->y)
{
from->y -= step;
if (from->y < to->y) from->y = to->y;
}
return (from->x == to->x) &&
(from->y == to->y) &&
(from->width == to->width) &&
(from->height == to->height);
}
void rect_draw_text(rect *r, char *txt, __u32 len, __u32 color, __u32 frame_color)
{
// right down shadow
__menuet__write_text(r->x + 1 + (r->width - text_length_px(len)) / 2,
r->y + 1 + (r->height - FONT_HEIGHT) / 2,
frame_color,txt,len);
// right shadow
__menuet__write_text(r->x + 1 + (r->width - text_length_px(len)) / 2,
r->y + (r->height - FONT_HEIGHT) / 2,
frame_color,txt,len);
// down shadow
__menuet__write_text(r->x + (r->width - text_length_px(len)) / 2,
r->y + 1 + (r->height - FONT_HEIGHT) / 2,
frame_color,txt,len);
__menuet__write_text(r->x + (r->width - text_length_px(len)) / 2,
r->y + (r->height - FONT_HEIGHT) / 2,
color,txt,len);
}
void rect_draw_value(rect* r, __u32 v, __u32 color, __u32 frame_color)
{
char buffer[16] = {0};
__u32 length = strlen(itoa(v,buffer,10));
rect_draw_text(r,buffer,length,color,frame_color);
}