kolibrios/programs/games/codemaster/hang_programmer.asm

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; HANG PROGRAMMER
WINDOW.W=720
WINDOW.H=512
include 'a.inc'
include 'include/words.txt'
text title.t(32)='Hang Programmer'
text t(256), t2(256)
integer scene
numeric SCENE.*, TITLE, PLAY, GAME.OVER
integer guesses, word.index
BOX my.box
text word.t(64), used.letters(16)
align
IMAGE8 \
board.i='board', logo.i='logo',\
stand1.i='stand1', stand2.i='stand2',\
head.i='head', body.i='body',\
arm1.i='arm1', arm2.i='arm2',\
leg1.i='leg1', leg2.i='leg2',\
smile.i='smile', money.i='money',\
prize.i='1000'
IMAGE close.i='x'
text abc='ABCDEFGHIJKLM', xyz='NOPQRSTUVWXYZ'
text help.t='CLICK TO START',\
winner.t='WINNER', looser.t='LOOSER'
text example.t='DYNAMIC BINARY TRANSLATION'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
function reset.game
. guesses=0
text.zero used.letters
text.zero word.t
. r0=word.index, r0*4, r0+words.pa
. (u32) r0=*r0
text.copy word.t, r0
. word.index++
if word.index>=(N.WORDS-1)
. word.index=0
end
endf
; exchange pointer array elements.
; words.pa[a] and [b]
function exchange.words, a, b
alias pa=r0, i=r0, p=r1, q=r2, x=r3
. pa=words.pa
. p=a, p*4, p+pa, q=b, q*4, q+pa
. (u32) i=*p, (u32) x=*q
. (u32) *p=x, (u32) *q=i
endf
; do this once when game begins.
; initialize pointer array to words[0-n]
; then randomize indices
function initialize
locals i, n, j
alias p=r0, x=r1
. p=words.pa, i=0, n=N.WORDS
loop n, x=i, (u32) x=*(words.ta+r1*4)
. (u32) *p++=x, i++
endl
. i=N.WORDS
loop i
get j=random (N.WORDS-1)
exchange.words i, j
endl
. word.index=0 ; random (N.WORDS-1)
endf
; is winner? if all characters in
; word.t have been used. return
; winner.t/looser.t
function is.winner
locals i, q, n, win
alias p=r0, c=r1
. q=word.t
get n=text.n q
. win=1
loop n, p=q, c=*p++
if c<>' '
text.find used.letters, c
if false
. win=0, break
end
end
. q++
endl
if win, r0=winner.t
else, r0=looser.t, end
endf
function on.create
initialize
reset.game
endf
function insert.c, c
if c>='a', c-32, end
if c<'A', return, end
if c>'Z', return, end
text.find used.letters, c
if true, return, end
text.attach.c used.letters, c
is.winner
if r0=winner.t
go .reset
end
text.find word.t, c
if true, return, end
. guesses++
if guesses=6
.reset: . scene=SCENE.GAME.OVER
end
endf
; special "my" font
align
alphabet.p: dd \
a.i, b.i, c.i, d.i, e.i, f.i, g.i, h.i, i.i,\
j.i, k.i, l.i, m.i, n.i, o.i, p.i, q.i, r.i,\
s.i, t.i, u.i, v.i, w.i, x.i, y.i, z.i
irps _,\
a b c d e f g h i j k l m \
n o p q r s t u v w x y z {
IMAGE8 _#.i='a/'#`_
}
function index.my.c, c
. r0=c, r0-'A', r0*4, r0+alphabet.p
. (u32) r0=*r0
endf
function get.my.cw, c
if c=' ', return 0, end
index.my.c c
. (u32) r0=*(r0+?image.w)
endf
function get.my.tw, t
locals n, w
alias p=r0, c=r1
get n=text.n t
. w=0
loop n, p=t, c=*p
get.my.cw c
. w+r0, t++
endl
endf w
function draw.my.c, c, x, y, co
locals im, w
if c=' ', return, end
get im=index.my.c c
. (u32) r1=*(r0+?image.w), w=r1
draw.image.v8 im, x, y, co
endf w
function draw.my.text, t, x, y
locals p, n
get n=text.n t
. p=t
loop n, r0=p, r0=*r0
draw.my.c r0, x, y, WHITE
. x+r0, x+4, p++
endl
endf
function draw.my.word, t, x, y
locals p, n, w, c, co
get n=text.n t
. p=t
loop n, r0=p, r0=*r0, c=r0
get w=get.my.cw c
text.find used.letters, c
if true
. r0=x, r0+18, r1=w, r1/2, r0-r1
draw.my.c c, r0, y, WHITE
end
. r0=x, r0+2, r1=y, r1+48
draw.box r0, r1, 32, 3, WHITE
. r0=36, x+r0, p++
endl
endf
function draw.message
locals n, x, y, w
get n=text.count.w word.t
if n=0, n=1, end
set.source word.t
set.token t
. x=250, y=80
loop n
skip.space
copy.until C.SPACE
set.box my.box, 250, 65, 390, 220
text.n t
. r0*36, w=r0, r0=my.box.x, r0+195
. r1=w, r1/2, r0-r1
draw.my.word t, r0, y
. y+70
endl
endf
function draw.letters, t, x, y
locals n, p, c, co
get n=text.n t
. p=t
loop n, r0=p, r0=*r0, c=r0
index.my.c c
. r0+?image.box
memory.copy my.box, r0, 16
. my.box.x=x, my.box.y=y
if.select my.box
if mouse.1
insert.c c
end
end
. co=WHITE
text.find used.letters, c
if true, co=409040h, end
draw.my.c c, x, y, co
. r0+4, x+r0, p++
endl
endf
function draw.alphabet
draw.letters abc, 255, 308
draw.letters xyz, 248, 370
endf
function draw.man
locals x, y
. x=40, y=62
. alpha.bias=A.DARK
draw.image.v.8 stand1.i, x, y, WHITE
. r0=x, r0+27
draw.image.v.8 stand2.i, r0, y, WHITE
. alpha.bias=A.DARKER
if guesses>0
. r0=x, r0+80, r1=y, r1+40
draw.image.v.8 head.i, r0, r1, WHITE
end
if guesses>1
. r0=x, r0+95, r1=y, r1+150
draw.image.v.8 body.i, r0, r1, WHITE
end
if guesses>2
. r0=x, r0+70, r1=y, r1+150
draw.image.v.8 arm1.i, r0, r1, WHITE
end
if guesses>3
. r0=x, r0+143, r1=y, r1+150
draw.image.v.8 arm2.i, r0, r1, WHITE
end
if guesses>4
. r0=x, r0+87, r1=y, r1+228
draw.image.v.8 leg1.i, r0, r1, WHITE
end
if guesses>5
. r0=x, r0+118, r1=y, r1+228
draw.image.v.8 leg2.i, r0, r1, WHITE
end
. alpha.bias=0
endf
function draw.hang.man
. guesses=6
draw.man
. guesses=0
endf
function draw.winner
locals x, y
. alpha.bias=A.DARKER
. x=40, y=62
. r0=x, r0+80, r1=y, r1+40
draw.image.v.8 head.i, r0, r1, WHITE
. r0=x, r0+95, r1=y, r1+150
draw.image.v.8 body.i, r0, r1, WHITE
. r0=x, r0+67, r1=y, r1+87
draw.image.viy.8 arm1.i, r0, r1, WHITE
. r0=x, r0+147, r1=y, r1+87
draw.image.viy.8 arm2.i, r0, r1, WHITE
. r0=x, r0+87, r1=y, r1+228
draw.image.v.8 leg1.i, r0, r1, WHITE
. r0=x, r0+118, r1=y, r1+228
draw.image.v.8 leg2.i, r0, r1, WHITE
. alpha.bias=A.LIGHT
draw.image.v.8 smile.i, 547, 307, WHITE
draw.image.v.8 smile.i, 310, 307, WHITE
. alpha.bias=A.DARK
draw.image.v.8 money.i, 547, 342, 0DDFFDDh
draw.image.v.8 prize.i, 367, 377, WHITE
. alpha.bias=0
endf
function draw.title.scene
draw.my.text help.t, 237, 100
draw.hang.man
endf
function draw.play.scene
draw.message
draw.alphabet
draw.man
endf
function draw.game.over
locals p
get p=is.winner
draw.my.text p, 362, 308
draw.message
if p=winner.t
draw.winner
else
draw.hang.man
end
endf
function on.draw
clear.screen 283D25h
draw.image.8 board.i, 0, 0
. alpha.bias=A.DARKER
draw.image.v.8 logo.i, 240, 32, WHITE
. alpha.bias=0
if scene=SCENE.TITLE
draw.title.scene
else.if scene=SCENE.PLAY
draw.play.scene
else.if scene=SCENE.GAME.OVER
draw.game.over
end
draw.image close.i, 663, 28
endf
function on.key
if key.event='k'
if scene=SCENE.PLAY
insert.c key
else.if scene=SCENE.TITLE
reset.game
. scene=SCENE.PLAY
else.if scene=SCENE.GAME.OVER
reset.game
. scene=SCENE.TITLE
end
render
end
endf
function on.mouse
if mouse.event='c'
. r0=&close.i.x
if.select r0
exit
end
if scene=SCENE.TITLE
reset.game
. scene=SCENE.PLAY
else.if scene=SCENE.GAME.OVER
reset.game
. scene=SCENE.TITLE
end
render
end
endf
function on.timer
; ...
endf
function on.exit
; ...
endf