kolibrios/programs/games/foxhunt/foxhunt.c

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C
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#include "all.h"
void init_board()
{
int i, x, y, z;
int x1, y1;
for (x = 0; x < 8; x++)
for (y = 0; y < 8; y++)
for (z = 0; z < 4; z++)
board[x][y][z] = 0;
for (i = 0; i < 4; i++)
board[rand()%8][rand()%8][LAY_HIDDEN] = 1;
foxN = 0;
for (x = 0; x < 8; x++)
for (y = 0; y < 8; y++)
if (board[x][y][LAY_HIDDEN] == 1)
foxN++;
if (foxN < 4) // if some foxes are in one hole
{
init_board();
return;
}
// count of visible foxes
for (x = 0; x < 8; x++)
for (y = 0; y < 8; y++)
{
for (x1 = 0; x1 < 8; x1++) // horizontal
if (board[x1][y][LAY_HIDDEN] == 1)
board[x][y][LAY_NUM]++;
for (y1 = 0; y1 < 8; y1++) // vertical
if (board[x][y1][LAY_HIDDEN] == 1)
board[x][y][LAY_NUM]++;
if (x-y>0) // north-west to south-east
x1 = x-y;
else
x1 = 0;
if (y-x>0)
y1 = y-x;
else
y1 = 0;
do
{
if (board[x1][y1][LAY_HIDDEN] == 1)
board[x][y][LAY_NUM]++;
x1++;
y1++;
} while ((x1<8)&&(y1<8));
if (x+y-7>0) // south-west to north-east
x1 = x+y-7;
else
x1 = 0;
if (x+y<8)
y1 = x+y;
else
y1 = 7;
do
{
if (board[x1][y1][LAY_HIDDEN] == 1)
board[x][y][LAY_NUM]++;
x1++;
y1--;
} while ((x1<8)&&(y1>-1));
if (board[x][y][LAY_HIDDEN] == 1)
board[x][y][LAY_NUM] -= 3;
}
foxLeft = foxN;
moves = 0;
result = 0;
}
void init_grid_sizes()
{
size = 20;
x_start = 5;
y_start = 30;
window_width = 2*x_start + 8*size + 9;
window_height = y_start + x_start + 8*size + kol_skin_height() + 9 + 14;
}
void wnd_draw()
{
int i;
int x, y;
int x1, y1;
char tmp[64];
char tmp2[64];
kol_paint_start();
kol_wnd_define(100, 100, window_width, window_height, 0x34ddddff, 0x34ddddff, "FoxHunt v0.2 by Albom");
kol_btn_define(x_start, x_start, 40, 16, 2, 0xccccee);
kol_paint_string(x_start+20-12, x_start+5, "New", 0x902222ff);
strcpy(tmp, "F:");
itoa(foxLeft, tmp2);
strcat(tmp, tmp2);
strcat(tmp, "/4");
kol_paint_string(x_start+55, x_start+5, tmp, 0x902222ff);
strcpy(tmp, "M:");
itoa(moves, tmp2);
strcat(tmp, tmp2);
kol_paint_string(x_start+110, x_start+5, tmp, 0x902222ff);
for (i = 0; i <= 8; i++)
{
kol_paint_line(x_start+i*size, y_start, x_start+i*size, y_start+8*size, 0x33); // vertical
kol_paint_line(x_start, y_start+i*size, x_start+8*size, y_start+i*size, 0x33); // horizontal
}
// foxes found by user
for (x1 = 0; x1 < 8; x1++)
for (y1 = 0; y1 < 8; y1++)
{
if (board[x1][y1][LAY_FOUND]==1)
{
grid_to_pos(x1, y1, &x, &y);
kol_paint_string(x+size/2-4, y+size/2-4, "F", 0x90227722);
}
}
// opened cells
for (x1 = 0; x1 < 8; x1++)
for (y1 = 0; y1 < 8; y1++)
{
if (board[x1][y1][LAY_OPENED] == 1)
{
itoa(board[x1][y1][LAY_NUM], tmp);
grid_to_pos(x1, y1, &x, &y);
kol_paint_string(x+size/2-4, y+size/2-4, tmp, 0x902222ff);
}
}
if (result > 0)
{
char victory[]={"V I C T O R Y !"};
kol_paint_string(window_width/2-7*8+4, window_height-14-kol_skin_height()-4, victory, 0x90227722);
kol_paint_string(window_width/2-7*8+4-1, window_height-14-kol_skin_height()-4, victory, 0x90227722);
kol_paint_string(window_width/2-7*8+4+1, window_height-14-kol_skin_height()-4, victory, 0x90227722);
}
if (result < 0)
{
// draw real position of foxes
for (x1 = 0; x1 < 8; x1++)
for (y1 = 0; y1 < 8; y1++)
{
if (board[x1][y1][LAY_HIDDEN]==1)
{
grid_to_pos(x1, y1, &x, &y);
kol_paint_string(x+size/2-2, y+size/2-2, "F", 0x90ff2222);
}
}
char game_over[]={"G A M E O V E R !"};
kol_paint_string(window_width/2-9*8+4, window_height-14-kol_skin_height()-4, game_over, 0x90ff2222);
kol_paint_string(window_width/2-9*8+4-1, window_height-14-kol_skin_height()-4, game_over, 0x90ff2222);
kol_paint_string(window_width/2-9*8+4+1, window_height-14-kol_skin_height()-4, game_over, 0x90ff2222);
}
kol_paint_end();
}
int check()
{
int x, y;
for (x = 0; x < 8; x++)
for (y = 0; y < 8; y++)
if (board[x][y][LAY_HIDDEN] != board[x][y][LAY_FOUND])
return -1;
return 1;
}
void grid_to_pos(unsigned gx, unsigned gy, unsigned* x, unsigned* y)
{
*x = gx*size + x_start;
*y = gy*size + y_start;
}
int pos_to_grid(unsigned x, unsigned y, int* gx, int* gy)
{
*gx = (x - x_start)/size;
*gy = (y - y_start)/size;
if ((*gx < 0) || (*gx>7) || (*gy < 0) || (*gy>7) )
return -1;
else
return 1;
}
/// ===========================================================
void kol_main()
{
unsigned event;
unsigned key;
unsigned btn;
unsigned pos, x, y;
int gx, gy;
srand(kol_system_time_get());
kol_event_mask( 0xC0000027 ); // enable using of mouse
init_grid_sizes();
init_board();
wnd_draw();
for(;;)
{
event = kol_event_wait();
switch (event)
{
case 1:
wnd_draw();
break;
case 2:
key = (kol_key_get() & 0xff00)>>8;
break;
case 3:
switch ((kol_btn_get() & 0xff00)>>8)
{
case 1: // close button
kol_exit();
case 2: // 'new' button
init_board();
wnd_draw();
break;
}
break;
case 6:
btn = kol_mouse_btn(); // read mouse button
pos = kol_mouse_posw(); // read mouse position
x = pos / 65536;
y = pos % 65536;
if (x > window_width)
x=0;
if (y > window_height)
y=0;
if ( pos_to_grid(x, y, &gx, &gy) > 0 )
{
switch (btn & 3)
{
case 1: // left button
if (result == 0) // are we in game?
{
if (board[gx][gy][LAY_FOUND] == 0)
{
if ( board[gx][gy][LAY_OPENED] == 0 )
board[gx][gy][LAY_OPENED] = 1;
else
board[gx][gy][LAY_OPENED] = 0;
moves++;
wnd_draw();
}
}
break;
case 2: // right button
if (result == 0) // are we in game?
{
if (board[gx][gy][LAY_FOUND] == 0)
{
if ( board[gx][gy][LAY_OPENED] == 0 )
{
board[gx][gy][LAY_FOUND] = 1;
foxLeft--;
moves++;
}
}
else
{
board[gx][gy][LAY_FOUND] = 0;
foxLeft++;
moves++;
}
if (foxLeft == 0) // all 4 foxes are marked
result = check();
wnd_draw();
}
break;
}
}
break;
}
}
kol_exit();
}
/// ===========================================================