kolibrios/programs/games/nu_pogodi/trunk/nu_pogod.asm

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use32
org 0
db 'MENUET01' ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><EFBFBD><E1AFAE><EFBFBD><EFA5AC><EFBFBD><><E4A0A9> <20><EFBFBD><E1A5A3> 8 <20><><EFBFBD><EFBFBD>
dd 1, start, i_end, mem, stacktop, 0, sys_path
include '../../../macros.inc'
include '../../../proc32.inc'
include '../../../KOSfuncs.inc'
include '../../../load_lib.mac'
include '../../../develop/libraries/box_lib/trunk/box_lib.mac' ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⮢ box_lib
include '../../../dll.inc'
@use_library mem.Alloc,mem.Free,mem.ReAlloc, dll.Load
;䫠<><E4ABA0>, <20><><EFBFBD> <20>㭪樨 <20><><EFBFBD><E0A5A7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BUF2D_OPT_CROP_TOP equ 1 ;<3B><><EFBFBD><E0A5A7><><E1A2A5><EFBFBD>
BUF2D_OPT_CROP_LEFT equ 2 ;<3B><><EFBFBD><E0A5A7><><E1ABA5>
BUF2D_OPT_CROP_BOTTOM equ 4 ;<3B><><EFBFBD><E0A5A7><><E1ADA8>
BUF2D_OPT_CROP_RIGHT equ 8 ;<3B><><EFBFBD><E0A5A7> <20><><EFBFBD>
BUF2D_BIT_OPT_CROP_TOP equ 0
BUF2D_BIT_OPT_CROP_LEFT equ 1
BUF2D_BIT_OPT_CROP_BOTTOM equ 2
BUF2D_BIT_OPT_CROP_RIGHT equ 3
BUF_STRUCT_SIZE equ 21
buf2d_data equ dword[edi] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
buf2d_w equ dword[edi+8] ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_h equ dword[edi+12] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_l equ word[edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
buf2d_t equ word[edi+6] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A2A5><EFBFBD>
buf2d_size_lt equ dword[edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5> <20> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_color equ dword[edi+16] ;梥<><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_bits equ byte[edi+20] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD> <20> 1-<2D> <20><><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
displ_w dd ? ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD>
displ_h dd ? ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
displ_bytes dd ? ;ࠧ<><E0A0A7><EFBFBD> 1-<2D><><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD>
offs_shadow_x dd ? ;ᤢ<><E1A4A2><><E2A5AD> <20><> <20><><EFBFBD> 'x'
offs_shadow_y dd ? ;ᤢ<><E1A4A2><><E2A5AD> <20><> <20><><EFBFBD> 'y'
IMAGE_FONT_SIZE equ 128*144*3
BUT1_T equ 10 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A2A5><EFBFBD>
BUT1_L equ 15 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
BUT1_W equ 50 ;<3B><><EFBFBD>
BUT1_H equ 20 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BUT1_NEXT_TOP equ (BUT1_T+BUT1_H)*65536
game_select_mode db 1 ;<><E0A5A6> <20><EFBFBD><EBA1AE> <20><><EFBFBD><EFBFBD>
FILE_NAME_MAX equ 20 ;<3B><><EFBFBD><EFBFBD><E1A8AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E4A0A9> (<28><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><EFBFBD><E2ADAE>⥫쭮 ⥪<>饩)
;<3B><><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD> <20><><><EFBFBD><E7A0AD>
ini_def_decorat_file db 'curici.png',0
ini_def_unit_file db 'wolf.png',0
ini_def_objects_file db 'eggs.png',0
ini_def_lost_file db 'chi.png',0
;<3B><><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD>
fn_icon0 rb FILE_NAME_MAX ;<3B><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fn_icon1 rb FILE_NAME_MAX ;<3B><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
fn_icon2 rb FILE_NAME_MAX ;<3B><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD>
fn_icon3 rb FILE_NAME_MAX ;<3B><><EFBFBD><><E4A0A9> <20><><E6A8AF><EFBFBD>
TREE_ICON_SYS16_BMP_SIZE equ 256*3*11+54 ;ࠧ<><E0A0A7><EFBFBD> bmp 䠩<><E4A0A9> <20> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ini_m_name db 'main.ini',0
key_count db 'count',0
key_game db 'g'
key_game_ind db 0,0,0
ini_name rb FILE_NAME_MAX ;<3B><><EFBFBD> ini 䠩<><E4A0A9> c <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> <20><>
ini_sec_files db 'Files',0
key_file_decorat db 'file_decorat',0
key_file_unit db 'file_unit',0
key_file_objects db 'file_objects',0
key_file_lost db 'file_lost',0
key_displ_w db 'displ_w',0
key_displ_h db 'displ_h',0
key_shadow_x db 'offs_shadow_x',0
key_shadow_y db 'offs_shadow_y',0
ini_sec_game db 'Game',0
key_delay_a db 'delay_a',0
key_delay_b db 'delay_b',0
key_delay_min db 'delay_min',0
ini_sec_color db 'Colors',0
;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD> 梥⮢ <20><> *.ini 䠩<><E4A0A9>
key_color_fon db 'background',0
key_color_shadows db 'shadows',0
key_color_egg db 'objects',0
key_color_chick db 'lost',0
key_color_decorat: db 'dec'
.ind: db '?',0
key_color_unit db 'unit',0
;梥<><E6A2A5> <20> <20><><EFBFBD><EFBFBD>
color_fon dd ? ;梥<><>
color_shadows dd ? ;梥<><><E2A5AD>
color_wolf dd ? ;梥<> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
color_egg dd ? ;梥<> <20><><EFBFBD><EFBFBD>
color_chick dd ? ;梥<><><E6A8AF><EFBFBD><EFBFBD><EFBFBD>
color_decorat dd ?,?,? ;梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>権 (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>, ...)
;梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A5A9>
color_but_sm dd 0x808080 ;梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
color_but_te dd 0xffffff ;梥<><><E2A5AA><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
macro load_image_file path,buf,size { ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
;path - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E0AEAA><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0AC>
if path eqtype '' ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E0AEAA> <20><><EFBFBD><E0A0AC><EFBFBD> path
jmp @f
local .path_str
.path_str db path ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD>
db 0
@@:
;32 - <20><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> <20><>
copy_path .path_str,[32],file_name,0
else
copy_path path,[32],file_name,0 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><E4A0A9> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>, <20><><EFBFBD>ࠧ㬥<E0A0A7><E3ACA5><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>ணࠬ<E0AEA3><E0A0AC><EFBFBD>
end if
stdcall mem.Alloc, dword size ;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
mov [buf],eax
mov eax,SF_FILE
mov [run_file_70.Function], SSF_READ_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], dword size
m2m [run_file_70.Buffer], [buf]
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mov ebx,run_file_70
int 0x40 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E3A6A0><> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
cmp ebx,0xffffffff
je @f
;<3B><><EFBFBD><E0A5A4><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A5A2><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> image_data
stdcall [img_decode], [buf],ebx,0
mov [image_data],eax
;<3B><EFBFBD>ࠧ㥬 <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0ACA0> rgb
stdcall [img_to_rgb2], [image_data],[buf]
;㤠<><20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> image_data
stdcall [img_destroy], [image_data]
@@:
}
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bit_zaac equ 2 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
val_zaac equ 4 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2A2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
bit_mig equ 3 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
val_mig equ 8 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2A2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mask_lot_lu equ 1b ;<3B><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5ADA5> <20><>
mask_lot_ld equ 100000b ;<3B><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
mask_lot_ru equ 10000000000b ;<3B><><20><><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD> <20><><EFBFBD><EFBFBD><E5ADA5> <20><>
mask_lot_rd equ 1000000000000000b ;<3B><><20><><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
mask_clear_all equ 11111011111011110111101111011110b ;<3B><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><EFBFBD><E0A8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>
mask_move_eggs equ 11111111111111111111b ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mask_fail_eggs equ 100001000010000100000b ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mask_chi_left equ 11111000000000000000000000b ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>
mask_chi_right equ 11111000000000000000000000000000b ;<3B><><20><EFBFBD><E0A0A2><><E6A8AF><EFBFBD>
mask_chi_cr_l equ 1000000000000000000000b ;<3B><><20><><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mask_chi_cr_r equ 1000000000000000000000000000b ;<3B><><20><><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD>
bit_chi_left equ 21 ;1-<2D> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⢥砥<E2A2A5> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
bit_chi_right equ 27 ;1-<2D> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⢥砥<E2A2A5> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
val_zaac_time_y equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ ⠪⮢, <20><><EFBFBD><EFBFBD><20><>易⥫쭮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
val_zaac_time_n equ 7 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ ⠪⮢, <20><><EFBFBD><EFBFBD><20><>易⥫쭮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD> <20><><EFBFBD><EFBFBD>
txt_game_a db '<27><><EFBFBD><EFBFBD> <20>',0
txt_game_b db '<27><><EFBFBD><EFBFBD> <20>',0
zaac_status db 0 ;<3B><>᫮ ⠪⮢, <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
pos_wolf db 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 0-<2D> <20><><EFBFBD><><E1ABA5>/<2F><><EFBFBD>, 1-<2D> <20><><EFBFBD><><E1A2A5><EFBFBD>/<2F><><EFBFBD><EFBFBD>
;rb 1
pos_eggs dd 0 ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><E6A8AF><EFBFBD>
eggs_count dw 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
game_text db '<27><><EFBFBD><EFBFBD> _',13
some_text db '0'
rb 8 ;⥪<><E2A5AA> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
count_last db 0 ;<3B><><EFBFBD><EFBFBD><20><EFBFBD><EFBFBD><E9A5AD><EFBFBD> <20><><EFBFBD>
game_spd dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
game_delay_a dd ? ;<3B><><EFBFBD><E0A2AE>砫쭠<E7A0AB> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20>
game_delay_b dd ? ;<3B><><EFBFBD><E0A2AE>砫쭠<E7A0AB> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20>
game_delay_min dd ? ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><E7A0A9><EFBFBD> <20><>
rand_x dd 0
align 4
rand_next:
;x(k+1) = (a*x(k)+c) mod m
; a=22695477, c=1, m=2^32
push eax
mov eax,[rand_x]
imul eax,22695477
inc eax
mov [rand_x],eax
pop eax
ret
;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 8 <20><><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>), <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
;<3B><><EFBFBD> buf - <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E1ADAE> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><><E1AEA7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;䮭<><E4AEAD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0xffffff, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E0AEA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5A7>
;<3B><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><ECACAD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc CreateTrapharetBuffer uses eax edi, buf:dword, img_data:dword
mov edi,[buf]
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov buf2d_size_lt,0
mov eax,[displ_w]
mov buf2d_w,eax
mov eax,[displ_h]
mov buf2d_h,eax
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall [buf2d_create_f_img], edi,[img_data] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], edi,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8<><38><EFBFBD>
;<3B><><EFBFBD><E0A5A7><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
stdcall [buf2d_crop_color], edi,buf2d_color,BUF2D_OPT_CROP_TOP+BUF2D_OPT_CROP_BOTTOM+BUF2D_OPT_CROP_RIGHT+BUF2D_OPT_CROP_LEFT
ret
endp
align 4
InitBackgroundBuffer: ;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
pushad
mov edi,buf_fon
mov eax,[color_fon]
mov buf2d_color,eax
stdcall [buf2d_clear], edi,eax
mov esi,edi
xor eax,eax
cld
cmp dword[offs_shadow_x],0
jne @f
cmp dword[offs_shadow_y],0
jne @f
jmp .end_shadows
@@:
mov edi,buf_decor
xor ebx,ebx
mov ecx,3
@@:
mov ax,buf2d_t
add eax,[offs_shadow_y]
mov bx,buf2d_l
add ebx,[offs_shadow_x]
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add edi,BUF_STRUCT_SIZE
loop @b
.end_shadows:
mov edi,buf_decor
mov ebx,color_decorat
mov ecx,3
@@:
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[ebx] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add edi,BUF_STRUCT_SIZE
add ebx,4
loop @b
popad
ret
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A8AD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> buf <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>஢ buf_img <20> <20><><EFBFBD><EFBFBD><EFBFBD>ᮬ ind
;<3B>. <20>. buf <- buf_img[ind]
align 4
proc DrawArrayImg, buf:dword, buf_img:dword, ind:dword, color:dword
pushad
mov edi,dword[ind]
imul edi,BUF_STRUCT_SIZE
add edi,dword[buf_img]
mov esi,dword[buf]
xor eax,eax
mov ax,buf2d_t
xor ebx,ebx
mov bx,buf2d_l
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color]
popad
ret
endp
align 4
DrawZaac: ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
push eax
bt word[pos_wolf],bit_zaac
jae .end_mig
stdcall DrawArrayImg, buf_displ,buf_wolf,6,[color_wolf] ;<3B><><EFBFBD>㥬 ⥫<> <20><><EFBFBD><EFBFBD><EFBFBD>
mov eax,dword[pos_eggs]
and eax,mask_chi_right+mask_chi_left
cmp eax,0
je .end_mig ;<3B><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
bt word[pos_wolf],bit_mig
jc @f
stdcall DrawArrayImg, buf_displ,buf_wolf,7,[color_wolf] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end_mig
@@:
stdcall DrawArrayImg, buf_displ,buf_wolf,8,[color_wolf] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
.end_mig:
pop eax
ret
align 4
DrawWolf: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A7A8><EFBFBD><EFBFBD>
bt word[pos_wolf],0
jc @f
stdcall DrawArrayImg, buf_displ,buf_wolf,0,[color_wolf]
bt word[pos_wolf],1
jc .corz_ldn
stdcall DrawArrayImg, buf_displ,buf_wolf,1,[color_wolf]
jmp .corz_lend
.corz_ldn:
stdcall DrawArrayImg, buf_displ,buf_wolf,2,[color_wolf]
.corz_lend:
jmp .wolf_b
@@:
stdcall DrawArrayImg, buf_displ,buf_wolf,3,[color_wolf]
bt word[pos_wolf],1
jc .corz_rdn
stdcall DrawArrayImg, buf_displ,buf_wolf,4,[color_wolf]
jmp .corz_rend
.corz_rdn:
stdcall DrawArrayImg, buf_displ,buf_wolf,5,[color_wolf]
.corz_rend:
.wolf_b:
ret
align 4
DrawEggs: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
pushad
cld
mov eax,dword[pos_eggs]
xor ebx,ebx
mov ecx,20 ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
@@:
bt eax,ebx
jae .draw_egg
stdcall DrawArrayImg, buf_displ,buf_egg,ebx,[color_egg]
.draw_egg:
inc ebx
loop @b
;mov eax,dword[pos_eggs]
and eax,mask_chi_left
cmp eax,0
je @f
stdcall DrawArrayImg, buf_displ,buf_egg,20,[color_egg] ;ࠧ<><E0A0A7><20><><EFBFBD><EFBFBD><><E1ABA5>
@@:
mov eax,dword[pos_eggs]
and eax,mask_chi_right
cmp eax,0
je @f
stdcall DrawArrayImg, buf_displ,buf_egg,21,[color_egg] ;ࠧ<><E0A0A7><20><><EFBFBD><EFBFBD> <20><><EFBFBD>
@@:
mov eax,dword[pos_eggs]
xor edx,edx
mov ebx,bit_chi_left
mov ecx,5 ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>
@@:
bt eax,ebx
jae .draw_chick_l
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick]
.draw_chick_l:
inc ebx
inc edx
loop @b
mov ebx,bit_chi_right
mov ecx,5 ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2><><E6A8AF><EFBFBD>
@@:
bt eax,ebx
jae .draw_chick_r
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick]
.draw_chick_r:
inc ebx
inc edx
loop @b
xor eax,eax
mov al,byte[count_last]
mov ecx,eax ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
shr ecx,1
mov edx,10 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> buf_chi
cmp ecx,0
je .no_unit_last
@@:
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick]
inc edx
loop @b
.no_unit_last:
bt ax,0 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><20><> <20><><EFBFBD> <20>
jae @f
bt word[pos_wolf],bit_mig
jc @f
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick] ;<3B><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20>
@@:
popad
ret
align 4
CountEggsInc: ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD> <20><> 1
push eax edi
xor eax,eax
inc word[eggs_count] ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD>
cmp word[eggs_count],200 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
je @f
cmp word[eggs_count],500 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
je @f
jmp .no_bonus
@@:
mov byte[count_last],0
.no_bonus:
mov ax,word[eggs_count]
mov edi,some_text
call convert_to_str ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ⥪<><EFBFBD><E2AEA2> <20><><EFBFBD>
and ax,0xf ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16 <20><><EFBFBD><><E3ACA5><EFBFBD> <20><EFBFBD>
cmp ax,0
jne @f
mov edi,[game_delay_min] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
cmp dword[game_spd],edi
jle @f
dec dword[game_spd]
@@:
pop edi eax
ret
;input:
; eax - <20><>᪠, 㪠<><EFBFBD><EBA2A0><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E3AFA0> <20><><EFBFBD><EFBFBD>
align 4
CountLastInc: ;<3B><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
inc byte[count_last] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E4ADAE> <20>
bt word[pos_wolf],bit_zaac
jc @f
inc byte[count_last] ;<3B><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> 1-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E4ADAE> <20>
@@:
cmp byte[count_last],6
jle @f
mov byte[count_last],6 ;<3B><EFBFBD><E2A0A2> <20><><EFBFBD><EFBFBD> <20><> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
@@:
or dword[pos_eggs],eax ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD><EFBFBD><EFBFBD>
ret
align 4
MoveEggs:
pushad
xor byte[pos_wolf],val_mig ;<3B><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp byte[count_last],6 ;<3B><><EFBFBD><EFBFBD><E1A8AC><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
je .end_fun
rol dword[pos_eggs],1
mov ecx,dword[pos_eggs]
and ecx,mask_fail_eggs
cmp ecx,0
je .no_fail ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
;<3B><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A7A8>
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
xor ebx,ebx
mov bl,byte[pos_wolf] ;<3B><><20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD>
and bl,3 ;<3B><> <20><><EFBFBD> <20><><EFBFBD>
bt ecx,5 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
jae .perilo_lu
cmp bx,0 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_lu
@@:
mov eax,mask_chi_cr_l
call CountLastInc
.perilo_lu:
bt ecx,10 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
jae .perilo_ld
cmp bx,2 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_ld
@@:
mov eax,mask_chi_cr_l
call CountLastInc
.perilo_ld:
bt ecx,15 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2> <20><><EFBFBD>
jae .perilo_ru
cmp bx,1 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_ru
@@:
mov eax,mask_chi_cr_r
call CountLastInc
.perilo_ru:
bt ecx,20 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2> <20><><EFBFBD>
jae .perilo_rd
cmp bx,3 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_rd
@@:
mov eax,mask_chi_cr_r
call CountLastInc
.perilo_rd:
.no_fail:
and dword[pos_eggs],mask_clear_all ;<3B><><EFBFBD><EFBFBD>⪠ 㯠<><E3AFA0><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
call rand_next
cmp byte[zaac_status],0
jle @f
dec byte[zaac_status]
jmp .no_zaac_move ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
bt dword[rand_x],6 ;<3B><><EFBFBD><EFBFBD> <20><><><E4AEAD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jc @f
xor byte[pos_wolf],val_zaac ;<3B><>ᮢ뢠<E1AEA2><EBA2A0>/<2F><>ᮢ뢠<E1AEA2><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD>
bt word[pos_wolf],val_zaac
jc .zaac_n
mov byte[zaac_status],val_zaac_time_y ;<3B><EFBFBD><E2A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><><E1ACA5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp @f
.zaac_n:
mov byte[zaac_status],val_zaac_time_n ;<3B><EFBFBD><E2A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><><E1ACA5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
.no_zaac_move:
;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cmp word[eggs_count],5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5 <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 1-<2D><>
jge @f
mov ecx,dword[pos_eggs]
and ecx,mask_move_eggs
;cmp ecx,0
jnz .end_creat
@@:
bt dword[rand_x],4 ;<3B><EFBFBD><E0AEA2><20><EFBFBD> <20><><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jc .end_creat
bt dword[rand_x],5 ;<3B><EFBFBD><E0AEA2><20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jc .creat_r
bt dword[rand_x],7
jc @f
or dword[pos_eggs],mask_lot_lu
jmp .end_creat
@@:
or dword[pos_eggs],mask_lot_ld
jmp .end_creat
.creat_r:
bt dword[rand_x],7
jc @f
or dword[pos_eggs],mask_lot_ru
jmp .end_creat
@@:
or dword[pos_eggs],mask_lot_rd
;jmp .end_creat
.end_creat:
.end_fun:
popad
ret
align 4
proc InitGame, b:dword ;<3B><><EFBFBD><E0A2AE><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA9> <20><><EFBFBD><EFBFBD>
mov word[eggs_count],0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov byte[some_text],'0'
mov byte[some_text+1],0 ;⥪<><E2A5AA> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov byte[count_last],0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
mov dword[pos_eggs],0
mov byte[zaac_status],0
push eax ebx
cmp dword[b],0
jne @f
mov byte[game_text+5],'<27>'
mov eax,dword[game_delay_a]
mov dword[game_spd],eax ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jmp .end_init
@@:
mov byte[game_text+5],'<27>'
mov eax,dword[game_delay_b]
mov dword[game_spd],eax ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
.end_init:
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [rand_x],eax ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 1-<2D> <20><><EFBFBD><EFBFBD><E7A0A9><EFBFBD> <20><>
pop ebx eax
ret
endp
align 4
proc LoadArrayBuffer, f_name:dword, buf_start:dword, count:dword
pushad
mov edx,[displ_bytes]
mov ecx,edx
imul ecx,[count]
mov eax,[f_name]
load_image_file eax,image_data_gray,ecx
mov edx,[displ_bytes]
mov eax,[image_data_gray]
mov edi,[buf_start]
mov ecx,[count]
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall CreateTrapharetBuffer,edi,eax
add eax,edx
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
popad
ret
endp
txt_tile_type_0 rb FILE_NAME_MAX
align 4
user_is_select:
push eax ecx esi edi
stdcall [tl_node_get_data], tree1
or eax,eax ;<3B><20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
jz @f
mov esi,eax
mov edi,ini_name
mov ecx,FILE_NAME_MAX
cld
rep movsb
mov byte[game_select_mode],0
call InitAll
@@:
pop edi esi ecx eax
call draw_window
ret
;******************************************************************************
; <20><EFBFBD><E3ADAA><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 ࠧ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA9> <20><EFBFBD><E3A6AD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
;******************************************************************************
align 4
InitAll:
pushad
;ࠡ<><E0A0A1><EFBFBD> <20><><E4A0A9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
copy_path ini_name,sys_path,file_name,0
stdcall [ini_get_int],file_name,ini_sec_files,key_displ_w,210
mov [displ_w],eax
stdcall [ini_get_int],file_name,ini_sec_files,key_displ_h,140
mov [displ_h],eax
stdcall [ini_get_str],file_name,ini_sec_files,key_file_decorat,fn_icon0,FILE_NAME_MAX,ini_def_decorat_file
stdcall [ini_get_str],file_name,ini_sec_files,key_file_unit,fn_icon1,FILE_NAME_MAX,ini_def_unit_file
stdcall [ini_get_str],file_name,ini_sec_files,key_file_objects,fn_icon2,FILE_NAME_MAX,ini_def_objects_file
stdcall [ini_get_str],file_name,ini_sec_files,key_file_lost,fn_icon3,FILE_NAME_MAX,ini_def_lost_file
stdcall [ini_get_int],file_name,ini_sec_files,key_shadow_x,2
mov [offs_shadow_x],eax
stdcall [ini_get_int],file_name,ini_sec_files,key_shadow_y,2
mov [offs_shadow_y],eax
;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E1AAAE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall [ini_get_int],file_name,ini_sec_game,key_delay_a,65
mov [game_delay_a],eax
stdcall [ini_get_int],file_name,ini_sec_game,key_delay_b,35
mov [game_delay_b],eax
stdcall [ini_get_int],file_name,ini_sec_game,key_delay_min,15
mov [game_delay_min],eax
stdcall [ini_get_color],file_name,ini_sec_color,key_color_fon,0xffffff
mov [color_fon],eax
stdcall [ini_get_color],file_name,ini_sec_color,key_color_shadows,0xd0d0d0
mov [color_shadows],eax
stdcall [ini_get_color],file_name,ini_sec_color,key_color_unit,0
mov [color_wolf],eax
stdcall [ini_get_color],file_name,ini_sec_color,key_color_egg,0x404080
mov [color_egg],eax
stdcall [ini_get_color],file_name,ini_sec_color,key_color_chick,0x00d0d0
mov [color_chick],eax
mov ebx,color_decorat
mov byte[key_color_decorat.ind],'0'
mov ecx,3
cld
@@:
push ecx ;<3B><EFBFBD><E3ADAA><EFBFBD> ini_get_color <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E0A5A3><EFBFBD><EFBFBD> ecx
stdcall [ini_get_color],file_name,ini_sec_color,key_color_decorat,0x000080
pop ecx
mov [ebx],eax
add ebx,4
inc byte[key_color_decorat.ind]
loop @b
mov edx,[displ_w]
imul edx,[displ_h]
lea edx,[edx+edx*2]
mov [displ_bytes],edx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><E0AEA2><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall LoadArrayBuffer, fn_icon0, buf_decor,3 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall LoadArrayBuffer, fn_icon1, buf_wolf,9 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
stdcall LoadArrayBuffer, fn_icon2, buf_egg,22 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 22 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD>
stdcall LoadArrayBuffer, fn_icon3, buf_chi,13 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 13 <20><><EFBFBD><EFBFBD><20><><E6A8AF><EFBFBD>
load_image_file 'font8x9.bmp', image_data_gray,IMAGE_FONT_SIZE
stdcall [buf2d_create_f_img], buf_font,[image_data_gray] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], buf_font,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8 <20><><EFBFBD>
stdcall [buf2d_convert_text_matrix], buf_font
;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
;mov edi,buf_wolf
;add edi,BUF_STRUCT_SIZE ;<3B><><EFBFBD><EFBFBD><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A7A8>
;stdcall [buf2d_clear],edi,0x808080 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮬
mov ebx,dword[displ_w]
mov edx,dword[displ_h]
mov edi,buf_displ
mov buf2d_w,ebx
mov buf2d_h,edx
stdcall [buf2d_create], buf_displ ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EBA2AE> <20><> <20><>
mov edi,buf_fon
mov buf2d_w,ebx
mov buf2d_h,edx
stdcall [buf2d_create], buf_fon ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call InitBackgroundBuffer ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall InitGame,0
popad
ret
align 4
start:
load_libraries l_libs_start,load_lib_end
;<3B><EFBFBD><20><><>쪮 㤠筮 <20><><EFBFBD><EFBFBD><E3A7A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp dword [lib0+ll_struc_size-4],0
jnz @f
cmp dword [lib1+ll_struc_size-4],0
jnz @f
cmp dword [lib2+ll_struc_size-4],0
jnz @f
cmp dword [lib3+ll_struc_size-4],0
jnz @f
jmp .lib
@@:
mcall SF_TERMINATE_PROCESS
.lib:
mcall SF_SET_EVENTS_MASK,0x27
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.system_colors
;******************************************************************************
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2AEA2> ᯨ᪠ <20><><EFBFBD>
;******************************************************************************
stdcall dword[tl_data_init], tree1
load_image_file 'tl_sys_16.png', image_data_gray,TREE_ICON_SYS16_BMP_SIZE
stdcall [buf2d_create_f_img], buf_tree_sys,[image_data_gray] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tree_sys
m2m dword[tree1.data_img_sys],buf2d_data
;ࠡ<><E0A0A1><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
copy_path ini_m_name,sys_path,file_name,0
stdcall [ini_get_int],file_name,ini_sec_files,key_count,1
mov ecx,eax
mov dl,'0'
cld
@@:
mov byte[key_game_ind],dl
inc dl
push ecx edx
stdcall [ini_get_str],file_name,ini_sec_files,key_game,txt_tile_type_0,FILE_NAME_MAX,ini_def_decorat_file
stdcall [tl_node_add], tree1, 0, txt_tile_type_0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall [tl_cur_next], tree1 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD>-<2D><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
pop edx ecx
loop @b
stdcall [tl_cur_beg], tree1 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [last_time],eax
align 4
red_win:
call draw_window
align 4
still: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>
cmp byte[game_select_mode],0
jne .select_mode
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov ebx,[last_time]
add ebx,[game_spd] ;delay
sub ebx,eax
cmp ebx,[game_spd] ;delay
ja it_is_time_now
test ebx,ebx
jz it_is_time_now
mcall SF_WAIT_EVENT_TIMEOUT
or eax,eax
jz it_is_time_now
jmp @f
.select_mode:
mcall SF_WAIT_EVENT
@@:
cmp al,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jz red_win
cmp al,2
jz key
cmp al,3
jz button
cmp al,6
jz mouse
jmp still
align 4
mouse:
cmp byte[game_select_mode],0
je @f
stdcall [tl_mouse], tree1 ;<3B><20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
@@:
jmp still
align 4
it_is_time_now:
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [last_time],eax
;cmp byte[game_select_mode],0
;jne still
;...<2E><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> delay <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ᥪ㭤...
call MoveEggs
call draw_display
jmp still
align 4
key:
push eax ebx
mcall SF_GET_KEY
cmp byte[game_select_mode],0
je @f
stdcall [tl_key], tree1
@@:
cmp ah,176 ;Left
jne @f
and byte[pos_wolf],0xfe
@@:
cmp ah,179 ;Right
jne @f
or byte[pos_wolf],1
@@:
cmp ah,178 ;Up
jne @f
and byte[pos_wolf],0xff-2
@@:
cmp ah,177 ;Down
jne @f
or byte[pos_wolf],2
@@:
cmp ah,97 ;a
jne @f
and byte[pos_wolf],0xff-3 ;00
@@:
cmp ah,122 ;z
jne @f
and byte[pos_wolf],0xff-1
or byte[pos_wolf],2 ;10
@@:
cmp ah,39 ;'
jne @f
and byte[pos_wolf],0xff-2
or byte[pos_wolf],1 ;01
@@:
cmp ah,47 ;/
jne @f
or byte[pos_wolf],3 ;11
@@:
pop ebx eax
jmp still
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
xor eax,eax
mov ebx,20*65536+480
mov ecx,20*65536+270
mov edx,[sc.work]
;or edx,0x33000000
or edx,0x73000000
mov edi,hed
mcall ;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall SF_THREAD_INFO,procinfo,-1
cmp byte[game_select_mode],0
jne .select_mode
mov edi,buf_displ
mov eax,[procinfo.client_box.width]
cmp eax,[displ_w]
jle @f
sub eax,[displ_w]
shr eax,1
mov buf2d_l,ax ;<3B><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><><E6A5AD><EFBFBD> <20><><EFBFBD><EFBFBD>
@@:
call draw_display
mov eax,SF_DRAW_RECT
mov edx,[sc.work]
xor esi,esi
mov si,buf2d_l
add esi,[displ_w]
mov ebx,[procinfo.client_box.width]
inc ebx
cmp esi,ebx
jge @f
sub ebx,esi
rol ebx,16
mov bx,si
rol ebx,16
mov ecx,[procinfo.client_box.height]
inc ecx
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jmp .draw_s
@@:
mov esi,[procinfo.client_box.width] ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inc esi
.draw_s:
; *** <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ***
push esi
movzx ebx,buf2d_l
add ebx,buf2d_w
add ebx,BUT1_L
shl ebx,16
mov bx,BUT1_W
mov ecx,BUT1_T*65536+BUT1_H
mov esi,[color_but_sm]
mcall SF_DEFINE_BUTTON,,,5
inc edx
add ecx,BUT1_NEXT_TOP
int 0x40
pop esi
mov bx,BUT1_H-4
add ebx,8 shl 16
mov ecx,[color_but_te]
or ecx,0x80000000
mov edx,txt_game_a
mcall SF_DRAW_TEXT
ror ebx,16
add ebx,BUT1_NEXT_TOP
ror ebx,16
mov edx,txt_game_b
int 0x40
; *** <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0AC>஢ ***
mov eax,SF_DRAW_RECT
mov edx,[sc.work]
mov ebx,esi
mov ecx,[procinfo.client_box.height]
inc ecx
mov esi,[displ_h]
cmp esi,ebx
jge @f
sub ecx,esi
rol ecx,16
mov cx,si
rol ecx,16
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
@@:
xor ebx,ebx
mov bx,buf2d_l
mov ecx,[displ_h]
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jmp @f
.select_mode:
stdcall [tl_draw], tree1
mov edi,tree1
add edi,tl_offs_box
stdcall draw_rect_border, procinfo.client_box, edi
@@:
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
; <20><EFBFBD><E3ADAA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD><ECADA8> user_box
; ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><><E0A0A7>஢ client_rect
; <20><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> client_rect > user_box
align 4
proc draw_rect_border, client_rect:dword, user_box:dword
pushad
mov esi,[user_box]
cmp esi,0
je @f
mov edi,[client_rect]
mov ebx,dword[edi+8] ;+8 = width
inc bx
mov ecx,dword[esi+4] ;+4 = top
mov edx,[sc.work]
mcall SF_DRAW_RECT ;top
mov eax,dword[esi+4] ;+4 = top
add eax,dword[esi+12] ;+12 = height
cmp eax,dword[edi+12]
jge .no_bottom
mov ecx,eax
shl ecx,16
mov cx,word[edi+12] ;+12 = bottom
inc cx
sub cx,ax
mcall SF_DRAW_RECT ;bottom
.no_bottom:
mov ebx,dword[esi] ;+0 left
mov ecx,dword[esi+4] ;+4 = top
shl ecx,16
mov cx,word[esi+12] ;+12 = height
inc cx
mcall SF_DRAW_RECT ;left
mov eax,dword[esi] ;+0 left
add eax,dword[esi+8] ;+8 = width
mov ebx,eax
shl ebx,16
mov bx,word[edi+8] ;+8 = right
sub bx,ax
inc bx
mcall SF_DRAW_RECT ;right
@@:
popad
ret
endp
align 4
draw_display:
stdcall mem_copy, [buf_fon],[buf_displ],[displ_bytes] ;<3B><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call DrawZaac ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
call DrawWolf ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
call DrawEggs ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD>
push eax
mov eax,[displ_w]
shr eax,1
stdcall [buf2d_draw_text], buf_displ, buf_font,game_text,eax,[offs_shadow_x],[color_wolf] ;<3B><><EFBFBD><20><><EFBFBD> <20><>
pop eax
stdcall [buf2d_draw], buf_displ
ret
align 4
button:
mcall SF_GET_BUTTON
cmp ah,5
jne @f
stdcall InitGame,0
@@:
cmp ah,6
jne @f
stdcall InitGame,1
@@:
cmp ah,1
jne still
.exit:
stdcall [buf2d_delete],buf_fon ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_displ ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_tree_sys
stdcall [buf2d_delete],buf_font
cld
mov ecx,3
mov edi,buf_decor
@@: ;㤠<>塞 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov ecx,9
mov edi,buf_wolf
@@: ;㤠<>塞 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov ecx,13
mov edi,buf_chi
@@: ;㤠<>塞 13 <20><><EFBFBD><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov ecx,22
mov edi,buf_egg
@@: ;㤠<>塞 22 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov dword[tree1.data_img_sys],0 ;<3B><><EFBFBD>⨬ 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
stdcall dword[tl_data_clear], tree1
mcall SF_TERMINATE_PROCESS
system_dir0 db '/sys/lib/'
lib0_name db 'buf2d.obj',0
system_dir1 db '/sys/lib/'
lib1_name db 'libimg.obj',0
system_dir2 db '/sys/lib/'
lib2_name db 'libini.obj',0
system_dir3 db '/sys/lib/'
lib3_name db 'box_lib.obj',0
;library structures
l_libs_start:
lib0 l_libs lib0_name, file_name, system_dir0, import_buf2d_lib
lib1 l_libs lib1_name, file_name, system_dir1, import_libimg
lib2 l_libs lib2_name, file_name, system_dir2, import_libini
lib3 l_libs lib3_name, file_name, system_dir3, import_box_lib
load_lib_end:
align 4
proc mem_copy uses ecx esi edi, source:dword, destination:dword, len:dword
cld
mov esi, [source]
mov edi, [destination]
mov ecx, [len]
rep movsb
ret
endp
;input:
; eax - <20><>
; edi - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD>
align 4
convert_to_str:
pushad
lea esi,[edi+8] ;8 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -1
call .str
popad
ret
align 4
.str:
mov ecx,10
cmp eax,ecx
jb @f
xor edx,edx
div ecx
push edx
;dec edi ;ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
call .str
pop eax
@@:
cmp edi,esi
jge @f
or al,0x30
stosb
mov byte[edi],0 ;<3B> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><E2A0A2> 0, <20><><EFBFBD>-<2D><> <20><> <20><EFBFBD><EBABA0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
@@:
ret
last_time dd 0
image_data dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A8AD> <20><EFBFBD><E3ADAA>ﬨ libimg
image_data_gray dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A5AC><EFBFBD><20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><20> <20><><EFBFBD><E0ACA0> 24-bit, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
run_file_70 FileInfoBlock
hed db 'Nu pogodi 10.12.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
sc system_colors ;<3B><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
count_of_dir_list_files equ 10
el_focus dd tree1
tree1 tree_list FILE_NAME_MAX,count_of_dir_list_files+2, tl_key_no_edit+tl_draw_par_line+tl_list_box_mode,\
16,16, 0x8080ff,0x0000ff,0xffffff, 10,10,140,100, 0,0,0, el_focus,\
0,user_is_select
align 4
buf_tree_sys:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd 16 ;+8 w
dd 16*11 ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_font: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 25 ;+4 left
dw 25 ;+6 top
dd 128 ;+8 w
dd 144 ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_displ:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 25,0
dd ? ;+8 w
dd ? ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_fon: ;䮭<><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd ? ;+8 w
dd ? ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_decor: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ﬨ: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><E0A5A9><EFBFBD><EFBFBD>; <20> <20><><EFBFBD><EFBFBD><EFBFBD>; <20> <20><><EFBFBD><EFBFBD>
rb 3*BUF_STRUCT_SIZE
align 4
buf_wolf:
rb 9*BUF_STRUCT_SIZE
align 4
buf_egg:
rb 22*BUF_STRUCT_SIZE
align 4
buf_chi:
rb 13*BUF_STRUCT_SIZE
align 4
import_libini:
dd alib_init0
ini_get_str dd aini_get_str
ini_get_int dd aini_get_int
ini_get_color dd aini_get_color
dd 0,0
alib_init0 db 'lib_init',0
aini_get_str db 'ini_get_str',0
aini_get_int db 'ini_get_int',0
aini_get_color db 'ini_get_color',0
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;<3B><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;<3B><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;<3B><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
align 4
import_buf2d_lib:
dd sz_lib_init
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_line dd sz_buf2d_line
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
dd 0,0
sz_lib_init db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_circle db 'buf2d_circle',0 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
align 4
import_box_lib:
dd alib_init2
;scrollbar_ver_draw dd aScrollbar_ver_draw
tl_data_init dd sz_tl_data_init
tl_data_clear dd sz_tl_data_clear
tl_info_clear dd sz_tl_info_clear
tl_key dd sz_tl_key
tl_mouse dd sz_tl_mouse
tl_draw dd sz_tl_draw
tl_info_undo dd sz_tl_info_undo
tl_info_redo dd sz_tl_info_redo
tl_node_add dd sz_tl_node_add
tl_node_set_data dd sz_tl_node_set_data
tl_node_get_data dd sz_tl_node_get_data
tl_node_delete dd sz_tl_node_delete
tl_cur_beg dd sz_tl_cur_beg
tl_cur_next dd sz_tl_cur_next
tl_cur_perv dd sz_tl_cur_perv
tl_node_close_open dd sz_tl_node_close_open
tl_node_lev_inc dd sz_tl_node_lev_inc
tl_node_lev_dec dd sz_tl_node_lev_dec
dd 0,0
alib_init2 db 'lib_init',0
;aScrollbar_ver_draw db 'scrollbar_v_draw',0
sz_tl_data_init db 'tl_data_init',0
sz_tl_data_clear db 'tl_data_clear',0
sz_tl_info_clear db 'tl_info_clear',0
sz_tl_key db 'tl_key',0
sz_tl_mouse db 'tl_mouse',0
sz_tl_draw db 'tl_draw',0
sz_tl_info_undo db 'tl_info_undo',0
sz_tl_info_redo db 'tl_info_redo',0
sz_tl_node_add db 'tl_node_add',0
sz_tl_node_set_data db 'tl_node_set_data',0
sz_tl_node_get_data db 'tl_node_get_data',0
sz_tl_node_delete db 'tl_node_delete',0
sz_tl_cur_beg db 'tl_cur_beg',0
sz_tl_cur_next db 'tl_cur_next',0
sz_tl_cur_perv db 'tl_cur_perv',0
sz_tl_node_close_open db 'tl_node_close_open',0
sz_tl_node_lev_inc db 'tl_node_lev_inc',0
sz_tl_node_lev_dec db 'tl_node_lev_dec',0
align 16
i_end:
procinfo process_information
rb 1024
stacktop:
sys_path rb 4096
file_name:
rb 4096
openfile_path:
rb 4096
filename_area:
rb 256
mem: