kolibrios/programs/system/zkey/trunk/ASPAPI.INC

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include '../../../proc32.inc'
macro start_draw_window x,y,xsize,ysize,areacolor,caption
{
;pusha
mov eax, 12 ; function 12:tell os about windowdraw
mov ebx, 1 ; 1, start of draw
int 0x40
; DRAW WINDOW
mov eax, 0 ; function 0 : define and draw window
mov ebx, x*65536+xsize ; [x start] *65536 + [x size]
mov ecx, y*65536+ysize ; [y start] *65536 + [y size]
mov edx, areacolor ; color of work area RRGGBB
mov edi, caption ; color of frames RRGGBB
int 0x40
;popa
}
macro end_draw_window
{
mov eax, 12 ; end of redraw
mov ebx, 2
int 0x40
}
proc draw_button stdcall, x:dword, y:dword, xsize:dword, ysize:dword, \
id:dword, butcolor:dword, text:dword, textlen:byte, textcolor:dword
;pusha
mov ebx, dword [x]
shl ebx, 16
add ebx, dword [xsize] ; [x start] *65536 + [x size]
mov ecx, dword [y]
shl ecx, 16
add ecx, dword [ysize] ; [y start] *65536 + [y size]
mov edx, dword [id] ; button id
mov esi, dword [butcolor] ; button color RRGGBB
mov eax, 8 ; function 8 : define and draw button
int 0x40
mov ebx, dword [x]
add ebx, 5
shl ebx, 16
mov eax, dword [ysize]
sub eax, 5
shr eax, 1
add ebx, eax
add ebx, dword [y] ;mov ebx, (x+5)*65536+y+(ysize-5)/2 ; Draw button text
mov ecx, dword [textcolor]
mov edx, dword [text]
xor eax, eax
mov al, byte [textlen]
mov esi, eax
mov eax, 4
int 0x40
;popa
ret
endp
macro outtextxy x,y,prompt,prompt_len,color
{
pusha
mov ebx, x*65536+y ; draw info text with function 4
mov ecx, color
mov edx, prompt
xor eax, eax
mov al, prompt_len
mov esi, eax
mov eax, 4
int 0x40
popa
}
;proc bar x:dword, y:dword, xsize:dword, ysize:dword, color:dword
macro bar x, y, xsize, ysize, color
{
pusha
mov eax, 13
;mov ebx, [x]
;shl ebx, 16
;add ebx, [xsize]
;mov ecx, [y]
;shl ecx, 16
;add ecx, [ysize]
;mov edx, [color]
mov ebx, x*65536+xsize
mov ecx, y*65536+ysize
mov edx, color
int 0x40
popa
;ret
;endp
}
macro line x1,y1,x2,y2,color
{
pusha
mov eax, 38
mov ebx, x1*65536+x2
mov ecx, y1*65536+y2
mov edx, color
int 0x40
popa
}
macro rectangle x,y,xsize,ysize,color
{
x2=x+xsize
y2=y+ysize
line x,y,x2,y,color
line x,y,x,y2,color
line x,y2,x2,y2,color
line x2,y,x2,y2,color
}
macro putpixel x,y,color
{
mov eax, 1
mov ebx, x
mov ecx, y
mov edx, color
int 0x40
}