forked from KolibriOS/kolibrios
40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
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#ifndef DEFINES_H
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#define DEFINES_H
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#include <string.h>
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#include <stdlib.h>
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#include <keys.h>
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#include <menuet/gui.h>
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inline void enable_scancode();
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inline void clear_key_buffer();
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inline void vsync();
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#define false (0)
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#define true (1)
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#define FONT_WIDTH (5)
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#define FONT_HEIGHT (9)
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#define ANIM_DELAY (5) // time between animation redraw
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#define ANIM_STEP (25) // default step for animation
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#define START_COUNT (2) // tiles count for new game
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#define WND_WIDTH (400) // main window width
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#define WND_HEIGHT (400) // main window height
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#define GAME_BORDER (30) // minimum border size around board
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#define GAME_BG_COLOR (0x34FAF8EF) // main window background color
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#define SCORE_HEIGHT (21) // minimum height for score text
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#define BOARD_SPACING (10) // spacing between cells
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#define BOARD_COUNT (4) // row and column count
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#define BOARD_MAP_SIZE (16) // cells total count (row * column)
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#define BOARD_BG_COLOR (0xBBADA0) // board color
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#define CELL_COLOR (0xCDC0B4) // cell color
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#endif // DEFINES_H
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