kolibrios/contrib/games/wolf3d/SDL_mixer/music_modplug.h

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#ifdef MODPLUG_MUSIC
#include "modplug.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_mixer.h"
typedef struct {
ModPlugFile *file;
int playing;
} modplug_data;
int modplug_init(SDL_AudioSpec *mixer);
/* Uninitialize the music players */
void modplug_exit(void);
/* Set the volume for a modplug stream */
void modplug_setvolume(modplug_data *music, int volume);
/* Load a modplug stream from an SDL_RWops object */
modplug_data *modplug_new_RW(SDL_RWops *rw, int freerw);
/* Start playback of a given modplug stream */
void modplug_play(modplug_data *music);
/* Return non-zero if a stream is currently playing */
int modplug_playing(modplug_data *music);
/* Play some of a stream previously started with modplug_play() */
int modplug_playAudio(modplug_data *music, Uint8 *stream, int len);
/* Stop playback of a stream previously started with modplug_play() */
void modplug_stop(modplug_data *music);
/* Close the given modplug stream */
void modplug_delete(modplug_data *music);
/* Jump (seek) to a given position (time is in seconds) */
void modplug_jump_to_time(modplug_data *music, double time);
#endif