forked from KolibriOS/kolibrios
248 lines
3.3 KiB
HTML
248 lines
3.3 KiB
HTML
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<HTML
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><HEAD
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><TITLE
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>SDL_CreateYUVOverlay</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Video"
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HREF="video.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL_GL_SwapBuffers"
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HREF="sdlglswapbuffers.html"><LINK
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REL="NEXT"
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TITLE="SDL_LockYUVOverlay"
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HREF="sdllockyuvoverlay.html"></HEAD
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><BODY
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CLASS="REFENTRY"
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BGCOLOR="#FFF8DC"
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TEXT="#000000"
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LINK="#0000ee"
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VLINK="#551a8b"
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ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>SDL Library Documentation</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlglswapbuffers.html"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdllockyuvoverlay.html"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><H1
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><A
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NAME="SDLCREATEYUVOVERLAY"
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>SDL_CreateYUVOverlay</A
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></H1
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><DIV
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CLASS="REFNAMEDIV"
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><A
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NAME="AEN2389"
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></A
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><H2
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>Name</H2
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>SDL_CreateYUVOverlay -- Create a YUV video overlay</DIV
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><DIV
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CLASS="REFSYNOPSISDIV"
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><A
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NAME="AEN2392"
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></A
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><H2
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>Synopsis</H2
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><DIV
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CLASS="FUNCSYNOPSIS"
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><A
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NAME="AEN2393"
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></A
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><P
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></P
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><PRE
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CLASS="FUNCSYNOPSISINFO"
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>#include "SDL.h"</PRE
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><P
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><CODE
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><CODE
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CLASS="FUNCDEF"
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>SDL_Overlay *<B
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CLASS="FSFUNC"
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>SDL_CreateYUVOverlay</B
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></CODE
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>(int width, int height, Uint32 format, SDL_Surface *display);</CODE
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></P
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><P
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></P
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></DIV
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2399"
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></A
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><H2
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>Description</H2
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><P
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><TT
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CLASS="FUNCTION"
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>SDL_CreateYUVOverlay</TT
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> creates a YUV overlay of the specified <TT
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CLASS="PARAMETER"
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><I
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>width</I
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></TT
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>, <TT
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CLASS="PARAMETER"
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><I
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>height</I
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></TT
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> and <TT
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CLASS="PARAMETER"
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><I
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>format</I
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></TT
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> (see <A
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HREF="sdloverlay.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_Overlay</SPAN
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></A
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> for a list of available formats), for the provided <TT
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CLASS="PARAMETER"
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><I
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>display</I
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></TT
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>. A <A
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HREF="sdloverlay.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_Overlay</SPAN
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></A
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> structure is returned.</P
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><P
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>The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P
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></DIV
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><DIV
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CLASS="REFSECT1"
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><A
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NAME="AEN2412"
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></A
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><H2
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>See Also</H2
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><P
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><A
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HREF="sdloverlay.html"
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><SPAN
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CLASS="STRUCTNAME"
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>SDL_Overlay</SPAN
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></A
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>,
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<A
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HREF="sdldisplayyuvoverlay.html"
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><TT
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CLASS="FUNCTION"
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>SDL_DisplayYUVOverlay</TT
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></A
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>,
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<A
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HREF="sdlfreeyuvoverlay.html"
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><TT
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CLASS="FUNCTION"
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>SDL_FreeYUVOverlay</TT
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></A
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></P
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlglswapbuffers.html"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="sdllockyuvoverlay.html"
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>Next</A
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></TD
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></TR
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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>SDL_GL_SwapBuffers</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="video.html"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>SDL_LockYUVOverlay</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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>
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