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kolibrios/programs/games/2048/rect.h

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#ifndef RECT_H
#define RECT_H
#include "defines.h"
typedef struct {
short x;
short y;
short width;
short height;
} rect;
typedef struct {
short x;
short y;
} point;
// Draw rect filled with color
void rect_draw(rect* r, __u32 color);
// Make transformation step
// Rect 'from' will be changed
// Return 'true' if transformation ends ('from' == 'to')
__u8 rect_transform(rect* from, rect* to, __u16 step);
// Draw text at the rect center
void rect_draw_text(rect* r, char* txt, __u32 len, __u32 color, __u32 frame_color);
// Draw value as text at the rect center
void rect_draw_value(rect* r, __u32 v, __u32 color, __u32 frame_color);
#endif // RECT_H