kolibrios/programs/games/rstearth/u_data.inc

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;---------------------------------------------------------------------
; uninitialized data
;---------------------------------------------------------------------
extended_key rb 1
draw_all_level rb 1
current_cell_NPC rb 1
death_of_protagonist rb 1
npc_alive rb 1
target_detected rb 1
sound_flag rb 1
sounds_flag rb 1
music_flag rb 1
snd_kick_flag rb 1
main_menu_pointer rb 1
settings_menu_pointer rb 1
use_separate_draw_text rb 1
init_sound_busy_flag rb 1
;---------------------------------------------------------------------
align 4
N_error rd 1
error_type rd 1
error_path rd 1
;---------------------------------------------------------------------
font_icons rd 1
base_icons rd 1
red_brick_icons rd 1
white_brick_icons rd 1
npc_miku_icons rd 1
npc_death_icons rd 1
npc_skeleton_icons rd 1
npc_ifrit_icons rd 1
npc_barret_icons rd 1
;---------------------------------------------------------------------
background_music rd 1
sounds_sample rd 1
stone_kick_sound rd 1
menu_sound rd 1
;---------------------------------------------------------------------
show_tiles_iterations rd 1
characters_offset_x rd 1
characters_offset_y rd 1
characters_size_x rd 1
characters_size_y rd 1
buffer_offset_x rd 1
buffer_offset_y rd 1
;---------------------------------------------------------------------
action_cell_x rd 1
action_cell_y rd 1
target_action_cell_x rd 1
target_action_cell_y rd 1
;------------------------------------------------------------------------------
menu_text_pointers rd 1
text_step_Y rd 1
;------------------------------------------------------------------------------
level_counter rd 1
;------------------------------------------------------------------------------
align 4
version rd 1 ; версия интерфейса, текущая 0x0101
; snd_format одна из констант вида PCM_X_Y_Z где
; X- число каналов
; Y- разрядность в битах на канал
; Z- частота в КГц из фикс. набора 11025Гц, 12000Гц, 16000Гц, 22050Гц, 24000Гц, 32000Гц, 44100Гц, 48000Гц
; Если формат не известен заранее используется константа PCM_ALL.
; Окончательно формат устанавливается вызовом SetFormat.
snd_format rd 1 ; формат данных
; хэндл буфера
hBuff_pointer rd 1
hBuff_buffer_size_pointer rd 1
hBuff1 rd 1
hBuff2 rd 1
hBuff1_buffer_size rd 1
hBuff2_buffer_size rd 1
hBuff1_buffer_offset rd 1
hBuff2_buffer_offset rd 1
hBuff1_driver_notify_struct rd 6 ; структура события от драйвера
hBuff2_driver_notify_struct rd 6 ; структура события от драйвера
data_offset rd 1
;---------------------------------------------------------------------
voice_samples_start rd 1 ; start of *.SMP
wav_for_test rd 1
wav_for_test_end rd 1
;---------------------------------------------------------------------
align 4
buffer_area:
rb 64*64*4 ; 64p * 64p * 32bpp
;---------------------------------------------------------------------
align 4
plan_level:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
objects_id:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
plan_level_old:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
objects_id_old:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
path:
rb 4096
;---------------------------------------------------------------------
align 4
file_name:
rb 4096
;---------------------------------------------------------------------
align 4
file_info:
rb 40
;---------------------------------------------------------------------
align 4
bootparam:
;procinfo:
;process_info:
rb 1024
;---------------------------------------------------------------------
align 4
; sound thread
rb 1024
snd_kick_action_thread_stack:
;---------------------------------------------------------------------
align 4
; sound thread
rb 1024
snd_background_music_thread_stack:
;---------------------------------------------------------------------
align 4
; window error message
rb 1024
thread_stack:
;---------------------------------------------------------------------
align 4
rb 1024
stacktop:
;---------------------------------------------------------------------