kolibrios/drivers/video/Gallium/auxiliary/vl/vl_compositor.c

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/**************************************************************************
*
* Copyright 2009 Younes Manton.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <assert.h>
#include "pipe/p_compiler.h"
#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "util/u_draw.h"
#include "util/u_surface.h"
#include "tgsi/tgsi_ureg.h"
#include "vl_csc.h"
#include "vl_types.h"
#include "vl_compositor.h"
#define MIN_DIRTY (0)
#define MAX_DIRTY (1 << 15)
enum VS_OUTPUT
{
VS_O_VPOS = 0,
VS_O_COLOR = 0,
VS_O_VTEX = 0,
VS_O_VTOP,
VS_O_VBOTTOM,
};
static void *
create_vert_shader(struct vl_compositor *c)
{
struct ureg_program *shader;
struct ureg_src vpos, vtex, color;
struct ureg_dst tmp;
struct ureg_dst o_vpos, o_vtex, o_color;
struct ureg_dst o_vtop, o_vbottom;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return false;
vpos = ureg_DECL_vs_input(shader, 0);
vtex = ureg_DECL_vs_input(shader, 1);
color = ureg_DECL_vs_input(shader, 2);
tmp = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
/*
* o_vpos = vpos
* o_vtex = vtex
* o_color = color
*/
ureg_MOV(shader, o_vpos, vpos);
ureg_MOV(shader, o_vtex, vtex);
ureg_MOV(shader, o_color, color);
/*
* tmp.x = vtex.w / 2
* tmp.y = vtex.w / 4
*
* o_vtop.x = vtex.x
* o_vtop.y = vtex.y * tmp.x + 0.25f
* o_vtop.z = vtex.y * tmp.y + 0.25f
* o_vtop.w = 1 / tmp.x
*
* o_vbottom.x = vtex.x
* o_vbottom.y = vtex.y * tmp.x - 0.25f
* o_vbottom.z = vtex.y * tmp.y - 0.25f
* o_vbottom.w = 1 / tmp.y
*/
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static void *
create_frag_shader_video_buffer(struct vl_compositor *c)
{
struct ureg_program *shader;
struct ureg_src tc;
struct ureg_src csc[3];
struct ureg_src sampler[3];
struct ureg_dst texel;
struct ureg_dst fragment;
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return false;
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < 3; ++i) {
csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
}
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/*
* texel.xyz = tex(tc, sampler[i])
* fragment = csc * texel
*/
for (i = 0; i < 3; ++i)
ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
for (i = 0; i < 3; ++i)
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
ureg_release_temporary(shader, texel);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static void *
create_frag_shader_weave(struct vl_compositor *c)
{
struct ureg_program *shader;
struct ureg_src i_tc[2];
struct ureg_src csc[3];
struct ureg_src sampler[3];
struct ureg_dst t_tc[2];
struct ureg_dst t_texel[2];
struct ureg_dst o_fragment;
unsigned i, j;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return false;
i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < 3; ++i) {
csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
}
for (i = 0; i < 2; ++i) {
t_tc[i] = ureg_DECL_temporary(shader);
t_texel[i] = ureg_DECL_temporary(shader);
}
o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/* calculate the texture offsets
* t_tc.x = i_tc.x
* t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
*/
for (i = 0; i < 2; ++i) {
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
ureg_SUB(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
i_tc[i], ureg_imm1f(shader, 0.5f));
ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
ureg_imm1f(shader, i ? 1.0f : 0.0f));
ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
}
/* fetch the texels
* texel[0..1].x = tex(t_tc[0..1][0])
* texel[0..1].y = tex(t_tc[0..1][1])
* texel[0..1].z = tex(t_tc[0..1][2])
*/
for (i = 0; i < 2; ++i)
for (j = 0; j < 3; ++j) {
struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
}
/* calculate linear interpolation factor
* factor = |round(i_tc.y) - i_tc.y| * 2
*/
ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
ureg_src(t_texel[0]), ureg_src(t_texel[1]));
/* and finally do colour space transformation
* fragment = csc * texel
*/
ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
for (i = 0; i < 3; ++i)
ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
for (i = 0; i < 2; ++i) {
ureg_release_temporary(shader, t_texel[i]);
ureg_release_temporary(shader, t_tc[i]);
}
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static void *
create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
{
struct ureg_program *shader;
struct ureg_src csc[3];
struct ureg_src tc;
struct ureg_src sampler;
struct ureg_src palette;
struct ureg_dst texel;
struct ureg_dst fragment;
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return false;
for (i = 0; include_cc && i < 3; ++i)
csc[i] = ureg_DECL_constant(shader, i);
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
palette = ureg_DECL_sampler(shader, 1);
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/*
* texel = tex(tc, sampler)
* fragment.xyz = tex(texel, palette) * csc
* fragment.a = texel.a
*/
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
if (include_cc) {
ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
for (i = 0; i < 3; ++i)
ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
} else {
ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
TGSI_TEXTURE_1D, ureg_src(texel), palette);
}
ureg_release_temporary(shader, texel);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static void *
create_frag_shader_rgba(struct vl_compositor *c)
{
struct ureg_program *shader;
struct ureg_src tc, color, sampler;
struct ureg_dst texel, fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return false;
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/*
* fragment = tex(tc, sampler)
*/
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
ureg_MUL(shader, fragment, ureg_src(texel), color);
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
static bool
init_shaders(struct vl_compositor *c)
{
assert(c);
c->vs = create_vert_shader(c);
if (!c->vs) {
debug_printf("Unable to create vertex shader.\n");
return false;
}
c->fs_video_buffer = create_frag_shader_video_buffer(c);
if (!c->fs_video_buffer) {
debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
return false;
}
c->fs_weave = create_frag_shader_weave(c);
if (!c->fs_weave) {
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
c->fs_palette.yuv = create_frag_shader_palette(c, true);
if (!c->fs_palette.yuv) {
debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
return false;
}
c->fs_palette.rgb = create_frag_shader_palette(c, false);
if (!c->fs_palette.rgb) {
debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
return false;
}
c->fs_rgba = create_frag_shader_rgba(c);
if (!c->fs_rgba) {
debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
return false;
}
return true;
}
static void cleanup_shaders(struct vl_compositor *c)
{
assert(c);
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
static bool
init_pipe_state(struct vl_compositor *c)
{
struct pipe_rasterizer_state rast;
struct pipe_sampler_state sampler;
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state dsa;
unsigned i;
assert(c);
c->fb_state.nr_cbufs = 1;
c->fb_state.zsbuf = NULL;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
memset(&blend, 0, sizeof blend);
blend.independent_blend_enable = 0;
blend.rt[0].blend_enable = 0;
blend.logicop_enable = 0;
blend.logicop_func = PIPE_LOGICOP_CLEAR;
blend.rt[0].colormask = PIPE_MASK_RGBA;
blend.dither = 0;
c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
blend.rt[0].blend_enable = 1;
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
memset(&rast, 0, sizeof rast);
rast.flatshade = 0;
rast.front_ccw = 1;
rast.cull_face = PIPE_FACE_NONE;
rast.fill_back = PIPE_POLYGON_MODE_FILL;
rast.fill_front = PIPE_POLYGON_MODE_FILL;
rast.scissor = 1;
rast.line_width = 1;
rast.point_size_per_vertex = 1;
rast.offset_units = 1;
rast.offset_scale = 1;
rast.half_pixel_center = 1;
rast.bottom_edge_rule = 1;
rast.depth_clip = 1;
c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
memset(&dsa, 0, sizeof dsa);
dsa.depth.enabled = 0;
dsa.depth.writemask = 0;
dsa.depth.func = PIPE_FUNC_ALWAYS;
for (i = 0; i < 2; ++i) {
dsa.stencil[i].enabled = 0;
dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
dsa.stencil[i].valuemask = 0;
dsa.stencil[i].writemask = 0;
}
dsa.alpha.enabled = 0;
dsa.alpha.func = PIPE_FUNC_ALWAYS;
dsa.alpha.ref_value = 0;
c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
return true;
}
static void cleanup_pipe_state(struct vl_compositor *c)
{
assert(c);
/* Asserted in softpipe_delete_fs_state() for some reason */
c->pipe->bind_vs_state(c->pipe, NULL);
c->pipe->bind_fs_state(c->pipe, NULL);
c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
c->pipe->delete_blend_state(c->pipe, c->blend_clear);
c->pipe->delete_blend_state(c->pipe, c->blend_add);
c->pipe->delete_rasterizer_state(c->pipe, c->rast);
}
static bool
create_vertex_buffer(struct vl_compositor *c)
{
assert(c);
pipe_resource_reference(&c->vertex_buf.buffer, NULL);
c->vertex_buf.buffer = pipe_buffer_create
(
c->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
);
return c->vertex_buf.buffer != NULL;
}
static bool
init_buffers(struct vl_compositor *c)
{
struct pipe_vertex_element vertex_elems[3];
assert(c);
/*
* Create our vertex buffer and vertex buffer elements
*/
c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
c->vertex_buf.buffer_offset = 0;
create_vertex_buffer(c);
vertex_elems[0].src_offset = 0;
vertex_elems[0].instance_divisor = 0;
vertex_elems[0].vertex_buffer_index = 0;
vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
vertex_elems[1].src_offset = sizeof(struct vertex2f);
vertex_elems[1].instance_divisor = 0;
vertex_elems[1].vertex_buffer_index = 0;
vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
vertex_elems[2].src_offset = sizeof(struct vertex2f) + sizeof(struct vertex4f);
vertex_elems[2].instance_divisor = 0;
vertex_elems[2].vertex_buffer_index = 0;
vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 3, vertex_elems);
return true;
}
static void
cleanup_buffers(struct vl_compositor *c)
{
assert(c);
c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
pipe_resource_reference(&c->vertex_buf.buffer, NULL);
}
static INLINE struct u_rect
default_rect(struct vl_compositor_layer *layer)
{
struct pipe_resource *res = layer->sampler_views[0]->texture;
struct u_rect rect = { 0, res->width0, 0, res->height0 * res->array_size };
return rect;
}
static INLINE struct vertex2f
calc_topleft(struct vertex2f size, struct u_rect rect)
{
struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
return res;
}
static INLINE struct vertex2f
calc_bottomright(struct vertex2f size, struct u_rect rect)
{
struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
return res;
}
static INLINE void
calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
struct u_rect src, struct u_rect dst)
{
struct vertex2f size = { width, height };
layer->src.tl = calc_topleft(size, src);
layer->src.br = calc_bottomright(size, src);
layer->dst.tl = calc_topleft(size, dst);
layer->dst.br = calc_bottomright(size, dst);
layer->zw.x = 0.0f;
layer->zw.y = size.y;
}
static void
gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
{
assert(vb && layer);
vb[ 0].x = layer->dst.tl.x;
vb[ 0].y = layer->dst.tl.y;
vb[ 1].x = layer->src.tl.x;
vb[ 1].y = layer->src.tl.y;
vb[ 2] = layer->zw;
vb[ 3].x = layer->colors[0].x;
vb[ 3].y = layer->colors[0].y;
vb[ 4].x = layer->colors[0].z;
vb[ 4].y = layer->colors[0].w;
vb[ 5].x = layer->dst.br.x;
vb[ 5].y = layer->dst.tl.y;
vb[ 6].x = layer->src.br.x;
vb[ 6].y = layer->src.tl.y;
vb[ 7] = layer->zw;
vb[ 8].x = layer->colors[1].x;
vb[ 8].y = layer->colors[1].y;
vb[ 9].x = layer->colors[1].z;
vb[ 9].y = layer->colors[1].w;
vb[10].x = layer->dst.br.x;
vb[10].y = layer->dst.br.y;
vb[11].x = layer->src.br.x;
vb[11].y = layer->src.br.y;
vb[12] = layer->zw;
vb[13].x = layer->colors[2].x;
vb[13].y = layer->colors[2].y;
vb[14].x = layer->colors[2].z;
vb[14].y = layer->colors[2].w;
vb[15].x = layer->dst.tl.x;
vb[15].y = layer->dst.br.y;
vb[16].x = layer->src.tl.x;
vb[16].y = layer->src.br.y;
vb[17] = layer->zw;
vb[18].x = layer->colors[3].x;
vb[18].y = layer->colors[3].y;
vb[19].x = layer->colors[3].z;
vb[19].y = layer->colors[3].w;
}
static INLINE struct u_rect
calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
{
struct u_rect result;
// scale
result.x0 = layer->dst.tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
result.y0 = layer->dst.tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
result.x1 = layer->dst.br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
result.y1 = layer->dst.br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
// and clip
result.x0 = MAX2(result.x0, s->scissor.minx);
result.y0 = MAX2(result.y0, s->scissor.miny);
result.x1 = MIN2(result.x1, s->scissor.maxx);
result.y1 = MIN2(result.y1, s->scissor.maxy);
return result;
}
static void
gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
{
struct vertex2f *vb;
struct pipe_transfer *buf_transfer;
unsigned i;
assert(c);
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
&buf_transfer);
if (!vb) {
// If buffer is still locked from last draw create a new one
create_vertex_buffer(c);
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&buf_transfer);
}
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
if (s->used_layers & (1 << i)) {
struct vl_compositor_layer *layer = &s->layers[i];
gen_rect_verts(vb, layer);
vb += 20;
if (!layer->viewport_valid) {
layer->viewport.scale[0] = c->fb_state.width;
layer->viewport.scale[1] = c->fb_state.height;
layer->viewport.translate[0] = 0;
layer->viewport.translate[1] = 0;
}
if (dirty && layer->clearing) {
struct u_rect drawn = calc_drawn_area(s, layer);
if (
dirty->x0 >= drawn.x0 &&
dirty->y0 >= drawn.y0 &&
dirty->x1 <= drawn.x1 &&
dirty->y1 <= drawn.y1) {
// We clear the dirty area anyway, no need for clear_render_target
dirty->x0 = dirty->y0 = MAX_DIRTY;
dirty->x1 = dirty->y1 = MIN_DIRTY;
}
}
}
}
pipe_buffer_unmap(c->pipe, buf_transfer);
}
static void
draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
{
unsigned vb_index, i;
assert(c);
for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
if (s->used_layers & (1 << i)) {
struct vl_compositor_layer *layer = &s->layers[i];
struct pipe_sampler_view **samplers = &layer->sampler_views[0];
unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
c->pipe->bind_blend_state(c->pipe, blend);
c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
c->pipe->bind_fs_state(c->pipe, layer->fs);
c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
vb_index++;
if (dirty) {
// Remember the currently drawn area as dirty for the next draw command
struct u_rect drawn = calc_drawn_area(s, layer);
dirty->x0 = MIN2(drawn.x0, dirty->x0);
dirty->y0 = MIN2(drawn.y0, dirty->y0);
dirty->x1 = MAX2(drawn.x1, dirty->x1);
dirty->y1 = MAX2(drawn.y1, dirty->y1);
}
}
}
}
void
vl_compositor_reset_dirty_area(struct u_rect *dirty)
{
assert(dirty);
dirty->x0 = dirty->y0 = MIN_DIRTY;
dirty->x1 = dirty->y1 = MAX_DIRTY;
}
void
vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
{
assert(s);
assert(color);
s->clear_color = *color;
}
void
vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
{
assert(s);
assert(color);
*color = s->clear_color;
}
void
vl_compositor_clear_layers(struct vl_compositor_state *s)
{
unsigned i, j;
assert(s);
s->used_layers = 0;
for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
struct vertex4f v_one = { 1.0f, 1.0f, 1.0f, 1.0f };
s->layers[i].clearing = i ? false : true;
s->layers[i].blend = NULL;
s->layers[i].fs = NULL;
s->layers[i].viewport.scale[2] = 1;
s->layers[i].viewport.scale[3] = 1;
s->layers[i].viewport.translate[2] = 0;
s->layers[i].viewport.translate[3] = 0;
for ( j = 0; j < 3; j++)
pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
for ( j = 0; j < 4; ++j)
s->layers[i].colors[j] = v_one;
}
}
void
vl_compositor_cleanup(struct vl_compositor *c)
{
assert(c);
cleanup_buffers(c);
cleanup_shaders(c);
cleanup_pipe_state(c);
}
void
vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
{
struct pipe_transfer *buf_transfer;
assert(s);
memcpy
(
pipe_buffer_map(s->pipe, s->csc_matrix,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&buf_transfer),
matrix,
sizeof(vl_csc_matrix)
);
pipe_buffer_unmap(s->pipe, buf_transfer);
}
void
vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip)
{
assert(s);
s->scissor_valid = dst_clip != NULL;
if (dst_clip) {
s->scissor.minx = dst_clip->x0;
s->scissor.miny = dst_clip->y0;
s->scissor.maxx = dst_clip->x1;
s->scissor.maxy = dst_clip->y1;
}
}
void
vl_compositor_set_layer_blend(struct vl_compositor_state *s,
unsigned layer, void *blend,
bool is_clearing)
{
assert(s && blend);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->layers[layer].clearing = is_clearing;
s->layers[layer].blend = blend;
}
void
vl_compositor_set_layer_dst_area(struct vl_compositor_state *s,
unsigned layer, struct u_rect *dst_area)
{
assert(s);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->layers[layer].viewport_valid = dst_area != NULL;
if (dst_area) {
s->layers[layer].viewport.scale[0] = dst_area->x1 - dst_area->x0;
s->layers[layer].viewport.scale[1] = dst_area->y1 - dst_area->y0;
s->layers[layer].viewport.translate[0] = dst_area->x0;
s->layers[layer].viewport.translate[1] = dst_area->y0;
}
}
void
vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
struct vl_compositor *c,
unsigned layer,
struct pipe_video_buffer *buffer,
struct u_rect *src_rect,
struct u_rect *dst_rect,
enum vl_compositor_deinterlace deinterlace)
{
struct pipe_sampler_view **sampler_views;
unsigned i;
assert(s && c && buffer);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
sampler_views = buffer->get_sampler_view_components(buffer);
for (i = 0; i < 3; ++i) {
s->layers[layer].samplers[i] = c->sampler_linear;
pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
}
calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
src_rect ? *src_rect : default_rect(&s->layers[layer]),
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
if (buffer->interlaced) {
float half_a_line = 0.5f / s->layers[layer].zw.y;
switch(deinterlace) {
case VL_COMPOSITOR_WEAVE:
s->layers[layer].fs = c->fs_weave;
break;
case VL_COMPOSITOR_BOB_TOP:
s->layers[layer].zw.x = 0.0f;
s->layers[layer].src.tl.y += half_a_line;
s->layers[layer].src.br.y += half_a_line;
s->layers[layer].fs = c->fs_video_buffer;
break;
case VL_COMPOSITOR_BOB_BOTTOM:
s->layers[layer].zw.x = 1.0f;
s->layers[layer].src.tl.y -= half_a_line;
s->layers[layer].src.br.y -= half_a_line;
s->layers[layer].fs = c->fs_video_buffer;
break;
}
} else
s->layers[layer].fs = c->fs_video_buffer;
}
void
vl_compositor_set_palette_layer(struct vl_compositor_state *s,
struct vl_compositor *c,
unsigned layer,
struct pipe_sampler_view *indexes,
struct pipe_sampler_view *palette,
struct u_rect *src_rect,
struct u_rect *dst_rect,
bool include_color_conversion)
{
assert(s && c && indexes && palette);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
s->layers[layer].fs = include_color_conversion ?
c->fs_palette.yuv : c->fs_palette.rgb;
s->layers[layer].samplers[0] = c->sampler_linear;
s->layers[layer].samplers[1] = c->sampler_nearest;
s->layers[layer].samplers[2] = NULL;
pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes);
pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette);
pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0,
src_rect ? *src_rect : default_rect(&s->layers[layer]),
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
}
void
vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
struct vl_compositor *c,
unsigned layer,
struct pipe_sampler_view *rgba,
struct u_rect *src_rect,
struct u_rect *dst_rect,
struct vertex4f *colors)
{
unsigned i;
assert(s && c && rgba);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
s->layers[layer].fs = c->fs_rgba;
s->layers[layer].samplers[0] = c->sampler_linear;
s->layers[layer].samplers[1] = NULL;
s->layers[layer].samplers[2] = NULL;
pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba);
pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0,
src_rect ? *src_rect : default_rect(&s->layers[layer]),
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
if (colors)
for (i = 0; i < 4; ++i)
s->layers[layer].colors[i] = colors[i];
}
void
vl_compositor_render(struct vl_compositor_state *s,
struct vl_compositor *c,
struct pipe_surface *dst_surface,
struct u_rect *dirty_area,
bool clear_dirty)
{
assert(c);
assert(dst_surface);
c->fb_state.width = dst_surface->width;
c->fb_state.height = dst_surface->height;
c->fb_state.cbufs[0] = dst_surface;
if (!s->scissor_valid) {
s->scissor.minx = 0;
s->scissor.miny = 0;
s->scissor.maxx = dst_surface->width;
s->scissor.maxy = dst_surface->height;
}
gen_vertex_data(c, s, dirty_area);
if (clear_dirty && dirty_area &&
(dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
0, 0, dst_surface->width, dst_surface->height);
dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
}
c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
c->pipe->bind_vs_state(c->pipe, c->vs);
c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
c->pipe->bind_rasterizer_state(c->pipe, c->rast);
draw_layers(c, s, dirty_area);
}
bool
vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
{
assert(c);
memset(c, 0, sizeof(*c));
c->pipe = pipe;
if (!init_pipe_state(c))
return false;
if (!init_shaders(c)) {
cleanup_pipe_state(c);
return false;
}
if (!init_buffers(c)) {
cleanup_shaders(c);
cleanup_pipe_state(c);
return false;
}
return true;
}
bool
vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe)
{
vl_csc_matrix csc_matrix;
assert(s);
memset(s, 0, sizeof(*s));
s->pipe = pipe;
s->clear_color.f[0] = s->clear_color.f[1] = 0.0f;
s->clear_color.f[2] = s->clear_color.f[3] = 0.0f;
/*
* Create our fragment shader's constant buffer
* Const buffer contains the color conversion matrix and bias vectors
*/
/* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
s->csc_matrix = pipe_buffer_create
(
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_STATIC,
sizeof(csc_matrix)
);
vl_compositor_clear_layers(s);
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
return true;
}
void
vl_compositor_cleanup_state(struct vl_compositor_state *s)
{
assert(s);
vl_compositor_clear_layers(s);
pipe_resource_reference(&s->csc_matrix, NULL);
}