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kolibrios/programs/games/megamaze/trunk/marble.inc

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; level format
; [fx|fy][hole xy][balls #]..[1-red,0-black xy]..[maze walls]
; internal format
; [stepptr]= balls #
; [finish]= hole cell
; area: ..[1-red,0-black xy].. ( -1 if empty)
MAR_levelp:
call get_xy_sf
movzx eax,byte[esi-2]
mov [finish],eax
movzx ecx,byte[esi-1]
mov [stepptr],ecx
mov edi,area
rep movsb
mov [pause_time],10
call unpack_level
ret
MAR_key:
cmp eax,176
jb .ex
cmp eax,179
ja .ex
mov esi,area-1
lea ebx,[eax-176]
.again:
and [cur_step],0
mov ecx,[stepptr]
.lp:
movzx eax,byte[esi+ecx]
cmp al,-1
je .ex1
mov byte[player],al
and byte[player],0x80
and eax,0x7f
call check_move
jc .ex1
add eax,[dirs+ebx*4]
cmp eax,[finish]
jne .nohole
mov byte[esi+ecx],-1
jmp .ex2
.nohole:
push ecx
mov ecx,[stepptr]
mov edi,area
.lp2:
mov dl,[edi]
and dl,0x7f
cmp al,dl
je .exlp2
inc edi
loop .lp2
.exlp2:
pop ecx
je .ex1
or al,byte[player]
mov [esi+ecx],al
.ex2:
inc [cur_step]
.ex1:
loop .lp
cmp [cur_step],0
je .exx
call delay
call drwfld
jmp .again
.exx:
mov ecx,[stepptr]
inc esi
.lp3:
lodsb
cmp al,-1
je .nxt
test al,0x80
jne .ex
.nxt:
loop .lp3
mov [win_flag],1
.ex:
ret
MAR_drawm:
shl [sq_size],1
mov eax,[finish]
call get_xy
shr [sq_size],1
mcall 13,[lx],[ly],0xa0a0a0
movzx ecx,byte[stepptr]
mov edi,area
.lp:
push ecx
movzx eax,byte[edi]
mov edx,0x0
cmp al,-1
je .exlp
test eax,0x80
je .no
mov edx,0xff00000
.no:
and eax,0x7f
call get_xy
mcall 13,[lx],[ly]
.exlp:
pop ecx
inc edi
loop .lp
.ex:
ret
MAR_level:
file 'marble.bin'
if lang eq ru
MAR_help mstr \
'<27><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>᪥,',\
'<27><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>誠',\
'<27><><EFBFBD><EFBFBD><E5AEA4> <20><><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><20> <20><><EFBFBD><E7A5A7><EFBFBD>.',\
'<27><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AB> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>᪨.',\
' <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>誨.',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ 㯠<><E3AFA0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>襪 ஫<> <20><> <20><><EFBFBD>.','',\
'http://www.clickmazes.com'
else
MAR_help mstr \
'Several red and black marbles sit on a flat tray,',\
'a grey square indicate a hole in the tray. If a',\
'marble rolls onto or over the hole it drops',\
'through and disappears. Use the cursor keys to',\
'tilt the tray and start the marbles rolling, the',\
'marbles roll in a straight line until they come',\
'to rest, you can then roll again. Your challenge',\
'is to drop all the red marbles, it does not',\
'matter how many black marbles you lose in the',\
'process.','',\
'http://www.clickmazes.com'
end if