2014-12-21 21:22:09 +01:00
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;---------------------------------------------------------------------
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key:
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mcall 2
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cmp [extended_key],1
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je .extended_key
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test al,al
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jnz still
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cmp ah,0xE0
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jne @f
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mov [extended_key],1
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jmp still
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;--------------------------------------
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@@:
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cmp ah,72 ; arrow up
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je .arrow_up
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cmp ah,80 ; arrow down
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je .arrow_down
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cmp ah,75 ; arrow left
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je .arrow_left
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cmp ah,77 ; arrow right
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je .arrow_right
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cmp ah,17 ; w - arrow up
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je .arrow_up
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cmp ah,31 ; s - arrow down
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je .arrow_down
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cmp ah,30 ; a - arrow left
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je .arrow_left
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cmp ah,32 ; d - arrow right
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je .arrow_right
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cmp ah,57 ; space - kick
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je .kick
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jmp still
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;---------------------------------------------------------------------
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.extended_key:
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mov [extended_key],0
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cmp ah,72 ; arrow up
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je .arrow_up
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cmp ah,80 ; arrow down
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je .arrow_down
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cmp ah,75 ; arrow left
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je .arrow_left
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cmp ah,77 ; arrow right
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je .arrow_right
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jmp still
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;---------------------------------------------------------------------
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.arrow_up:
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mov [protagonist_route],ROUTE_UP
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mov cx,0x0100+ROUTE_UP
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jmp .save_motion
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;---------------------------------------------------------------------
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.arrow_down:
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mov [protagonist_route],ROUTE_DOWN
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mov cx,0x0100+ROUTE_DOWN
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jmp .save_motion
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;---------------------------------------------------------------------
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.arrow_left:
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mov [protagonist_route],ROUTE_LEFT
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mov cx,0x0100+ROUTE_LEFT
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jmp .save_motion
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;---------------------------------------------------------------------
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.arrow_right:
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mov [protagonist_route],ROUTE_RIGHT
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mov cx,0x0100+ROUTE_RIGHT
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;---------------------------------------------------------------------
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.save_motion:
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call calculate_offset
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shl ebx,2
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add eax,ebx
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add eax,plan_level
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mov ebx,[eax]
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ror ebx,16
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mov bx,cx
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rol ebx,16
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mov [eax],ebx
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; jmp still
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jmp calculate_action_for_all.2
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;---------------------------------------------------------------------
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.kick:
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mov eax,[protagonist_route]
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cmp al,ROUTE_UP
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jne @f
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cmp [protagonist_position.y],0
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je calculate_action_for_all.1 ;still
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call protagonist_kick_action
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mov eax,[protagonist_position.y]
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dec eax
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call calculate_offset.1
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jmp .calculate_protagonist_kick_brick
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;--------------------------------------
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@@:
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cmp al,ROUTE_DOWN
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jne @f
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cmp [protagonist_position.y],LEVEL_MAP_SIZE_Y-1
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je calculate_action_for_all.1 ;still
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call protagonist_kick_action
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mov eax,[protagonist_position.y]
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inc eax
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call calculate_offset.1
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jmp .calculate_protagonist_kick_brick
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;--------------------------------------
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@@:
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cmp al,ROUTE_LEFT
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jne @f
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cmp [protagonist_position.x],0
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je calculate_action_for_all.1 ;still
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call protagonist_kick_action
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call calculate_offset
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dec ebx
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jmp .calculate_protagonist_kick_brick
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;--------------------------------------
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@@:
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cmp al,ROUTE_RIGHT
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jne still
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cmp [protagonist_position.x],LEVEL_MAP_SIZE_X-1
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je calculate_action_for_all.1 ;still
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call protagonist_kick_action
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call calculate_offset
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inc ebx
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;--------------------------------------
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.calculate_protagonist_kick_brick:
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shl ebx,2
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add eax,ebx
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add eax,plan_level
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mov ebx,[eax]
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2014-12-31 09:17:36 +01:00
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; cmp bh,OBJECT_FINAL_MONSTER ;OBJECT_PROTAGONIST
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; jbe .kill
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2014-12-21 21:22:09 +01:00
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cmp bh,OBJECT_WHITE_BRICK
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je .white_brick
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cmp bh,OBJECT_RED_BRICK ; red brick?
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jne still
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and ebx,0x00ff00ff
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add ebx,0x01000000 + RED_BRICK_CRASH_1 shl 8 ; reb brick crash 1
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mov [eax],ebx
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push eax ebx
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; DEBUGF 1, "80 - reb brick crash 10\n"
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call show_tiles_one_iteration
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mcall 5,5
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pop ebx eax
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and ebx,0x00ff00ff
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add ebx,0x01000000 + RED_BRICK_CRASH_2 shl 8 ; reb brick crash 2
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mov [eax],ebx
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push eax ebx
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; DEBUGF 1, "81 - reb brick crash 20\n"
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call show_tiles_one_iteration
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mcall 5,5
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pop ebx eax
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and ebx,0x00ff00ff
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add ebx,0x01000000
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mov [eax],ebx
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; DEBUGF 1, "81 - reb brick crash 30\n"
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; call show_tiles_one_iteration
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jmp calculate_action_for_all.2 ;still
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;--------------------------------------
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2014-12-31 09:17:36 +01:00
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;.kill:
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; and ebx,0x000000ff
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; add ebx,0x01000000
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; mov [eax],ebx
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;; call show_tiles_one_iteration
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; jmp calculate_action_for_all.2
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2014-12-21 21:22:09 +01:00
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;--------------------------------------
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.white_brick:
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ror ebx,16
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xor bl,bl
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mov bh,1
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add ebx,[protagonist_route]
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rol ebx,16
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mov [eax],ebx
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jmp calculate_action_for_all.2
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;---------------------------------------------------------------------
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calculate_action_for_all:
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call show_tiles_one_iteration
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;--------------------------------------
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.1:
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call actions_for_all_cell
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;--------------------------------------
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.2:
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call show_tiles_one_iteration
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jmp still
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;---------------------------------------------------------------------
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calculate_offset:
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mov eax,[protagonist_position.y]
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;--------------------------------------
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.1:
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imul eax,LEVEL_MAP_SIZE_X*4
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mov ebx,[protagonist_position.x]
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ret
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;---------------------------------------------------------------------
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protagonist_kick_action:
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call snd_kick_action
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add [protagonist_route],4
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call show_protagonist_1
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sub [protagonist_route],4
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call show_protagonist_1
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ret
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;---------------------------------------------------------------------
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calculate_protagonist_vs_brick:
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shl ebx,2
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add eax,ebx
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add eax,plan_level
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mov ebx,[eax]
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; cmp bh,4 ; brick?
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test bh,bh ; empty?
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jnz @f
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ret
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;--------------------------------------
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@@:
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add esp,4
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jmp still
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;---------------------------------------------------------------------
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show_protagonist_1:
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mov ecx,0x01000000 + OBJECT_PROTAGONIST shl 8
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call calculate_protagonist_position
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; call show_tiles_one_iteration
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; call actions_for_all_cell
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call show_tiles_one_iteration ;show_tiles
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mcall 5,10
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ret
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;---------------------------------------------------------------------
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calculate_protagonist_position:
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call calculate_offset
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shl ebx,2
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add eax,ebx
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add eax,plan_level
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mov ebx,[eax]
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and ebx,0x00ff00ff
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add ebx,ecx
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mov [eax],ebx
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ret
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;---------------------------------------------------------------------
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