kolibrios/programs/develop/libraries/TinyGL/src/kosgl.c

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/* simple gl like driver for TinyGL and KolibriOS - porting iadn */
#include <GL/gl.h>
#include "kosgl.h"
#include "zgl.h"
typedef struct {
GLContext *gl_context;
int xsize,ysize;
int dx,dy;
int x,y;
} TinyGLContext;
KOSGLContext kosglCreateContext(KOSGLContext shareList, int flags)
{
TinyGLContext *ctx;
if (shareList != NULL) {
gl_fatal_error("No sharing available in TinyGL");
}
ctx=gl_malloc(sizeof(TinyGLContext));
if (!ctx)
return NULL;
ctx->gl_context=NULL;
return (KOSGLContext) ctx;
}
void kosglDestroyContext( KOSGLContext ctx1 )
{
TinyGLContext *ctx = (TinyGLContext *) ctx1;
if (ctx->gl_context != NULL) {
glClose();
}
gl_free(ctx);
}
/* resize the glx viewport : we try to use the xsize and ysize
given. We return the effective size which is guaranted to be smaller */
static int gl_resize_viewport(GLContext *c,int *xsize_ptr,int *ysize_ptr)
{
TinyGLContext *ctx;
int xsize,ysize;
ctx=(TinyGLContext *)c->opaque;
xsize=*xsize_ptr;
ysize=*ysize_ptr;
/* we ensure that xsize and ysize are multiples of 2 for the zbuffer.
TODO: find a better solution */
xsize&=~3;
ysize&=~3;
if (xsize == 0 || ysize == 0) return -1;
*xsize_ptr=xsize-1;
*ysize_ptr=ysize-1;
ctx->dx = xsize;
ctx->dy = ysize;
ctx->xsize=xsize;
ctx->ysize=ysize;
/* resize the Z buffer */
ZB_resize(c->zb,NULL,xsize,ysize);
return 0;
}
/* we assume here that drawable is a window */
int kosglMakeCurrent( int win_x0, int win_y0,int win_x, int win_y, KOSGLContext ctx1)
{
TinyGLContext *ctx = (TinyGLContext *) ctx1;
int mode;
ZBuffer *zb;
if (ctx->gl_context == NULL) {
/* create the TinyGL context */
ctx->x = win_x0;
ctx->y = win_y0;
ctx->dx = win_x;
ctx->dy = win_y;
/* currently, we only support 16 bit rendering */
mode = ZB_MODE_RGB24;
zb=ZB_open(win_x,win_y,mode,0,NULL,NULL,NULL);
if (zb == NULL) {
fprintf(stderr, "Error while initializing Z buffer\n");
exit(1);
}
/* initialisation of the TinyGL interpreter */
glInit(zb);
ctx->gl_context=gl_get_context();
ctx->gl_context->opaque=(void *) ctx;
ctx->gl_context->gl_resize_viewport=gl_resize_viewport;
/* set the viewport : we force a call to gl_resize_viewport */
ctx->gl_context->viewport.xsize=-1;
ctx->gl_context->viewport.ysize=-1;
glViewport(0, 0, win_x, win_y);
}
return 1;
}
void kosglSwapBuffers( )
{
GLContext *gl_context;
TinyGLContext *ctx;
/* retrieve the current TinyGLContext */
gl_context=gl_get_context();
ctx=(TinyGLContext *)gl_context->opaque;
__asm__ __volatile__("int $0x40"::"a"(7),
"b"((char *)gl_context->zb->pbuf),
"c"((ctx->dx<<16)|ctx->dy),
"d"((ctx->x<<16)|ctx->y));
}