kolibrios/programs/games/LaserTank/trunk/render.cpp

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#include "smalllibc/kosSyst.h"
#include "render.h"
CKosRender::CKosRender(int width, int height)
{
this->width = width;
this->height = height;
this->buffer = new RGB[width * height];
for (int i = 0; i < width * height; i++)
this->buffer[i] = 0x000000;
}
CKosRender::~CKosRender(void)
{
//delete this->buffer;
}
void CKosRender::Draw(Point position)
{
kos_PutImage((RGB*)this->buffer, this->width, this->height, position.X, position.Y);
}
void CKosRender::RenderImg(RGB *img, Point position, int width, int height)
{
for (int y = position.Y; y < position.Y + height; y++)
for (int x = position.X; x < position.X + width; x++)
if (x >= 0 && y >= 0 && x < this->width && y < this->height)
this->buffer[y * width + x] = img[(y - position.Y) * width + (x - position.X)];
}
int CKosRender::getPixel(int x, int y)
{
return y * this->width + x;
}