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kolibrios/programs/games/soko/trunk/MACROS.INC

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; new application structure
macro meos_app_start
{
use32
org 0x0
db 'MENUET01'
dd 0x01
dd __start
dd __end
dd __memory
dd __stack
if used __params & ~defined __params
dd __params
else
dd 0x0
end if
dd 0x0
}
MEOS_APP_START fix meos_app_start
macro code
{
__start:
}
CODE fix code
macro data
{
__data:
}
DATA fix data
macro udata
{
if used __params & ~defined __params
__params:
db 0
__end:
rb 255
else
__end:
end if
__udata:
}
UDATA fix udata
macro meos_app_end
{
align 32
rb 2048
__stack:
__memory:
}
MEOS_APP_END fix meos_app_end
; language for programs
lang fix ru ; ru en fr ge fi
;lang equ ru
; optimize the code for size
macro add arg1,arg2
{
if arg1 in <eax,ebx,ecx,edx,esi,edi,ebp,esp>
if arg2 eqtype 0
if arg2 = 1
inc arg1
else
add arg1,arg2
end if
else
add arg1,arg2
end if
else
add arg1,arg2
end if
}
macro sub arg1,arg2
{
if arg2 eqtype 0
if arg2 = 1
dec arg1
else
sub arg1,arg2
end if
else
sub arg1,arg2
end if
}
macro mov arg1,arg2
{
if arg1 in <eax,ebx,ecx,edx,esi,edi,ebp,esp>
if arg2 eqtype 0
if arg2 = 0
xor arg1,arg1
else if arg2 = 1
xor arg1,arg1
inc arg1
else if arg2 = -1
or arg1,-1
else if arg2 > -128 & arg2 < 128
push arg2
pop arg1
else
mov arg1,arg2
end if
else
mov arg1,arg2
end if
else
mov arg1,arg2
end if
}
macro struct name
{
virtual at 0
name name
sizeof.#name = $ - name
end virtual
}
; structures used in MeOS
struc process_information
{
.cpu_usage dd ? ; +0
.window_stack_position dw ? ; +4
.window_stack_value dw ? ; +6
.not_used1 dw ? ; +8
.process_name rb 12 ; +10
.memory_start dd ? ; +22
.used_memory dd ? ; +26
.PID dd ? ; +30
.x_start dd ? ; +34
.y_start dd ? ; +38
.x_size dd ? ; +42
.y_size dd ? ; +46
.slot_state dw ? ; +50
rb (1024-52)
}
struct process_information
struc system_colors
{
.frame dd ?
.grab dd ?
.grab_button dd ?
.grab_button_text dd ?
.grab_text dd ?
.work dd ?
.work_button dd ?
.work_button_text dd ?
.work_text dd ?
.work_graph dd ?
}
struct system_colors
; constants
; events
EV_IDLE = 0
EV_TIMER = 0
EV_REDRAW = 1
EV_KEY = 2
EV_BUTTON = 3
EV_EXIT = 4
EV_BACKGROUND = 5
EV_MOUSE = 6
EV_IPC = 7
EV_STACK = 8
; event mask bits for function 40
EVM_REDRAW = 1b
EVM_KEY = 10b
EVM_BUTTON = 100b
EVM_EXIT = 1000b
EVM_BACKGROUND = 10000b
EVM_MOUSE = 100000b
EVM_IPC = 1000000b
EVM_STACK = 10000000b