kolibrios/programs/games/lrl/src/LRL.pp

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program LodeRunnerLive;
{$apptype gui}
uses
LRLRoutines,
LRLSprites,
LRLLevels,
LRLMainMenu,
LRLHighScores,
{LRLEditor,}
LRLIntroduction;
const
Version: PChar = 'Lode Runner LIVE. Version 1.4b';
procedure LRLInitialize;
begin
ImagesInitialize;
KeyboardInitialize;
ScreenMode(1);
ScreenTitle := Version;
end;
procedure LRLDeinitialize;
begin
ImagesDeinitialize;
end;
procedure LRLGameStart;
var
cl: Integer;
begin
Palette256Set(LRLPalette^);
ShowLives := True;
ShowScore := True;
ShowLevel := True;
LRLLives := 5;
LRLScore := 0;
cl := 1;
repeat
LRLPlayLevel(cl);
KeyboardFlush;
if GameResult = 10 then
begin
Inc(LRLLives);
LRLScore := LRLScore + 10000 * Longint(cl);
Inc(cl);
end else
Dec(LRLLives);
until (LRLLives = 0) or (GameResult = 100);
if (GameResult <> 100) and LRLBestScore(LRLScore) then
begin
LRLInsertScore(LRLEnterName, LRLScore);
LRLShowHighScores;
end;
end;
procedure LRLShell;
var
MenuSelection: word;
begin
MenuSelection := 1;
repeat
LRLSelectItem(MenuSelection);
if MenuSelection = 1 then LRLGameStart;
{if MenuSelection = 2 then LRLEditLevels;}
if MenuSelection = 3 then LRLShowHighScores;
until MenuSelection = 4;
end;
begin
LRLInitialize;
LRLIntro;
LRLShell;
LRLDeinitialize;
end.