kolibrios/programs/cmm/lib/gui.h

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//#include "strings.h"
:void DrawRectangle(dword x,y,w,h,color1)
{
if (w<=0) || (h<=0) return;
DrawBar(x,y,w,1,color1);
DrawBar(x,y+h,w,1,color1);
DrawBar(x,y,1,h,color1);
DrawBar(x+w,y,1,h+1,color1);
}
:void DrawRectangle3D(dword x,y,w,h,color1,color2)
{
if (w<=0) || (h<=0) return;
DrawBar(x,y,w+1,1,color1);
DrawBar(x,y+1,1,h-1,color1);
DrawBar(x+w,y+1,1,h,color2);
DrawBar(x,y+h,w,1,color2);
}
:void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
{
if (id>0) DefineButton(x,y,w,h,id,color_b);
WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text);
}
:void WriteTextCenter(dword x,y,w,color_t,text)
{
WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
}
:void DrawCircle(int x, y, r)
{
int i;
float px=0, py=r, ii = r * 3.1415926 * 2;
FOR (i = 0; i < ii; i++)
{
PutPixel(px + x, y - py, 0);
px = py / r + px;
py = -px / r + py;
}
}
:void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked)
{
DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color);
WriteText(x+w+8, h / 2 + y -3, 0x80, text_color, text);
DrawRectangle(x, y, w, h, graph_color);
if (is_checked == 0)
{
DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
}
else if (is_checked == 1)
{
DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
DrawBar(x+2, y+2, w-3, h-3, graph_color);
}
else if (is_checked == 2) //not active
{
DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
DrawBar(x+2, y+2, w-3, h-3, 0x888888);
}
}
:void MoreLessBox(dword x,y,s, bt_id_more, bt_id_less, color_border, color_button, color_text, value, text)
{
#define VALUE_FIELD_W 26;
DrawRectangle(x, y, VALUE_FIELD_W, s, color_border);
DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, s-2, 0xDDDddd, 0xffffff);
DrawBar(x+2, y+2, VALUE_FIELD_W-3, s-3, 0xffffff);
WriteText(x+6, s / 2 + y -3, 0x80, color_text, itoa(value));
DrawCaptButton(VALUE_FIELD_W + x + 1, y, s, s, bt_id_more, color_button, color_text, "+");
DrawCaptButton(VALUE_FIELD_W + x + s + 2, y, s, s, bt_id_less, color_button, color_text, "-");
WriteText(x+VALUE_FIELD_W+s+s+10, s / 2 + y -3, 0x80, color_text, text);
}
:void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
{
int progress_w;
static int fill_old;
//if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
if (progress_percent<=0) || (progress_percent>=100) return;
DrawRectangle(st_x, st_y, st_w,st_h, col_border);
DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
if (progress_percent>0) && (progress_percent<=100)
{
progress_w = st_w - 3 * progress_percent / 100;
DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
}
}
:void DrawLink(dword x,y,font_type,btn_id, inscription)
{
int w;
WriteText(x,y,font_type,0x4E00E7,inscription);
if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
DrawBar(x,y+8,w,1,0x4E00E7);
}
:void PutShadow(dword x,y,w,h,skinned,strength)
{
proc_info wForm;
dword shadow_buf, skin_height;
shadow_buf = mem_Alloc(w*h*3);
GetProcessInfo(#wForm, SelfInfo);
CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
ShadowImage(shadow_buf, w, h, strength);
_PutImage(x,y,w,h,shadow_buf);
mem_Free(shadow_buf);
}
:void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
{
DrawRectangle(x,y,w,h,col_border);
DrawBar(x+1,y+1,w-1,1,0xFFFfff);
DrawBar(x+1,y+2,1,h-2,0xFFFfff);
if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
DrawPopupShadow(x,y,w,h-1,skinned);
}
:void DrawPopupShadow(dword x,y,w,h,skinned)
{
PutShadow(w+x+1,y,1,h+2,skinned,2);
PutShadow(w+x+2,y+1,1,h+2,skinned,1);
PutShadow(x,y+h+2,w+2,1,skinned,2);
PutShadow(x+1,y+h+3,w+1,1,skinned,1);
}
:void GrayScaleImage(dword color_image, w, h)
{
dword i,gray,rr,gg,bb;
for (i = 0; i < w*h*3; i+=3)
{
rr = DSBYTE[i+color_image];
gg = DSBYTE[i+1+color_image];
bb = DSBYTE[i+2+color_image];
gray = rr*rr;
gray += gg*gg;
gray += bb*bb;
gray = sqrt(gray) / 3;
DSBYTE[i +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray;
}
}
:void ShadowImage(dword color_image, w, h, strength)
{
dword col, to;
strength = 10 - strength;
to = w*h*3 + color_image;
for ( ; color_image < to; color_image++)
{
col = strength * DSBYTE[color_image] / 10;
DSBYTE[color_image] = col;
}
}