2016-01-28 20:22:54 +01:00
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;
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; Макрос DRAW_LINE имеет параметр code, от которого зависит
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; будет ли включен код или объявлены переменные.
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; В версии на C++ параметра code нет, потому что там переменные
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; можно ставить в любом месте функции, в asm версии такое не проходит.
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;
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2014-10-31 22:28:24 +01:00
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INTERP_Z equ 1
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macro DRAW_INIT
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{
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if TGL_FEATURE_RENDER_BITS eq 24
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mov ecx,[p2]
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mov eax,[ecx+offs_zbup_r]
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2014-12-01 17:52:18 +01:00
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mov [colorR],ah ;colorR=p2.r>>8
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2014-10-31 22:28:24 +01:00
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mov eax,[ecx+offs_zbup_g]
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2014-12-01 17:52:18 +01:00
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mov [colorG],ah ;colorG=p2.g>>8
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2014-10-31 22:28:24 +01:00
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mov eax,[ecx+offs_zbup_b]
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2014-12-01 17:52:18 +01:00
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mov [colorB],ah ;colorB=p2.b>>8
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2014-11-22 20:14:55 +01:00
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;else
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2014-10-31 22:28:24 +01:00
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; color=RGB_TO_PIXEL(p2->r,p2->g,p2->b);
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end if
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}
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macro PUT_PIXEL _a
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{
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2014-11-07 16:23:03 +01:00
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local .end_0
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mov eax,[z]
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shr eax, ZB_POINT_Z_FRAC_BITS
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mov [zz],eax
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mov ebx,[pz]
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cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
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jl .end_0
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;edi = pp
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2014-11-22 20:14:55 +01:00
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mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
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2014-10-31 22:28:24 +01:00
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if TGL_FEATURE_RENDER_BITS eq 24
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2016-01-30 11:16:24 +01:00
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mov al,[colorR]
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mov ah,[colorG]
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mov word[edi+3*_a],ax
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mov al,[colorB]
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mov byte[edi+3*_a +2],al
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2014-11-22 20:14:55 +01:00
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;else
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2014-10-31 22:28:24 +01:00
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; pp[_a]=color;
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end if
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2014-11-07 16:23:03 +01:00
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.end_0:
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mov eax,[dzdx]
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add [z],eax
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2014-10-31 22:28:24 +01:00
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}
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align 4
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proc ZB_fillTriangleFlat, zb:dword, p0:dword, p1:dword, p2:dword
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locals
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if TGL_FEATURE_RENDER_BITS eq 24
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colorR db ?
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colorG db ?
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colorB db ? ;unsigned char
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else
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color dd ? ;int
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end if
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include 'ztriangle.inc'
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;
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; Smooth filled triangle.
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; The code below is very tricky :)
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;
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INTERP_Z equ 1
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INTERP_RGB equ 1
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macro DRAW_INIT
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{
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}
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macro PUT_PIXEL _a
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{
|
2014-11-22 20:14:55 +01:00
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local .end_0
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2014-11-07 16:23:03 +01:00
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mov eax,[z]
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shr eax,ZB_POINT_Z_FRAC_BITS
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mov [zz],eax
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2014-11-22 20:14:55 +01:00
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mov ebx,[pz]
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cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
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jl .end_0
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;edi = pp
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mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
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2014-10-31 22:28:24 +01:00
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if TGL_FEATURE_RENDER_BITS eq 24
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2016-01-30 11:16:24 +01:00
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mov ebx,[or1]
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mov eax,[og1]
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mov al,bh
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mov word[edi+3*_a],ax
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2014-11-22 20:14:55 +01:00
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mov eax,[ob1]
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mov byte[edi+3*_a +2],ah
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end if
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2016-01-30 11:16:24 +01:00
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;if TGL_FEATURE_RENDER_BITS eq 32
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2014-10-31 22:28:24 +01:00
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; pp[_a] = RGB_TO_PIXEL(or1, og1, ob1);
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2016-01-30 11:16:24 +01:00
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;end if
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2014-11-22 20:14:55 +01:00
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.end_0:
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2014-11-07 16:23:03 +01:00
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mov eax,[dzdx]
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add [z],eax
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2014-11-22 20:14:55 +01:00
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mov eax,[dgdx]
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add [og1],eax
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mov eax,[drdx]
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add [or1],eax
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mov eax,[dbdx]
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add [ob1],eax
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2014-10-31 22:28:24 +01:00
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}
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align 4
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proc ZB_fillTriangleSmooth, zb:dword, p0:dword, p1:dword, p2:dword
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locals
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include 'ztriangle.inc'
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align 4
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proc ZB_setTexture uses eax ebx, zb:dword, texture:dword
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mov eax,[zb]
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mov ebx,[texture]
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mov dword[eax+offs_zbuf_current_texture],ebx
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ret
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endp
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INTERP_Z equ 1
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INTERP_ST equ 1
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macro DRAW_INIT
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{
|
2014-11-22 20:14:55 +01:00
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mov eax,[zb]
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mov eax,[eax+offs_zbuf_current_texture]
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mov [texture],eax
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2014-10-31 22:28:24 +01:00
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}
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macro PUT_PIXEL _a
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{
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2014-11-22 20:14:55 +01:00
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local .end_0
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mov eax,[z]
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shr eax,ZB_POINT_Z_FRAC_BITS
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mov [zz],eax
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mov ebx,[pz]
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cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
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jl .end_0
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2015-11-20 00:28:22 +01:00
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;edi = pp
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mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
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2014-10-31 22:28:24 +01:00
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if TGL_FEATURE_RENDER_BITS eq 24
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2016-01-28 20:22:54 +01:00
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mov ebx,[t]
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and ebx,0x3fc00000
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or ebx,[s]
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shr ebx,14
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imul ebx,3
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add ebx,[texture] ;ptr = texture + (((t & 0x3fc00000) | s) >> 14) * 3
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mov ax,word[ebx]
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mov word[edi+3*_a],ax ;pp[3 * _a]= ptr[0,1]
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mov al,byte[ebx+2]
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mov byte[edi+3*_a +2],al ;pp[3 * _a + 2]= ptr[2]
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2014-10-31 22:28:24 +01:00
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else
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; pp[_a]=texture[((t & 0x3FC00000) | s) >> 14];
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end if
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2014-11-22 20:14:55 +01:00
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.end_0:
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2014-11-07 16:23:03 +01:00
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mov eax,[dzdx]
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add [z],eax
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mov eax,[dsdx]
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add [s],eax
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mov eax,[dtdx]
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add [t],eax
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2014-10-31 22:28:24 +01:00
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}
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align 4
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proc ZB_fillTriangleMapping, zb:dword, p0:dword, p1:dword, p2:dword
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locals
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texture dd ? ;PIXEL*
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include 'ztriangle.inc'
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;
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; Texture mapping with perspective correction.
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; We use the gradient method to make less divisions.
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; TODO: pipeline the division
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;
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if 1
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INTERP_Z equ 1
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INTERP_STZ equ 1
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NB_INTERP equ 8
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macro DRAW_INIT
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{
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2014-11-22 20:14:55 +01:00
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mov eax,[zb]
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mov eax,[eax+offs_zbuf_current_texture]
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mov [texture],eax
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2016-01-28 20:22:54 +01:00
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mov dword[esp-4],NB_INTERP
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fild dword[esp-4]
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2014-11-22 20:14:55 +01:00
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fild dword[dzdx]
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2016-01-28 20:22:54 +01:00
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fst dword[fdzdx] ;fdzdx = (float)dzdx
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fmul st0,st1
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fstp dword[fndzdx] ;fndzdx = NB_INTERP * fdzdx
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fld dword[fdzdx]
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fmul st0,st1
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fstp dword[ndszdx] ;ndszdx = NB_INTERP * dszdx
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fmul dword[dtzdx]
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fstp dword[ndtzdx] ;ndtzdx = NB_INTERP * dtzdx
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2014-10-31 22:28:24 +01:00
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}
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macro PUT_PIXEL _a
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{
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2014-11-22 20:14:55 +01:00
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local .end_0
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mov eax,[z]
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shr eax,ZB_POINT_Z_FRAC_BITS
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mov [zz],eax
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mov ebx,[pz]
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cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
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jl .end_0
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2015-11-20 00:28:22 +01:00
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;edi = pp
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mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
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2014-10-31 22:28:24 +01:00
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if TGL_FEATURE_RENDER_BITS eq 24
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2016-01-28 20:22:54 +01:00
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mov ebx,[t]
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and ebx,0x3fc00000
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mov eax,[s]
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and eax,0x003fc000
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or ebx,eax
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shr ebx,14
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imul ebx,3
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add ebx,[texture] ;ptr = texture + (((t & 0x3fc00000) | (s & 0x003FC000)) >> 14) * 3
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mov ax,word[ebx]
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mov word[edi+3*_a],ax ;pp[3 * _a]= ptr[0,1]
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mov al,byte[ebx+2]
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mov byte[edi+3*_a +2],al ;pp[3 * _a + 2]= ptr[2]
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2014-10-31 22:28:24 +01:00
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else
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; pp[_a]=*(PIXEL *)((char *)texture+
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2014-11-22 20:14:55 +01:00
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; (((t & 0x3FC00000) | (s & 0x003FC000)) >> (17 - PSZSH)));
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2014-10-31 22:28:24 +01:00
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end if
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2014-11-22 20:14:55 +01:00
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.end_0:
|
2014-11-07 16:23:03 +01:00
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mov eax,[dzdx]
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add [z],eax
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mov eax,[dsdx]
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add [s],eax
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mov eax,[dtdx]
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add [t],eax
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}
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DRAW_LINE_M equ 1
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macro DRAW_LINE code
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{
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if TGL_FEATURE_RENDER_BITS eq 24
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if code eq 0
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s dd ? ;uint
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t dd ? ;uint
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dsdx dd ? ;int
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dtdx dd ? ;int
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fz dd ? ;float
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zinv dd ? ;float
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end if
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if code eq 1
|
2016-01-28 20:22:54 +01:00
|
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mov eax,[x2]
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sar eax,16
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sub eax,[x1]
|
2016-01-30 11:16:24 +01:00
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mov [n],eax ;n = (x2 >> 16) - x1
|
2016-01-28 20:22:54 +01:00
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fld1
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fild dword[z1]
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fst dword[fz] ;fz = (float)z1
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;fld1
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fdivp
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fstp dword[zinv] ;zinv = 1.0 / fz
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mov edi,[x1]
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imul edi,PSZB
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add edi,[pp1] ;pp = (pp1 + x1 * PSZB)
|
2016-01-30 11:16:24 +01:00
|
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mov eax,[x1]
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shl eax,1
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add eax,[pz1]
|
2016-01-28 20:22:54 +01:00
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mov [pz],eax ;pz = pz1 + x1
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mov eax,[z1]
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mov [z],eax ;z = z1
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mov eax,[sz1]
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mov [s_z],eax ;sz = sz1
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mov eax,[tz1]
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mov [t_z],eax ;tz = tz1
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|
align 4
|
2016-01-30 11:16:24 +01:00
|
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|
.cycle_2: ;while (n>=(NB_INTERP-1))
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|
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|
cmp dword[n],NB_INTERP-1
|
2016-01-28 20:22:54 +01:00
|
|
|
|
jl .cycle_2_end
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|
fld dword[zinv]
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fld st0
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|
fmul dword[s_z] ;ss = (sz * zinv)
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|
fist dword[s] ;s = (int) ss
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fmul dword[fdzdx]
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fchs
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|
fadd dword[dszdx]
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fmul dword[zinv]
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|
|
fistp dword[dsdx] ;dsdx = (int)( (dszdx - ss*fdzdx)*zinv )
|
|
|
|
|
fmul dword[t_z] ;tt = (tz * zinv)
|
|
|
|
|
fist dword[t] ;t = (int) tt
|
|
|
|
|
fmul dword[fdzdx]
|
|
|
|
|
fchs
|
|
|
|
|
fadd dword[dtzdx]
|
|
|
|
|
fmul dword[zinv]
|
|
|
|
|
fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv )
|
|
|
|
|
fld1
|
|
|
|
|
fld dword[fz]
|
|
|
|
|
fadd dword[fndzdx]
|
|
|
|
|
fst dword[fz] ;fz += fndzdx
|
|
|
|
|
;fld1
|
|
|
|
|
fdivp
|
|
|
|
|
fstp dword[zinv] ;zinv = 1.0 / fz
|
|
|
|
|
PUT_PIXEL 0
|
|
|
|
|
PUT_PIXEL 1
|
|
|
|
|
PUT_PIXEL 2
|
|
|
|
|
PUT_PIXEL 3
|
|
|
|
|
PUT_PIXEL 4
|
|
|
|
|
PUT_PIXEL 5
|
|
|
|
|
PUT_PIXEL 6
|
|
|
|
|
PUT_PIXEL 7
|
|
|
|
|
add dword[pz],2*NB_INTERP ;pz += NB_INTERP
|
|
|
|
|
add edi,NB_INTERP*PSZB ;pp += NB_INTERP * PSZB
|
2016-01-30 11:16:24 +01:00
|
|
|
|
sub dword[n],NB_INTERP ;n -= NB_INTERP
|
2016-01-28 20:22:54 +01:00
|
|
|
|
fld dword[ndszdx]
|
|
|
|
|
fadd dword[s_z]
|
2016-01-30 11:16:24 +01:00
|
|
|
|
fstp dword[s_z] ;sz += ndszdx
|
2016-01-28 20:22:54 +01:00
|
|
|
|
fld dword[ndtzdx]
|
|
|
|
|
fadd dword[t_z]
|
|
|
|
|
fstp dword[t_z] ;tz += ndtzdx
|
|
|
|
|
jmp .cycle_2
|
|
|
|
|
.cycle_2_end:
|
|
|
|
|
fld dword[zinv]
|
|
|
|
|
fld st0
|
|
|
|
|
fmul dword[s_z] ;ss = (sz * zinv)
|
|
|
|
|
fist dword[s] ;s = (int) ss
|
|
|
|
|
fmul dword[fdzdx]
|
|
|
|
|
fchs
|
|
|
|
|
fadd dword[dszdx]
|
|
|
|
|
fmul dword[zinv]
|
|
|
|
|
fistp dword[dsdx] ;dsdx = (int)( (dszdx - ss*fdzdx)*zinv )
|
|
|
|
|
fmul dword[t_z] ;tt = (tz * zinv)
|
|
|
|
|
fist dword[t] ;t = (int) tt
|
|
|
|
|
fmul dword[fdzdx]
|
|
|
|
|
fchs
|
|
|
|
|
fadd dword[dtzdx]
|
|
|
|
|
fmul dword[zinv]
|
|
|
|
|
fistp dword[dtdx] ;dtdx = (int)( (dtzdx - tt*fdzdx)*zinv )
|
|
|
|
|
align 4
|
2016-01-30 11:16:24 +01:00
|
|
|
|
.cycle_3: ;while (n>=0)
|
|
|
|
|
cmp dword[n],0
|
2016-01-28 20:22:54 +01:00
|
|
|
|
jl .cycle_3_end
|
|
|
|
|
PUT_PIXEL 0
|
|
|
|
|
add dword[pz],2 ;pz += 1
|
|
|
|
|
add edi,PSZB ;pp += PSZB
|
2016-01-30 11:16:24 +01:00
|
|
|
|
dec dword[n]
|
2016-01-28 20:22:54 +01:00
|
|
|
|
jmp .cycle_3
|
|
|
|
|
.cycle_3_end:
|
2014-11-07 16:23:03 +01:00
|
|
|
|
end if
|
|
|
|
|
end if
|
2014-10-31 22:28:24 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
align 4
|
|
|
|
|
proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword
|
|
|
|
|
locals
|
2014-11-07 16:23:03 +01:00
|
|
|
|
texture dd ? ;PIXEL *
|
|
|
|
|
fdzdx dd ? ;float
|
2014-11-22 20:14:55 +01:00
|
|
|
|
fndzdx dd ? ;float
|
|
|
|
|
ndszdx dd ? ;float
|
|
|
|
|
ndtzdx dd ? ;float
|
2014-10-31 22:28:24 +01:00
|
|
|
|
include 'ztriangle.inc'
|
|
|
|
|
|
|
|
|
|
end if
|
|
|
|
|
|
|
|
|
|
if 0
|
|
|
|
|
|
|
|
|
|
; slow but exact version (only there for reference, incorrect for 24
|
|
|
|
|
; bits)
|
|
|
|
|
|
|
|
|
|
INTERP_Z equ 1
|
|
|
|
|
INTERP_STZ equ 1
|
|
|
|
|
|
|
|
|
|
macro DRAW_INIT
|
|
|
|
|
{
|
2014-11-22 20:14:55 +01:00
|
|
|
|
mov eax,[zb]
|
|
|
|
|
mov eax,[eax+offs_zbuf_current_texture]
|
|
|
|
|
mov [texture],eax
|
2014-10-31 22:28:24 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
macro PUT_PIXEL _a
|
|
|
|
|
{
|
2014-11-22 20:14:55 +01:00
|
|
|
|
local .end_0
|
2014-10-31 22:28:24 +01:00
|
|
|
|
; int s,t;
|
2014-11-22 20:14:55 +01:00
|
|
|
|
mov eax,[z]
|
|
|
|
|
shr eax,ZB_POINT_Z_FRAC_BITS
|
|
|
|
|
mov [zz],eax
|
|
|
|
|
mov ebx,[pz]
|
|
|
|
|
cmp ax,word[ebx+2*_a] ;if (zz >= pz[_a])
|
|
|
|
|
jl .end_0
|
2015-11-20 00:28:22 +01:00
|
|
|
|
;edi = pp
|
|
|
|
|
mov word[ebx+2*_a],ax ;пишем в буфер глубины новое значение
|
2014-11-22 20:14:55 +01:00
|
|
|
|
fild dword[z]
|
|
|
|
|
fld dword[s_z]
|
|
|
|
|
fdiv st0,st1
|
2016-01-30 11:16:24 +01:00
|
|
|
|
fistp dword[esp-4] ;s = (int) (s_z / (float) z)
|
|
|
|
|
fld dword[t_z]
|
|
|
|
|
fdiv st0,st1
|
|
|
|
|
fistp dword[esp-8] ;t = (int) (t_z / (float) z)
|
|
|
|
|
mov eax,dword[esp-8]
|
|
|
|
|
and eax,0x3FC00000
|
|
|
|
|
or eax,dword[esp-4]
|
|
|
|
|
shr eax,12 ;14
|
|
|
|
|
add eax,[texture]
|
|
|
|
|
mov eax,[eax]
|
|
|
|
|
stosd ;pp[_a] = texture[((t & 0x3FC00000) | s) >> 14]
|
|
|
|
|
sub edi,4
|
2014-11-22 20:14:55 +01:00
|
|
|
|
.end_0:
|
2014-11-07 16:23:03 +01:00
|
|
|
|
mov eax,[dzdx]
|
|
|
|
|
add [z],eax
|
2014-11-22 20:14:55 +01:00
|
|
|
|
fld dword[dszdx]
|
|
|
|
|
fadd dword[s_z]
|
|
|
|
|
fstp dword[s_z]
|
|
|
|
|
fld dword,[dtzdx]
|
|
|
|
|
fadd dword[t_z]
|
|
|
|
|
fstp dword[t_z]
|
2014-10-31 22:28:24 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
align 4
|
|
|
|
|
proc ZB_fillTriangleMappingPerspective, zb:dword, p0:dword, p1:dword, p2:dword
|
|
|
|
|
locals
|
|
|
|
|
texture dd ? ;PIXEL*
|
|
|
|
|
include 'ztriangle.inc'
|
|
|
|
|
|
|
|
|
|
end if
|