2014-12-16 17:43:37 +01:00
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#ifndef RS_GAMETEXT_H
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#define RS_GAMETEXT_H
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#include "rsgame.h"
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#define GAME_COLORS_COUNT 8
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2014-12-19 11:44:00 +01:00
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//#define GAME_COLOR_BLACK 0
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//#define GAME_COLOR_WHITE 1
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//#define GAME_COLOR_YELLOW 2
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//#define GAME_COLOR_RED 3
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//#define GAME_COLOR_BLUE 4
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//#define GAME_COLOR_ORANGE 5
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//#define GAME_COLOR_GRAY 6
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//#define GAME_COLOR_GREEN 7
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//
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//#define GAME_FONT_DEFAULT 0
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//#define GAME_FONT_HEAVY 1
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//#define GAME_FONT_TITLE 2
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//#define GAME_FONT_LIGHT 3
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//
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//#define GAME_ALIGN_LEFT 0
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//#define GAME_ALIGN_CENTER 1
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//#define GAME_ALIGN_RIGHT 2
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2014-12-16 17:43:37 +01:00
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void game_font_init();
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void game_font_term();
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void game_textout(int x, int y, int font_index, char* s);
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2014-12-19 11:44:00 +01:00
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void game_textout_at_center(int x, int y, int font_index, char *s);
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2014-12-16 17:43:37 +01:00
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void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
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#endif
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