kolibrios/programs/demos/view3ds/view3ds.asm

3655 lines
96 KiB
NASM
Raw Normal View History

; application : View3ds ver. 0.071 - tiny .3ds and .asc files viewer
; with a few graphics effects demonstration.
; compiler : FASM
; system : KolibriOS
; author : Macgub aka Maciej Guba
; email : macgub3@wp.pl
; web : http://macgub.co.pl, http://macgub.j.pl
; Fell free to use this intro in your own distribution of KolibriOS.
; Special greetings to KolibriOS team .
; I hope because my demos Christian Belive will be near to each of You.
; Some adjustments made by Madis Kalme
; madis.kalme@mail.ee
; I tried optimizing it a bit, but don't know if it was successful. The objects
; can be:
; 1) Read from a file (*.3DS standard)
; 2) Written in manually (at the end of the code) ; now not exist
SIZE_X equ 512
SIZE_Y equ 512 ; ///// I want definitely
TIMEOUT equ 10 ; ------ say:
ROUND equ 10 ; \ @ @/ keep smiling every
TEX_X equ 512 ; texture width ; \ ./ / day.
TEX_Y equ 512 ; height ; \/ /
TEX_SHIFT equ 9 ; texture width shifting ; __||__ /
TEXTURE_SIZE EQU (TEX_X * TEX_Y)-1 ; /| |
TEX equ SHIFTING ; TEX={SHIFTING | FLUENTLY} ; / \ /
FLUENTLY = 0 ; / | |
SHIFTING = 1 ; ------
CATMULL_SHIFT equ 8 ; | |
LIGHT_SIZE equ 22 ; | |
NON = 0 ; -/ \-
MMX = 1
SSE = 2
SSE2 = 3
SSE3 = 4
Ext = SSE3 ;Ext={ NON | MMX | SSE | SSE2 | SSE3 }
; 0 for short names (Menuet-compatible), 1 for long names (Kolibri features)
USE_LFN = 1 ; App is Kolibri only now.
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd MEM_END ; memory for app
dd MEM_END ; esp
dd I_Param ; I_Param
dd 0x0 ; I_Icon
START: ; start of execution
cld
push dword (SIZE_Y shr 3) * 3
fninit
fild dword[esp]
fstp [rsscale]
pop ebx
call alloc_buffer_mem
call read_param
call read_from_disk ; read, if all is ok eax = 0
cmp eax,0
jne .gen
mov esi,[fptr]
cmp [esi],word 4D4Dh
jne .asc
call read_tp_variables ; init points and triangles count variables
cmp eax,0
je .gen
jmp .malloc
.gen:
call generate_object
jmp .opt
.asc:
mov [triangles_count_var],10000 ; to do: read asc header
mov [points_count_var],10000
call alloc_mem_for_tp
call read_asc
jmp .opt
.malloc:
call alloc_mem_for_tp
call read_from_file
.opt:
call optimize_object1 ; proc in file b_procs.asm
; set point(0,0,0) in center and calc all coords
; to be in <-1.0,1.0>
call normalize_all_light_vectors
if Ext >= SSE3
call copy_lights ; to aligned float
end if
call init_triangles_normals2
call init_point_normals
call init_envmap2
call init_envmap_cub
call generate_texture2
call init_sincos_tab
call do_color_buffer ; intit color_map
mov edi,bumpmap
call calc_bumpmap
call calc_bumpmap_coords ; bump and texture mapping
call do_edges_list
call draw_window
;mov [draw_win_at_first],0
;mov eax,40 ; set events mask
;mov ebx,1100000000000000000000000100111b
;int 0x40
still:
cmp [edit_flag],1
jne @f
mov eax,40 ; set events mask
mov ebx,1100000000000000000000000100111b
jmp .int
@@:
mov eax,40 ; set events mask
mov ebx,111b
.int:
int 0x40
mov eax,23
mov ebx,TIMEOUT
cmp [speed_flag],0
je .skip
mov eax,11
.skip:
cmp [edit_flag],1
jne @f
mov eax,10
@@:
int 0x40
cmp eax,1 ; redraw event ?
je red
cmp eax,2 ; key event ?
je key
cmp eax,3 ; button event ?
je button
cmp eax,6 ; mouse event ?
jne @f
cmp [edit_flag],1 ; handle mouse only when edit is active
jne @f
mov eax,37
mov ebx,7 ; get mouse scroll
int 0x40
and eax, 0xFFFF ; check only vertial
cmp eax, 65535
je button.zoom_in
cmp eax, 1
je button.zoom_out
mov eax,37
mov ebx,3 ;read mouse state
int 0x40
mov [mouse_state],eax
call edit
@@:
jmp noclose
red: ; redraw
mov eax,9 ; get process info
mov ebx,procinfo
mov ecx,-1
int 0x40
mov eax,[procinfo+42] ; read params of window
sub eax,225
mov [size_x_var],ax
shr ax,1
mov [vect_x],ax
;
mov eax,[procinfo+46]
sub eax,30
mov [size_y_var],ax
shr ax,1
mov [vect_y],ax
mov eax,[procinfo+34]
mov [x_start],ax
mov eax,[procinfo+38]
mov [y_start],ax
call alloc_buffer_mem ;realloc mem for scr & z buffs
call draw_window
jmp noclose
key: ; key
mov eax,2 ; just read it and ignore
int 0x40
cmp ah, '+'
je button.zoom_in
cmp ah, '='
je button.zoom_in
cmp ah, '-'
je button.zoom_out
cmp ah, 176 ;left
je add_vec_buttons.x_minus
cmp ah, 179 ;right
je add_vec_buttons.x_plus
cmp ah, 178 ;up
je add_vec_buttons.y_minus
cmp ah, 177 ;down
je add_vec_buttons.y_plus
jmp noclose
button: ; button
mov eax,17 ; get id
int 0x40
cmp ah,1 ; button id=1 ?
jne @f
mov eax,-1 ; close this program
int 0x40
@@:
cmp ah,30
jge add_vec_buttons
call update_flags ; update flags and write labels of flags
; do other operations according to flag
cmp ah,3 ; ah = 3 -> shading model
jne .next_m6
cmp [dr_flag],2
jne @f
; call init_envmap2 ; <----! this don't works in env mode
; and more than ~18 kb objects
; call init_envmap_cub2
@@:
cmp [dr_flag],4
jne @f
call generate_texture2
@@:
.next_m6:
; ah = 5 -> scale-
cmp ah,5
jne @f
.zoom_out:
mov dword[scale],0.7
fninit
fld [rsscale]
fmul [scale]
fstp [rsscale]
@@:
cmp ah,6 ; ah = 6 -> scale+
jne @f
.zoom_in:
mov dword[scale],1.3
fninit
fld [rsscale]
fmul [scale]
fstp [rsscale]
@@:
cmp ah,9 ; lights random ; 'flat' 0
jne .next_m5 ; 'grd ' 1
call make_random_lights ; 'env ' 2
call normalize_all_light_vectors ; 'bump' 3
if Ext >= SSE3
call copy_lights
end if
call do_color_buffer ; intit color_map ; 'tex ' 4
call init_envmap2 ; update env map if shading model = environment or bump
.next_m5:
cmp ah,11
je @f
cmp ah,12
je @f
cmp ah,13
jne .next_m4
@@:
call mirror
.next_m4:
cmp ah,14
jne @f
call exchange
@@:
cmp ah,15
jne @f
cmp [emboss_flag],1
; call init_envmap2
call do_emboss
@@:
; cmp ah,17
; jne .next_m
; cmp [move_flag],2
; jne @f
; call draw_window ; redraw other labels to navigation buttons
; @@:
; cmp [move_flag],0
; jne .next_m
; call draw_window ; redraw other labels to navigation buttons
.next_m:
cmp ah,18
jne .next_m2
mov [re_alloc_flag],1 ; reallocate memory
mov [triangles_count_var],20000
mov [points_count_var],20000
call alloc_mem_for_tp
mov [re_alloc_flag],0
mov bl,[generator_flag]
; or bl,bl
; jz .next_m2
cmp bl,1
jne @f
call generate_object
jmp .calc_norm
@@:
cmp bl,4
jg @f
movzx eax,bl ; eax < - object number
call generate_object2
jmp .calc_norm
@@:
call generate_object3
.calc_norm:
call optimize_object1
call init_triangles_normals2
call init_point_normals
call calc_bumpmap_coords ; bump and texture mapping
call do_edges_list
call write_info
.next_m2:
cmp ah,19
je @f
cmp ah,20
jne .next_m3
@@:
mov edi,bumpmap
call calc_bumpmap
.next_m3:
cmp ah,21 ; re map bumps, texture coordinates
jne @f
call calc_bumpmap_coords
@@:
jmp noclose
; there are 6 navigation buttons each
add_vec_buttons: ; can move: object, camera,.. list is open
;
cmp ah,30
jne .next
cmp [move_flag],0
jne @f
; cmp [move_flag],2
; je .set_light1
.y_minus:
sub [vect_y],10
jmp .next
@@:
cmp [move_flag],1
jne @f
sub [yobs],10 ; observator = camera position
jmp .next
@@:
sub [sin_amplitude],10
;--------------------------------------------------
; .set_light1: ; r -
; movzx ebx,[light_no_flag] ; * 22
; mov ecx,ebx
; shl ebx,4
; shl ecx,1
; add ebx,ecx
; shl ecx,1
; add ebx,ecx
; add ebx,lights+6 ; 6 -> light vector size
;
; movzx ecx,[light_comp_flag]
; lea ecx,[ecx*3}
; add ebx,ecx ; ebx -> color to set
;---------------------------------------------------
.next:
cmp ah,31
jne .next1
cmp [move_flag],1
je @f
add [vect_z],10
jmp .next1
@@:
add [zobs],10 ; observator = camera position
.next1:
cmp ah,33
jne .next2
cmp [move_flag],0
jne @f
.x_minus:
sub [vect_x],10
jmp .next2
@@:
cmp [move_flag],1
jne @f
sub [xobs],10 ; observator = camera position
jmp .next2
@@:
fninit
fld [sin_frq]
fsub [sin_delta]
fstp [sin_frq]
.next2:
cmp ah,32
jne .next3
cmp [move_flag],0
jne @f
.x_plus:
add [vect_x],10
jmp .next3
@@:
cmp [move_flag],1
jne @f
add [xobs],10 ; observator = camera position
jmp .next3
@@:
fninit
fld [sin_frq] ; change wave effect frequency
fadd [sin_delta]
fstp [sin_frq]
.next3:
cmp ah,34
jne .next4
cmp [move_flag],1
je @f
sub [vect_z],10
jmp .next4
@@:
sub [zobs],10 ; observator = camera position
.next4:
cmp ah,35
jne .next5
cmp [move_flag],0
jne @f
; call add_vector
.y_plus:
add [vect_y],10
jmp .next5
@@:
cmp [move_flag],1
jne @f
add [yobs],10 ; observator = camera position
jmp .next5
@@:
add [sin_amplitude],10
.next5:
noclose:
cmp [edit_flag],1
jz .end_rot
cmp [r_flag],2
jne .no_x
inc [angle_x]
and [angle_x],0xff
mov [angle_z],0
jmp .end_rot
.no_x:
cmp [r_flag],0
jne .no_y
inc [angle_y]
and [angle_y],0xff
mov [angle_z],0
jmp .end_rot
.no_y:
cmp [r_flag],1
jne .end_rot
mov cx,[angle_x]
inc cx
and cx,0xff
mov [angle_z],0
mov [angle_y],cx
mov [angle_x],cx
.end_rot:
mov esi,angle_x
mov edi,matrix
call make_rotation_matrix
RDTSC
push eax
mov esi,[points_normals_ptr]
mov edi,[points_normals_rot_ptr]
mov ebx,matrix
mov ecx,[points_count_var]
call rotary
mov esi,matrix
call add_scale_to_matrix
mov esi,[points_ptr]
mov edi,[points_rotated_ptr]
mov ebx,matrix
mov ecx,[points_count_var]
call rotary
mov esi,[points_rotated_ptr]
mov edi,[points_translated_ptr]
mov ecx,[points_count_var]
call translate_points
cmp [fire_flag],0
jne @f
call clrscr ; clear the screen
@@:
; cmp [catmull_flag],1 ;non sort if Catmull = on
; je .no_sort
; 64 indexes call sort_triangles
.no_sort:
cmp [dr_flag],7 ; fill if 2tex and texgrd
jge @f
cmp [catmull_flag],0 ;non fill if Catmull = off
je .non_f
cmp [dr_flag],6 ; non fill if dots
je .non_f
@@:
call fill_Z_buffer ; make background
.non_f:
cmp [dr_flag],6
jne @f
call draw_dots
jmp .blurrr
@@:
call draw_triangles ; draw all triangles from the list
cmp [edit_flag],0
jz .no_edit
call clear_vertices_index
call draw_handlers
; call edit
.no_edit:
.blurrr:
cmp [sinus_flag],0
je @f
call do_sinus
@@:
cmp [fire_flag],0
jne @f
cmp [blur_flag],0
je .no_blur ; no blur, no fire
movzx ecx,[blur_flag]
call blur_screen ; blur and fire
jmp .no_blur
@@:
cmp [emboss_flag],0
jne .emb ; if emboss=true -> no fire
movzx ecx,[fire_flag]
call blur_screen ; blur and fire
.no_blur: ; no blur, no fire
cmp [emboss_flag],0
je @f
.emb:
call do_emboss
@@:
cmp [inc_bright_flag],0 ; increase brightness
je .no_inc_bright
movzx ebx,[inc_bright_flag]
shl ebx,4
mov esi,[screen_ptr]
movzx ecx,word[size_y_var]
movzx eax,word[size_x_var]
mul ecx
lea ecx,[eax*4]
if (Ext = MMX)|(Ext = SSE)
mov bh,bl
push bx
shl ebx,16
pop bx
push ebx
push ebx
movq mm0,[esp]
add esp,8
else if Ext >= SSE2
mov bh,bl
push bx
shl ebx,16
pop bx
movd xmm0,ebx
shufps xmm0,xmm0,0
end if
.oop:
if Ext=NON
lodsb
add al,bl
jnc @f
mov byte[esi-1],255
loop .oop
@@:
mov [esi-1],al
loop .oop
else if (Ext=MMX)|(Ext=SSE)
movq mm1,[esi]
movq mm2,[esi+8]
paddusb mm1,mm0
paddusb mm2,mm0
movq [esi],mm1
movq [esi+8],mm2
add esi,16
sub ecx,16
jnz .oop
else
movaps xmm1,[esi]
paddusb xmm1,xmm0
movaps [esi],xmm1
add esi,16
sub ecx,16
jnc .oop
end if
.no_inc_bright:
cmp [dec_bright_flag],0
je .no_dec_bright
movzx ebx,[dec_bright_flag]
shl ebx,4
mov esi,[screen_ptr]
movzx eax,word[size_x_var]
movzx ecx,word[size_y_var]
mul ecx
lea ecx,[eax*4]
if (Ext = MMX)|(Ext = SSE)
mov bh,bl
push bx
shl ebx,16
pop bx
push ebx
push ebx
movq mm0,[esp]
add esp,8
else if Ext >=SSE2
mov bh,bl
push bx
shl ebx,16
pop bx
movd xmm0,ebx
shufps xmm0,xmm0,0
end if
.oop1:
if Ext=NON
lodsb
sub al,bl
jb @f
mov [esi-1],al
loop .oop1
@@:
mov byte[esi-1],0
loop .oop1
else if (Ext = MMX)|(Ext=SSE)
movq mm1,[esi]
psubusb mm1,mm0
movq [esi],mm1
add esi,8
sub ecx,8
jnz .oop1
else
movaps xmm1,[esi]
psubusb xmm1,xmm0
movaps [esi],xmm1
add esi,16
sub ecx,16
jnc .oop1
end if
.no_dec_bright:
RDTSC
sub eax,[esp]
sub eax,41
; pop eax
mov ecx,10
.dc:
xor edx,edx
mov edi,10
div edi
add dl,30h
mov [STRdata+ecx-1],dl
loop .dc
pop eax
mov eax,7 ; put image
mov ebx,[screen_ptr]
mov ecx,[size_y_var]
mov edx,[offset_y]
cmp [dr_flag],11
jge .ff
int 0x40
jmp .f
.ff:
mov eax,65
mov esi,32
xor ebp,ebp
int 0x40
.f:
mov eax,13
mov bx,[size_x_var]
add ebx,18
shl ebx,16
mov bx,60
mov cx,[size_y_var]
sub cx,2
shl ecx,16
mov cx,9
xor edx,edx
int 40h
mov eax,4 ; function 4 : write text to window
mov bx,[size_x_var]
add ebx,18
shl ebx,16
mov bx,[size_y_var]
sub bx,2 ; [x start] *65536 + [y start]
mov ecx,0x00888888
mov edx,STRdata ; pointer to text beginning
mov esi,10 ; text length
int 40h
jmp still
;--------------------------------------------------------------------------------
;-------------------------PROCEDURES---------------------------------------------
;--------------------------------------------------------------------------------
include "flat_cat.inc"
include "tex_cat.inc"
include "bump_cat.inc"
include "3dmath.inc"
include "grd_line.inc"
include "b_procs.inc"
include "a_procs.inc"
include "grd_cat.inc"
include "bump_tex.inc"
include "grd_tex.inc"
include "two_tex.inc"
include "asc.inc"
if Ext >= SSE3
include "3r_phg.inc"
include '3stencil.inc'
include '3glass.inc'
include '3glass_tex.inc'
end if
clear_vertices_index:
mov edi,[vertices_index_ptr]
movzx eax,word[size_x_var]
movzx ecx,word[size_y_var]
imul ecx,eax
xor eax,eax
shr ecx,1
rep stosd
ret
edit: ; mmx required, edit mesh by vertex
push ebp
mov ebp,esp
sub esp,128
.y_coord equ ebp-2
.x_coord equ ebp-4
.points_translated equ ebp-10
.points equ ebp-22
.points_rotated equ ebp-34
.mx equ ebp-70
macro check_bar
{
movzx ebx,word[.x_coord]
movzx ecx,word[.y_coord]
movzx edx,word[size_x_var]
imul edx,ecx
add ebx,edx
push ebx
lea ecx,[ebx*2]
lea ebx,[ebx*3]
cmp [dr_flag],12
jl @f
add ebx,[esp]
@@:
add esp,4
add ebx,[screen_ptr]
mov ebx,[ebx]
and ebx,0x00ffffff
cmp ebx,0x00ff0000 ; is handle bar ?
}
emms
mov eax,37 ; get mouse state
mov ebx,1 ; x = 5, y = 25 - offsets
int 0x40
mov ebx,[offset_y] ;5 shl 16 + 25
movd mm0,ebx
movd mm1,eax
movd mm3,[size_y_var]
pcmpgtw mm0,mm1
pcmpgtw mm3,mm1
pxor mm3,mm0
movd eax,mm3
mov cx,ax
shr eax,16
and ax,cx
or ax,ax
jz .no_edit
movd mm0,ebx
psubw mm1,mm0
movd eax,mm1
; store both x and y coordinates
ror eax,16
; push eax
; sub esp,256
mov [.x_coord],eax
test word[mouse_state],100000000b
jz .not_press ; check if left mouse button press
; left button pressed
check_bar
jne .no_edit
add ecx,[vertices_index_ptr]
mov cx,word[ecx]
inc cx
mov [vertex_edit_no],cx ;if vert_edit_no = 0, no vertex selected
mov eax,dword[.x_coord]
mov dword[edit_end_x],eax
mov dword[edit_start_x],eax
jmp .end
.not_press:
test byte[mouse_state],1b ; check if left button is held
jz .not_held
; check_bar
; jne .no_edit
; add ecx,[vertices_index_ptr]
; mov cx,[ecx]
; inc cx
cmp [vertex_edit_no],0 ; cx ; vertex number
je .end
push dword[.x_coord]
pop dword[edit_end_x]
jmp .end
.not_held:
shr [mouse_state],16
test byte[mouse_state],1b ; test if left button released
jz .end
check_bar
jne .end
movzx esi,[vertex_edit_no]
dec esi
lea esi,[esi*3]
add esi,esi
add esi,[points_translated_ptr]
emms
movd mm1,dword[esi]
paddw mm1,mm0
psubw mm1,qword[vect_x]
movd dword[esi],mm1
lea edi,[.points]
; detranslate
fninit
fild word[esi+4]
fstp dword[edi+8]
fild word[esi+2]
fisub word[offset_x]
fstp dword[edi+4]
fild word[esi]
fisub word[offset_y] ; proteza
fstp dword[edi]
mov esi,matrix
lea edi,[.mx]
call reverse_mx_3x3
lea esi,[.points]
lea edi,[.points_rotated]
lea ebx,[.mx]
mov ecx,1
call rotary
; inject into vertex list
movzx edi,[vertex_edit_no]
dec edi
lea edi,[edi*3]
shl edi,2
add edi,[points_ptr]
lea esi,[.points_rotated]
cld
movsd
movsd
movsd
; mov ecx,3
; cld
; rep movsd
mov dword[edit_end_x],0
mov [vertex_edit_no],0
.no_edit:
.end:
mov esp,ebp
pop ebp
ret
alloc_buffer_mem:
push ebp
mov ebp,esp
.temp equ ebp-4
push dword 0
mov eax, 68
mov ebx, 11
int 0x40 ; -> create heap, to be sure
movzx ecx,word[size_x_var]
movzx eax,word[size_y_var]
mul ecx
mov [.temp],eax
lea ecx,[eax*4] ; more mem for r_phg cause
add ecx,256
mov eax,68
mov ebx,20
mov edx,[screen_ptr]
int 0x40
mov [screen_ptr],eax
mov ecx,[.temp]
shl ecx,2
add ecx,256
mov eax,68
mov ebx,20
mov edx,[Zbuffer_ptr]
int 0x40
mov [Zbuffer_ptr],eax
mov ecx,[.temp]
add ecx,ecx
add ecx,256
mov eax,68
mov ebx,20
mov edx,[vertices_index_ptr]
int 0x40
mov [vertices_index_ptr],eax
mov esp,ebp
pop ebp
update_flags:
; updates flags and writing flag description
; in ah - button number
push ax
mov edi,menu
.ch_another:
cmp ah,byte[edi] ; ah = button id
jne @f
mov bl,byte[edi+11] ; max_flag + 1
cmp bl,255
je .no_write
inc byte[edi+12] ; flag
cmp byte[edi+12],bl
jne .write
mov byte[edi+12],0
jmp .write
@@:
add edi,17
cmp byte[edi],-1
jne .ch_another
jmp .no_write
.write:
; clreol {pascal never dies}
; * eax = 13 - function number
; * ebx = [coordinate on axis x]*65536 + [size on axis x]
; * ecx = [coordinate on axis y]*65536 + [size on axis y]
; * edx = color 0xRRGGBB or 0x80RRGGBB for gradient fill
mov eax,13 ; function 13 write rectangle
movzx ecx,byte[edi]
sub cl,2
lea ecx,[ecx*3]
lea ecx,[ecx*5]
add ecx,28
shl ecx,16
add ecx,14 ; ecx = [coord y]*65536 + [size y]
mov bx,[size_x_var]
shl ebx,16
add ebx,(12+70)*65536+25 ; [x start] *65536 + [size x]
mov edx,0x00000000 ; color 0x00RRGGBB
int 0x40
mov eax,4 ; function 4 : write text to window
movzx ebx,byte[edi]
sub bl,2
lea ebx,[ebx*3]
lea ebx,[ebx*5]
mov cx,[size_x_var]
shl ecx,16
add ebx,ecx
add ebx,(12+70)*65536+28 ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
movzx edx,byte[edi+12] ; current flag
shl edx,2 ; * 4 = text length
add edx,dword[edi+13] ; pointer to text beginning
mov esi,4 ; text length -
; flag description 4 characters
int 0x40
.no_write:
pop ax
ret
normalize_all_light_vectors:
mov edi,lights
@@:
call normalize_vector ; 3dmath.inc
add edi,LIGHT_SIZE
cmp edi,lightsend ;ecx
jl @b
ret
calc_bumpmap_coords: ; map texture, bump
;macro .comment222
; ; planar mapping
; mov esi,points
; mov edi,tex_points
; @@:
; add esi,2
; movsd
; cmp dword[esi],dword -1
; jne @b
; .Pi2 equ dword[ebp-4]
; mov ebp,esp
; sub esp,4
fninit
fldpi
fadd st,st
mov esi,[points_ptr]
mov edi,tex_points
mov ecx,[points_count_var]
inc ecx
; cmp [map_tex_flag],1
; jne .cylindric
; spherical mapping around y axle
@@:
fld dword[esi] ; x coord
fld dword[esi+8] ; z coord
fpatan ; arctg(st1/st)
; fdiv .Pi2
fdiv st0,st1
fimul [tex_x_div2]
fiadd [tex_x_div2]
fistp word[edi] ; x
fld dword[esi+4] ; y coord
fld dword[esi] ; x
fmul st,st0
fld dword[esi+4] ; y
fmul st,st0
fld dword[esi+8] ; z
fmul st,st0
faddp
faddp
fsqrt
fpatan
fldpi
fdivp
fimul [tex_y_div2]
fiadd [tex_y_div2]
fistp word[edi+2] ; y
add esi,12
add edi,4
loop @b
ffree st0
; jmp .end_map
; .cylindric:
; fld dword[esi] ; around y axle
; fld dword[esi+8]
; fpatan
; fdiv st0,st1
; fimul [tex_x_div2]
; fiadd [tex_x_div2]
; fistp word[edi]
; fld dword[esi+4]
; fimul [tex_y_div2]
; fiadd [tex_y_div2]
; fistp word[edi+2]
; add esi,12
; add edi,4
; loop .cylindric
; ffree st0
;; mov esp,ebp
; .end_map:
ret
init_envmap2: ; do env_map using many light sources
;env_map 512 x 512 x 3 bytes
.temp equ word [ebp-2]
.nEy equ word [ebp-4]
.nEx equ word [ebp-6]
.col_r equ [ebp-8]
.col_g equ [ebp-9]
.col_b equ [ebp-10]
push ebp
mov ebp,esp
sub esp,20
mov edi,envmap
fninit
mov dx,- TEX_Y / 2 ;256 ; dx - vertical coordinate = y
.ie_ver:
mov cx,- TEX_X / 2 ;256 ; cx - horizontal coord = x
.ie_hor:
xor ebx,ebx
mov dword .col_b, 0
.light:
lea esi,[lights+ebx]
fld dword[esi] ; light vector x cooficient
fimul [tex_x_div2] ;[i256]
mov .temp,cx
fisubr .temp
fistp .nEx
fld dword[esi+4] ; light vector y cooficient
fimul [tex_y_div2] ;[i256]
mov .temp,dx
fisubr .temp
fistp .nEy
cmp .nEx,- TEX_X / 2 ;256
jl .update_counters
cmp .nEy,- TEX_Y / 2 ;256
jl .update_counters
cmp .nEx,TEX_X / 2 ;256
jg .update_counters
cmp .nEy,TEX_Y / 2 ;256
jg .update_counters
fild .nEx
fmul st,st0
fild .nEy
fmul st,st0
faddp
fsqrt
fisubr [i256]
fmul [env_const]
fidiv [i256] ; st - 'virtual' dot product
fcom [dot_max]
fstsw ax
sahf
jb @f
ffree st
fld1 ;[dot_max]
@@:
fcom [dot_min]
fstsw ax
sahf
ja @f
ffree st
fldz ;[dot_min]
@@:
push ebp
movzx ax,byte[esi+21]
push ax ;- shines
mov al,byte[esi+14] ; b orginal color
push ax
mov al,byte[esi+13] ; g
push ax
mov al,byte[esi+12] ; r
push ax
mov al,byte[esi+20] ; b max color
push ax
mov al,byte[esi+19] ; g
push ax
mov al,byte[esi+18] ; r
push ax
mov al,byte[esi+17] ; b min col
push ax
mov al,byte[esi+16] ; g
push ax
mov al,byte[esi+15] ; r
push ax
push eax ; earlier - dot pr
; fstp .dot_product
; push .dot_product
call calc_one_col
pop ebp
; eax-0x00rrggbb
cmp al,.col_b
jbe @f
mov .col_b,al
@@: ; eax - ggbb00rr
shr ax,8
cmp al,.col_g
jbe @f
mov .col_g,al
@@: ; eax - bb0000gg
shr eax,16
cmp al,.col_r
jbe @f
mov .col_r,al
@@:
.update_counters: ; update and jump when neccesery
add ebx,LIGHT_SIZE
cmp bx,[all_lights_size]
jl .light ; next_light
mov eax,dword .col_b
stosd
dec edi
inc cx
cmp cx,TEX_X / 2 ;256
jne .ie_hor
inc dx
cmp dx,TEX_Y / 2 ;256
jne .ie_ver
mov esp,ebp
pop ebp
ret
do_color_buffer: ; do color buffer for Gouraud, flat shading
;env_map 512 x 512 x 3 bytes ; many lights using
.temp equ word [ebp-2]
.nz equ dword [ebp-6] ; dword
.ny equ dword [ebp-10]
.nx equ dword [ebp-14]
.col_r equ [ebp-16]
.col_g equ [ebp-17]
.col_b equ [ebp-18]
push ebp
mov ebp,esp
sub esp,20
mov edi,color_map
fninit
mov dx,- TEX_Y / 2 ;-256 ; dx - vertical coordinate = y
.ie_ver:
mov cx,- TEX_X / 2 ;256 ; cx - horizontal coord = x
.ie_hor:
mov .temp,cx
fild .temp
fidiv [i256] ;st = Nx - vector normal x cooficient
fst .nx
fmul st,st0
mov .temp,dx
fild .temp
fidiv [i256] ; st = Ny - vector normal y coeficient
fst .ny
fmul st,st0
faddp
fld1
fchs
faddp
fabs
fsqrt
fchs
fstp .nz ; st - Nz - vect normal z coeficient
xor ebx,ebx
mov dword .col_b, 0
.light:
push edi ;env_map
lea esi,[lights+ebx]
lea edi,.nx
call dot_product
pop edi
fcom [dot_min]
fstsw ax
sahf
ja .env_ok1 ;compare with dot_max
ffree st
jmp .update_counters
.env_ok1:
fcom [dot_max]
fstsw ax
sahf
jb .env_ok2 ; calc col
ffree st
jmp .update_counters
.env_ok2: ;calc col
push ebp
movzx ax,byte[esi+21]
push ax ;- shines
mov al,byte[esi+14] ; b orginal color
push ax
mov al,byte[esi+13] ; g
push ax
mov al,byte[esi+12] ; r
push ax
mov al,byte[esi+20] ; b max color
push ax
mov al,byte[esi+19] ; g
push ax
mov al,byte[esi+18] ; r
push ax
mov al,byte[esi+17] ; b min col
push ax
mov al,byte[esi+16] ; g
push ax
mov al,byte[esi+15] ; r
push ax
push eax ; earlier - dot pr
; fstp .dot_product
; push .dot_product
call calc_one_col
pop ebp
; eax-0x00rrggbb
cmp al,.col_b
jbe @f
mov .col_b,al
@@:
shr ax,8
cmp al,.col_g
jbe @f
mov .col_g,al
@@:
shr eax,16
cmp al,.col_r
jbe @f
mov .col_r,al
@@:
.update_counters: ; update and jump when neccesery
add ebx,LIGHT_SIZE
cmp bx,[all_lights_size]
jl .light ; next_light
mov eax,dword .col_b
stosd
dec edi
inc cx
cmp cx,TEX_X / 2 ;256
jne .ie_hor
inc dx
cmp dx,TEX_X / 2 ;256
jne .ie_ver
.env_done:
mov esp,ebp
pop ebp
ret
if Ext >= SSE3
init_point_normals:
.z equ dword [ebp-8]
.y equ dword [ebp-12]
.x equ [ebp-16]
.point_number equ dword [ebp-28]
.hit_faces equ dword [ebp-32]
fninit
push ebp
mov ebp,esp
sub esp,64
and ebp,-16
mov edi,[points_normals_ptr]
mov .point_number,0
.ipn_loop:
movd xmm0,.point_number
pshufd xmm0,xmm0,0
mov .hit_faces,0
mov .x,dword 0
mov .y,0
mov .z,0
mov esi,[triangles_ptr]
xor ecx,ecx ; ecx - triangle number
.ipn_check_face:
movdqu xmm1,[esi]
pcmpeqd xmm1,xmm0
pmovmskb eax,xmm1
and eax,0xfff
or eax,eax
jz .ipn_next_face
push esi
mov esi,ecx
lea esi,[esi*3]
shl esi,2
add esi,[triangles_normals_ptr]
movups xmm7,[esi]
addps xmm7,.x
movaps .x,xmm7
pop esi
inc .hit_faces
.ipn_next_face:
add esi,12
inc ecx
cmp ecx,[triangles_count_var]
jne .ipn_check_face
cvtsi2ss xmm6,.hit_faces
movaps xmm7,.x
rcpss xmm6,xmm6
shufps xmm6,xmm6,11000000b
mulps xmm7,xmm6
movaps xmm6,xmm7
mulps xmm6,xmm6
andps xmm6,[zero_hgst_dd]
haddps xmm6,xmm6
haddps xmm6,xmm6
rsqrtps xmm6,xmm6
mulps xmm7,xmm6
movlps [edi],xmm7
movhlps xmm7,xmm7
movss [edi+8],xmm7
add edi,12
inc .point_number
mov edx,.point_number
cmp edx,[points_count_var]
jne .ipn_loop
add esp,64
pop ebp
ret
else
init_point_normals:
.x equ dword [ebp-4]
.y equ dword [ebp-8]
.z equ dword [ebp-12]
.point_number equ dword [ebp-28]
.hit_faces equ dword [ebp-32]
fninit
mov ebp,esp
sub esp,32
mov edi,[points_normals_ptr]
mov .point_number,0
.ipn_loop:
mov .hit_faces,0
mov .x,0
mov .y,0
mov .z,0
mov esi,[triangles_ptr]
xor ecx,ecx ; ecx - triangle number
.ipn_check_face:
xor ebx,ebx ; ebx - 'position' in one triangle
.ipn_check_vertex:
mov eax,dword[esi+ebx] ; eax - point_number
cmp eax,.point_number
jne .ipn_next_vertex
push esi
mov esi,ecx
lea esi,[esi*3]
; lea esi,[triangles_normals+esi*4]
shl esi,2
add esi,[triangles_normals_ptr]
fld .x
fadd dword[esi+vec_x] ; vec_x this defined in 3dmath.asm - x cooficient
fstp .x ; of normal vactor
fld .y
fadd dword[esi+vec_y]
fstp .y
fld .z
fadd dword[esi+vec_z]
fstp .z
pop esi
inc .hit_faces
jmp .ipn_next_face
.ipn_next_vertex:
add ebx,4
cmp ebx,12
jne .ipn_check_vertex
.ipn_next_face:
add esi,12
inc ecx
cmp ecx,[triangles_count_var]
jne .ipn_check_face
fld .x
fidiv .hit_faces
fstp dword[edi+vec_x]
fld .y
fidiv .hit_faces
fstp dword[edi+vec_y]
fld .z
fidiv .hit_faces
fstp dword[edi+vec_z]
call normalize_vector
add edi,12 ;type vector 3d
inc .point_number
mov edx,.point_number
cmp edx,[points_count_var]
jne .ipn_loop
mov esp,ebp
ret
;===============================================================
end if
init_triangles_normals2:
mov ebx,[triangles_normals_ptr]
mov ebp,[triangles_ptr]
mov ecx,[triangles_count_var]
@@:
push ecx
push ebx
mov ebx,vectors
mov esi,dword[ebp] ; first point index
lea esi,[esi*3]
; lea esi,[points+esi*2] ; esi - pointer to 1st 3d point
shl esi,2
add esi,[points_ptr]
mov edi,dword[ebp+4] ; first point index
lea edi,[edi*3]
shl edi,2
add edi,[points_ptr]
; movzx edi,word[ebp+2] ; second point index
; lea edi,[edi*3]
; lea edi,[points+edi*2] ; edi - pointer to 2nd 3d point
call make_vector_r
add ebx,12
mov esi,edi
mov edi,dword[ebp+8] ; third point index
lea edi,[edi*3]
shl edi,2
add edi,[points_ptr]
; lea edi,[points+edi*2]
call make_vector_r
mov edi,ebx ; edi - pointer to 2nd vector
mov esi,ebx
sub esi,12 ; esi - pointer to 1st vector
pop ebx
call cross_product
mov edi,ebx
call normalize_vector
add ebp,12
add ebx,12
pop ecx
sub ecx,1
jnz @b
; cmp dword[ebp],-1
; jne @b
ret
if Ext >= SSE3
copy_lights: ; after normalising !
mov esi,lights
mov edi,lights_aligned
mov ecx,3
.again:
push ecx
mov ecx,3
cld
rep movsd
xor eax,eax
stosd
mov ecx,3
.b:
push ecx
mov ecx,3
@@:
movzx ebx,byte[esi]
cvtsi2ss xmm0,ebx
movss [edi],xmm0
inc esi
add edi,4
loop @b
stosd
pop ecx
loop .b
inc esi ; skip shiness
pop ecx
loop .again
ret
end if
clrscr:
mov edi,[screen_ptr]
movzx ecx,word[size_x_var]
movzx eax,word[size_y_var]
imul ecx,eax
xor eax,eax
if Ext=NON
rep stosd
else if Ext = MMX
pxor mm0,mm0
@@:
movq [edi+00],mm0
movq [edi+08],mm0
movq [edi+16],mm0
movq [edi+24],mm0
add edi,32
sub ecx,8
jnc @b
else
push ecx
mov ecx,edi
and ecx,0x0000000f
rep stosb
pop ecx
and ecx,0xfffffff0
xorps xmm0,xmm0
@@:
movaps [edi],xmm0
movaps [edi+16],xmm0
movaps [edi+32],xmm0
movaps [edi+48],xmm0
add edi,64
sub ecx,16
jnz @b
end if
ret
draw_triangles:
emms
; update translated list MMX required
cmp [vertex_edit_no],0
je @f
movzx eax,[vertex_edit_no]
dec eax
movd mm0,[edit_end_x]
psubw mm0,[edit_start_x]
lea eax,[eax*3]
add eax,eax
add eax,[points_translated_ptr]
movd mm1,dword[eax]
paddw mm1,mm0
movd dword[eax],mm1
@@:
if Ext >= SSE3
cmp [dr_flag],13
jnge .no_stencil
mov esi,[triangles_ptr]
mov ecx,[triangles_count_var]
@@:
push esi
push ecx
mov eax,[esi]
mov ebx,[esi+4]
mov ecx,[esi+8]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_rotated_ptr]
add ebx,[points_rotated_ptr]
add ecx,[points_rotated_ptr]
push dword[ecx+8]
push dword[ebx+8]
push dword[eax+8]
movups xmm0,[esp]
add esp,12
andps xmm0,[zero_hgst_dd]
mov eax,[esi]
mov ebx,[esi+4]
mov ecx,[esi+8]
shl eax,1
shl ebx,1
shl ecx,1
lea eax,[eax*3]
lea ebx,[ebx*3]
lea ecx,[ecx*3]
add eax,[points_translated_ptr]
add ebx,[points_translated_ptr]
add ecx,[points_translated_ptr]
mov eax,[eax]
mov ebx,[ebx]
mov ecx,[ecx]
ror eax,16
ror ebx,16
ror ecx,16
mov esi,[Zbuffer_ptr]
call stencil_tri
pop ecx
pop esi
add esi,12
dec ecx
jnz @b
.no_stencil:
end if
cmp [dr_flag],11
je .draw_smooth_line
mov esi,[triangles_ptr]
mov ecx,[triangles_count_var]
.again_dts:
push ecx
mov ebp,[points_translated_ptr]
if Ext >= SSE2
mov eax,dword[esi]
mov [point_index1],eax
lea eax,[eax*3]
add eax,eax
push ebp
add ebp,eax
mov eax,[ebp]
; cmp [vertex_edit_no],0
; jne @f
;
; @@:
mov dword[xx1],eax
mov eax,[ebp+4]
mov [zz1],ax
pop ebp
mov eax,dword[esi+4]
mov [point_index2],eax
lea eax,[eax*3]
add eax,eax
push ebp
add ebp,eax
mov eax,[ebp]
mov dword[xx2],eax
mov eax,[ebp+4]
mov [zz2],ax
pop ebp
mov eax,dword[esi+8] ; xyz3 = [ebp+[esi+4]*6]
mov [point_index3],eax
lea eax,[eax*3]
add eax,eax
; push ebp
add ebp,eax
mov eax,[ebp]
mov dword[xx3],eax
mov eax,[ebp+4]
mov [zz3],ax
else
movq mm0,[esi] ; don't know MMX
mov qword[point_index1],mm0
; shr eax,16
; mov [point_index2],ax
mov eax,dword[esi+8]
mov [point_index3],eax
movdqu xmm0,[esi]
paddd xmm0,xmm0
movdqa xmm1,xmm0
paddd xmm0,xmm0
paddd xmm0,xmm1
movd eax,xmm0
psrldq xmm0,4
movd ebx,xmm0
psrldq xmm0,4
movd ecx,xmm0
and eax,0FFFFh
and ebx,0FFFFh
and ecx,0FFFFh
movq mm0,[ebp+eax]
movq mm1,[ebp+ebx]
movq mm2,[ebp+ecx]
movq qword[xx1],mm0
movq qword[xx2],mm1
movq qword[xx3],mm2
; emms
end if ; *********************************
if 0
cmp [vertex_edit_no],0
jne .no_edit
mov ax,[vertex_edit_no]
dec ax
cmp ax,[point_index1]
jne @f
movd mm0,[edit_start_x]
psubw mm0,[edit_end_x]
movd mm1,dword[xx1]
paddw mm1,mm0
movd dword[xx1],mm1
jmp .no_edit
@@:
cmp ax,[point_index2]
jne @f
movd mm0,[edit_start_x]
psubw mm0,[edit_end_x]
movd mm1,dword[xx2]
paddw mm1,mm0
movd dword[xx2],mm1
jmp .no_edit
@@:
cmp ax,[point_index3]
jne @f
movd mm0,[edit_start_x]
psubw mm0,[edit_end_x]
movd mm1,dword[xx3]
paddw mm1,mm0
movd dword[xx3],mm1
jmp .no_edit
@@:
.no_edit:
end if
push esi ;
fninit ; DO culling AT FIRST
cmp [culling_flag],1 ; (if culling_flag = 1)
jne .no_culling
mov esi,point_index1 ; *********************************
mov ecx,3 ;
@@:
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr]
; lea eax,[eax+point_normals_rotated]
fld dword[eax+8] ; *****************************
ftst ; CHECKING OF Z COOFICIENT OF
fstsw ax ; NORMAL VECTOR
sahf
jb @f
ffree st
loop @b
jmp .end_draw ; non visable
@@:
ffree st ;is visable
.no_culling:
cmp [dr_flag],0 ; draw type flag
je .flat_draw
cmp [dr_flag],2
je .env_mapping
cmp [dr_flag],3
je .bump_mapping
cmp [dr_flag],4
je .tex_mapping
cmp [dr_flag],5
je .rainbow
cmp [dr_flag],7
je .grd_tex
cmp [dr_flag],8
je .two_tex
cmp [dr_flag],9
je .bump_tex
cmp [dr_flag],10
je .cubic_env_mapping
cmp [dr_flag],11
je .draw_smooth_line
if Ext >= SSE3
cmp [dr_flag],12
je .r_phg
cmp [dr_flag],13
je .glass
cmp [dr_flag],14
je .glass_tex
end if ; ****************
mov esi,point_index3 ; do Gouraud shading
mov ecx,3
.again_grd_draw:
mov eax,dword[esi]
shl eax,2
lea eax,[eax*3]
add eax,[points_normals_rot_ptr]
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax] ; x cooficient of normal vector
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp1]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4] ; y cooficient
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp2]
mov eax,[temp2]
mov ebx,[temp1]
and ebx,0xfffffff
shl eax,TEX_SHIFT
add eax,ebx
lea eax,[eax*3+color_map]
mov eax,dword[eax]
; cmp [catmull_flag],1 ; put on stack z coordinate if necessary
; jne @f
lea edx,[ecx*3]
push word[edx*2+xx1-2] ; zz1 ,2 ,3
; @@:
ror eax,16 ; eax -0xxxrrggbb -> 0xggbbxxrr
xor ah,ah
push ax ;r
rol eax,8 ; eax-0xggbb00rr -> 0xbb00rrgg
xor ah,ah
push ax ;g
shr eax,24
push ax ;b
sub esi,4
dec cx
jnz .again_grd_draw
jmp .both_draw
; movzx edi,[point_index3] ;gouraud shading according to light vector
; lea edi,[edi*3]
; lea edi,[4*edi+point_normals_rotated] ; edi - normal
; mov esi,light_vector
; call dot_product
; fabs
; fimul [orginal_color_r]
; fistp [temp_col]
; and [temp_col],0x00ff
; push [temp_col]
; push [temp_col]
; push [temp_col]
; movzx edi,[point_index2]
; lea edi,[edi*3]
; lea edi,[4*edi+point_normals_rotated] ; edi - normal
; mov esi,light_vector
; call dot_product
; fabs
; fimul [orginal_color_r]
; fistp [temp_col]
; and [temp_col],0x00ff
; push [temp_col]
; push [temp_col]
; push [temp_col]
; movzx edi,[point_index1]
; lea edi,[edi*3]
; lea edi,[4*edi+point_normals_rotated] ; edi - normal
; mov esi,light_vector
; call dot_product
; fabs
; fimul [orginal_color_r]
; fistp [temp_col]
; and [temp_col],0x00ff
; push [temp_col]
; push [temp_col]
; push [temp_col]
.rainbow:
; cmp [catmull_flag],1 ; put on stack z coordinate if necessary
; jne @f
push [zz3]
@@:
mov eax,dword[yy3]
mov ebx,0x00ff00ff
and eax,ebx
push eax
neg al
push ax
push [zz2]
mov eax,dword[yy2]
and eax,ebx
push eax
neg al
push ax
push [zz1]
mov eax,dword[yy1]
and eax,ebx
push eax
neg al
push ax
.both_draw:
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
call gouraud_triangle_z
jmp .end_draw
.flat_draw: ;**************************
fninit ; FLAT DRAWING
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
shl eax,2
shl ebx,2
shl ecx,2
lea eax,[eax*3] ;+point_normals_rotated]
add eax,[points_normals_rot_ptr]
lea ebx,[ebx*3] ;+point_normals_rotated]
add ebx,[points_normals_rot_ptr]
lea ecx,[ecx*3] ;+point_normals_rotated]
add ecx,[points_normals_rot_ptr]
fld dword[eax] ; x cooficient of normal vector
fadd dword[ebx]
fadd dword[ecx]
fidiv [i3]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp1] ;dword[esp-4] ; x temp variables
fld dword[eax+4] ; y cooficient of normal vector
fadd dword[ebx+4]
fadd dword[ecx+4]
fidiv [i3]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp2] ;dword[esp-8] ; y
mov edx,[temp2] ;dword[esp-8]
and edx,0xfffffff
and [temp1],0xfffffff
shl edx,TEX_SHIFT
add edx,[temp1] ;dword[esp-4]
lea eax,[3*edx]
add eax,color_map
mov edx,dword[eax]
and edx,0x00ffffff ; edx = 0x00rrggbb
; mov ax,[zz1] ; z position depend draw
; add ax,[zz2]
; add ax,[zz3]
; cwd
; idiv [i3] ; = -((a+b+c)/3+130)
; add ax,130
; neg al
; xor edx,edx
; mov ah,al ;set color according to z position
; shl eax,8
; mov edx,eax
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
push word[zz3]
push word[zz2]
push word[zz1]
call flat_triangle_z
jmp .end_draw
.env_mapping:
push [zz3]
push [zz2]
push [zz1]
mov esi,point_index1
sub esp,12
mov edi,esp
mov ecx,3
@@:
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr] ;point_normals_rotated
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
add edi,4
add esi,4
loop @b
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,envmap
mov edx,[Zbuffer_ptr]
call tex_triangle_z
jmp .end_draw
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
.cubic_env_mapping:
push [zz3]
push [zz2]
push [zz1]
mov esi,point_index1
sub esp,12
mov edi,esp
mov ecx,3
@@:
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr]
fld dword[eax]
fmul dword[eax+4]
fld1
fld1
faddp
fmulp
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
mov word[edi+2],0
; fistp word[edi+2]
; # last change
; ; texture x=(rotated point normal -> x * 255)+255
; fld dword[eax]
; fimul [correct_tex]
; fiadd [correct_tex]
; fistp word[edi]
; ; texture y=(rotated point normal -> y * 255)+255
; fld dword[eax+4]
; fimul [correct_tex]
; fiadd [correct_tex]
; fistp word[edi+2]
; # end of last ch.
add edi,4
add esi,4
loop @b
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,envmap_cub
mov edx,[Zbuffer_ptr]
call tex_triangle_z
jmp .end_draw
;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
.bump_mapping:
push [Zbuffer_ptr]
push [zz3]
push [zz2]
push [zz1]
mov esi,point_index1
sub esp,12
mov edi,esp
mov ecx,3
@@:
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr] ;point_normals_rotated
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
add edi,4
add esi,4
loop @b
mov esi,[point_index3] ; bump map coords
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index2]
shl esi,2
add esi,tex_points
; lea esi,[esi*3]
; lea esi,[points+2+esi*2]
push dword[esi]
; push dword[xx2]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
; lea esi,[esi*3]
; lea esi,[points+2+esi*2]
push dword[esi]
; push dword[xx1]
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,envmap
mov edx,bumpmap ;BUMP_MAPPING
call bump_triangle_z
jmp .end_draw
.tex_mapping:
push [zz3]
push [zz2]
push [zz1]
; @@:
mov esi,[point_index3] ; tex map coords
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index2]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
push dword[esi]
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,texmap
mov edx,[Zbuffer_ptr]
call tex_triangle_z
jmp .end_draw
; .ray:
; grd_triangle according to points index
; cmp [catmull_flag],0
; je @f
; push [zz3] ; spot light with attenuation
; @@:
; movzx eax,[point_index3] ; env_map - points color list
; shl eax,1 ; each color as word, 0x00rr00gg00bb..
; lea eax,[3*eax+bumpmap]
; push word[eax]
; push word[eax+2]
; push word[eax+4]
; cmp [catmull_flag],0
; je @f
; push [zz2]
; @@:
; movzx eax,[point_index2] ; env_map - points color list
; shl eax,1 ; each color as word, 0x00rr00gg00bb..
; lea eax,[eax*3+bumpmap]
; push word[eax]
; push word[eax+2]
; push word[eax+4]
; cmp [catmull_flag],0
; je @f
; push [zz1]
; @@:
; movzx eax,[point_index1] ; env_map - points color list
; shl eax,1 ; each color as word, 0xrr00gg00bb00..
; lea eax,[eax*3+bumpmap]
; push word[eax]
; push word[eax+2]
; push word[eax+4]
; jmp .both_draw
.grd_tex: ; smooth shading + texture
push ebp
mov ebp,esp
sub esp,4
push ebp
mov esi,[point_index3] ; tex map coords
shl esi,2
add esi,tex_points
push dword[esi] ; texture coords as first
mov esi,[point_index2] ; group of parameters
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,point_index3
mov ecx,3
.aagain_grd_draw:
lea edx,[ecx*3]
push word[edx*2+xx1-2] ; zz1 ,2 ,3
fninit
mov eax,dword[esi]
shl eax,2
lea eax,[eax*3] ;+point_normals_rotated]
add eax,[points_normals_rot_ptr]
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax] ; x cooficient of normal vector
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp1] ;word[ebp-2]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4] ; y cooficient
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp2] ;word[ebp-4]
mov eax,[temp2] ;word[ebp-4]
mov ebx,[temp1] ;word[ebp-2]
and ebx,0xfffffff ; some onjects need thid 'and'
shl eax,TEX_SHIFT
add eax,ebx
lea eax,[eax*3]
add eax,color_map
mov eax,dword[eax]
ror eax,16 ; eax -0xxxrrggbb -> 0xggbbxxrr
xor ah,ah
push ax ;r
rol eax,8 ; eax-0xggbb00rr -> 0xbb00rrgg
xor ah,ah
push ax ;g
shr eax,24
push ax ;b
sub esi,4
dec cx
jnz .aagain_grd_draw
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov edx,texmap
mov esi,[Zbuffer_ptr]
call tex_plus_grd_triangle
pop ebp
mov esp,ebp
pop ebp
jmp .end_draw
.two_tex:
push [Zbuffer_ptr]
push word[zz3]
push word[zz2]
push word[zz1]
mov esi,[point_index3] ; tex map coords
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index2]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,point_index1 ; env coords
sub esp,12
mov edi,esp
mov ecx,3
@@:
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr]
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
and word[edi+2],0x7fff ; some objects need it
add edi,4
add esi,4
loop @b
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,texmap
mov edx,envmap
call two_tex_triangle_z
jmp .end_draw
.bump_tex:
mov esi,[point_index3] ; tex map coords
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index2]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
push dword[esi]
push dword texmap
push [Zbuffer_ptr]
xor edi,edi
push word[zz3]
push word[zz2]
push word[zz1]
mov esi,point_index1 ; env coords
sub esp,12
mov edi,esp
mov ecx,3
@@:
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr]
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
add edi,4
add esi,4
loop @b
; push dword 1 shl 16 + 1 ; emap coords
; push dword 127 shl 16 + 1
; push dword 127 shl 16 + 127
mov esi,[point_index3] ; bump map coords
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index2]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
push dword[esi]
; push dword 1 shl 16 + 127
; push dword 127 shl 16 + 127
; push dword 1 shl 16 + 1 ; bump coords
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,envmap
mov edx,bumpmap
call bump_tex_triangle_z
jmp .end_draw
if Ext >= SSE3
.r_phg:
movd xmm5,[size_y_var]
punpcklwd xmm5,[the_zero]
pshufd xmm5,xmm5,01110011b
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_normals_rot_ptr]
add ebx,[points_normals_rot_ptr]
add ecx,[points_normals_rot_ptr]
movups xmm0,[eax]
movups xmm1,[ebx]
movups xmm2,[ecx]
andps xmm0,[zero_hgst_dd]
andps xmm1,[zero_hgst_dd]
andps xmm2,[zero_hgst_dd]
xorps xmm3,xmm3
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_rotated_ptr]
add ebx,[points_rotated_ptr]
add ecx,[points_rotated_ptr]
push dword[ecx+8]
push dword[ebx+8]
push dword[eax+8]
movups xmm4,[esp]
add esp,12
andps xmm4,[zero_hgst_dd]
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
call real_phong_tri_z
jmp .end_draw
.glass:
movd xmm5,[size_y_var]
punpcklwd xmm5,[the_zero]
pshufd xmm5,xmm5,01110011b
mov eax,[point_index1]
mov ebx ,[point_index2]
mov ecx,[point_index3]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_normals_rot_ptr]
add ebx,[points_normals_rot_ptr]
add ecx,[points_normals_rot_ptr]
movups xmm0,[eax]
movups xmm1,[ebx]
movups xmm2,[ecx]
andps xmm0,[zero_hgst_dd]
andps xmm1,[zero_hgst_dd]
andps xmm2,[zero_hgst_dd]
xorps xmm3,xmm3
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_rotated_ptr]
add ebx,[points_rotated_ptr]
add ecx,[points_rotated_ptr]
push dword[ecx+8]
push dword[ebx+8]
push dword[eax+8]
movups xmm4,[esp]
add esp,12
andps xmm4,[zero_hgst_dd]
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edi,[screen_ptr]
mov edx,[Zbuffer_ptr]
mov esi,[Zbuffer_ptr]
call glass_tri
jmp .end_draw
.glass_tex:
movd xmm5,[size_y_var]
punpcklwd xmm5,[the_zero]
pshufd xmm5,xmm5,01110011b
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_normals_rot_ptr]
add ebx,[points_normals_rot_ptr]
add ecx,[points_normals_rot_ptr]
movups xmm0,[eax]
movups xmm1,[ebx]
movups xmm2,[ecx]
andps xmm0,[zero_hgst_dd]
andps xmm1,[zero_hgst_dd]
andps xmm2,[zero_hgst_dd]
xorps xmm3,xmm3
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
add eax,[points_rotated_ptr]
add ebx,[points_rotated_ptr]
add ecx,[points_rotated_ptr]
push dword[ecx+8]
push dword[ebx+8]
push dword[eax+8]
movups xmm4,[esp]
add esp,12
andps xmm4,[zero_hgst_dd]
mov esi,[point_index3] ; tex map coords
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index2]
shl esi,2
add esi,tex_points
push dword[esi]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
push dword[esi]
movups xmm6,[esp]
add esp,12
; pshuflw xmm6,xmm6,10110001b
; pshufhw xmm6,xmm6,10110001b
movzx eax,word[size_x_var]
andps xmm6,[zero_hgst_dd]
movd xmm7,eax
pslldq xmm7,12
por xmm6,xmm7
mov eax,dword[xx1]
ror eax,16
mov ebx,dword[xx2]
ror ebx,16
mov ecx,dword[xx3]
ror ecx,16
mov edx,texmap
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
call glass_tex_tri
end if
.end_draw:
pop esi
add esi,12
pop ecx
dec ecx
jnz .again_dts
ret
.draw_smooth_line:
mov esi,[edges_ptr]
xor ecx,ecx
.again_s_line:
push ecx
push esi
mov ecx,2
.aga_n:
mov eax,[esi]
shl eax,2
lea eax,[eax*3]
add eax,[points_normals_rot_ptr]
movups xmm0,[eax]
xorps xmm1,xmm1
mov edx,lights_aligned
.again_cc:
movaps xmm3,xmm0 ;.cnv
mulps xmm3,[edx]
andps xmm3,[zero_hgst_dd]
; haddps xmm3,xmm3
; haddps xmm3,xmm3 ; xmm3 - dot pr
movhlps xmm2,xmm3
addps xmm3,xmm2
movdqa xmm2,xmm3
shufps xmm2,xmm2,01010101b
addps xmm3,xmm2
shufps xmm3,xmm3,0
movaps xmm6,xmm3 ;xmm7
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,[edx+48]
movaps xmm7,xmm3
mulps xmm7,[edx+16]
addps xmm7,xmm6
addps xmm7,[edx+32]
minps xmm7,[mask_255f] ; global
maxps xmm1,xmm7
add edx,64 ; size of one light in aligned list
cmp edx,lights_aligned_end
jl .again_cc
sub esp,16
movups [esp],xmm1
add esi,4
loop .aga_n
movups xmm0,[esp]
movups xmm1,[esp+16]
add esp,32
sub esi,8
mov ecx,[esi]
mov edx,[esi+4]
imul ecx,[i6]
imul edx,[i6]
add ecx,[points_translated_ptr]
add edx,[points_translated_ptr]
movd xmm7,[ecx]
movhps xmm7,[edx]
pshufd xmm7,xmm7,11101000b
movdqa xmm6,xmm7
movd xmm5,[size_y_var]
pshuflw xmm5,xmm5,00010001b
pcmpgtw xmm7,xmm5
pcmpgtw xmm6,[the_zero]
pxor xmm7,xmm6
pmovmskb eax,xmm7
cmp al,-1
jnz .skp
mov eax,[esi]
mov ebx,[esi+4]
imul eax,[i12]
imul ebx,[i12]
add eax,[points_rotated_ptr]
add ebx,[points_rotated_ptr]
movss xmm2,[eax+8]
movss xmm3,[ebx+8]
movzx eax,word[ecx]
movzx ebx,word[ecx+2]
movzx ecx,word[edx]
movzx edx,word[edx+2]
emms
movd mm1,[screen_ptr]
movd mm0,[Zbuffer_ptr]
movzx esi,word[size_x_var]
movd mm2,esi
push ebp
call line_grd
pop ebp
.skp:
pop esi
pop ecx
add esi,8
inc ecx
cmp ecx,[edges_count]
jnz .again_s_line
ret
draw_handlers:
push ebp
mov ebp,esp
.counter equ ebp-16
.xres3m18 equ ebp-8
.xres2m12 equ ebp-12
; init counter
sub esp,12
push dword 0
movzx eax,word[size_x_var]
cmp [dr_flag],12
jge @f
lea ebx,[eax*3]
sub ebx,18
add eax,eax
sub eax,12
mov [.xres3m18],ebx
mov [.xres2m12],eax
jmp .f
@@:
lea ebx,[eax*4]
sub ebx,4*6
add eax,eax
sub eax,3*4
mov [.xres3m18],ebx
mov [.xres2m12],eax
.f:
mov esi,[points_translated_ptr]
.loop:
push esi
; DO culling AT FIRST
cmp [culling_flag],1 ; (if culling_flag = 1)
jne .no_culling
mov edi,[.counter] ; *********************************
lea edi,[edi*3]
shl edi,2
add edi,[points_normals_rot_ptr]
mov eax,[edi+8] ; check sign of z coof
shr eax,31
cmp eax,1
jnz .skip
.no_culling:
mov eax,[esi]
movzx ebx,ax ; ebx - x
shr eax,16 ; eax - y
cmp eax,4 ; check if markers not exceedes screen
jle .skip
cmp ebx,4
jle .skip
movzx edx,word[size_x_var]
sub edx,4
movzx ecx,word[size_y_var]
sub ecx,4
cmp ebx,edx
jge .skip
cmp eax,ecx
jge .skip
movzx edx,word[size_x_var]
; sub ebx,3
; sub eax,3
imul eax,edx
add eax,ebx
push eax
lea edi,[eax*3]
cmp [dr_flag],12
jl @f
add edi,[esp]
@@:
add esp,4
lea eax,[eax*2]
; draw bar 6x6
add edi,[screen_ptr]
add eax,dword[vertices_index_ptr]
mov edx,[.counter]
mov ecx,6
.oop:
push ecx
mov ecx,6
.do:
mov word[edi],0x0000 ;ax
mov byte[edi+2],0xff ;al
mov word[eax],dx
add eax,2
cmp [dr_flag],12
jl @f
add edi,4
loop .do
jmp .ad
@@:
add edi,3
loop .do
.ad:
add edi,[.xres3m18]
add eax,[.xres2m12]
pop ecx
loop .oop
.skip:
pop esi
add esi,6
inc dword[.counter]
mov ecx,[.counter]
cmp ecx,[points_count_var]
jng .loop
mov esp,ebp
pop ebp
ret
fill_Z_buffer:
mov eax,0x70000000
cmp [dr_flag],11
jl @f
mov eax,60000.1
@@:
mov edi,[Zbuffer_ptr]
movzx ecx,word[size_x_var]
movzx ebx,word[size_y_var]
imul ecx,ebx
if Ext>=SSE2
movd xmm0,eax
shufps xmm0,xmm0,0
push ecx
mov ecx,edi
and edi,0xffffff00
and ecx,0x000000ff
mov edx,ecx
rep stosd
pop ecx
sub ecx,edx
@@:
movaps [edi],xmm0
movaps [edi+16],xmm0
movaps [edi+32],xmm0
movaps [edi+48],xmm0
add edi,64
sub ecx,16
jnc @b
else
rep stosd
end if
ret
read_tp_variables: ; read [triangles_count_var] and [points_count_var]
; and allocate memory
xor ebx,ebx
xor ebp,ebp
mov [points_count_var],ebx
mov [triangles_count_var],ebx
if USE_LFN = 0
mov esi,SourceFile
else
mov esi,[fptr]
end if
cmp [esi],word 4D4Dh
je @f ;Must be legal .3DS file
xor eax,eax
ret
@@:
mov eax,dword[esi+2]
cmp eax,[fsize] ;This must tell the length
je @f
xor eax,eax
ret
@@:
add eax,esi
mov [EndFile],eax ;
add esi,6
@@:
cmp [esi],word 3D3Dh
je @f
add esi,[esi+2]
jmp @b
@@:
add esi,6
.find4k:
cmp [esi],word 4000h
je @f
add esi,[esi+2]
cmp esi,[EndFile]
jc .find4k
jmp .exit
@@:
add esi,6
@@:
cmp [esi],byte 0
je @f
inc esi
jmp @b
@@:
inc esi
@@:
cmp [esi],word 4100h
je @f
add esi,[esi+2]
jmp @b
@@:
add esi,6
@@:
cmp [esi],word 4110h
je @f
add esi,[esi+2]
jmp @b
@@:
movzx ecx,word[esi+6]
add [points_count_var],ecx
mov edx,ecx
add esi,8
@@:
add ebx,6
add esi,12
; dec ecx
loop @b
@@:
@@:
cmp [esi],word 4120h
je @f
add esi,[esi+2]
jmp @b
@@:
movzx ecx,word[esi+6]
add [triangles_count_var],ecx
add esi,8
@@:
add esi,8
dec ecx
jnz @b
; xor ecx,ecx
add ebp,edx
jmp .find4k
mov eax,-1 ;<---mark if OK
.exit:
ret
read_from_file:
fninit
mov edi,[triangles_ptr]
xor ebx,ebx
xor ebp,ebp
mov [points_count_var],0
mov [triangles_count_var],0
mov esi,[fptr]
cmp [esi],word 4D4Dh
jne .exit ;Must be legal .3DS file
; cmp dword[esi+2],EndFile-SourceFile
; jne .exit ;This must tell the length
mov eax,dword[esi+2]
; cmp eax,[fsize]
; jne .exit
add eax,esi
mov [EndFile],eax ;
add esi,6
@@:
cmp [esi],word 3D3Dh
je @f
add esi,[esi+2]
jmp @b
@@:
add esi,6
.find4k:
cmp [esi],word 4000h
je @f
add esi,[esi+2]
cmp esi,[EndFile]
jc .find4k
jmp .exit
@@:
add esi,6
@@:
cmp [esi],byte 0
je @f
inc esi
jmp @b
@@:
inc esi
@@:
cmp [esi],word 4100h
je @f
add esi,[esi+2]
jmp @b
@@:
add esi,6
@@:
cmp [esi],word 4110h
je @f
add esi,[esi+2]
jmp @b
@@:
movzx ecx,word[esi+6]
add [points_count_var],ecx
mov edx,ecx
add esi,8
@@:
push edi
mov edi,[points_ptr]
push dword[esi+0]
pop dword[edi+ebx*2+0]
push dword[esi+4]
pop dword[edi+ebx*2+4]
push dword[esi+8]
pop dword[edi+ebx*2+8]
pop edi
add ebx,6
add esi,12
dec ecx
jnz @b
@@:
; mov dword[points+ebx],-1
push edi
mov edi,[points_ptr]
mov dword[edi+ebx*2],-1 ; end mark (not always in use)
pop edi
@@:
cmp [esi],word 4120h
je @f
add esi,[esi+2]
jmp @b
@@:
movzx ecx,word[esi+6]
add [triangles_count_var],ecx
add esi,8
;mov edi,triangles
@@:
movzx eax,word[esi]
stosd
movzx eax,word[esi+2]
stosd
movzx eax,word[esi+4]
stosd
add dword[edi-12],ebp
add dword[edi-8],ebp
add dword[edi-4],ebp
add esi,8
dec ecx
jnz @b
add ebp,edx
jmp .find4k
mov eax,-1 ;<---mark if OK
.exit:
mov dword[edi],-1
ret
alloc_mem_for_tp:
mov eax, 68
cmp [re_alloc_flag],1
jz @f
mov ebx, 12
jmp .alloc
@@:
mov ebx,20
.alloc:
mov ecx,[triangles_count_var]
add ecx,20
lea ecx, [ecx*3]
shl ecx,2
mov edx,[triangles_ptr]
int 0x40 ; -> allocate memory to triangles
mov [triangles_ptr], eax ; -> eax = pointer to allocated mem
mov eax, 68
mov ecx,[triangles_count_var]
imul ecx,[i36]
mov edx,[edges_ptr]
int 0x40 ; -> allocate memory to triangles
mov [edges_ptr], eax ; -> eax = pointer to allocated mem
; ststic memory
mov eax, 68
mov ecx, [triangles_count_var]
lea ecx, [3+ecx*3]
shl ecx, 2
mov edx,[triangles_normals_ptr]
int 0x40 ; -> allocate memory for triangles normals
mov [triangles_normals_ptr], eax ; -> eax = pointer to allocated mem
mov eax, 68
mov ecx, [points_count_var]
lea ecx,[3+ecx*3]
shl ecx, 2
mov edx,[points_normals_ptr]
int 0x40
mov [points_normals_ptr], eax
mov eax, 68
; mov ebx, 12
mov ecx, [points_count_var]
lea ecx,[3+ecx*3]
shl ecx, 2
mov edx,[points_normals_rot_ptr]
int 0x40
mov [points_normals_rot_ptr], eax
mov eax, 68
mov edx,[points_ptr]
int 0x40
mov [points_ptr], eax
mov eax, 68
mov edx,[points_rotated_ptr]
int 0x40
mov [points_rotated_ptr], eax
mov eax, 68
mov ecx, [points_count_var]
inc ecx
shl ecx, 3
mov edx,[points_translated_ptr]
int 0x40
mov [points_translated_ptr], eax
ret
read_from_disk:
mov eax, 68
mov ebx, 11
int 0x40 ; -> create heap
;load kpacked files by Leency
mov eax,68
mov ebx,27
mov ecx,file_name
int 0x40
mov [fsize],edx
mov [file_info+16],eax
test eax,eax
jnz .open_opened_well
mov eax,6 ;otherwise => failed
jmp @f
.open_opened_well:
xor eax,eax
@@:
; eax = 0 -> ok file loaded
ret
read_param:
mov esi,I_Param
cmp dword[esi],0
je .end
cmp byte[esi],'/'
je .copy
mov edi,esi
mov ecx,25 ; 25 - would be enought
repe scasb
jne .end
dec edi
mov esi,edi
.copy:
mov edi,file_name
mov ecx,50
rep movsd
.end:
ret
buttons: ; draw some buttons (all but navigation and close )
mov edi,menu
.again:
mov eax,8 ; function 8 : define and draw button
mov bx,[size_x_var]
shl ebx,16
add ebx,(10)*65536+62 ; [x start] *65536 + [x size]
movzx ecx,byte[edi] ; button id = position+2
sub cl,2
lea ecx,[ecx*5]
lea ecx,[ecx*3]
add ecx,25
shl ecx,16
add ecx,12
movzx edx,byte[edi] ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
; BUTTON LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,byte[edi]
sub bl,2 ; button id, according to position
lea ebx,[ebx*3]
lea ebx,[ebx*5]
mov cx,[size_x_var]
shl ecx,16
add ebx,ecx
add ebx,(12)*65536+28 ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
lea edx,[edi+1] ; pointer to text beginning
mov esi,10 ; text length
int 0x40
cmp byte[edi+11],255 ; if max_flag=255
je @f ; skip
; flag description
; mov eax,4 ; function 4 : write text to window
; movzx ebx,byte[edi]
; sub bl,2
; lea ebx,[ebx*3]
; lea ebx,[ebx*5]
; add ebx,(SIZE_X+12+70)*65536+28 ; [x start] *65536 + [y start]
add ebx,70*65536
; mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
movzx edx,byte[edi+12] ; current flag
shl edx,2 ; * 4 = text length
add edx,dword[edi+13] ; pointer to text beginning
mov esi,4 ; text length
int 0x40
@@:
add edi,17
cmp byte[edi],-1
jnz .again
ret
write_info:
mov eax,13
mov bx,[size_x_var]
shl ebx,16
add ebx,120*65536+70 ; [x start] *65536 + [y start]
mov ecx,30 shl 16 + 100
xor edx,edx
int 0x40
xor esi,esi
emms
movd mm7,esi
.nxxx:
push esi
movd mm7,esi
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,120*65536 ; [x start] *65536 + [y start]
mov bx,si
shl bx,3
add ebx,30
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
movd edx,mm7
shl edx,2
add edx,lab_vert ; pointer to text beginning
mov esi,lab_vert_end-lab_vert ; text length
int 0x40
movd esi,mm7
mov eax,[points_count_var+esi]
mov ecx,10
.dc:
xor edx,edx
mov edi,10
div edi
add dl,30h
mov [STRdata+ecx-1],dl
loop .dc
mov eax,4 ; function 4 : write text to window
mov bx,[size_x_var]
add ebx,120
shl ebx,16
mov bx,si ; [x start] *65536 + [y start]
shl bx,3
add bx,45
mov ecx,0x00ddeeff
mov edx,STRdata ; pointer to text beginning
mov esi,10 ; text length
int 40h
pop esi
add esi,4
cmp esi,12
jnz .nxxx
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40
; DRAW WINDOW
mov eax,0 ; function 0 : define and draw window
mov bx,[x_start]
shl ebx,16
mov cx,[y_start]
shl ecx,16
;ebx - [x start] *65536 + [x size]
;ecx - [y start] *65536 + [y size]
mov bx,[size_x_var]
add bx,225
mov cx,[size_y_var]
add cx,30
; @@:
mov edx,0x13000000 ; color of work area RRGGBB,8->color gl
mov edi,labelt ; WINDOW LABEL
int 0x40
call buttons ; more buttons
.Y_ADD equ 2 ;-> offset of 'add vector' buttons
; mov eax,47
; mov ebx,0000000000111000000000000000b
; mov ecx,[points_count_var]
; movzx edx,word[size_x_var]
; shl edx,16
; add edx,130*65536+60 ; [x start] *65536 + [y start]
; mov esi,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
; int 0x40
call write_info
; ADD VECTOR LABEL ; add vector buttons - 30 ++
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(12)*65536+(168+15*(13+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelvector ; pointer to text beginning
mov esi,labelvectorend-labelvector ; text length
; cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
; VECTOR Y- BUTTON
mov eax,8 ; function 8 : define and draw button
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,30*65536+20 ; [x start] *65536 + [x size]
mov ecx,(165+15*(14+.Y_ADD))*65536+12 ; [y start] *65536 + [y size]
mov edx,30 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
;VECTOR Y- LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(32)*65536+(168+15*(14+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelyminus ; pointer to text beginning
mov esi,labelyminusend-labelyminus ; text length
cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
; VECTOR Z+ BUTTON
mov eax,8 ; function 8 : define and draw button
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(51)*65536+21 ; [x start] *65536 + [x size]
mov ecx,(165+15*(14+.Y_ADD))*65536+12 ; [y start] *65536 + [y size]
mov edx,31 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
;VECTOR Z+ LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(53)*65536+(168+15*(14+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelzplus ; pointer to text beginning
mov esi,labelzplusend-labelzplus ; text length
; cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
; VECTOR x- BUTTON
mov eax,8 ; function 8 : define and draw button
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(10)*65536+21 ; [x start] *65536 + [x size]
mov ecx,(165+15*(15+.Y_ADD))*65536+12 ; [y start] *65536 + [y size]
mov edx,32 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
;VECTOR x- LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(12)*65536+(168+15*(15+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelxminus ; pointer to text beginning
mov esi,labelxminusend-labelxminus ; text length
; cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
; VECTOR x+ BUTTON
mov eax,8 ; function 8 : define and draw button
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(51)*65536+21 ; [x start] *65536 + [x size]
mov ecx,(165+15*(15+.Y_ADD))*65536+12 ; [y start] *65536 + [y size]
mov edx,33 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
;VECTOR x+ LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(53)*65536+(168+15*(15+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelxplus ; pointer to text beginning
mov esi,labelxplusend-labelxplus ; text length
; cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
; VECTOR z- BUTTON
mov eax,8 ; function 8 : define and draw button
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(10)*65536+62-41 ; [x start] *65536 + [x size]
mov ecx,(25+140+15*(16+.Y_ADD))*65536+12 ; [y start] *65536 + [y size]
mov edx,34 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
;VECTOR z- LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(12)*65536+(168+15*(16+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelzminus ; pointer to text beginning
mov esi,labelzminusend-labelzminus ; text length
; cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
;VECTOR Y+ BUTTON
mov eax,8 ; function 8 : define and draw button
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(10+20)*65536+20 ; [x start] *65536 + [x size]
mov ecx,(165+15*(16+.Y_ADD))*65536+12 ; [y start] *65536 + [y size]
mov edx,35 ; button id
mov esi,0x6688dd ; button color RRGGBB
int 0x40
;VECTOR Y+ LABEL
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,(32)*65536+(168+15*(16+.Y_ADD)) ; [x start] *65536 + [y start]
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelyplus ; pointer to text beginning
mov esi,labelyplusend-labelyplus ; text length
; cmp [move_flag],2
; jne @f
; add edx,navigation_size
; @@:
int 0x40
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
; DATA AREA ************************************
include 'data.inc'
align 16
MEM_END: