forked from KolibriOS/kolibrios
31 lines
587 B
C
31 lines
587 B
C
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#include "zgl.h"
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void glopClearColor(GLContext *c,GLParam *p)
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{
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c->clear_color.v[0]=p[1].f;
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c->clear_color.v[1]=p[2].f;
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c->clear_color.v[2]=p[3].f;
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c->clear_color.v[3]=p[4].f;
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}
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void glopClearDepth(GLContext *c,GLParam *p)
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{
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c->clear_depth=p[1].f;
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}
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void glopClear(GLContext *c,GLParam *p)
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{
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int mask=p[1].i;
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int z=0;
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int r=(int)(c->clear_color.v[0]*65535);
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int g=(int)(c->clear_color.v[1]*65535);
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int b=(int)(c->clear_color.v[2]*65535);
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/* TODO : correct value of Z */
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ZB_clear(c->zb,mask & GL_DEPTH_BUFFER_BIT,z,
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mask & GL_COLOR_BUFFER_BIT,r,g,b);
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}
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