kolibrios/programs/develop/libraries/TinyGL/src/zbuffer.h

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#ifndef _tgl_zbuffer_h_
#define _tgl_zbuffer_h_
/*
* Z buffer
*/
#include "zfeatures.h"
#define ZB_Z_BITS 16
#define ZB_POINT_Z_FRAC_BITS 14
#define ZB_POINT_S_MIN ( (1<<13) )
#define ZB_POINT_S_MAX ( (1<<22)-(1<<13) )
#define ZB_POINT_T_MIN ( (1<<21) )
#define ZB_POINT_T_MAX ( (1<<30)-(1<<21) )
#define ZB_POINT_RED_MIN ( (1<<10) )
#define ZB_POINT_RED_MAX ( (1<<16)-(1<<10) )
#define ZB_POINT_GREEN_MIN ( (1<<9) )
#define ZB_POINT_GREEN_MAX ( (1<<16)-(1<<9) )
#define ZB_POINT_BLUE_MIN ( (1<<10) )
#define ZB_POINT_BLUE_MAX ( (1<<16)-(1<<10) )
/* display modes */
#define ZB_MODE_5R6G5B 1 /* true color 16 bits */
#define ZB_MODE_INDEX 2 /* color index 8 bits */
#define ZB_MODE_RGBA 3 /* 32 bit rgba mode */
#define ZB_MODE_RGB24 4 /* 24 bit rgb mode */
#define ZB_NB_COLORS 225 /* number of colors for 8 bit display */
#if TGL_FEATURE_RENDER_BITS == 15
#define RGB_TO_PIXEL(r,g,b) \
((((r) >> 1) & 0x7c00) | (((g) >> 6) & 0x03e0) | ((b) >> 11))
typedef unsigned short PIXEL;
/* bytes per pixel */
#define PSZB 2
/* bits per pixel = (1 << PSZH) */
#define PSZSH 4
#elif TGL_FEATURE_RENDER_BITS == 16
/* 16 bit mode */
#define RGB_TO_PIXEL(r,g,b) \
(((r) & 0xF800) | (((g) >> 5) & 0x07E0) | ((b) >> 11))
typedef unsigned short PIXEL;
#define PSZB 2
#define PSZSH 4
#elif TGL_FEATURE_RENDER_BITS == 24
#define RGB_TO_PIXEL(r,g,b) \
((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8))
typedef unsigned char PIXEL;
#define PSZB 3
#define PSZSH 5
#elif TGL_FEATURE_RENDER_BITS == 32
#define RGB_TO_PIXEL(r,g,b) \
((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8))
typedef unsigned int PIXEL;
#define PSZB 4
#define PSZSH 5
#else
#error Incorrect number of bits per pixel
#endif
typedef struct {
int xsize,ysize;
int linesize; /* line size, in bytes */
int mode;
unsigned short *zbuf;
PIXEL *pbuf;
int frame_buffer_allocated;
int nb_colors;
unsigned char *dctable;
int *ctable;
PIXEL *current_texture;
} ZBuffer;
typedef struct {
int x,y,z; /* integer coordinates in the zbuffer */
int s,t; /* coordinates for the mapping */
int r,g,b; /* color indexes */
float sz,tz; /* temporary coordinates for mapping */
} ZBufferPoint;
/* zbuffer.c */
ZBuffer *ZB_open(int xsize,int ysize,int mode,
int nb_colors,
unsigned char *color_indexes,
int *color_table,
void *frame_buffer);
void ZB_close(ZBuffer *zb);
void ZB_resize(ZBuffer *zb,void *frame_buffer,int xsize,int ysize);
void ZB_clear(ZBuffer *zb,int clear_z,int z,
int clear_color,int r,int g,int b);
/* linesize is in BYTES */
void ZB_copyFrameBuffer(ZBuffer *zb,void *buf,int linesize);
/* zdither.c */
void ZB_initDither(ZBuffer *zb,int nb_colors,
unsigned char *color_indexes,int *color_table);
void ZB_closeDither(ZBuffer *zb);
void ZB_ditherFrameBuffer(ZBuffer *zb,unsigned char *dest,
int linesize);
/* zline.c */
void ZB_plot(ZBuffer *zb,ZBufferPoint *p);
void ZB_line(ZBuffer *zb,ZBufferPoint *p1,ZBufferPoint *p2);
void ZB_line_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2);
/* ztriangle.c */
void ZB_setTexture(ZBuffer *zb, PIXEL *texture);
void ZB_fillTriangleFlat(ZBuffer *zb,
ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3);
void ZB_fillTriangleSmooth(ZBuffer *zb,
ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3);
void ZB_fillTriangleMapping(ZBuffer *zb,
ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3);
void ZB_fillTriangleMappingPerspective(ZBuffer *zb,
ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2);
typedef void (*ZB_fillTriangleFunc)(ZBuffer *,
ZBufferPoint *,ZBufferPoint *,ZBufferPoint *);
/*
* Memory allocator for TinyGL
*/
/* modify these functions so that they suit your needs */
static inline void gl_free(void *p)
{
free(p);
}
static inline void *gl_malloc(int size)
{
return malloc(size);
}
static inline void *gl_zalloc(int size)
{
return calloc(1, size);
}
#endif /* _tgl_zbuffer_h_ */