From 0c868e2342d6fcf6064fa29f7220c382e8846b06 Mon Sep 17 00:00:00 2001 From: eugene455 Date: Mon, 29 Dec 2014 10:41:20 +0000 Subject: [PATCH] game speed property added. Arrow input added git-svn-id: svn://kolibrios.org@5286 a494cfbc-eb01-0410-851d-a64ba20cac60 --- programs/games/nsider/game.c | 148 +++++++++++++++++------------------ 1 file changed, 72 insertions(+), 76 deletions(-) diff --git a/programs/games/nsider/game.c b/programs/games/nsider/game.c index 46ab45561a..c187f9bae1 100644 --- a/programs/games/nsider/game.c +++ b/programs/games/nsider/game.c @@ -15,8 +15,8 @@ int DeltaH [8]={11,16,19,20,21,22,23,23}; //-1-quit, 0-menu, 1-game int GAME_TYPE=0; -int TactCount=0; int GLOBAL_SPEED=0; +int Max_Speed=5; //colors int COLOR_INDEX=0; char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"}; @@ -66,13 +66,9 @@ int Tile_Type=0; int Q_SELECTED=0; char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"}; -//TIMING -int OLD_FPS=60; -int NEW_FPS=60; - //OTHER int THE_END_COUNT=600; - +char Arrow='0'; //Libraries #include #include @@ -90,6 +86,7 @@ int THE_END_COUNT=600; char getKey() { int NewKey=_ksys_get_key(); NewKey/=256; + Arrow=(NewKey/256)%256; return (NewKey%256); } void LoadData () { @@ -169,17 +166,17 @@ void SaveData () { void MainMenu () { if (Key==27) GAME_TYPE=-1; - if (MENU_SELECTED==10 && Key==' ') GAME_TYPE=-1; - if (Key=='s') MENU_SELECTED++; - if (Key=='w') MENU_SELECTED--; - if (MENU_SELECTED<0) MENU_SELECTED=10; - if (MENU_SELECTED>10) MENU_SELECTED=0; - if (MENU_SELECTED==0 && Key==' ') { + if (MENU_SELECTED==11 && (Key==' ' || Arrow==28)) GAME_TYPE=-1; + if (Key=='s' || Arrow=='P') MENU_SELECTED++; + if (Key=='w' || Arrow=='H') MENU_SELECTED--; + if (MENU_SELECTED<0) MENU_SELECTED=11; + if (MENU_SELECTED>11) MENU_SELECTED=0; + if (MENU_SELECTED==0 && (Key==' ' || Arrow==28)) { GAME_TYPE=1; GLOBAL_CHECKPOINT=0; return; } - if (MENU_SELECTED==3 && (Key=='a' || Key=='d')) { + if (MENU_SELECTED==3 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { if (GLOBAL_BACKGROUNDCOLOR==0) { GLOBAL_BACKGROUNDCOLOR=0x00ffffff; GLOBAL_FRONTCOLOR=0; @@ -189,27 +186,27 @@ void MainMenu () { } } if (MENU_SELECTED==1) { - if (Key=='a' && CURRENT_LEVEL>0) CURRENT_LEVEL--; - if (Key=='d' && CURRENT_LEVEL0) CURRENT_LEVEL--; + if ((Key=='d' || Arrow=='M') && CURRENT_LEVEL0) COLOR_INDEX--; - if (Key=='d' && COLOR_INDEX<6) COLOR_INDEX++; + if ((Key=='a' || Arrow=='K') && COLOR_INDEX>0) COLOR_INDEX--; + if ((Key=='d' || Arrow=='M') && COLOR_INDEX<6) COLOR_INDEX++; HeroColor=RAINBOW_TABLE [COLOR_INDEX][0]; GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1]; GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2]; GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3]; GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4]; } - if (MENU_SELECTED==7 && (Key=='a' || Key=='d')) { + if (MENU_SELECTED==7 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { if (SAVE_FOLDER_TYPE==0) { SAVE_FOLDER_TYPE=1; } else { SAVE_FOLDER_TYPE=0; } } - if (MENU_SELECTED==8 && (Key=='a' || Key=='d')) { + if (MENU_SELECTED==8 && (Key=='a' || Key=='d' || Arrow=='K' || Arrow=='M')) { int i=0; int j=0; for (i=0; i1) Max_Speed--; + if ((Key=='d' || Arrow=='M') && Max_Speed<14) Max_Speed++; + } + if (MENU_SELECTED==4 && (Key==' ' || Arrow==28)) LoadData(); + if (MENU_SELECTED==5 && (Key==' ' || Arrow==28)) SaveData(); + if (MENU_SELECTED==6 && (Key==' ' || Arrow==28)) { if (CURRENT_LEVEL>=3) { DrawText (300,300,"error",GLOBAL_FRONTCOLOR); DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR); @@ -244,7 +244,7 @@ void MainMenu () { GAME_TYPE=3; Panel=1; } - if (MENU_SELECTED==9 && Key==' ') GAME_TYPE=2; + if (MENU_SELECTED==10 && (Key==' ' || Arrow==28)) GAME_TYPE=2; DrawTitle (60,100,GLOBAL_FRONTCOLOR); @@ -276,6 +276,9 @@ void MainMenu () { } else { DrawText (450,480,"lines",GLOBAL_FRONTCOLOR); } + DrawText (100,500,"max speed < >",GLOBAL_FRONTCOLOR); + IntToStr(Max_Speed,NUMBER); + DrawText (300,500,NUMBER,GLOBAL_FRONTCOLOR); DrawText (100,520,"help",GLOBAL_FRONTCOLOR); DrawText (100,540,"quit",GLOBAL_FRONTCOLOR); DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR); @@ -289,8 +292,9 @@ void MainMenu () { if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor); if (MENU_SELECTED==7) DrawText (100,460,"saveload folder < >",HeroColor); if (MENU_SELECTED==8) DrawText (100,480,"redraw technology < >",HeroColor); - if (MENU_SELECTED==9) DrawText (100,520,"help",HeroColor); - if (MENU_SELECTED==10) DrawText (100,540,"quit",HeroColor); + if (MENU_SELECTED==9) DrawText (100,500,"max speed < >",HeroColor); + if (MENU_SELECTED==10) DrawText (100,520,"help",HeroColor); + if (MENU_SELECTED==11) DrawText (100,540,"quit",HeroColor); } @@ -319,7 +323,7 @@ void GamePlay () { if (TO_NEXT_LEVEL<500) { TO_NEXT_LEVEL+=2; } else { - if (Key==' ' && TO_NEXT_LEVEL<=504) { + if ((Key==' ' || Arrow==28) && TO_NEXT_LEVEL<=504) { CURRENT_LEVEL++; HeroSides=CURRENT_LEVEL; if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL; @@ -392,24 +396,25 @@ void GamePlay () { void ShowHelp() { DrawText (5,10,"controls",HeroColor); - DrawText (5,30,"w/a/s/d_choose in menu/editor",GLOBAL_FRONTCOLOR); - DrawText (5,50,"space_select/jump",GLOBAL_FRONTCOLOR); - DrawText (5,70,"escape_return to menu/exit",GLOBAL_FRONTCOLOR); - DrawText (5,100,"level editor notes",HeroColor); - DrawText (5,120,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR); - DrawText (5,140,"press q to switch grid/properties",GLOBAL_FRONTCOLOR); - DrawText (5,160,"select save game to save all levels",GLOBAL_FRONTCOLOR); - DrawText (5,180,"select load game to load all levels",GLOBAL_FRONTCOLOR); - DrawText (5,200,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR); - DrawText (5,220,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR); - DrawText (5,240+20,"use start column to test level from",GLOBAL_FRONTCOLOR); - DrawText (5,260+20,"desired place (note _ you can test",GLOBAL_FRONTCOLOR); - DrawText (5,280+20,"level from column which contains",GLOBAL_FRONTCOLOR); - DrawText (5,300+20,"checkpoint)",GLOBAL_FRONTCOLOR); - DrawText (5,360,"redraw technology notes",HeroColor); - DrawText (5,380,"lines tech works faster but",GLOBAL_FRONTCOLOR); - DrawText (5,400,"sometimes it can be unstable",GLOBAL_FRONTCOLOR); - DrawText (5,420,"frame tech works slower but stable",GLOBAL_FRONTCOLOR); + DrawText (5,30,"w/a/s/d or arrow keys to choose",GLOBAL_FRONTCOLOR); + DrawText (5,50,"space jump",GLOBAL_FRONTCOLOR); + DrawText (5,70,"space/enter to select",GLOBAL_FRONTCOLOR); + DrawText (5,90,"escape return to menu/exit",GLOBAL_FRONTCOLOR); + DrawText (5,130,"level editor notes",HeroColor); + DrawText (5,150,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR); + DrawText (5,170,"press q to switch grid/properties",GLOBAL_FRONTCOLOR); + DrawText (5,190,"select save game to save all levels",GLOBAL_FRONTCOLOR); + DrawText (5,210,"select load game to load all levels",GLOBAL_FRONTCOLOR); + DrawText (5,230,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR); + DrawText (5,250,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR); + DrawText (5,270,"use start column to test level from",GLOBAL_FRONTCOLOR); + DrawText (5,290,"desired place (you can test",GLOBAL_FRONTCOLOR); + DrawText (5,310,"level from column which contains",GLOBAL_FRONTCOLOR); + DrawText (5,330,"checkpoint)",GLOBAL_FRONTCOLOR); + DrawText (5,370,"redraw technology notes",HeroColor); + DrawText (5,390,"lines tech works faster but",GLOBAL_FRONTCOLOR); + DrawText (5,410,"sometimes it can be unstable",GLOBAL_FRONTCOLOR); + DrawText (5,430,"frame tech works slower but stable",GLOBAL_FRONTCOLOR); if (Key=='f') { GAME_TYPE=3; @@ -471,11 +476,11 @@ void LevelEditor () { int i=0; int j=0; if (Panel==0) { - if (Key=='d' && Tile_X<399) Tile_X++; - if (Key=='a' && Tile_X>0) Tile_X--; - if (Key=='s' && Tile_Y<8) Tile_Y++; - if (Key=='w' && Tile_Y>0) Tile_Y--; - if (Key==' ') { + if ((Key=='d' || Arrow=='M') && Tile_X<399) Tile_X++; + if ((Key=='a' || Arrow=='K') && Tile_X>0) Tile_X--; + if ((Key=='s' || Arrow=='P') && Tile_Y<8) Tile_Y++; + if ((Key=='w' || Arrow=='H') && Tile_Y>0) Tile_Y--; + if ((Key==' ' || Arrow==28)) { if (Tile_Type==5) { for (i=0; i0) Tile_Type--; + if ((Key=='s' || Arrow=='P') && Tile_Type<5) Tile_Type++; + if ((Key=='w' || Arrow=='H') && Tile_Type>0) Tile_Type--; } if (Panel==2) { - if (Key=='s' && Q_SELECTED<5) Q_SELECTED++; - if (Key=='w' && Q_SELECTED>0) Q_SELECTED--; - if (Key==' ' && Q_SELECTED==0) { + if ((Key=='s' || Arrow=='P') && Q_SELECTED<5) Q_SELECTED++; + if ((Key=='w' || Arrow=='H') && Q_SELECTED>0) Q_SELECTED--; + if ((Key==' ' || Arrow==28) && Q_SELECTED==0) { GAME_TYPE=1; if (GLOBAL_CHECKPOINT>0) { int isCheck=0; @@ -525,23 +530,23 @@ void LevelEditor () { } } if (Q_SELECTED==1) { - if (Key=='d' && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; - if (Key=='a' && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; + if ((Key=='d' || Arrow=='M') && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; + if ((Key=='a' || Arrow=='K') && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; } - if (Key==' ' && Q_SELECTED==2) { + if ((Key==' ' || Arrow==28) && Q_SELECTED==2) { for (i=0; i<9; i++) { for (j=0; j3) LevelProps[CURRENT_LEVEL][2]--; - if (Key=='d' && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; + if ((Key=='a' || Arrow=='K') && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--; + if ((Key=='d' || Arrow=='M') && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; HeroSides=LevelProps[CURRENT_LEVEL][2]; } - if (Key==' ' && Q_SELECTED==5) GAME_TYPE=0; + if ((Key==' ' || Arrow==28) && Q_SELECTED==5) GAME_TYPE=0; } if (Key=='e') { if (Panel==0) { @@ -668,22 +673,13 @@ int main(int argc, char **argv) { OffsetY=ScreenY/2-Height/2; draw_window(); - int TIME_START=0; - int TIME_END=0; - int Delta_Hz=0; - - TIME_START=_ksys_get_system_clock(); while (!0) { - TIME_END=_ksys_get_system_clock(); - if (TIME_START==TIME_END) { - Delta_Hz++; - } else { - OLD_FPS=NEW_FPS; - NEW_FPS=Delta_Hz; - TIME_START=TIME_END; - Delta_Hz=0; + if (GAME_TYPE==1) { + _ksys_delay(15-Max_Speed); + } + else { + _ksys_delay(1); } - _ksys_delay((OLD_FPS+NEW_FPS)/120); Key=getKey(); if (GAME_TYPE==-1) return 0; if (GAME_TYPE==0) MainMenu ();