LaserTank: Fix bugs

Fix start position to 15 level
Fix draw window and fix resize
Fix mouse position

git-svn-id: svn://kolibrios.org@5474 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
ZblCoder 2015-02-25 22:06:51 +00:00
parent 9ee2e28866
commit 1c2d34b341
5 changed files with 46 additions and 24 deletions

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@ -44,6 +44,7 @@
#define FIELD_CRATER 25
char* header = "Laser Tank";
bool w_redraw = true;
struct Level
{
@ -54,14 +55,20 @@ void pause(int time)
{
kos_Pause(time);
Byte keyCode;
Dword buttons;
int mX, mY;
for (int i = 0; i < 10; ++i)
{
kos_GetKey(keyCode);
kos_GetMouseState(buttons, mX, mY);
}
}
Level *levels;
int levelCount = 0;
int levelIndex = 0;
int levelPage = 0;
float clickTime = 0;
RGBA img_tank[576];
RGB img_water[576];
@ -176,6 +183,8 @@ void SetMode(int mode)
{
gameMode = mode;
draw_window();
pause(40);
}
bool IsWater(Point pos)
@ -928,6 +937,10 @@ void player_move(Point vector, float angle)
void key_press(int key)
{
sProcessInfo sPI;
kos_ProcessInfo(&sPI);
if (sPI.rawData[70] & 0x04)
return;
//rtlDebugOutString(ftoa(key));
switch (gameMode)
@ -992,15 +1005,15 @@ void key_press(int key)
case MODE_PAUSE:
if (key == 27)
SetMode(MODE_LEVELS);
else
if ((key == 32 || key == 13) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
{
if (gameStatus == GAME_VICTORY)
openLevel(levelIndex + 1);
SetMode(MODE_GAME);
}
if (key == 114 || (gameStatus == GAME_DEFEAT && (key == 32 || key == 13)))
else
if (key == 114)
{
openLevel(levelIndex);
SetMode(MODE_GAME);
@ -1147,8 +1160,17 @@ void draw_level_number(Point position, int number, RGB color) // 0x252317
void draw_window(void)
{
if (w_redraw)
{
kos_WindowRedrawStatus(1);
kos_DefineAndDrawWindow(10, 40, 384 + 9, 384 + 25, 0x33, 0x444444, 0, 0, (Dword)header);
//kos_DefineAndDrawWindow(50, 50, 640, 506 - 22 + kos_GetSkinHeight(), 0x74, 0xEEEEEE, 0, 0, (Dword)windowTitle);
kos_DefineAndDrawWindow(10, 40, 384 + 9, 384 + 25, 0x74, 0x444444, 0, 0, (Dword)header);
kos_WindowRedrawStatus(2);
w_redraw = false;
}
Point level_pos = Point(0, 0);
switch (gameMode)
{
@ -1251,7 +1273,6 @@ void draw_window(void)
}
break;
}
kos_WindowRedrawStatus(2);
}
void LevelsLoad()
@ -1449,6 +1470,7 @@ void kos_Main()
switch (kos_WaitForEvent())
{
case 1:
w_redraw = true;
draw_window();
break;
case 2:

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@ -115,14 +115,14 @@ void CKosImage::Draw(Point position, float angle)
alpha = (float)addPixel.a / 255.0f;
if (this->mode = DRAW_ALPHA)
if (this->mode == DRAW_ALPHA)
{
newPixel.r = di((double)(pixel.r * (1 - alpha) + addPixel.r * alpha));
newPixel.g = di((double)(pixel.g * (1 - alpha) + addPixel.g * alpha));
newPixel.b = di((double)(pixel.b * (1 - alpha) + addPixel.b * alpha));
}
else
if (this->mode = DRAW_ALPHA_ADD)
if (this->mode == DRAW_ALPHA_ADD)
{
newPixel.r = di(min(255, (double)(pixel.r * (1 - alpha) + addPixel.r * alpha)));
newPixel.g = di(min(255, (double)(pixel.g * (1 - alpha) + addPixel.g * alpha)));

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@ -3,7 +3,7 @@
#include "kosSyst.h"
#include "kosFile.h"
#include "mcsmemm.H"
#include "mcsmemm.h"
#include <stdarg.h>

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@ -315,7 +315,6 @@ void kos_WriteTextToWindow(
kos_sysfunc4(arg2, textPtr, arg1, textLen);
}
// ôóíêöèÿ 5 ïàóçà, â ñîòûõ äîëÿõ ñåêóíäû
void kos_Pause( Dword value )
{
@ -328,7 +327,6 @@ void kos_Pause( Dword value )
}
}
// ôóíêöèÿ 7 íàðèñîâàòü èçîáðàæåíèå
void kos_PutImage( RGB * imagePtr, Word sizeX, Word sizeY, Word x, Word y )
{
@ -517,9 +515,11 @@ void kos_GetMouseState( Dword & buttons, int & cursorX, int & cursorY )
//
kos_ProcessInfo( &sPI );
//
int left = (int)((sPI.processInfo.x_size - 384) / 2);
int top = sPI.processInfo.y_size - 384 - left;
buttons = mB;
cursorX = curX - sPI.processInfo.x_start;
cursorY = curY - sPI.processInfo.y_start;
cursorX = curX - sPI.processInfo.x_start - left;
cursorY = curY - sPI.processInfo.y_start - top;
}