diff --git a/programs/demos/3DS/History.txt b/programs/demos/3DS/History.txt index 87ed414698..3178d7a49e 100644 --- a/programs/demos/3DS/History.txt +++ b/programs/demos/3DS/History.txt @@ -1,3 +1,7 @@ +View3ds 0.060 - Aug 2011. +1. Header fix by Leency. +2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) + View3ds 0.059 - June 2011. 1. Bump and pararell two texture mapping functions optimizations. (files bump_cat.inc & two_tex.inc) diff --git a/programs/demos/3DS/readme.txt b/programs/demos/3DS/readme.txt deleted file mode 100644 index 36f0ad39aa..0000000000 --- a/programs/demos/3DS/readme.txt +++ /dev/null @@ -1,33 +0,0 @@ -View3ds 0.060 - tiny viewer to .3ds files. - -What's new? -1. Header fix by Leency. -2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) - -Buttons description: -1. rotary: choosing rotary axle: x, y, x+y. -2. shd. model: choosing shading model: flat, grd (smooth), env (spherical - environment mapping, bump (bump mapping), tex (texture mapping), - pos (position shading depend), dots (app draws only points - nodes of object), - txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical - environment mapping), bmap (bump + texture mapping), cenv (cubic environment - mapping). -3. speed: idle, full. -4,5. zoom in, out: no comment. -6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters - alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. -7. culling: backface culling on/ off. -8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). -9. Blur: blur N times; N=0,1,2,3,4,5 -10.11,12,13. loseless operations (rotary 90, 180 degrees). -12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. - carefull with emboss + fire - it looks annoying. -13. fire: do motion blur ( looks like fire ). -14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. -15. generate: Generates some objects: node, Thorn Crown, heart... -16. bumps: random, according to texture. -17. bumps deep -> create bumps deeper or lighter. -18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping - around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. - - Macgub Aug 2011