forked from KolibriOS/kolibrios
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Fixed Bugs in checksum, introduced in #1473 Checksum for IP/UDP/TCP is now very fast. git-svn-id: svn://kolibrios.org@1482 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -140,7 +140,7 @@ IPv4_handler: ; TODO: implement handler for IP options
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; Re-calculate checksum
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push edx ebx
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mov esi, edx
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call checksum_ip_header
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call IPv4_checksum
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pop ebx edx
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; now see if it was correct
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@ -611,7 +611,7 @@ IPv4_create_packet:
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push eax edx esi
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mov esi, edi
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call checksum_ip_header
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call IPv4_checksum
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pop esi edx eax ecx
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add edi, IPv4_Packet.DataOrOptional
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@ -632,6 +632,58 @@ IPv4_create_packet:
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align 4
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IPv4_checksum:
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; This is the fast procedure to create or check a IP header without options
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;
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; To create a new checksum, the checksum field must be set to 0 before computation
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;
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; To check an existing checksum, leave the checksum as is, and it will be 0 after this procedure, if it was correct
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xor edx, edx
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add dl, [esi+1]
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adc dh, [esi+0]
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adc dl, [esi+3]
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adc dh, [esi+2]
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adc dl, [esi+5]
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adc dh, [esi+4]
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adc dl, [esi+7]
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adc dh, [esi+6]
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adc dl, [esi+9]
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adc dh, [esi+8]
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; we skip 11th and 12th byte, they are the checksum bytes and should be 0 for re-calculation
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adc dl, [esi+13]
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adc dh, [esi+12]
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adc dl, [esi+15]
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adc dh, [esi+14]
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adc dl, [esi+17]
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adc dh, [esi+16]
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adc dl, [esi+19]
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adc dh, [esi+18]
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adc edx, 0
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call checksum_2
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neg word [esi+10] ; zero will stay zero so we just get the checksum
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add word [esi+10], dx ; , else we will get (new checksum - old checksum) in the end, wich should be 0 :)
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ret
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;---------------------------------------------------------------------------
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;
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@ -208,7 +208,7 @@ end if
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;
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; checksum_1
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;
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; This is the first of two functions needed to calculate the TCP checksum.
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; This is the first of two functions needed to calculate a checksum.
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;
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; IN: edx = start offset for semi-checksum
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; esi = pointer to data
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@ -289,151 +289,6 @@ checksum_1:
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.end:
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ret
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;IN: 12 bytes of pseudoheader pushed onto the stack
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; edx = start offset
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;
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; OUT: pseudochecksum in edx
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align 4
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checksum_pseudoheader:
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add dl, [esp+5]
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adc dh, [esp+4]
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adc dl, [esp+7]
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adc dh, [esp+6]
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adc dl, [esp+9]
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adc dh, [esp+8]
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adc dl, [esp+11]
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adc dh, [esp+10]
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adc dl, [esp+13]
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adc dh, [esp+12]
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adc dl, [esp+15]
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adc dh, [esp+14]
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adc edx,0
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ret 12
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align 4
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checksum_ip_header:
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; This is the fast procedure to create or check a IP header without options
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;
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; To create a new checksum, the checksum field must be set to 0 before computation
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;
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; To check an existing checksum, leave the checksum as is, and it will be 0 after this procedure, if it was correct
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xor edx, edx
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add dl, [esi+1]
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adc dh, [esi+0]
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adc dl, [esi+3]
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adc dh, [esi+2]
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adc dl, [esi+5]
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adc dh, [esi+4]
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adc dl, [esi+7]
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adc dh, [esi+6]
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adc dl, [esi+9]
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adc dh, [esi+8]
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; we skip 11th and 12th byte, they are the checksum bytes and should be 0 for re-calculation
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adc dl, [esi+13]
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adc dh, [esi+12]
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adc dl, [esi+15]
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adc dh, [esi+14]
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adc dl, [esi+17]
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adc dh, [esi+16]
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adc dl, [esi+19]
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adc dh, [esi+18]
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adc edx, 0
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call checksum_2
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neg word [esi+10] ; zero will stay zero so we jsut get the checksum
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add word [esi+10], dx ; , else we will get (new checksum - old checksum) in the end, wich should be 0 :)
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ret
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align 4
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checksum_udp:
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; This is the fast procedure to create or check a IP header without options
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;
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; To create a new checksum, the checksum field must be set to 0 before computation
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;
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; To check an existing checksum, leave the checksum as is, and it will be 0 after this procedure, if it was correct
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xor edx, edx
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add dl, [esi+1]
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adc dh, [esi+0]
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adc dl, [esi+3]
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adc dh, [esi+2]
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adc dl, [esi+5]
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adc dh, [esi+4]
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adc dl, [esi+7]
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adc dh, [esi+6]
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adc dl, [esi+9]
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adc dh, [esi+8]
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; we skip 11th and 12th byte, they are the checksum bytes and should be 0 for re-calculation
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adc dl, [esi+13]
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adc dh, [esi+12]
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adc dl, [esi+15]
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adc dh, [esi+14]
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adc dl, [esi+17]
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adc dh, [esi+16]
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adc dl, [esi+19]
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adc dh, [esi+18]
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adc edx, 0
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call checksum_2
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neg word [esi+10] ; zero will stay zero so we jsut get the checksum
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add word [esi+10], dx ; , else we will get (new checksum - old checksum) in the end, wich should be 0 :)
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ret
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;-----------------------------------------------------------------
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;
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; checksum_2
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@ -451,9 +306,10 @@ checksum_2:
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shr ecx, 16
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and edx, 0xffff
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add edx, ecx
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mov eax, edx
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shr eax, 16
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add edx, eax
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mov ecx, edx
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shr ecx, 16
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add edx, ecx
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not dx
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jnz .not_zero
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@ -67,43 +67,32 @@ UDP_init:
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; size of buffer in [esp+4]
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; pointer to device struct in ebx
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; UDP Packet size in ecx
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; pointer to UDP Packet data in edx
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; pointer to UDP Packet in edx
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; OUT: /
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;
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;-----------------------------------------------------------------
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align 4
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UDP_handler:
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DEBUGF 1,"UDP_Handler\n"
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DEBUGF 1,"UDP_Handler, checksum:%x\n", [edx+UDP_Packet.Checksum]:4
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; First validate, checksum:
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cmp [edx + UDP_Packet.Checksum], 0
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jz .no_checksum
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; First validate, checksum:
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pusha
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push ecx edx
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push cx
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rol word [esp], 8
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push word IP_PROTO_UDP shl 8
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push edi
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push esi
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mov di, [edx + UDP_Packet.Checksum]
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mov [edx + UDP_Packet.Checksum], 0
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push edi
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mov esi, edx
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xor edx, edx
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call checksum_1
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call checksum_pseudoheader
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call checksum_2
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call UDP_checksum
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cmp di, dx
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popa
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jne .checksum_mismatch ;dump
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pop edx ecx
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cmp [edx + UDP_Packet.Checksum], 0
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jnz .checksum_mismatch
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.no_checksum:
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DEBUGF 1,"UDP Checksum is correct\n"
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; Look for a socket where
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@ -190,12 +179,11 @@ UDP_handler:
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DEBUGF 2,"UDP_Handler - checksum mismatch\n"
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mov esi, [esp]
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mov ecx, [esp + 4]
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@@: ;
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lodsb ;
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DEBUGF 2,"%x ", eax:2 ;
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loop @r ;
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; mov esi, edx
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; @@: ;
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; lodsb ;
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; DEBUGF 2,"%x ", eax:2 ;
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; loop @r ;
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.dump:
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call kernel_free
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@ -230,9 +218,7 @@ UDP_socket_send:
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DEBUGF 1,"Create UDP Packet (size=%u)\n",ecx
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mov di , IP_PROTO_UDP
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sub esp, 8 ; reserve some place in stack for later
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; Create a part of the pseudoheader in stack,
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push dword IP_PROTO_UDP shl 8
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sub esp, 8 ; Data ptr and data size will be placed here
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add ecx, UDP_Packet.Data
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; TODO: fill in: dx = fragment id
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@ -242,12 +228,11 @@ UDP_socket_send:
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cmp edi, -1
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je .fail
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mov [esp + 8 + 4], eax ; pointer to buffer start
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mov [esp + 8 + 4 + 4], edx ; buffer size
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mov [esp + 8], eax ; pointer to buffer start
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mov [esp + 8 + 4], edx ; buffer size
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rol cx, 8
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mov [edi + UDP_Packet.Length], cx
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mov [esp + 8 + 2], cx
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ror cx, 8
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pop esi
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@ -264,22 +249,16 @@ UDP_socket_send:
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pop dword [edi + UDP_Packet.SourcePort] ; fill in both portnumbers
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mov [edi + UDP_Packet.Checksum], 0 ; set it to zero, to calculate checksum
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; Checksum for UDP header + data
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xor edx, edx
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; Checksum
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mov esi, edi
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call checksum_1
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; Checksum for pseudoheader
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pushd [edi-4] ; destination address ; TODO: fix this, IPv4 packet could have options..
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pushd [edi-8] ; source address
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call checksum_pseudoheader
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; Now create the final checksum and store it in UDP header
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call checksum_2
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mov [edi + UDP_Packet.Checksum], dx
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call UDP_checksum
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inc [UDP_PACKETS_TX]
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DEBUGF 1,"Sending UDP Packet to device %x\n", ebx ;
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jmp ETH_sender ;
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DEBUGF 1,"Sending UDP Packet to device %x\n", ebx
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jmp ETH_sender
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.fail:
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; todo: queue the packet
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@ -289,6 +268,73 @@ UDP_socket_send:
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;-----------------------------------------------------------------
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;
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; checksum_udp
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;
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; This is the fast procedure to create or check a UDP header
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; - To create a new checksum, the checksum field must be set to 0 before computation
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; - To check an existing checksum, leave the checksum as is,
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; and it will be 0 after this procedure, if it was correct
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;
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; IN: push source ip
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; push dest ip
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; esi = packet ptr
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;
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; OUT: checksum is filled in in packet! (but also in dx)
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;
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;-----------------------------------------------------------------
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align 4
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UDP_checksum:
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; Pseudoheader
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mov edx, IP_PROTO_UDP ; NO shl 8 here ! (it took me ages to figure this one out)
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add dl, [esp+1+4]
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adc dh, [esp+0+4]
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adc dl, [esp+3+4]
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adc dh, [esp+2+4]
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adc dl, [esp+1+8]
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adc dh, [esp+0+8]
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adc dl, [esp+3+8]
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adc dh, [esp+2+8]
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adc dl, byte[esi+UDP_Packet.Length+1]
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adc dh, byte[esi+UDP_Packet.Length+0]
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; Done with pseudoheader, now do real header
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adc dl, byte[esi+UDP_Packet.SourcePort+1]
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adc dh, byte[esi+UDP_Packet.SourcePort+0]
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adc dl, byte[esi+UDP_Packet.DestinationPort+1]
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adc dh, byte[esi+UDP_Packet.DestinationPort+0]
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adc dl, byte[esi+UDP_Packet.Length+1]
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adc dh, byte[esi+UDP_Packet.Length+0]
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adc edx, 0
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; Done with header, now do data
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push esi
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movzx ecx, [esi+UDP_Packet.Length]
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rol cx , 8
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sub cx , UDP_Packet.Data
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add esi, UDP_Packet.Data
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call checksum_1
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call checksum_2
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pop esi
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neg [esi+UDP_Packet.Checksum] ; zero will stay zero so we just get the checksum
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add [esi+UDP_Packet.Checksum], dx ; , else we will get (new checksum - old checksum) in the end, wich should be 0 :)
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ret 8
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;---------------------------------------------------------------------------
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;
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; UDP_API
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