forked from KolibriOS/kolibrios
gears: clean
git-svn-id: svn://kolibrios.org@8530 a494cfbc-eb01-0410-851d-a64ba20cac60
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15d1f5c424
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@ -1,2 +0,0 @@
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#define TYPEWIN(D,C,B,A,Y,RR,GG,BB) (D<<31)|(C<<30)|(B<<29)|(A<<28)|(Y<<24)|\
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(RR<<16)|(GG<<8)|BB
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@ -1,9 +1,9 @@
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/*
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Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa
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Ïðèìåð âçÿò èç íàáîðà ïðèìåðîâ áèáëèîòåêè Mesa
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iadn
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http://www.iadn.narod.ru
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iadn@bk.ru
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iadn
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http://www.iadn.narod.ru
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iadn@bk.ru
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*/
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/*
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@ -12,39 +12,39 @@ iadn@bk.ru
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* Brian Paul
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*/
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/*
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* Newlib port by maxcodehack
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*/
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#include <kos32sys.h>
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#include <kosgl.h> //TinyGL
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#include <kosgl.h> // TinyGL
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#include <string.h>
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#include <math.h>
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#include "SysCall.h"
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#include "ProcessTab.h"
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int Fps (long x, long y);
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extern "C"{
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int main(void);
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}
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struct {
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int x,y;
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int dx,dy;
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} win;
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} win;
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#define KEY_ESC 1
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#define KEY_F 33
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char *title1 = "TinyGL in KolibriOS";
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char *title2 = "F full screen";
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char *title3 = "ESC - exit";
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char *title = "Gears (F - full screen, ESC - exit)";
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char *fps = "FPS:";
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unsigned char FullScreen = 0;
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unsigned char skin = 3;
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unsigned char skin = 0x34;
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oskey_t key;
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proc_info* pri;
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KOSGLContext cgl;
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static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
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static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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static GLint gear1, gear2, gear3;
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static GLfloat angle = 0.0;
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@ -173,7 +173,7 @@ static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
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glEnd();
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}
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void init( void )
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void init()
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{
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static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0 };
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static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 };
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@ -243,37 +243,24 @@ void kos_text(int x, int y, int color, const char* text, int len)
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void Title()
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{
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kos_text(300,8,0x10ffffff,fps,strlen(fps));
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kos_text(180,8,0x00ffffff,title2,strlen(title2));
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kos_text(600,8,0x00ffffff,title3,strlen(title3));
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/*kos_text(180,8,0x90ffffff,title2,strlen(title2));
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kos_text(600,8,0x90ffffff,title3,strlen(title3));*/
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}
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void kol_wnd_define(unsigned x, unsigned y, unsigned w, unsigned h, unsigned cs, unsigned b, char *t)
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{
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asm volatile ("int $0x40"::"a"(0), "b"(x*65536+w), "c"(y*65536+h), "d"(cs), "D"(t), "S"(b) );
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}
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void draw_window(void)
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void draw_window()
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{
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// start redraw
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begin_draw();
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// define&draw window
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kol_wnd_define(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,title1);
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sys_create_window(win.x, win.y, win.dx, win.dy, title, 0, /*TYPEWIN(0,0,0,1,skin,0,0,0)*/skin);
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// end redraw
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end_draw();
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// display string
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Title();
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}
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int kos_get_key()
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int main()
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{
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unsigned short __ret;
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asm volatile("int $0x40":"=a"(__ret):"0"(2));
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if(!(__ret & 0xFF)) return (__ret>>8)&0xFF; else return 0;
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}
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int main(void)
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{
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win.x = 100;
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win.y = 100;
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win.dx = 400;
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@ -282,7 +269,7 @@ int main(void)
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draw_window();
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cgl = kosglCreateContext( 0, 0);
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kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl);
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kosglMakeCurrent( 0, 0, win.dx, win.dy, cgl);
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init();
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@ -291,8 +278,7 @@ int main(void)
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reshape();
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do{
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do {
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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@ -322,27 +308,28 @@ do{
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kosglSwapBuffers();
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angle += 0.01 + 0.3* Fps (330,8);
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angle += 0.01 + 0.3 * Fps (330, 8);
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switch(SysCall(11))
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switch(check_os_event())
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{
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case 1: draw_window();
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case 1:
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draw_window();
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reshape();
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break;
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case 2:
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switch(kos_get_key()){
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key = get_key();
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switch(key.code) {
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case KEY_F:
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if(!FullScreen){
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skin=0;
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skin=0x01;
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SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff);
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draw_window();
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reshape();
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FullScreen = 1;
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}
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else{
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skin=3;
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skin=0x34;
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draw_window();
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SysCall(67,win.x,win.y,win.dx,win.dy);
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reshape();
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@ -350,12 +337,15 @@ do{
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};
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break;
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case KEY_ESC: disabletgl();
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return 0;}
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break;
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case 3: disabletgl();
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case KEY_ESC:
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disabletgl();
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return 0;
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}
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}while(1);
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break;
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case 3:
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disabletgl();
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return 0;
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}
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} while(1);
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}
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