forked from KolibriOS/kolibrios
Add working !newlib! sample for SDL
git-svn-id: svn://kolibrios.org@8202 a494cfbc-eb01-0410-851d-a64ba20cac60
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af6dd16464
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@ -13,7 +13,7 @@ default: SDL-demo
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SDL-demo: $(OBJECTS) Makefile
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$(CC) $(CFLAGS) $(INCLUDES) -o SDLTest.o SDLTest.c
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$(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o SDLTest SDLTest.o -lgcc -lSDL -lc.dll -lc_ -lsound # -lc_ is a menuetlibc libc, not newlib. Write you lib name
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$(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o SDLTest SDLTest.o -lgcc -lSDL -lc.dll -lc -lc_ -lsound # -lc_ is a menuetlibc, -lc - newlib
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kos32-strip -s SDLTest -o SDLTest
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objcopy SDLTest -O binary
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rm SDLTest.o
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@ -1,96 +1,138 @@
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/* Instructions to compile this file with newlib (Assuming you have set up environment
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/*
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kos32-gcc -c -I/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/include -I/home/bob/kolibrios/contrib/sdk/sources/libpng/ -I/home/bob/kolibrios/contrib/sdk/sources/zlib -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/SDL-1.2.2/include/ -std=c99 -D_KOLIBRIOS -Dnskolibrios -g -Wundef -U_Win32 -U_WIN32 -U__MINGW32__ SDLTest.c
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kos32-ld SDLTest.o -T/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/app.lds -nostdlib -static --image-base 0 -lgcc -L/home/autobuild/tools/win32/mingw32/lib /home/autobuild/tools/win32/lib/libdll.a /home/autobuild/tools/win32/lib/libapp.a /home/autobuild/tools/win32/lib/libSDL.a /home/autobuild/tools/win32/lib/libc.dll.a -static -o sdltest
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objcopy -O binary sdltest
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Now sdltest is your binary to run on Kolibri for SDL Demo.
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-- ashmew2
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You can found Makefile
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Makefile in this folder
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-- maxcodehack
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*/
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/* Simple program: Test bitmap blits */
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#include <stdio.h>
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#include <SDL.h>
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#include <stdlib.h>
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#include <string.h>
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#define WIDTH 640
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#define HEIGHT 480
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#define BPP 4
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#define DEPTH 32
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// We can use Newlib functions with Menuetlibc library SDL!
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#include <kos32sys.h>
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void setpixel(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b)
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#include "SDL.h"
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#include "picture.xbm"
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SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
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{
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Uint32 *pixmem32;
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Uint32 colour;
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SDL_Surface *bitmap;
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Uint8 *line;
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colour = SDL_MapRGB( screen->format, r, g, b );
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/* Allocate the bitmap */
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bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
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if ( bitmap == NULL ) {
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fprintf(stderr, "Couldn't allocate bitmap: %s\n",
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SDL_GetError());
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return(NULL);
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}
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pixmem32 = (Uint32*) screen->pixels + y + x;
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*pixmem32 = colour;
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/* Copy the pixels */
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line = (Uint8 *)bitmap->pixels;
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w = (w+7)/8;
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while ( h-- ) {
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memcpy(line, bits, w);
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/* X11 Bitmap images have the bits reversed */
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{ int i, j; Uint8 *buf, byte;
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for ( buf=line, i=0; i<w; ++i, ++buf ) {
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byte = *buf;
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*buf = 0;
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for ( j=7; j>=0; --j ) {
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*buf |= (byte&0x01)<<j;
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byte >>= 1;
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}
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}
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}
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line += bitmap->pitch;
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bits += w;
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}
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return(bitmap);
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}
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void DrawScreen(SDL_Surface* screen, int h)
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{
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int x, y, ytimesw;
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if(SDL_MUSTLOCK(screen))
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{
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if(SDL_LockSurface(screen) < 0) return;
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}
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for(y = 0; y < screen->h; y++ )
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{
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ytimesw = y*screen->pitch/BPP;
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for( x = 0; x < screen->w; x++ )
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{
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setpixel(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h);
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}
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}
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if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
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SDL_Flip(screen);
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}
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int main(int argc, char* argv[])
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int main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_Surface *bitmap;
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Uint8 video_bpp;
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Uint32 videoflags;
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Uint8 *buffer;
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int i, done;
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SDL_Event event;
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int keypress = 0;
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int h=0;
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/* Initialize SDL */
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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exit(1);
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}
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atexit(SDL_Quit);
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if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_FULLSCREEN|SDL_HWSURFACE)))
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{
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SDL_Quit();
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return 1;
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video_bpp = 0;
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videoflags = SDL_SWSURFACE;
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/* Set 640x480 video mode */
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if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
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fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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video_bpp, SDL_GetError());
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exit(2);
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}
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while(!keypress)
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{
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DrawScreen(screen,h++);
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while(SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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keypress = 1;
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/* Set the surface pixels and refresh! */
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if ( SDL_LockSurface(screen) < 0 ) {
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fprintf(stderr, "Couldn't lock the display surface: %s\n",
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SDL_GetError());
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exit(2);
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}
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buffer=(Uint8 *)screen->pixels;
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for ( i=0; i<screen->h; ++i ) {
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memset(buffer,(i*255)/screen->h, screen->pitch);
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buffer += screen->pitch;
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}
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SDL_UnlockSurface(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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/* Load the bitmap */
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bitmap = LoadXBM(screen, picture_width, picture_height,
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(Uint8 *)picture_bits);
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if ( bitmap == NULL ) {
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exit(1);
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}
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/* Wait for a keystroke */
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done = 0;
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while ( !done ) {
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/* Check for events */
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while ( SDL_PollEvent(&event) ) {
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN: {
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SDL_Rect dst;
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dst.x = event.button.x - bitmap->w/2;
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dst.y = event.button.y - bitmap->h/2;
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dst.w = bitmap->w;
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dst.h = bitmap->h;
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SDL_BlitSurface(bitmap, NULL,
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screen, &dst);
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SDL_UpdateRects(screen,1,&dst);
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}
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break;
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case SDL_KEYDOWN:
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keypress = 1;
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/* Any key press quits the app... */
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done = 1;
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break;
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case SDL_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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}
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// We can use Newlib functions with Menuetlibc library SDL!
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// For example:
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draw_bar(10, 10, 50, 50, 0xFFFFFF);
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}
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}
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SDL_FreeSurface(bitmap);
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SDL_Quit();
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return 0;
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}
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90
programs/demos/SDL/SDLTest_old.c
Executable file
90
programs/demos/SDL/SDLTest_old.c
Executable file
@ -0,0 +1,90 @@
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/* Instructions to compile this file with newlib (Assuming you have set up environment
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kos32-gcc -c -I/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/include -I/home/bob/kolibrios/contrib/sdk/sources/libpng/ -I/home/bob/kolibrios/contrib/sdk/sources/zlib -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/SDL-1.2.2/include/ -std=c99 -D_KOLIBRIOS -Dnskolibrios -g -Wundef -U_Win32 -U_WIN32 -U__MINGW32__ SDLTest.c
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kos32-ld SDLTest.o -T/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/app.lds -nostdlib -static --image-base 0 -lgcc -L/home/autobuild/tools/win32/mingw32/lib /home/autobuild/tools/win32/lib/libdll.a /home/autobuild/tools/win32/lib/libapp.a /home/autobuild/tools/win32/lib/libSDL.a /home/autobuild/tools/win32/lib/libc.dll.a -static -o sdltest
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objcopy -O binary sdltest
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Now sdltest is your binary to run on Kolibri for SDL Demo.
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-- ashmew2
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*/
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// This sample get general protection fault
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#define WIDTH 640
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#define HEIGHT 480
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#define BPP 4
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#define DEPTH 32
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void setpixel(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b)
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{
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Uint32 *pixmem32;
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Uint32 colour;
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colour = SDL_MapRGB( screen->format, r, g, b );
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pixmem32 = (Uint32*) screen->pixels + y + x;
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*pixmem32 = colour;
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}
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void DrawScreen(SDL_Surface* screen, int h)
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{
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int x, y, ytimesw;
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if(SDL_MUSTLOCK(screen))
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{
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if(SDL_LockSurface(screen) < 0) return;
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}
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for(y = 0; y < screen->h; y++ )
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{
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ytimesw = y*screen->pitch/BPP;
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for( x = 0; x < screen->w; x++ )
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{
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setpixel(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h);
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}
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}
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if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
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SDL_Flip(screen);
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}
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int main(int argc, char* argv[])
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{
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SDL_Surface *screen;
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SDL_Event event;
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int keypress = 0;
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int h=0;
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if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_FULLSCREEN|SDL_HWSURFACE)))
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{
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SDL_Quit();
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return 1;
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}
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while(!keypress)
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{
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DrawScreen(screen,h++);
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while(SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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keypress = 1;
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break;
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case SDL_KEYDOWN:
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keypress = 1;
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break;
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}
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}
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}
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SDL_Quit();
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return 0;
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}
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14
programs/demos/SDL/picture.xbm
Executable file
14
programs/demos/SDL/picture.xbm
Executable file
@ -0,0 +1,14 @@
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#define picture_width 32
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#define picture_height 32
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static char picture_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x80, 0x01, 0x18,
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0x64, 0x6f, 0xf6, 0x26, 0x0a, 0x00, 0x00, 0x50, 0xf2, 0xff, 0xff, 0x4f,
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0x14, 0x04, 0x00, 0x28, 0x14, 0x0e, 0x00, 0x28, 0x10, 0x32, 0x00, 0x08,
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0x94, 0x03, 0x00, 0x08, 0xf4, 0x04, 0x00, 0x08, 0xb0, 0x08, 0x00, 0x08,
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0x34, 0x01, 0x00, 0x28, 0x34, 0x01, 0x00, 0x28, 0x12, 0x00, 0x40, 0x48,
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0x12, 0x20, 0xa6, 0x48, 0x14, 0x50, 0x11, 0x29, 0x14, 0x50, 0x48, 0x2a,
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0x10, 0x27, 0xac, 0x0e, 0xd4, 0x71, 0xe8, 0x0a, 0x74, 0x20, 0xa8, 0x0a,
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0x14, 0x20, 0x00, 0x08, 0x10, 0x50, 0x00, 0x08, 0x14, 0x00, 0x00, 0x28,
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0x14, 0x00, 0x00, 0x28, 0xf2, 0xff, 0xff, 0x4f, 0x0a, 0x00, 0x00, 0x50,
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0x64, 0x6f, 0xf6, 0x26, 0x18, 0x80, 0x01, 0x18, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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