diff --git a/programs/games/heliothryx/game/rsgame.c b/programs/games/heliothryx/game/rsgame.c index 3bd8bda51c..73caff60dd 100755 --- a/programs/games/heliothryx/game/rsgame.c +++ b/programs/games/heliothryx/game/rsgame.c @@ -238,14 +238,18 @@ void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); }; -void soundbuf_play(rs_soundbuf_t *snd) { - rskos_snd_play(&snd->hbuf, 0); +void soundbuf_play(rs_soundbuf_t *snd, int mode) { + rskos_snd_play(&snd->hbuf, mode); }; void soundbuf_stop(rs_soundbuf_t *snd) { rskos_snd_stop(&snd->hbuf); }; +void soundbuf_loop_check(rs_soundbuf_t *snd) { + rskos_snd_check_loop(&snd->hbuf); +}; + unsigned char clamp_byte(int value) { @@ -510,7 +514,7 @@ void GameInit() { #ifndef RS_KOS - rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 0); + rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2); #endif soundbuf_init(&game.sound_test1, 2048); @@ -545,7 +549,7 @@ void GameInit() { rs_sgen_func_normalize(0, 1.0); rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0); - rs_sgen_func_normalize(2, 1.0); + rs_sgen_func_normalize(2, 0.7); rs_sgen_wave_out(2); @@ -567,7 +571,7 @@ void GameInit() { rs_sgen_func_normalize(0, 1.0); rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0); - rs_sgen_func_normalize(2, 1.0); + rs_sgen_func_normalize(2, 0.6); rs_sgen_wave_out(2); @@ -575,6 +579,74 @@ void GameInit() { soundbuf_update(&game.sound_hit); rs_sgen_term(); + + + + + #define NOTE(i) ( 3 << ( (i)/12) ) / ( 24 - ( (i) % 12) ) + int amp = 70; + int t_shift = 0; + int t; + + soundlen = 128 * 1024; + + + + soundbuf_init(&game.sound_music, soundlen); + + for (t = t_shift; t < soundlen+t_shift; t++) { + game.sound_music.data[t-t_shift] = (0xFF & + ( + ((t>>11) | (t>>7) | ( t>>5) | (t)) + + ) + ) * amp; + }; + + soundbuf_update(&game.sound_music); + + + + int d[4] = { 5, 6, 1, 2 }; + + + soundbuf_init(&game.sound_music2, soundlen); + + for (t = t_shift; t < soundlen+t_shift; t++) { + +// y = 1 + (t & 16383); +// x = (t * c[ (t>>13) & 3 ] / 24) & 127; + + game.sound_music2.data[t-t_shift] = (0xFF & + ( + //( t*5 & t >> 7 ) | ( t*2 & t >> 10 ) + + // ( ((t*t*t/1000000 + t) % 127) | t>>4 | t>>5 | (t%127) ) + ( (t>>16) | t ) + +// ((t>>11) | (t>>7) | ( t>>5) | (t)) +// //+ +// //(( (t*5) >>12) & ( (t*3)>>19)) + +// (3000 / y) * 35 +// + x*y*40000 +// + ( ( ((t>>8) & (t>>10)) | (t >> 14) | x) & 63 ) + + // ( ((6 * t / d[ (t>>13) & 15 ] ) & 127) * 10000 ) + //|( ( t>>3 ) ) + + (t*NOTE( d[ (t>>13) & 3 ] )*10000) + | ((t>>6)*20000) + + ) + + ) * amp; + }; + + soundbuf_update(&game.sound_music2); + + + soundbuf_play( &game.sound_music, SND_MODE_LOOP ); + }; @@ -639,7 +711,27 @@ void GameKeyDown(int key) { case RS_KEY_A: BIT_SET(game.keyboard_state, RS_ATTACK_KEY_MASK); game.shoot_keypressed = 1; + +// soundbuf_loop_check( &game.sound_music ); + break; + + + +// case RS_KEY_SPACE: +// soundbuf_play( &game.sound_music, SND_MODE_LOOP ); +// break; + +// #ifdef RS_LINUX +// +// case RS_KEY_Z: +// soundbuf_play( &game.sound_music2, 0 ); +// break; +// +// #endif + + + }; @@ -694,11 +786,6 @@ void GameKeyDown(int key) { break; case RS_KEY_SPACE: - #ifdef RS_LINUX - - soundbuf_play( &game.sound_hit ); - - #endif //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) ); @@ -782,10 +869,10 @@ void game_ding(int i) { switch (i) { case 0: - soundbuf_play(&game.sound_test2); + soundbuf_play(&game.sound_test2, 0); break; case 1: - soundbuf_play(&game.sound_test3); + soundbuf_play(&game.sound_test3, 0); break; }; diff --git a/programs/games/heliothryx/game/rsgame.h b/programs/games/heliothryx/game/rsgame.h index 4e389778d5..349220d9ce 100755 --- a/programs/games/heliothryx/game/rsgame.h +++ b/programs/games/heliothryx/game/rsgame.h @@ -95,7 +95,8 @@ void soundbuf_free(rs_soundbuf_t *snd); void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div); void soundbuf_sin(rs_soundbuf_t *snd, float freq); void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq); -void soundbuf_play(rs_soundbuf_t *snd); +void soundbuf_play(rs_soundbuf_t *snd, int mode); +void soundbuf_loop_check(rs_soundbuf_t *snd); void soundbuf_stop(rs_soundbuf_t *snd); // Game Objects @@ -194,6 +195,9 @@ typedef struct rs_game_t { rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT]; rs_soundbuf_t sound_hit; + rs_soundbuf_t sound_music; + rs_soundbuf_t sound_music2; + int status; int flags; diff --git a/programs/games/heliothryx/game/rsgamelogic.c b/programs/games/heliothryx/game/rsgamelogic.c index 8fce149645..0f7cbc18eb 100644 --- a/programs/games/heliothryx/game/rsgamelogic.c +++ b/programs/games/heliothryx/game/rsgamelogic.c @@ -90,11 +90,12 @@ void player_hit() { game.health--; game.bg_color = COLOR_DARK_RED; - soundbuf_play( &game.sound_hit ); + soundbuf_play( &game.sound_hit, 0 ); if (game.health < 1) { game.status = STATUS_MENU; + soundbuf_play( &game.sound_music, SND_MODE_LOOP ); menu_open( MENU_GAME_OVER ); }; @@ -117,7 +118,7 @@ void GameProcess() { game.shoot_restore_delay = 0; game.ammo--; - soundbuf_play(&game.sound_test1); + soundbuf_play(&game.sound_test1, 0); game_obj_add( game_obj( OBJ_BULLET, 0, 0, 0, game.player_x+5, game.player_y, 0, 0.0) ); // }; @@ -275,6 +276,7 @@ void GameProcess() { else if (game.stage == 10) { game.status = STATUS_MENU; + soundbuf_play( &game.sound_music, SND_MODE_LOOP ); menu_open( MENU_LEVEL_PASSED ); level_passed_score_str[1] = '0' + (game.score / 100) % 10; @@ -403,7 +405,7 @@ void GameProcess() { for (i = 0; i < game.objs_count; i++) { if ( IS_BIT_SET( game.objs[i].flags, OBJ_FLAG_DESTROYED ) ) { - soundbuf_play( &game.sound_explosions[ rs_rand() % SOUND_EXPLOSIONS_COUNT ] ); + soundbuf_play( &game.sound_explosions[ rs_rand() % SOUND_EXPLOSIONS_COUNT ], 0 ); game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, EXPLOSION_RADIUS, game.objs[i].x, game.objs[i].y, 0, 0.0 ) ); game_obj_remove(i); i--; @@ -416,6 +418,10 @@ void GameProcess() { }; game_draw(); + + if (game.status == STATUS_MENU) { + soundbuf_loop_check( &game.sound_music ); + }; } diff --git a/programs/games/heliothryx/game/rsgamemenu.c b/programs/games/heliothryx/game/rsgamemenu.c index a824dd2011..3ecee4b2e6 100644 --- a/programs/games/heliothryx/game/rsgamemenu.c +++ b/programs/games/heliothryx/game/rsgamemenu.c @@ -104,7 +104,7 @@ void menu_cursor_up() { }; void menu_open(int i) { - + game.menu_index = i; game.menu_item_index = -1; @@ -162,6 +162,8 @@ void menu_action_start() { game.bg_color = COLOR_BLACK; + soundbuf_stop( &game.sound_music ); + }; void menu_action_exit() { diff --git a/programs/games/heliothryx/game/rskos.c b/programs/games/heliothryx/game/rskos.c index 2a37502e59..22311c6122 100644 --- a/programs/games/heliothryx/game/rskos.c +++ b/programs/games/heliothryx/game/rskos.c @@ -132,7 +132,8 @@ void rskos_snd_update_buffer(SNDBUF *hbuf, signed short *buffer, unsigned int le void rskos_snd_play(SNDBUF *hbuf, unsigned int mode) { - rs_sound_play(*hbuf); +// rs_sound_play(*hbuf); + rs_sound_play_adv(*hbuf, mode==SND_MODE_LOOP ? 1 : 0, mode==SND_MODE_LOOP ? 0 : -1, 1.0); }; @@ -140,6 +141,10 @@ void rskos_snd_stop(SNDBUF *hbuf) { rs_sound_stop(*hbuf); }; +void rskos_snd_check_loop(SNDBUF *phbuf) { + // +}; + #else @@ -208,12 +213,29 @@ void rskos_snd_stop(SNDBUF *hbuf) { void rskos_snd_play(SNDBUF *phbuf, unsigned int mode) { SetBufferPos(*phbuf, 0); - PlayBuffer(*phbuf, 0); + PlayBuffer(*phbuf, 0); // SND_MODE_LOOP }; void rskos_snd_stop(SNDBUF *phbuf) { StopBuffer(*phbuf); }; + + void rskos_snd_check_loop(SNDBUF *phbuf) { + int offset; + int length; + + GetBufferPos(*phbuf, &offset); + //GetBufferSize(*phbuf, &length); + + // kol_board_puti(offset); + //kol_board_putc('\n'); + + if (offset <= 0) { + SetBufferPos(*phbuf, 0); //offset - length/2); + PlayBuffer(*phbuf, 0); // SND_MODE_LOOP + }; + + }; diff --git a/programs/games/heliothryx/game/rskos.h b/programs/games/heliothryx/game/rskos.h index b95250ab56..4a52feac2c 100644 --- a/programs/games/heliothryx/game/rskos.h +++ b/programs/games/heliothryx/game/rskos.h @@ -24,10 +24,13 @@ void rskos_exit(); #endif #endif +#define SND_MODE_LOOP 1 + //void rskos_snd_init(); void rskos_snd_create_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples); void rskos_snd_update_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples); void rskos_snd_play(SNDBUF *phbuf, unsigned int mode); void rskos_snd_stop(SNDBUF *phbuf); +void rskos_snd_check_loop(SNDBUF *phbuf); #endif