diff --git a/programs/demos/SDL/SDLTest.c b/programs/demos/SDL/SDLTest.c new file mode 100644 index 0000000000..3ca24b952c --- /dev/null +++ b/programs/demos/SDL/SDLTest.c @@ -0,0 +1,92 @@ +/* Instructions to compile this file with newlib (Assuming you have set up environment + +kos32-gcc -c -I/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/include -I/home/bob/kolibrios/contrib/sdk/sources/libpng/ -I/home/bob/kolibrios/contrib/sdk/sources/zlib -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/freetype/include -I/home/bob/kolibrios/contrib/sdk/sources/SDL-1.2.2/include/ -std=c99 -D_KOLIBRIOS -Dnskolibrios -g -Wundef -U_Win32 -U_WIN32 -U__MINGW32__ SDLTest.c + + kos32-ld SDLTest.o -T/home/bob/kolibrios/contrib/sdk/sources/newlib/libc/app.lds -nostdlib -static --image-base 0 -lgcc -L/home/autobuild/tools/win32/mingw32/lib /home/autobuild/tools/win32/lib/libdll.a /home/autobuild/tools/win32/lib/libapp.a /home/autobuild/tools/win32/lib/libSDL.a /home/autobuild/tools/win32/lib/libc.dll.a -static -o sdltest + +objcopy -O binary sdltest + +Now sdltest is your binary to run on Kolibri for SDL Demo. + +/* + +#include +#include + +#define WIDTH 640 +#define HEIGHT 480 +#define BPP 4 +#define DEPTH 32 + +void setpixel(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b) +{ + Uint32 *pixmem32; + Uint32 colour; + + colour = SDL_MapRGB( screen->format, r, g, b ); + + pixmem32 = (Uint32*) screen->pixels + y + x; + *pixmem32 = colour; +} + + +void DrawScreen(SDL_Surface* screen, int h) +{ + int x, y, ytimesw; + + if(SDL_MUSTLOCK(screen)) + { + if(SDL_LockSurface(screen) < 0) return; + } + + for(y = 0; y < screen->h; y++ ) + { + ytimesw = y*screen->pitch/BPP; + for( x = 0; x < screen->w; x++ ) + { + setpixel(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h); + } + } + if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); + + SDL_Flip(screen); +} + + +int main(int argc, char* argv[]) +{ + SDL_Surface *screen; + SDL_Event event; + + int keypress = 0; + int h=0; + + if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; + + if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_FULLSCREEN|SDL_HWSURFACE))) + { + SDL_Quit(); + return 1; + } + + while(!keypress) + { + DrawScreen(screen,h++); + while(SDL_PollEvent(&event)) + { + switch (event.type) + { + case SDL_QUIT: + keypress = 1; + break; + case SDL_KEYDOWN: + keypress = 1; + break; + } + } + } + + SDL_Quit(); + + return 0; +}