forked from KolibriOS/kolibrios
VNC Viewer: Allow user to enter port number (address:port syntax). Fixed and enabled RRE.
git-svn-id: svn://kolibrios.org@5715 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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d7b4570ef2
commit
d39e3ce57e
@ -16,38 +16,67 @@ thread_start:
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mcall 40, 0 ; disable all events for this thread
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mcall 40, 0 ; disable all events for this thread
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; resolve name
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; Extract port number from server address
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mov esi, serveraddr
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@@:
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lodsb
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test al, al
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jz .port_done
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cmp al, ':'
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jne @r
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mov byte[esi-1], 0 ; replace colon with 0 byte, we dont want to upset getaddrinfo
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xor eax, eax
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xor ebx, ebx ; port number
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@@:
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lodsb
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test al, al
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jz @f
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sub al, '0'
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jb err_dns
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cmp al, 9
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ja err_dns
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lea ebx, [ebx*4+ebx]
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lea ebx, [ebx*2+eax]
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jmp @b
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@@:
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xchg bl, bh
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mov [sockaddr1.port], bx
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.port_done:
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; Resolve hostname
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push esp ; reserve stack place
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push esp ; reserve stack place
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invoke getaddrinfo, serveraddr, 0, 0, esp
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invoke getaddrinfo, serveraddr, 0, 0, esp
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pop esi
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pop esi
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; test for error
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test eax, eax
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test eax, eax
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jnz err_dns
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jnz err_dns
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mov eax, [esi+addrinfo.ai_addr]
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mov eax, [esi+addrinfo.ai_addr]
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mov eax, [eax+sockaddr_in.sin_addr]
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mov eax, [eax+sockaddr_in.sin_addr]
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mov [sockaddr1.ip], eax
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mov [sockaddr1.ip], eax
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invoke freeaddrinfo, esi
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DEBUGF 1, "Connecting to %u.%u.%u.%u:%u\n", \
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DEBUGF 1, "Connecting to %u.%u.%u.%u:%u\n", \
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[sockaddr1.ip]:1, [sockaddr1.ip+1]:1, [sockaddr1.ip+2]:1, [sockaddr1.ip+3]:1, \
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[sockaddr1.ip]:1, [sockaddr1.ip+1]:1, [sockaddr1.ip+2]:1, [sockaddr1.ip+3]:1, \
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[sockaddr1.port]:2
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[sockaddr1.port]:2
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invoke freeaddrinfo, esi
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; Open socket
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mcall socket, AF_INET4, SOCK_STREAM, 0
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mcall socket, AF_INET4, SOCK_STREAM, 0
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cmp eax, -1
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cmp eax, -1
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je err_sock
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je err_sock
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mov [socketnum], eax
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mov [socketnum], eax
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; Connect to the server
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mcall connect, [socketnum], sockaddr1, 18
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mcall connect, [socketnum], sockaddr1, 18
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cmp eax, -1
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cmp eax, -1
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je err_connect
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je err_connect
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; Wait for handshake from server
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; TODO: implement timeout
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; TODO: implement timeout
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call wait_for_data
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call wait_for_data
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cmp dword[receive_buffer], "RFB "
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cmp dword[receive_buffer], "RFB "
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jne err_proto
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jne err_proto
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; Reply to handshake
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DEBUGF 1, "Sending handshake\n"
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DEBUGF 1, "Sending handshake\n"
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mcall send, [socketnum], HandShake, 12, 0
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mcall send, [socketnum], HandShake, 12, 0
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call wait_for_data
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call wait_for_data
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@ -203,7 +232,7 @@ end if
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; Tell the main thread we are ready for business!
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; Tell the main thread we are ready for business!
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mov [status], STATUS_CONNECTED
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mov [status], STATUS_CONNECTED
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; Request initial update
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; Request initial framebuffer update from server
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mov [FramebufferUpdateRequest.inc], 0
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mov [FramebufferUpdateRequest.inc], 0
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request_fbu:
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request_fbu:
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@ -269,8 +298,8 @@ rectangle_loop:
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lodsd ; encoding
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lodsd ; encoding
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bswap eax
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bswap eax
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DEBUGF 1, "rectangle: width=%u height=%u x=%u y=%u encoding: ",\
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DEBUGF 1, "Rectangle: x=%u y=%u width=%u height=%u encoding: ",\
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[rectangle.width]:2, [rectangle.height]:2, [rectangle.x]:2, [rectangle.y]:2
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[rectangle.x]:2, [rectangle.y]:2, [rectangle.width]:2, [rectangle.height]:2
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cmp eax, 0
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cmp eax, 0
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je encoding_raw
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je encoding_raw
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@ -12,54 +12,70 @@
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;; ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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pixel_to_24bpp: ; returns in ecx, destroys eax, ebx
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pixel_to_24bpp: ; returns in ecx
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if BITS_PER_PIXEL = 8
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if BITS_PER_PIXEL = 8
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; Convert pixel to 24BPP
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mov bl, 85
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push eax ebx
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mov al, [esi]
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shr al, 6
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and al, 3
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mul bl
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mov ch, al ; blue
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mov bl, 36
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mov bl, 36
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mov al, [esi]
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and al, 7
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mul bl
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mov ch, al ; red
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mov al, [esi]
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mov al, [esi]
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shr al, 3
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shr al, 3
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and al, 7
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and al, 7
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mul bl
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mul bl
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mov cl, al ; green
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mov cl, al ; green
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mov bl, 85
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mov al, [esi]
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mov al, [esi]
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and al, 7
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shr al, 6
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and al, 3
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mul bl
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mul bl
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shr ecx, 8
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shl ecx, 8
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mov cl, al ; red
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mov cl, al ; blue
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inc esi
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inc esi
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pop ebx eax
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else if BITS_PER_PIXEL = 16
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else if BITS_PER_PIXEL = 16
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push eax
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lodsw
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lodsw
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mov cl, al
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mov cl, ah
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shl cl, 3
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and al, 0xf8 ; red
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and cx, 0x00f8 ; blue
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shl ecx, 16
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mov cx, ax
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mov cx, ax
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shl cx, 5
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shl cx, 5
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and ch, 0xfc ; green
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and ch, 0xfc ; green
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mov cl, ah
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shl ecx, 8
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and al, 0xf8 ; red
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mov cl, al
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shl cl, 3
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and cx, 0x00f8 ; blue
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pop eax
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else
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else
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xor ecx, ecx
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xor ecx, ecx
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mov cx, [esi]
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mov cx, [esi]
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shr ecx, 8
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shl ecx, 8
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mov cl, [esi+2]
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mov cl, [esi+2]
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add esi, 3
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add esi, 3
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end if
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end if
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ret
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ret
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encoding_RRE:
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encoding_RRE:
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DEBUGF 2,"RRE\n"
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DEBUGF 1,"RRE\n"
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@@:
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@@:
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lea eax, [esi+5]
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lea eax, [esi+4+BYTES_PER_PIXEL]
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cmp [datapointer], eax
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cmp [datapointer], eax
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jae @f
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jae @f
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call read_data.more
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call read_data.more
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@ -70,17 +86,23 @@ encoding_RRE:
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bswap eax
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bswap eax
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mov [subrectangles], eax
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mov [subrectangles], eax
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DEBUGF 1, "%u subrectangles\n", eax
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; Get background color
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call pixel_to_24bpp
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call pixel_to_24bpp
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; Calculate first pixel pos
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movzx eax, [screen.width]
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movzx eax, [screen.width]
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mul [rectangle.y] ; [screen.width]*[rectangle.y]
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mul [rectangle.y] ; [screen.width]*[rectangle.y]
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add eax, [rectangle.x] ; [screen.width]*[rectangle.y]+[rectangle.x]
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add eax, [rectangle.x] ; [screen.width]*[rectangle.y]+[rectangle.x]
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lea edi, [framebuffer_data+eax*3] ; edi = framebuffer_data+([screen.width]*[rectangle.y]+[rectangle.x])*3
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lea edi, [framebuffer_data+eax*3] ; edi = framebuffer_data+([screen.width]*[rectangle.y]+[rectangle.x])*3
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; Calculate offset between two rows of pixels
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movzx eax, [screen.width]
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movzx eax, [screen.width]
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sub eax, [rectangle.width]
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sub eax, [rectangle.width]
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lea ebp, [eax*3] ; ebp = ([screen.width]-[rectangle.width])*3
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lea ebp, [eax*3] ; ebp = ([screen.width]-[rectangle.width])*3
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; Draw background rectangle
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push edi
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push edi
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mov eax, ecx
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mov eax, ecx
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mov edx, [rectangle.height]
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mov edx, [rectangle.height]
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@ -98,17 +120,23 @@ encoding_RRE:
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jnz .lineloop
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jnz .lineloop
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pop edi
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pop edi
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; Any subrectangles at all?
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cmp [subrectangles], 0
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je next_rectangle
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.subrectangle:
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.subrectangle:
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@@:
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@@:
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lea eax, [esi+9]
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lea eax, [esi+8+BYTES_PER_PIXEL]
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cmp [datapointer], eax
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cmp [datapointer], eax
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jae @f
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jae @f
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call read_data.more
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call read_data.more
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jmp @b
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jmp @b
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@@:
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@@:
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; Get subrectangle color
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call pixel_to_24bpp
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call pixel_to_24bpp
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; Get coordinates
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xor eax, eax
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xor eax, eax
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lodsw
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lodsw
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xchg al, ah
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xchg al, ah
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@ -118,17 +146,27 @@ encoding_RRE:
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mov [subrectangle.y], eax
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mov [subrectangle.y], eax
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lodsw
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lodsw
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xchg al, ah
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xchg al, ah
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mov [subrectangle.height], eax
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mov [subrectangle.width], eax
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lodsw
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lodsw
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xchg al, ah
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xchg al, ah
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mov [subrectangle.width], eax
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mov [subrectangle.height], eax
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DEBUGF 1, "Subrectangle: x=%u y=%u width=%u height=%u\n", \
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[subrectangle.x], [subrectangle.y], [subrectangle.width], [subrectangle.height]
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; Calculate pos of first pixel
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push edi
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push edi
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mov eax, [rectangle.width]
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movzx eax, [screen.width]
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mul [subrectangle.y]
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mul [subrectangle.y]
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add eax, [subrectangle.x]
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add eax, [subrectangle.x]
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lea eax, [eax*3]
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add edi, eax
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add edi, eax
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; Calculate offset between two rows of pixels
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movzx eax, [screen.width]
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sub eax, [subrectangle.width]
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lea ebp, [eax*3] ; ebp = ([screen.width]-[rectangle.width])*3
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; Draw the subrectangle
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mov eax, ecx
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mov eax, ecx
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mov edx, [subrectangle.height]
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mov edx, [subrectangle.height]
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.lineloop2:
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.lineloop2:
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@ -143,9 +181,7 @@ encoding_RRE:
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add edi, ebp
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add edi, ebp
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dec edx
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dec edx
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jnz .lineloop2
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jnz .lineloop2
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pop edi
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pop edi
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dec [subrectangles]
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dec [subrectangles]
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jnz .subrectangle
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jnz .subrectangle
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jmp next_rectangle
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jmp next_rectangle
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@ -85,6 +85,8 @@ STATUS_LIB_ERR = 16
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STATUS_THREAD_ERR = 17
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STATUS_THREAD_ERR = 17
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STATUS_LOGIN_FAILED = 18
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STATUS_LOGIN_FAILED = 18
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BYTES_PER_PIXEL = (BITS_PER_PIXEL + 7) / 8
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include "keymap.inc"
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include "keymap.inc"
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include "gui.inc"
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include "gui.inc"
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include "network.inc"
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include "network.inc"
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@ -310,10 +312,10 @@ SetPixelFormat8 db 0 ; setPixelformat
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SetEncodings db 2 ; setEncodings
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SetEncodings db 2 ; setEncodings
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db 0 ; padding
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db 0 ; padding
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db 0, 2 ; number of encodings
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db 0, 3 ; number of encodings
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db 0, 0, 0, 0 ; raw encoding (DWORD, Big endian order)
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db 0, 0, 0, 1 ; Copyrect encoding
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db 0, 0, 0, 1 ; Copyrect encoding
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; db 0, 0, 0, 2 ; RRE
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db 0, 0, 0, 2 ; RRE
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db 0, 0, 0, 0 ; raw encoding
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; db 0, 0, 0, 5 ; HexTile
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; db 0, 0, 0, 5 ; HexTile
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; db 0, 0, 0, 15 ; TRLE
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; db 0, 0, 0, 15 ; TRLE
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; db 0, 0, 0, 16 ; ZRLE
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; db 0, 0, 0, 16 ; ZRLE
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