forked from KolibriOS/kolibrios
flood-it v2.1: player can make turn by pressing a key
git-svn-id: svn://kolibrios.org@2281 a494cfbc-eb01-0410-851d-a64ba20cac60
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//Leency 06.10.2011, Flood-it! v2.0, GPL
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//Leency 06.10.2011, Flood-it! v2.1, GPL
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#include "lib\kolibri.h"
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#include "lib\kolibri.h"
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#include "lib\random.h"
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#include "lib\random.h"
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@ -43,7 +43,12 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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"ª¢ ¤à ⨪®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨¨â¥",
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"ª¢ ¤à ⨪®¢ á«¥¢ , ¨ ª«¥âª¨ ®ªà áïâáï í⨬ 梥⮬ - â ª ¢ë ¯à¨á®¥¤¨¨â¥",
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"á®á¥¤¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà ᪨. ‡ å¢ â¨âì ¯®«¥ 㦮 § ¬¨¨¬ «ì®¥",
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"á®á¥¤¨¥ ª«¥âª¨ ⮩ ¦¥ ®ªà ᪨. ‡ å¢ â¨âì ¯®«¥ 㦮 § ¬¨¨¬ «ì®¥",
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"ç¨á«® 室®¢. <20>®è £®¢ ï áâà ⥣¨ï á ¨â¥à¥áë¬ ¯à¨æ¨¯®¬ - ¨§¬¥¨áì,",
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"ç¨á«® 室®¢. <20>®è £®¢ ï áâà ⥣¨ï á ¨â¥à¥áë¬ ¯à¨æ¨¯®¬ - ¨§¬¥¨áì,",
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"çâ®¡ë ¯®¡¥¤¨âì!", 0};
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"çâ®¡ë ¯®¡¥¤¨âì!",
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"",
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"ˆ£à âì â ª¦¥ ¬®¦® ª« ¢¨è ¬¨:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#else
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#else
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char *BUTTON_CAPTIONS[]={ "New Game [F2]", "Help [F1]", "Exit [Esc]", 0};
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char CLICKS_TEXT[]="Clicks: /";
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char CLICKS_TEXT[]="Clicks: /";
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@ -54,11 +59,16 @@ char *BOARD_SIZES[]={ "S", "L", 0 };
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"",
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"",
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"Flood the whole board with one color within the allowed steps.",
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"Flood the whole board with one color within the allowed steps.",
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"You start from the top left corner and progress by selecting one",
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"You start from the top left corner and progress by selecting one",
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"of the colored balls on the left. When you change your current area",
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"of the colored buttons on the left. When you change your current area",
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"color, every adjacent square with the same color also changes, that",
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"color, every adjacent square with the same color also changes, that",
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"way you can flood other areas of the board. Select from 3 sizes of",
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"way you can flood other areas of the board. Select from 3 sizes of",
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"the board and try to flood-it in the least amount of steps!",
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"the board and try to flood-it in the least amount of steps!",
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"Addictive and Fun!", 0};
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"Addictive and Fun!",
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"",
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"You can also play with keyboard:",
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"[Q] [W] [E]",
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"[A] [S] [D]",
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0};
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#endif
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#endif
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@ -113,19 +123,7 @@ void main()
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if (id==1) || (id==4) ExitProcess();
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if (id==1) || (id==4) ExitProcess();
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if (id==2) goto _NEW_GAME_MARK;
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if (id==2) goto _NEW_GAME_MARK;
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if (id==3) goto _HELP_MARK;
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if (id==3) goto _HELP_MARK;
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if (id>=100)
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if (id>=100) make_turn(id-100);
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{
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if (color_matrix[0]==id-100) break; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
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if (CLICKS>=MAX_CLICKS) break; //åñëè èãðà çàêîí÷åíà
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CLICKS++;
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draw_clicks_num();
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fill_field(id-100);
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draw_field();
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check_for_end(); //åñëè èãðà çàêîí÷åíà
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break;
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}
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if (id>=10)
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if (id>=10)
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{
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{
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id=id-10*3;
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id=id-10*3;
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@ -139,7 +137,6 @@ void main()
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new_game();
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new_game();
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14);
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MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +14+USER_PANEL_WIDTH, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+14);
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break;
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}
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}
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break;
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break;
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case evKey:
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case evKey:
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@ -158,6 +155,12 @@ void main()
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draw_clicks_num();
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draw_clicks_num();
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draw_field();
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draw_field();
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}
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}
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if (key==113) make_turn(0); //Q
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if (key==119) make_turn(1); //W
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if (key==101) make_turn(2); //E
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if (key==097) make_turn(3); //A
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if (key==115) make_turn(4); //S
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if (key==100) make_turn(5); //D
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break;
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break;
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case evReDraw:
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case evReDraw:
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draw_window();
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draw_window();
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@ -166,6 +169,20 @@ void main()
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}
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}
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void make_turn(int turn_id)
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{
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if (color_matrix[0]==turn_id) return; //åñëè öâåò ïåðâîé ôèøêè òàêîé æå, èãíîðèðóåì áåññìûñëåííûé õîä
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if (CLICKS>=MAX_CLICKS) return; //åñëè èãðà çàêîí÷åíà
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CLICKS++;
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draw_clicks_num();
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fill_field(turn_id);
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draw_field();
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check_for_end(); //åñëè èãðà çàêîí÷åíà
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}
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void draw_window()
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void draw_window()
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{
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{
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int i, j;
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int i, j;
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@ -398,7 +415,7 @@ void help()
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CASE evReDraw:
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CASE evReDraw:
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for (i=0; HELP_TEXT[i]<>0; i++;) {};
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for (i=0; HELP_TEXT[i]<>0; i++;) {};
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DefineAndDrawWindow(500,200,450,i*13+50,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
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DefineAndDrawWindow(500,200,450,i*13+44,0x34,sc.work,0,0,#HELP_WINDOW_CAPTION);
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WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà
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WriteText(6,12,0x80,sc.work_text,HELP_TEXT[0],0); //ýòî äëÿ æèðíîãî øðèôòà
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for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0);
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for (i=0; HELP_TEXT[i]<>0; i++;) WriteText(5,i*13+12,0x80,sc.work_text,HELP_TEXT[i],0);
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