/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id: SDL_joystick.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; #endif /* Include file for SDL joystick event handling */ #ifndef _SDL_joystick_h #define _SDL_joystick_h #include #include "SDL_types.h" #include "SDL_error.h" #include "SDL_events.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers. */ /* The joystick structure used to identify an SDL joystick */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; #warning "Joysticks are not supported in KolibriOS. All functions are stubs!" /* Function prototypes */ /* * Count the number of joysticks attached to the system */ static inline DECLSPEC int SDL_NumJoysticks(void) { return 0; } /* * Get the implementation dependent name of a joystick. * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ static inline DECLSPEC const char *SDL_JoystickName(int device_index) { return NULL; } /* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */ static inline DECLSPEC SDL_Joystick *SDL_JoystickOpen(int device_index) { return NULL; } /* * Returns 1 if the joystick has been opened, or 0 if it has not. */ static inline DECLSPEC int SDL_JoystickOpened(int device_index) { return 0; } /* * Get the device index of an opened joystick. */ static inline DECLSPEC int SDL_JoystickIndex(SDL_Joystick *joystick) { return -1; } /* * Get the number of general axis controls on a joystick */ static inline DECLSPEC int SDL_JoystickNumAxes(SDL_Joystick *joystick) { return -1; } /* * Get the number of trackballs on a joystick * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ static inline DECLSPEC int SDL_JoystickNumBalls(SDL_Joystick *joystick) { return -1; } /* * Get the number of POV hats on a joystick */ static inline DECLSPEC int SDL_JoystickNumHats(SDL_Joystick *joystick) { return -1; } /* * Get the number of buttons on a joystick */ static inline DECLSPEC int SDL_JoystickNumButtons(SDL_Joystick *joystick) { return -1; } /* * Update the current state of the open joysticks. * This is called automatically by the event loop if any joystick * events are enabled. */ static inline DECLSPEC void SDL_JoystickUpdate(void) { /* STUB! */ } /* * Enable/disable joystick event polling. * If joystick events are disabled, you must call SDL_JoystickUpdate() * yourself and check the state of the joystick when you want joystick * information. * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. */ static inline DECLSPEC int SDL_JoystickEventState(int state) { return SDL_IGNORE; } /* * Get the current state of an axis control on a joystick * The state is a value ranging from -32768 to 32767. * The axis indices start at index 0. */ static inline DECLSPEC Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis) { return -1; } /* * Get the current state of a POV hat on a joystick * The return value is one of the following positions: */ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 #define SDL_HAT_DOWN 0x04 #define SDL_HAT_LEFT 0x08 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) /* * The hat indices start at index 0. */ static inline DECLSPEC Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat) { return 0; } /* * Get the ball axis change since the last poll * This returns 0, or -1 if you passed it invalid parameters. * The ball indices start at index 0. */ static inline DECLSPEC int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy) { return -1; } /* * Get the current state of a button on a joystick * The button indices start at index 0. */ static inline DECLSPEC Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button) { return 0; } /* * Close a joystick previously opened with SDL_JoystickOpen() */ static inline DECLSPEC void SDL_JoystickClose(SDL_Joystick *joystick) { /* STUB! */ } /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_joystick_h */