if tup.getconfig("NO_FASM") ~= "" or tup.getconfig("NO_GCC") ~= "" then return end -- tup.rule("echo \"#define LANG_" .. ((tup.getconfig("LANG") == "") and "en" or tup.getconfig("LANG")) .. "\" > lang.h", {"lang.h"}) HELPERDIR = (tup.getconfig("HELPERDIR") == "") and "../.." or tup.getconfig("HELPERDIR") tup.include(HELPERDIR .. "/use_gcc.lua") tup.include(HELPERDIR .. "/use_sound.lua") LDFLAGS = LDFLAGS .. " -T kolibri.ld" tup.append_table(OBJS, tup.rule("start.asm", "fasm %f %o", "start.o")) if tup.getconfig("LANG") == "ru_RU" then C_LANG = "LANG_RU" elseif tup.getconfig("LANG") == "es_ES" then C_LANG = "LANG_SP" -- just for example, other languages are not implemented else C_LANG = "LANG_EN" -- default language is English end CFLAGS = CFLAGS .. " -DRS_KOS -D" .. C_LANG .. " " compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rssoundgen.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"} link_gcc ("marblematch3")