; ; ¡®â á ª à⨪ ¬¨ ¨«¨ ¨å ®¡à § ¬¨ ; ; Author: Trans ; Date: 08.03.2005 ; Compiler: FASM ; Target: Hunter - MeOS game ; ; ; In: DS:ESI - 㪠§ â¥«ì ®¡à § ª à⨪¨ ¢ RGB ; EAX - X ª®®à¤¨ â * 65536 + Y ª®®à¤¨ â ; //EBX - Z ª®®à¤¨ â ; Out: draw_pict: pusha mov edx,eax shr edx,16 xor edi,edi mov di,ax shl di,3 ; *8 shl ax,1 ; *2 add ax,di ; = *10 shl ax,5 ; = *320 mov di,ax shr eax,16 add di,ax ; di=Y*320+X mov eax,edi shl eax,1 ; = *2 add edi,eax ; = (Y*320+X)*3 add edi,buffer00 lodsw shl eax,16 lodsw ror eax,16 xor ecx,ecx mov cx,320 sub cx,dx xor edx,edx cmp cx,ax jae dp_loc_00 sub ax,cx mov dx,ax shl ax,1 add dx,ax ; invisible part for X mov ax,cx dp_loc_00: mov cx,ax xor ebx,ebx mov bx,320 sub bx,ax mov ax,bx shl ax,1 add bx,ax ; additional offset for X shr eax,16 xchg ecx,eax dp_loc_01: push ecx push eax mov ecx,eax dp_loc_02: mov eax,[esi] and eax,00FFFFFFh cmp eax,00FFFFFFh jnz dp_loc_03_next add esi,3 add edi,3 jmp dp_loc_04 dp_loc_03_next: movsb movsw dp_loc_04: loop dp_loc_02 add esi,edx add edi,ebx pop eax pop ecx loop dp_loc_01 popa retn ; ; In: DS:ESI - 㪠§ â¥«ì ®¡à § ª à⨪¨ ¢ RGB ; EAX - X ª®®à¤¨ â * 65536 + Y ª®®à¤¨ â ; //EBX - Z ª®®à¤¨ â ; Out: draw_pict_scale_div_2: pusha mov edi,buffer01 lodsd xor ebx,ebx xor ebp,ebp mov bx,ax mov bp,ax shl ebp,1 add ebp,ebx shr ax,1 stosw mov bx,ax shr eax,17 stosw xor ecx,ecx mov cx,ax dpsd2_loc_00: push ecx mov ecx,ebx dpsd2_loc_01: push ecx mov ecx,3 dpsd2_loc_02: xor eax,eax mov edx,eax mov al,[esi] mov dl,[esi+3] add eax,edx mov dl,[esi+ebp] add eax,edx mov dl,[esi+ebp+3] add eax,edx shr eax,2 stosb inc esi loop dpsd2_loc_02 add esi,3 pop ecx loop dpsd2_loc_01 add esi,ebp pop ecx loop dpsd2_loc_00 popa pusha mov esi,buffer01 call draw_pict popa retn ; ; In: ; Out: draw_backside: pusha mov edi,buffer00 mov ecx,50 mov eax,00FFFFFFh dbs_loc_00: push ecx mov ecx,320 dbs_loc_01: mov ebx,eax stosw shr eax,16 stosb mov eax,ebx stosw shr eax,16 stosb mov eax,ebx loop dbs_loc_01 sub eax,00010100h pop ecx loop dbs_loc_00 mov ecx,100 mov eax,0000C000h dbs_loc_02: push ecx mov ecx,320 dbs_loc_03: mov ebx,eax stosw shr eax,16 stosb mov eax,ebx loop dbs_loc_03 add eax,00010001h pop ecx loop dbs_loc_02 popa retn ; ; In: ; Out: buffer_scale_on_2: pusha mov esi,buffer00 mov edi,buffer02 mov ecx,200 bso2_loc_00: push ecx mov ecx,2 bso2_loc_01: push ecx push esi mov ecx,320 bso2_loc_02: mov eax,[esi] and eax,00FFFFFFh mov ebx,eax stosw shr eax,16 stosb mov eax,ebx stosw shr eax,16 stosb add esi,3 loop bso2_loc_02 pop esi pop ecx loop bso2_loc_01 add esi,320*3 pop ecx loop bso2_loc_00 popa retn ; ; In: EAX = X coordinate * 65536 + Y coordinate ; EBX = Number ; Out: number_print: pusha mov edi,buf_local mov ebp,eax mov eax,ebx or eax,eax jz np_loc_null mov ebx,100 mov ecx,5 np_loc_00: xor edx,edx div ebx xchg eax,edx aam stosw mov eax,edx loop np_loc_00 dec edi mov eax,ebp mov ecx,10 np_loc_01: cmp byte [edi],0 jnz np_loc_02 dec edi loop np_loc_01 np_loc_02: xor ebx,ebx mov bl,[edi] shl ebx,2 add ebx,pointer_digit_table mov esi,[ebx] call draw_pict add eax,10*65536+0 dec edi loop np_loc_02 popa retn np_loc_null: mov eax,ebp mov esi,[pointer_digit_table] call draw_pict popa retn pointer_digit_table: dd buf_num0, buf_num1, buf_num2, buf_num3, buf_num4 dd buf_num5, buf_num6, buf_num7, buf_num8, buf_num9 buf_local: times 12 db 0 ; ; In: EAX = X*65536+Y ; Out: draw_lives: pusha mov esi,buf_heart xor ecx,ecx mov cl,[lives_count] cmp cl,0 jz dl_loc_01 dl_loc_00: call draw_pict add eax,16*65536+0 loop dl_loc_00 dl_loc_01: popa retn ; ; In: ; Out: draw_mushka: mov esi,buf_mushka mov eax,[mouse_coord] ror eax,16 cmp ax,16 jae dm_loc_00 mov ax,16 dm_loc_00: sub ax,16 rol eax,16 cmp ax,16 jae dm_loc_01 mov ax,16 dm_loc_01: sub ax,16 call draw_pict retn ; ; In: eax - hole coordinate ; Out: draw_hole: mov esi,buf_hole ; mov eax,[current_hole] cmp eax,0 jz dh_loc_02 ror eax,16 cmp ax,8 jae dh_loc_00 mov ax,8 dh_loc_00: sub ax,8 rol eax,16 cmp ax,8 jae dh_loc_01 mov ax,8 dh_loc_01: sub ax,8 call draw_pict_scale_div_2 dh_loc_02: retn ; ; ; draw_promakh: mov esi,buf_hole xor ecx,ecx mov cl,[promakh_count] cmp cl,0 jz dpr_loc_exit mov ebx,current_hole mov eax,dword [ebx] ;300*65536+180 dpr_loc_00: call draw_hole ; call draw_pict_scale_div_2 ; sub ax,16 add ebx,4 mov eax,dword [ebx] loop dpr_loc_00 dpr_loc_exit: retn ; ; In: ; Out: clear_buffer: push eax push ecx push edi mov edi,buffer00 mov ecx,(320*201*3)/4 xor eax,eax rep stosd pop edi pop ecx pop eax retn ; ; In: AX - X ª®®à¤¨ â [0,639] ; BX - Y ª®®à¤¨ â [0,479] ; Out: refresh_screen: pusha popa retn ; ; In: ; Out: smooth_filter: pusha mov ecx,320*200*3 mov edi,buffer00 sf_loc_00: xor ax,ax xor dx,dx ;áç¥â稪 mov al,[edi] shl ax,2 ;*4 mov dx,ax xor ax,ax mov al,[edi-320*3] add dx,ax mov al,[edi-3] add dx,ax mov al,[edi+3] add dx,ax mov al,[edi+320*3] add dx,ax xchg dx,ax shr ax,3 ;/8 mov byte [edi],al inc edi loop sf_loc_00 popa retn ;smooth_matrix: ; db 0, 1, 0 / ; db 1, 4, 1 / 8 ; db 0, 1, 0 /