SOKOBAN FOR MENUET v0.1 July 2, 2004 Written in pure assembler by Ivushkin Andrey aka Willow Main idea, art & graphics Sokofun for Windows 95 by Games 4 Brains and Sokoban 2.3 by Björn Källmark Level designers: Alberto Garcia, Aymeric du Peloux, Brian Kent, David Holland, David W Skinner, Erim Sever, Evgeniy Grigoriev, François Marques, Frantisek Pokorny, Howard Abed,J franklin Mentzer, Jaques Duthen, John C Davis, John Polhemus, Kobus Theron, Lee Haywood, Mario Bonenfant, Martin P Holland, Mic (Jan Reineke), Phil Shapiro, Richard Weston, Sven Egevad, Ken'ichiro Takahashi (takaken), Thinking Rabbit, Yoshio Murase, ZICO (Zbigniew Kornas) Special thanks to Hirohiko Nakamiya More credits: Masato Hiramatsu, Kazuo Fukushima, Klaus Clemens Game uses its own format of levelset files *.LEV with simple run-length compression !!!!NB!!!! It is strongly recommended that you place application files into C:\menuetos directory. Otherwise you should change CUR_DIR (SOKO.ASM, line 30) to the appropriate value! Interface When loaded, application opens skin file SKIN.RAW in the current directory. It is an image 16x240 pt. Then so-named "standard" levels SOKO-?.LEV are read in the same dir. ? means a number within 0 and 9. You can navigate along the level list pressing PgUp and PgDn keys. User selects the level desired by pressing keys 0-9. Space key moves focus to the text field below, so you can enter filename there. Additional levels are in program subfolder LEV. For example, you wish to load a levelset file /HD/1/MENUETOS/LEV/AENIGMA.LEV. Then you should enter lev/aenigma.lev Within the textbox user can press Backspace. There's no cursor yet :-( Pressing Enter in the text field is equvalent for button "Load file". When in game, pressing Esc restarts the level, pressing Home returns back to the levelset selection mode. Game Rules You have a little PUSHER. You will guide him using the cursor-keys. SOKOBAN (same as SOKOBLUE or SOKOWAHN) The pink pyramids have to be pushed onto the marked places. The problem is: You can only push things, but not pull them. A level is solved when every pyramid stands on a marked place. SOKOLOR Tiles of the same colour need to be pushed together. SOKONEX Push all CONNECTOR-TILES together! Game-items of SOKONEX and their properties: PLATE: undestructable, movable, covers holes HOLE: you can push LASERS and BROKEN PLATES into them BROKEN PLATE: destructable, movable CONNECTOR: undestructable, movable FIXED CONNECTOR: undestructable, not movable LASER: destructable, movable BEAM: eleminates LASERS and BROKEN PLATES, paralyses PUSHERS The objective is always the same: You must push boxes the right way. Sometimes tasks seem to be impossible. But, be sure: There is always a solution! To-Do list: 1. Better interface - I saw XTREE and understood that it's really possible to write wonderful programs for MenuetOS easily. 2. More skins. And lesser file size... 3. Improve user interaction, I think. 4. Level Editor. Having a great wish you may compose levelsets by yourself and compile them with FASM - see files CNF.ASM and CNF. 5. Correct bugs, make improvements from opinions of you, respective users of this application ;-) 6. Include support for XTREE dialogs. **************************************** **************************************** ‘ŽŠŽ€ „‹Ÿ MENUET v0.1 2 ¨î«ï 2004 £. ¯¨á ç¨á⮬ áᥬ¡«¥à¥ ˆ¢ãèª¨ë¬ €¤à¥¥¬ (Willow) ƒ« ¢ ï ¨¤¥ï, à¨á㪨 ¨ £à 䨪 Sokofun for Windows 95 ®â Games 4 Brains ¨ Sokoban 2.3 ®â Björn Källmark „¨§ ©¥àë ã஢¥©: Alberto Garcia, Aymeric du Peloux, Brian Kent, David Holland, David W Skinner, Erim Sever, Evgeniy Grigoriev, François Marques, Frantisek Pokorny, Howard Abed,J franklin Mentzer, Jaques Duthen, John C Davis, John Polhemus, Kobus Theron, Lee Haywood, Mario Bonenfant, Martin P Holland, Mic (Jan Reineke), Phil Shapiro, Richard Weston, Sven Egevad, Ken'ichiro Takahashi (takaken), Thinking Rabbit, Yoshio Murase, ZICO (Zbigniew Kornas) Žá®¡ ï ¡« £®¤ à®áâì Hirohiko Nakamiya …é¥ ¡« £®¤ à®áâ¨: Masato Hiramatsu, Kazuo Fukushima, Klaus Clemens ‚ ¨£à¥ ¨á¯®«ì§ã¥âáï á¯¥æ¨ «ìë© ä®à¬ â ä ©«®¢ ã஢¥© *.LEV á âਢ¨ «ìë¬ á¦ â¨¥¬ ¨ä®à¬ 樨 !!!!NB!!!! áâ®ïâ¥«ì® à¥ª®¬¥¤ã¥âáï ¯®¬¥áâ¨âì ä ©«ë ¯à®£à ¬¬ë ¢ ª â «®£ C:\menuetos. ‚ ¯à®â¨¢®¬ á«ãç ¥ ‚ ¬ ¯à¨¤¥âáï ¨§¬¥¨âì ª®áâ âã CUR_DIR ¢ ä ©«¥ SOKO.ASM áâப¥ 30 ᮮ⢥âá¢ãî騬 § 票¥¬! ˆâ¥à䥩á ਠ§ ¯ã᪥ ¯à®£à ¬¬ ®âªàë¢ ¥â ä ©« ᪨®¢ ¤«ï ¨£à®¢ëå ®¡ê¥ªâ®¢ SKIN.RAW ¢ ᮡá⢥®¬ ª â «®£¥. â® ª à⨪ à §¬¥à®¬ 16å240 â®ç¥ª. ‡ ⥬ ¢ í⮬ ¦¥ ª â «®£¥ ç¨â îâáï â ª §ë¢ ¥¬ë¥ "áâ ¤ àâë¥" ã஢¨ SOKO-?.LEV, £¤¥ ? - ç¨á«® ®â 0 ¤® 9. ® ᯨáªã ã஢¥© ¬®¦® ¯¥à¥¤¢¨£ âìáï ª« ¢¨è ¬¨ PgUp ¨ PgDn. †¥« ¥¬ë© ã஢¥ì ¢ë¡¨à ¥âáï ¦ ⨥¬ ª« ¢¨è ®â 0 ¤® 9. ¦ ⨥ ¯à®¡¥« ¯¥à¥®á¨â 䮪ãá ⥪á⮢®¥ ¯®«¥ ¢¢®¤ ¨¬¥¨ ä ©« ã஢ï. „®¯®«¨â¥«ìë¥ ã஢¨ 室ïâáï ¢ ¯®¤ª â «®£¥ LEV ¯à®£à ¬¬ë. „®¯ãá⨬, ¢ë å®â¨â¥ § £à㧨âì ä ©« ã஢¥© /HD/1/MENUETOS/LEV/AENIGMA.LEV. ’®£¤ á«¥¤ã¥â ¢¢¥á⨠áâபã lev/aenigma.lev ‚ ¯®«¥ ¤¥©áâ¢ã¥â ª« ¢¨è Backspace. 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