#include #include #include #include "winlib.h" #define CAPTION_CORNER_W 8 #define FRAME_WIDTH 7 extern uint32_t main_cursor; extern uint32_t cursor_ns; extern uint32_t cursor_we; extern uint32_t cursor_nwse; extern uint32_t cursor_nesw; extern ctrl_t *mouse_capture; static int frame_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2); void adjust_frame(window_t *win) { frame_t *fr = &win->frame; fr->left.l = 0; fr->left.t = win->client.t; fr->left.r = FRAME_WIDTH; fr->left.b = win->h-FRAME_WIDTH; fr->right.l = win->w - FRAME_WIDTH; fr->right.t = win->client.t; fr->right.r = win->w; fr->right.b = win->h-FRAME_WIDTH; fr->bottom.l = 0; fr->bottom.t = win->h - FRAME_WIDTH; fr->bottom.r = win->w; fr->bottom.b = win->h; win->client.l = FRAME_WIDTH; win->client.r = win->w - FRAME_WIDTH; // win->client.b = win->h - FRAME_WIDTH; // printf("Left: l:%d t:%d r:%d b:%d\n", // fr->left.l,fr->left.t,fr->left.r,fr->left.b); // printf("Left: l:%d t:%d r:%d b:%d\n", // fr->right.l,fr->right.t,fr->right.r,fr->right.b); // printf("Left: l:%d t:%d r:%d b:%d\n", // fr->bottom.l,fr->bottom.t,fr->bottom.r,fr->bottom.b); }; void init_frame(window_t *win) { frame_t *fr = &win->frame; link_initialize(&fr->link); list_initialize(&fr->child); fr->handler = frame_proc; fr->parent = (ctrl_t*)win; adjust_frame(win); }; extern int res_border_left[]; extern int res_border_right[]; #if 0 int draw_frame(window_t *win) { void *pixmap_data; uint32_t pixmap_pitch; int *pixmap, *src; int i, j; int w; frame_t *fr = &win->frame; pixmap = (int*)win->ctx->pixmap->data; pixmap+= CAPTION_HEIGHT*win->w; src = res_border_left; for(fr->left.t; i < fr->left.b; i++) { for(j = 0; j < FRAME_WIDTH; j++) pixmap[j] = src[j]; pixmap+= win->ctx->pixmap->pitch/4; }; pixmap = (int*)win->ctx->pixmap->data; pixmap+= (CAPTION_HEIGHT+1)*win->w - FRAME_WIDTH; src = res_border_right; for(i=fr->right.t; i < fr->right.b; i++) { for(j = 0; j < FRAME_WIDTH; j++) pixmap[j] = src[j]; pixmap+= win->ctx->pixmap->pitch/4; }; pixmap = (int*)win->ctx->pixmap->data; pixmap+= fr->bottom.t * win->w; for(i=0; i < FRAME_WIDTH; i++) { for(j = 0; j < win->w; j++) pixmap[j] = 0x808080; pixmap+= win->ctx->pixmap->pitch/4; }; ctrl_t *child; child = (ctrl_t*)fr->child.next; while( &child->link != &fr->child) { send_message(child, 1, 0, 0); child = (ctrl_t*)child->link.next; }; return 0; }; #endif int frame_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2) { static pos_t spos; static int track_mode; uint32_t cursor; ctrl_t *child; frame_t *fr = (frame_t*)ctrl; window_t *win = (window_t*)fr->parent; rect_t *rc = NULL; int x, y; if(win->win_state == FULLSCREEN) return 0; x = ((pos_t)arg2).x; y = ((pos_t)arg2).y; // child = get_child(ctrl, x, y); // if(child) // { // return send_message(child, msg, 0, arg2); // }; if( (msg == MSG_LBTNDOWN) || (msg == MSG_MOUSEMOVE) ) { x = ((pos_t)arg2).x; y = ((pos_t)arg2).y; if( pt_in_rect(&fr->left, x, y)) { rc = &fr->left; if( (y+24) > win->h) cursor = cursor_nesw; else cursor = cursor_we; set_cursor(cursor); main_cursor = cursor; } else if( pt_in_rect(&fr->right, x, y)) { // printf("pos x%d y%d\n", x, y); rc = &fr->right; if( (y+24) > win->h) cursor = cursor_nwse; else cursor = cursor_we; // printf("Set cursor %x\n", cursor); set_cursor(cursor); main_cursor = cursor; } else if( pt_in_rect(&fr->bottom, x, y)) { rc = &fr->bottom; cursor = cursor_ns; if(x+24 > win->w) cursor = cursor_nwse; else if(x < rc->l+24) cursor = cursor_nesw; set_cursor(cursor); main_cursor = cursor; } }; switch( msg ) { case MSG_LBTNDOWN: if( rc != NULL) { int relx, rely; capture_mouse(ctrl); spos = GetMousePos(POS_SCREEN); fr->track = rc; relx = spos.x - win->rc.l; rely = spos.y - win->rc.t; // printf("relx %d rely %d\n", relx, rely); if(fr->track == &fr->left || fr->track == &fr->right) { if(rely+24 > win->h) track_mode = 1; }; if(fr->track == &fr->bottom) { if(relx < 24) track_mode = 2; else if(relx+24 > win->w) track_mode = 3; } break; }; case MSG_LBTNUP: release_mouse(); fr->track = NULL; track_mode = 0; break; case MSG_MOUSEMOVE: if(mouse_capture == ctrl) { pos_t npos; npos = GetMousePos(POS_SCREEN); // printf("cursor pos %dx%d\n", npos.x, npos.y); if( npos.val != spos.val) { int w, h; rect_t nrc = win->rc; spos = npos; if(fr->track == &fr->left) { nrc.l = npos.x-2; if(nrc.l < 0) nrc.l = 0; if(track_mode==1) nrc.b = npos.y+2; } else if(fr->track == &fr->right) { nrc.r = npos.x+2; if(track_mode==1) nrc.b = npos.y+2; } else if(fr->track == &fr->bottom) { nrc.b = npos.y+2; if(track_mode==2) nrc.l = npos.x-2; else if (track_mode==3) nrc.r = npos.x+2; }; w = nrc.r - nrc.l; h = nrc.b - nrc.t; if(w <310) w = 310; if(h < 120) h = 120; __asm__ __volatile__( "int $0x40" ::"a"(67), "b"(nrc.l), "c"(nrc.t), "d"(w-1),"S"(h-1) ); }; } }; return 1; }