#include #include #include using namespace Kolibri; const char header[] = "Title"; const char string[] = "Text"; bool KolibriOnStart(TStartData &kos_start, TThreadData th) { kos_start.Left = 10; kos_start.Top = 40; kos_start.Width = 150; kos_start.Height = 80; kos_start.WinData.WindowColor = 0xFFFFFF; kos_start.WinData.Title = header; return true; } void KolibriOnPaint(void) { DrawText(10, 10, 0, string); } bool KolibriOnClose(TThreadData th) { return true; } int KolibriOnIdle(TThreadData th) { return -1; } void KolibriOnSize(int window_rect[], TThreadData th) {} void KolibriOnKeyPress(TThreadData th) { GetKey(); } void KolibriOnMouse(TThreadData th) {}