;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2004-2015. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $Revision$ include "skindata.inc" ;skin_data = 0x00778000 ;----------------------------------------------------------------- align 4 read_skin_file: stdcall load_file, ebx test eax, eax jz .notfound cmp dword [eax], 'SKIN' jnz .noskin xchg eax, [skin_data] cmp eax, _skin_file_default je @f stdcall kernel_free, eax @@: call parse_skin_data xor eax, eax ret ;-------------------------------------- align 4 .notfound: xor eax, eax inc eax ret ;-------------------------------------- align 4 .noskin: stdcall kernel_free, eax mov eax, 2 ret ;------------------------------------------------------------------------------ struct SKIN_HEADER ident dd ? version dd ? params dd ? buttons dd ? bitmaps dd ? ends struct SKIN_PARAMS skin_height dd ? margin.right dw ? margin.left dw ? margin.bottom dw ? margin.top dw ? colors.inner dd ? colors.outer dd ? colors.frame dd ? colors_1.inner dd ? colors_1.outer dd ? colors_1.frame dd ? dtp.size dd ? dtp.data rb 40 ends struct SKIN_BUTTONS type dd ? ; position left dw ? top dw ? ; size width dw ? height dw ? ends struct SKIN_BITMAPS kind dw ? type dw ? data dd ? ends ;------------------------------------------------------------------------------ align 4 load_default_skin: mov [_skinh], 22 mov [skin_data], _skin_file_default ;------------------------------------------------------------------------------ align 4 parse_skin_data: mov ebp, [skin_data] cmp [ebp+SKIN_HEADER.ident], 'SKIN' jne .exit mov edi, skin_udata mov ecx, (skin_udata.end-skin_udata)/4 xor eax, eax cld rep stosd mov ebx, [ebp+SKIN_HEADER.params] add ebx, [skin_data] mov eax, [ebx+SKIN_PARAMS.skin_height] mov [_skinh], eax mov eax, [ebx+SKIN_PARAMS.colors.inner] mov [skin_active.colors.inner], eax mov eax, [ebx+SKIN_PARAMS.colors.outer] mov [skin_active.colors.outer], eax mov eax, [ebx+SKIN_PARAMS.colors.frame] mov [skin_active.colors.frame], eax mov eax, [ebx+SKIN_PARAMS.colors_1.inner] mov [skin_inactive.colors.inner], eax mov eax, [ebx+SKIN_PARAMS.colors_1.outer] mov [skin_inactive.colors.outer], eax mov eax, [ebx+SKIN_PARAMS.colors_1.frame] mov [skin_inactive.colors.frame], eax lea esi, [ebx+SKIN_PARAMS.dtp.data] mov edi, common_colours mov ecx, [ebx+SKIN_PARAMS.dtp.size] and ecx, 255 rep movsb mov eax, dword[ebx+SKIN_PARAMS.margin.right] mov dword[_skinmargins+0], eax mov eax, dword[ebx+SKIN_PARAMS.margin.bottom] mov dword[_skinmargins+4], eax mov ebx, [ebp+SKIN_HEADER.bitmaps] add ebx, [skin_data] ;-------------------------------------- align 4 .lp1: cmp dword[ebx], 0 je .end_bitmaps movzx eax, [ebx+SKIN_BITMAPS.kind] movzx ecx, [ebx+SKIN_BITMAPS.type] dec eax jnz .not_left xor eax, eax mov edx, skin_active.left.data or ecx, ecx jnz @f mov edx, skin_inactive.left.data ;-------------------------------------- align 4 @@: jmp .next_bitmap ;-------------------------------------- align 4 .not_left: dec eax jnz .not_oper mov esi, [ebx+SKIN_BITMAPS.data] add esi, [skin_data] mov eax, [esi+0] neg eax mov edx, skin_active.oper.data or ecx, ecx jnz @f mov edx, skin_inactive.oper.data ;-------------------------------------- align 4 @@: jmp .next_bitmap ;-------------------------------------- align 4 .not_oper: dec eax jnz .not_base mov eax, [skin_active.left.width] mov edx, skin_active.base.data or ecx, ecx jnz @f mov eax, [skin_inactive.left.width] mov edx, skin_inactive.base.data ;-------------------------------------- align 4 @@: jmp .next_bitmap ;-------------------------------------- align 4 .not_base: add ebx, 8 jmp .lp1 ;-------------------------------------- align 4 .next_bitmap: mov ecx, [ebx+SKIN_BITMAPS.data] add ecx, [skin_data] mov [edx+4], eax mov eax, [ecx+0] mov [edx+8], eax add ecx, 8 mov [edx+0], ecx add ebx, 8 jmp .lp1 ;-------------------------------------- align 4 .end_bitmaps: mov ebx, [ebp+SKIN_HEADER.buttons] add ebx, [skin_data] ;-------------------------------------- align 4 .lp2: cmp dword[ebx], 0 je .end_buttons mov eax, [ebx+SKIN_BUTTONS.type] dec eax jnz .not_close mov edx, skin_btn_close jmp .next_button ;-------------------------------------- align 4 .not_close: dec eax jnz .not_minimize mov edx, skin_btn_minimize jmp .next_button ;-------------------------------------- align 4 .not_minimize: add ebx, 12 jmp .lp2 ;-------------------------------------- align 4 .next_button: movsx eax, [ebx+SKIN_BUTTONS.left] mov [edx+SKIN_BUTTON.left], eax movsx eax, [ebx+SKIN_BUTTONS.top] mov [edx+SKIN_BUTTON.top], eax movsx eax, [ebx+SKIN_BUTTONS.width] mov [edx+SKIN_BUTTON.width], eax movsx eax, [ebx+SKIN_BUTTONS.height] mov [edx+SKIN_BUTTON.height], eax add ebx, 12 jmp .lp2 ;-------------------------------------- align 4 .end_buttons: .exit: ret ;------------------------------------------------------------------------------ align 4 drawwindow_IV_caption: mov ebp, skin_active or al, al jnz @f mov ebp, skin_inactive ;-------------------------------------- align 4 @@: mov esi, [esp+4] mov eax, [esi+WDATA.box.width] ; window width mov edx, [ebp+SKIN_DATA.left.left] shl edx, 16 mov ecx, [ebp+SKIN_DATA.left.width] shl ecx, 16 add ecx, [_skinh] mov ebx, [ebp+SKIN_DATA.left.data] or ebx, ebx jz @f call sys_putimage.forced ;-------------------------------------- align 4 @@: mov esi, [esp+4] mov eax, [esi+WDATA.box.width] sub eax, [ebp+SKIN_DATA.left.width] sub eax, [ebp+SKIN_DATA.oper.width] cmp eax, [ebp+SKIN_DATA.base.left] jng .non_base xor edx, edx mov ecx, [ebp+SKIN_DATA.base.width] jecxz .non_base div ecx inc eax mov ebx, [ebp+SKIN_DATA.base.data] mov ecx, [ebp+SKIN_DATA.base.width] shl ecx, 16 add ecx, [_skinh] mov edx, [ebp+SKIN_DATA.base.left] sub edx, [ebp+SKIN_DATA.base.width] shl edx, 16 ;-------------------------------------- align 4 .baseskinloop: shr edx, 16 add edx, [ebp+SKIN_DATA.base.width] shl edx, 16 push eax ebx ecx edx or ebx, ebx jz @f call sys_putimage.forced ;-------------------------------------- align 4 @@: pop edx ecx ebx eax dec eax jnz .baseskinloop ;-------------------------------------- align 4 .non_base: mov esi, [esp+4] mov edx, [esi+WDATA.box.width] sub edx, [ebp+SKIN_DATA.oper.width] inc edx shl edx, 16 mov ebx, [ebp+SKIN_DATA.oper.data] mov ecx, [ebp+SKIN_DATA.oper.width] shl ecx, 16 add ecx, [_skinh] or ebx, ebx jz @f call sys_putimage.forced ;-------------------------------------- align 4 @@: ret ;------------------------------------------------------------------------------ align 4 drawwindow_IV: ;param1 - aw_yes pusha push edx mov edi, edx mov ebp, skin_active cmp byte [esp+32+4+4], 0 jne @f mov ebp, skin_inactive ;-------------------------------------- align 4 @@: mov eax, [edi+WDATA.box.left] shl eax, 16 mov ax, word [edi+WDATA.box.left] add ax, word [edi+WDATA.box.width] mov ebx, [edi+WDATA.box.top] shl ebx, 16 mov bx, word [edi+WDATA.box.top] add bx, word [edi+WDATA.box.height] mov esi, [ebp+SKIN_DATA.colors.outer] or esi, 1 shl 25 ; 0x02000000 used for draw_rectangle without top line ror ebx, 16 add ebx, [_skinh] sub bx, 1 rol ebx, 16 call draw_rectangle mov ecx, 3 ;-------------------------------------- align 4 _dw3l: add eax, 1*65536-1 add ebx, 0*65536-1 test ax, ax js no_skin_add_button test bx, bx js no_skin_add_button mov esi, [ebp+SKIN_DATA.colors.frame];[edi+24] or esi, 1 shl 25; 0x02000000 used for draw_rectangle without top line call draw_rectangle dec ecx jnz _dw3l mov esi, [ebp+SKIN_DATA.colors.inner] or esi, 1 shl 25; 0x02000000 used for draw_rectangle without top line add eax, 1*65536-1 add ebx, 0*65536-1 test ax, ax js no_skin_add_button test bx, bx js no_skin_add_button test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP jnz @f call draw_rectangle ;-------------------------------------- align 4 @@: mov eax, [skin_data] cmp [eax], dword 'SKIN' je @f xor eax, eax xor ebx, ebx mov esi, [esp] mov ecx, [esi+WDATA.box.width] inc ecx mov edx, [_skinh] mov edi, [common_colours+4]; standard grab color ; call [drawbar] call vesa20_drawbar jmp draw_clientbar ;-------------------------------------- align 4 @@: mov al, [esp+32+4+4] call drawwindow_IV_caption ;-------------------------------------- align 4 draw_clientbar: mov esi, [esp] mov edx, [esi+WDATA.box.top] ; WORK AREA add edx, 21+5 mov ebx, [esi+WDATA.box.top] add ebx, [esi+WDATA.box.height] cmp edx, ebx jg _noinside2 mov eax, 5 mov ebx, [_skinh] mov ecx, [esi+WDATA.box.width] mov edx, [esi+WDATA.box.height] sub ecx, 4 sub edx, 4 mov edi, [esi+WDATA.cl_workarea] test edi, 0x40000000 jnz _noinside2 ; call [drawbar] call vesa20_drawbar ;-------------------------------------- align 4 _noinside2: mov eax, [skin_data] cmp [eax], dword 'SKIN' jne no_skin_add_button ;* close button mov edi, [BTN_ADDR] movzx eax, word [edi] cmp eax, 1000 jge no_skin_add_button inc eax mov [edi], ax shl eax, 4 add eax, edi mov bx, [CURRENT_TASK] mov [eax], bx add eax, 2 ; save button id number mov bx, 1 mov [eax], bx add eax, 2 ; x start xor ebx, ebx cmp [skin_btn_close.left], 0 jge _bCx_at_right mov ebx, [esp] mov ebx, [ebx+WDATA.box.width] inc ebx ;-------------------------------------- align 4 _bCx_at_right: add ebx, [skin_btn_close.left] mov [eax], bx add eax, 2 ; x size mov ebx, [skin_btn_close.width] dec ebx mov [eax], bx add eax, 2 ; y start mov ebx, [skin_btn_close.top] mov [eax], bx add eax, 2 ; y size mov ebx, [skin_btn_close.height] dec ebx mov [eax], bx ;* minimize button mov edi, [BTN_ADDR] movzx eax, word [edi] cmp eax, 1000 jge no_skin_add_button inc eax mov [edi], ax shl eax, 4 add eax, edi mov bx, [CURRENT_TASK] mov [eax], bx add eax, 2 ; save button id number mov bx, 65535;999 mov [eax], bx add eax, 2 ; x start xor ebx, ebx cmp [skin_btn_minimize.left], 0 jge _bMx_at_right mov ebx, [esp] mov ebx, [ebx+WDATA.box.width] inc ebx ;-------------------------------------- align 4 _bMx_at_right: add ebx, [skin_btn_minimize.left] mov [eax], bx add eax, 2 ; x size mov ebx, [skin_btn_minimize.width] dec ebx mov [eax], bx add eax, 2 ; y start mov ebx, [skin_btn_minimize.top] mov [eax], bx add eax, 2 ; y size mov ebx, [skin_btn_minimize.height] dec ebx mov [eax], bx ;-------------------------------------- align 4 no_skin_add_button: pop edi popa ret 4 ;------------------------------------------------------------------------------