/* ------- KOSILKA FOR KOLIBI ------- Written in C++ (MS Visual C++ 6.0+). Version 1.16. Andrey Mihaylovich aka Dron2004 */ #include "kosSyst.h" #include "kosFile.h" #include "images.cpp" //External levels bool external_levels_available=false; bool external_levels = false; int level_read_result; Byte * externallevels; Byte external_levels_count[1] = {0}; ///////////////// int lastkosilkadirection=1; int laststep=0; //Last step. 0-does not exists, 1-bottom, 2-up, 3-left, 4-right Byte skindata[13824]; int read_result=0; bool skin_available=false; bool w_redraw=true; #define RUS 1 #define ENG 2 #ifndef LANG #define LANG RUS #endif #if LANG == RUS const char windowTitle[] = "Š®á¨«ª ¤«ï Š®«¨¡à¨"; const char version[] = "‚¥àá¨ï 1.16"; const char win[] = "‚ë ¢ë¨£à «¨!"; const char press_q[] = "< ¦¬¨â¥ <q> ¤«ï ¢®§¢à â ¢ ¬¥î>"; const char fail[] = "ˆ£à ®ª®ç¥ ..."; const char press_r[] = "< ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>"; const char k_o_s_i_l_k[] = "Š Ž ‘ ˆ ‹ Š €"; const char for_kolibri[] = "¤«ï Š®«¨¡à¨ Ž‘"; const char press_enter[] = "<¤«ï ç « ¨£àë ¦¬¨â¥ ENTER>"; const char press_g[] = "< ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î票ï ०¨¬ £à 䨪¨>"; const char press_a[] = "< ¦¬¨â¥ <a> ¤«ï ¢ª«î票ï/¢ëª«îç¥¨ï ¨¬ 樨>"; const char press_h[] = "< ¦¬¨â¥ <h> ¤«ï ¯à®á¬®âà ᢥ¤¥¨© ® ¯à®£à ¬¬¥>"; const char press_s[] = "< ¦¬¨â¥ <s> çâ®¡ë ¢ëª«îç¨âì/¢ª«îç¨âì ᪨>"; const char level_label[] = "“஢¥ì:"; const char attempts_left[] = "Žáâ «®áì ¯®¯ë⮪:"; const char grass_left[] = "Žáâ «®áì âà ¢ë:"; #else const char windowTitle[] = "Kosilka for Kolibri"; const char version[] = " Ver. 1.16"; const char win[] = " You won! "; const char press_q[] = "<press <q> to return to the menu>"; const char fail[] = " Game over. "; const char press_r[] = "<press r ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>"; const char k_o_s_i_l_k[] = "K O S I L K A"; const char for_kolibri[] = "for Kolibri OS"; const char press_enter[] = "press ENTER to start the game"; const char press_g[] = "<press <g> to switch graphics mode>"; const char press_a[] = "<press <a> to turn on/off animation>"; const char press_h[] = "<press <h> to view information about the program>"; const char press_s[] = "<press <s> to turn on/off external skin>"; const char level_label[] = "Level:"; const char attempts_left[] = "Attempts left:"; const char grass_left[] = "Grass left:"; #endif int levelcount=7; char gamearea[20][20]; //The map short int kosilkax; // Kosilka position short int kosilkay; short int kosilkadirection=1; //Last step direction. 1-bottom, 2-up, 3-left, 4-right short int lives=2; short int level=1; short int status=0; //Where 0 - welcome screen // 1 - the game // 2 - win // 3 - fail // 4 - select the level (internal or external) // -1 - about bool gamestarted=false; //Key locker. If "false" then not possible to play bool drawgraphics=true; //Draw detailed graphics or just colored rectangles bool drawanimation=true; int grassLeft(); //Notify about "Grass Left" function RGB kosilka_d[576]; RGB kosilka_l[576]; RGB kosilka_r[576]; RGB kosilka_u[576]; RGB grass[576]; RGB stone[576]; RGB tree[576]; RGB skos[576]; //Palette. Decoding to 0xRRGGBB char * apppath; char * levpath; char * getLevelsPathName(){ int lastslashindex=0; static char levfilename[]="koslevel.pak"; int tempslfnd=0; for (tempslfnd=0; tempslfnd < strlen(kosExePath); tempslfnd++){ if (kosExePath[tempslfnd]=='/'){lastslashindex=tempslfnd;} } levpath = new char[lastslashindex+strlen(levfilename)+1]; for (tempslfnd=0; tempslfnd <= lastslashindex; tempslfnd++){ levpath[tempslfnd]=kosExePath[tempslfnd]; } for (tempslfnd=0; tempslfnd < strlen(levfilename); tempslfnd++){ levpath[tempslfnd+lastslashindex+1]=levfilename[tempslfnd]; } return levpath; } void interlevelpause(){ //The pause between levels Byte tempCode; RGB tmprgb; int tmpa=0; laststep=0; static int yellow_pal[] = {0xA8A93D,0xBEBF4C,0xD6D856,0xDFE15A,0xECEE5B, 0xECEE5B,0xDFE15A,0xD6D856,0xBEBF4C,0xA8A93D}; for (int iic=0;iic<240;iic++){ kos_WaitForEvent(1); //Pause()? kos_GetKey(tempCode); kos_DrawBar(iic*2,0,2,480,yellow_pal[tmpa]); tmpa++; if (tmpa>9) tmpa=0; } } void draw_element(int elx, int ely){ //Draw map element switch (gamearea[elx][ely]){ case 'g': if (drawgraphics==true){ kos_PutImage((RGB*)grass,24,24,elx*24,ely*24); } else { kos_DrawBar(elx*24,ely*24,24,24,0xAAAA00); } break; case 'k': if (drawgraphics==true){ switch(kosilkadirection){ case 1: kos_PutImage((RGB*)kosilka_d,24,24,elx*24,ely*24); break; case 2: kos_PutImage((RGB*)kosilka_u,24,24,elx*24,ely*24); break; case 3: kos_PutImage((RGB*)kosilka_l,24,24,elx*24,ely*24); break; case 4: kos_PutImage((RGB*)kosilka_r,24,24,elx*24,ely*24); break; } } else { kos_DrawBar(elx*24,ely*24,24,24,0x00AAAA); } break; case 'n': if (drawgraphics==true){ kos_PutImage((RGB*)skos,24,24,elx*24,ely*24); } else { kos_DrawBar(elx*24,ely*24,24,24,0xAAAAAA); } break; case 's': if (drawgraphics==true){ kos_PutImage((RGB*)stone,24,24,elx*24,ely*24); } else { kos_DrawBar(elx*24,ely*24,24,24,0x555555); } break; case 't': if (drawgraphics==true){ kos_PutImage((RGB*)tree,24,24,elx*24,ely*24); } else { kos_DrawBar(elx*24,ely*24,24,24,0x005500); } break; } } void display_grass_left(){ kos_DrawBar(605,120,20,10,0xEEEEEE); kos_DisplayNumberToWindow(grassLeft(),3,605,120,0x0000FF,nbDecimal,false); } void animate(int initcellx, int initcelly, int direction){ //kosilka movement animation int tmpp=0; switch (direction){ case 1: for (tmpp=0; tmpp<23;tmpp++){ if (drawgraphics==true){ kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24); kos_PutImage((RGB*)kosilka_d,24,24,initcellx*24,initcelly*24+tmpp); } else { kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA); kos_DrawBar(initcellx*24,initcelly*24+tmpp,24,24,0x00AAAA); } kos_Pause(1); } break; case 2: for (tmpp=0; tmpp<23;tmpp++){ if (drawgraphics==true){ kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24); kos_PutImage((RGB*)kosilka_u,24,24,initcellx*24,initcelly*24-tmpp); } else { kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA); kos_DrawBar(initcellx*24,initcelly*24-tmpp,24,24,0x00AAAA); } kos_Pause(1); } break; case 3: for (tmpp=0; tmpp<23;tmpp++){ if (drawgraphics==true){ kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24); kos_PutImage((RGB*)kosilka_r,24,24,initcellx*24+tmpp,initcelly*24); } else { kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA); kos_DrawBar(initcellx*24+tmpp,initcelly*24,24,24,0x00AAAA); } kos_Pause(1); } break; case 4: for (tmpp=0; tmpp<23;tmpp++){ if (drawgraphics==true){ kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24); kos_PutImage((RGB*)kosilka_l,24,24,initcellx*24-tmpp,initcelly*24); } else { kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA); kos_DrawBar(initcellx*24-tmpp,initcelly*24,24,24,0x00AAAA); } kos_Pause(1); } break; } } void draw_window(void){ sProcessInfo sPI; if (w_redraw) { kos_WindowRedrawStatus(1); kos_DefineAndDrawWindow(50,50,640,506-22+kos_GetSkinHeight(),0x74,0xEEEEEE,0,0,(Dword)windowTitle); kos_WindowRedrawStatus(2); } w_redraw=false; kos_ProcessInfo( &sPI ); if (sPI.rawData[70]&0x04) return; //do nothing if window is rolled-up into title //Map redraw if ((status!=0)&&(status!=-1)&&(status!=4)) { kos_DrawBar(631-151,0,151,480,0xEEEEEE); kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_k,19); kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,14); kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6); kos_DisplayNumberToWindow(level,3,605,80,0x0000FF,nbDecimal,false); kos_WriteTextToWindow(495,95,0x80, 0, (char*)attempts_left,11); kos_DisplayNumberToWindow(lives,1,605,95,0x0000FF,nbDecimal,false); kos_WriteTextToWindow(495,120,0x80, 0, (char*)grass_left,11); display_grass_left(); kos_WriteTextToWindow(526,450,0x80, 0,(char*)version,12); for (int cy=0;cy<20;cy++) for (int cx=0;cx<20;cx++) draw_element(cx,cy); } if (status==0){ kos_DrawBar(0,0,4,480,0x000000); kos_DrawBar(628,0,3,480,0x000000); for (int tmpppy=0;tmpppy<20;tmpppy++){ for (int tmpppx=0;tmpppx<26;tmpppx++){ if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){ kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24); } else { kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24); } } } if (drawgraphics==true){ kos_PutImage((RGB*)kosilka_d,24,24,305,150); } else { kos_DrawBar(305,150,24,24,0x00AAAA); } if (drawanimation==true){ kos_DrawBar(335,150,24,24,0x00AA00); } else { kos_DrawBar(335,150,24,24,0xAA0000); } kos_WriteTextToWindow(255, 200,0x80, 0xFFFFFF, (char*)k_o_s_i_l_k, 19); kos_WriteTextToWindow(290, 220,0x80, 0xFFFFFF, (char*)for_kolibri, 14); kos_WriteTextToWindow(239, 240,0x80, 0xFFFFFF, (char*)press_enter, 30); kos_WriteTextToWindow(30, 380,0x80, 0xFFFFFF, (char*)press_g, 53); kos_WriteTextToWindow(30, 400,0x80, 0xFFFFFF, (char*)press_a, 41); kos_WriteTextToWindow(30, 420,0x80, 0xFFFFFF, (char*)press_h, 32); if (skin_available==true) kos_WriteTextToWindow(30, 440,0x80, 0xFFFFFF, (char*)press_s, 27); // kos_WriteTextToWindow(470, 440,0x80, 0xFFFFFF ," ¦¬¨â¥ <ESC> ¤«ï ¢ë室 ",27); // kos_DisplayNumberToWindow(external_levels_count[0],3,200,340,0x0000FF,nbDecimal,false); kos_WriteTextToWindow(533, 440,0x80, 0xFFFFFF ,(char*)version,0); } if (status==2){ kos_DrawBar(10,150,610,200,0x528B4C); kos_DrawBar(15,155,601,190,0x3BCF46); kos_WriteTextToWindow(240,230,0x80, 0xFFFFFF ,(char*)win,13); kos_WriteTextToWindow(240,250,0x80, 0xFFFFFF ,(char*)press_q,17); } if (status==3){ kos_DrawBar(10,150,610,200,0x8B4C4C); kos_DrawBar(15,155,601,190,0xCF3B3B); kos_WriteTextToWindow(220,220,0x80, 0xFFFFFF ,(char*)fail,13); kos_WriteTextToWindow(220,240,0x80, 0xFFFFFF ,(char*)press_r,23); kos_WriteTextToWindow(220,260,0x80, 0xFFFFFF ,(char*)press_q,17); } if (status==-1){ kos_DrawBar(0,0,4,480,0x000000); kos_DrawBar(631-3,0,3,480,0x000000); for (int tmpppy=0;tmpppy<20;tmpppy++){ for (int tmpppx=0;tmpppx<26;tmpppx++){ if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){ kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24); } else { kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24); } } } kos_WriteTextToWindow(40,40,0x80, 0xFFFFFF ,(char*)windowTitle,22); kos_WriteTextToWindow(40,60,0x80, 0xFFFFFF ,(char*)version,12); kos_WriteTextToWindow(40,75,0x80, 0xFFFFFF ,"________________________________________",40); kos_WriteTextToWindow(40,120,0x80, 0xFFFFFF ,"Š®««¥ªâ¨¢ à §à ¡®â稪®¢:",18); kos_WriteTextToWindow(40,150,0x80, 0xEEFFEE ,"€¤à¥© Œ¨å ©«®¢¨ç aka Dron2004 - ¯à®£à ¬¬¨à®¢ ¨¥, ¢áâ஥ ï £à 䨪 (¡¥§ ᪨ )",32); kos_WriteTextToWindow(40,170,0x80, 0xDDFFDD ,"Mario79 - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥, ¢ ¦ë¥ ¨¤¥¨",35); kos_WriteTextToWindow(40,190,0x80, 0xCCFFCC ,"Ataualpa - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥",36); kos_WriteTextToWindow(40,210,0x80, 0xBBFFBB ,"Leency - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥, § ¬¥ç ⥫ìë¥ áª¨ë, ¢ ¦ë¥ ¨¤¥¨",62); kos_WriteTextToWindow(40,230,0x80, 0xAAFFAA ,"Mike - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥",34); kos_WriteTextToWindow(40,250,0x80, 0x99FF99 ,"bw - â¥áâ¨à®¢ ¨¥, ¯®¬®éì ¢ à §à ¡®âª¥, ¢ ¦ë¥ ¨¤¥¨",49); kos_WriteTextToWindow(40,270,0x80, 0x99FF99 ,"diamond - ¨¤¥ï ®â¬¥ë 室 , â¥áâ¨à®¢ ¨¥",49); kos_WriteTextToWindow(40,300,0x80, 0x88FF88 ,"Žâ¤¥«ì®¥ ᯠᨡ®:",16); kos_WriteTextToWindow(40,330,0x80, 0x77FF77 ,"‚ᥬ, ªâ® ¨£à ¥â ¢ íâã ¨£àã :-) !",50); kos_WriteTextToWindow(40,430,0x80, 0x66FF66 ," ¦¬¨â¥ <BACKSPACE> ¤«ï ¢®§¢à â ¢ ¬¥î",35); } if (status==4){ kos_DrawBar(0,0,631,480,0x000000); for (int tmpppy=0;tmpppy<20;tmpppy++){ for (int tmpppx=0;tmpppx<26;tmpppx++){ if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){ kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24); } else { kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24); } } } kos_WriteTextToWindow(215, 200,0x80, 0xFFFFFF ,"‚ë¡¥à¨â¥ ¡®à ã஢¥© ( ¦¬¨â¥ <1> ¨«¨ <2>):",0); kos_WriteTextToWindow(215, 220,0x80, 0xFFFFFF ,"1. ‚áâà®¥ë¥ ã஢¨",0); kos_WriteTextToWindow(215, 240,0x80, 0xFFFFFF ,"2. ‚¥è¨© ¡®à ã஢¥©",0); } } //Game level description, //where k - kosilka // g - grass // n - cut grass // s - stone // t - tree void initializeLevel(int levnum){ laststep=0; if (external_levels==false){ kosilkadirection=1; if (levnum==1){ static char tmparea[20][20]={{'k','t','g','g','g','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','s','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'}, {'g','g','g','s','g','g','g','g','g','s','g','g','s','g','g','g','g','g','g','g'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } if (levnum==2){ static char tmparea[20][20]={{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g'}, {'g','k','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g','g','s','s','g'}, {'g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g','g','s','s','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g'}, {'g','g','g','s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}, {'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } if (levnum==3){ static char tmparea[20][20]={{'t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','k'}, {'n','t','g','g','g','g','g','g','g','g','g','g','s','n','n','s','n','s','t','g'}, {'t','n','g','g','g','g','g','g','g','g','g','g','n','t','n','n','n','t','t','g'}, {'n','t','g','g','g','g','g','g','g','g','g','g','n','s','n','s','n','s','t','g'}, {'t','n','g','g','g','g','g','s','s','g','g','g','n','n','n','n','n','t','t','g'}, {'n','t','g','g','g','g','g','g','g','g','g','g','t','n','s','n','n','s','t','g'}, {'t','n','g','g','g','g','g','g','g','g','g','g','n','n','n','n','n','t','t','g'}, {'n','t','g','g','g','g','g','g','g','g','g','g','n','n','s','n','n','s','t','g'}, {'t','n','g','g','g','g','g','g','g','g','g','g','n','s','n','n','n','t','t','g'}, {'n','t','g','g','g','g','g','g','g','g','g','g','s','n','n','n','n','t','g','g'}, {'t','n','g','g','g','s','g','g','g','g','g','g','t','t','t','t','t','t','g','g'}, {'n','t','g','g','g','s','g','g','g','g','g','g','g','g','g','g','g','t','g','g'}, {'t','n','g','g','g','g','g','g','g','g','g','g','t','t','g','g','g','t','g','g'}, {'n','t','g','g','g','g','g','g','t','t','g','g','g','t','g','g','g','t','g','g'}, {'t','n','g','g','g','g','g','g','t','t','g','g','g','t','g','g','g','t','g','g'}, {'n','t','g','g','g','g','g','g','g','g','g','g','g','t','g','g','g','t','g','g'}, {'t','n','g','g','g','g','g','g','g','g','g','g','g','t','t','g','g','t','g','g'}, {'n','t','g','g','g','g','g','g','g','g','g','g','g','g','t','g','g','t','g','g'}, {'t','n','g','g','g','g','g','g','g','g','g','g','g','g','t','g','g','t','g','g'}, {'n','t','s','s','s','s','s','s','s','s','s','s','s','s','t','g','g','g','g','g'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } if (levnum==4){ static char tmparea[20][20]={{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','s','t'}, {'t','g','g','g','g','t','t','t','t','t','t','t','t','g','g','g','g','g','g','t'}, {'t','g','g','g','g','t','t','t','t','t','t','t','t','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','k','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } if (levnum==5){ static char tmparea[20][20]={{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}, {'t','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','s','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','g','g','t'}, {'t','t','g','g','g','g','t','n','t','t','t','g','g','g','g','g','g','g','g','t'}, {'t','s','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'}, {'t','k','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','t','n','n','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','t','n','n','t','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','t','n','t','t','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'}, {'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } if (levnum==6){ static char tmparea[20][20]={{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}, {'s','k','t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','s','s','s','s','s','s','s','s','s','s','s','s','s','s','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','t','t','t','g','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','t','t','t','t','t','t','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','t','t','t','t','t','t','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'}, {'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'}, {'s','g','g','s','s','s','s','s','s','s','s','s','s','s','s','s','s','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } if (levnum==7){ static char tmparea[20][20]={{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','t','t','t','t','t','t','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','t','k','g','g','g','t','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','t','t','s'}, {'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','s','s','s'}, {'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','t','t','t','t','g','t','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','s'}, {'s','g','g','g','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','s'}, {'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}}; for (int tyy=0;tyy<20;tyy++){ for (int txx=0;txx<20;txx++){ if (tmparea[txx][tyy]=='k'){ kosilkax=tyy; kosilkay=txx; } gamearea[txx][tyy]=tmparea[tyy][txx]; } } } } else { //External levels kosilkadirection=1; int currentrow=0; int currentcol=0; for (int tmpcntr=0;tmpcntr<400;tmpcntr++){ currentcol=(int)(tmpcntr/20); currentrow=tmpcntr-(((int)(tmpcntr/20))*20); switch(externallevels[tmpcntr+(400*(levnum-1))]){ case 0: gamearea[currentrow][currentcol]='n'; break; case 1: gamearea[currentrow][currentcol]='g'; break; case 2: gamearea[currentrow][currentcol]='k'; kosilkax=currentrow; kosilkay=currentcol; break; case 3: gamearea[currentrow][currentcol]='s'; break; case 4: gamearea[currentrow][currentcol]='t'; break; } } } draw_window(); } int grassLeft(){ int leftgrass=0; for (int chky=0;chky<20;chky++){ for (int chkx=0;chkx<20;chkx++){ if (gamearea[chkx][chky]=='g') { leftgrass++; } } } return leftgrass; } //Change level or show win message void updateStatus(){ if (grassLeft()==0) { if (level==levelcount){ gamestarted=false; status=2; draw_window(); } else { gamestarted=false; interlevelpause(); level++; initializeLevel(level); gamestarted=true; } } } void load_external_levels(){ CKosFile lev(getLevelsPathName()); level_read_result=lev.Read (external_levels_count,1); if (level_read_result == 1) external_levels_available=true; else external_levels_available=false; if (external_levels_count[0]==0) external_levels_available=false; else { externallevels = new Byte[400*external_levels_count[0]]; lev.Read (externallevels,400*external_levels_count[0]); } } void app_halt(){ delete apppath; delete levpath; if (external_levels_available==true) {delete externallevels;} kos_ExitApp(); } void kos_Main(){ load_external_levels(); decode_graphics(576*0 + kosilka_gfx,kosilka_d); decode_graphics(576*1 + kosilka_gfx,kosilka_u); decode_graphics(576*2 + kosilka_gfx,kosilka_l); decode_graphics(576*3 + kosilka_gfx,kosilka_r); decode_graphics(576*4 + kosilka_gfx,skos); decode_graphics(576*5 + kosilka_gfx,stone); decode_graphics(576*6 + kosilka_gfx,tree); decode_graphics(576*7 + kosilka_gfx,grass); for (;;){ switch (kos_WaitForEvent()){ case 1: w_redraw=true; draw_window(); break; case 2: Byte keyCode; kos_GetKey(keyCode); if (status==1){ if (gamestarted==true){ switch (keyCode){ case 177: if (kosilkay<19){ if (gamearea[kosilkax][kosilkay+1]=='g'){ gamearea[kosilkax][kosilkay]='n'; gamearea[kosilkax][kosilkay+1]='k'; if (drawanimation==true) {animate(kosilkax,kosilkay,1);} lastkosilkadirection=kosilkadirection; laststep=1; kosilkay++; kosilkadirection=1; draw_element(kosilkax,kosilkay); draw_element(kosilkax,kosilkay-1); display_grass_left(); updateStatus(); } } break; case 178: if (kosilkay>0){ if (gamearea[kosilkax][kosilkay-1]=='g'){ gamearea[kosilkax][kosilkay]='n'; gamearea[kosilkax][kosilkay-1]='k'; if (drawanimation==true) {animate(kosilkax,kosilkay,2);} lastkosilkadirection=kosilkadirection; laststep=2; kosilkay--; kosilkadirection=2; draw_element(kosilkax,kosilkay); draw_element(kosilkax,kosilkay+1); display_grass_left(); updateStatus(); } } break; case 179: if (kosilkax<19){ if (gamearea[kosilkax+1][kosilkay]=='g'){ gamearea[kosilkax][kosilkay]='n'; gamearea[kosilkax+1][kosilkay]='k'; if (drawanimation==true) {animate(kosilkax,kosilkay,3);} lastkosilkadirection=kosilkadirection; laststep=3; kosilkax++; kosilkadirection=4; draw_element(kosilkax,kosilkay); draw_element(kosilkax-1,kosilkay); display_grass_left(); updateStatus(); } } break; case 176: if (kosilkax>0){ if (gamearea[kosilkax-1][kosilkay]=='g'){ gamearea[kosilkax][kosilkay]='n'; gamearea[kosilkax-1][kosilkay]='k'; if (drawanimation==true) {animate(kosilkax,kosilkay,4);} lastkosilkadirection=kosilkadirection; laststep=4; kosilkax--; kosilkadirection=3; draw_element(kosilkax,kosilkay); draw_element(kosilkax+1,kosilkay); display_grass_left(); updateStatus(); } } break; case 27: if (lives>0){ lives--; initializeLevel(level); } else { gamestarted=false; status=3; draw_window(); } break; case 8: if (laststep!=0){ kosilkadirection=lastkosilkadirection; if (laststep==1){ gamearea[kosilkax][kosilkay]='g'; gamearea[kosilkax][kosilkay-1]='k'; draw_element(kosilkax,kosilkay); draw_element(kosilkax,kosilkay-1); kosilkay--; } if (laststep==2){ gamearea[kosilkax][kosilkay]='g'; gamearea[kosilkax][kosilkay+1]='k'; draw_element(kosilkax,kosilkay); draw_element(kosilkax,kosilkay+1); kosilkay++; } if (laststep==3){ gamearea[kosilkax][kosilkay]='g'; gamearea[kosilkax-1][kosilkay]='k'; draw_element(kosilkax,kosilkay); draw_element(kosilkax-1,kosilkay); kosilkax--; } if (laststep==4){ gamearea[kosilkax][kosilkay]='g'; gamearea[kosilkax+1][kosilkay]='k'; draw_element(kosilkax,kosilkay); draw_element(kosilkax+1,kosilkay); kosilkax++; } laststep=0; } break; } } } if (status==0){ if (keyCode==13){ //enter if (external_levels_available==true){ status=4; draw_window(); } else { status=1; initializeLevel(1); gamestarted=true; } } if (keyCode==103){ if (drawgraphics==true){ drawgraphics=false; } else { drawgraphics=true; } if (drawgraphics==true){ kos_PutImage((RGB*)kosilka_d,24,24,305,150); } else { kos_DrawBar(305,150,24,24,0x00AAAA); } } if (keyCode==97){ if (drawanimation==true){ drawanimation=false; } else { drawanimation=true; } if (drawanimation==true){ kos_DrawBar(335,150,24,24,0x00AA00); } else { kos_DrawBar(335,150,24,24,0xAA0000); } } if (keyCode==104){ status=-1; draw_window(); } if (keyCode==27){ app_halt(); } } if (status==4){ if (keyCode==49){ //1 external_levels=false; status=1; initializeLevel(1); gamestarted=true; } if (keyCode==50){ //2 external_levels=true; levelcount=external_levels_count[0]; status=1; initializeLevel(1); gamestarted=true; } } if (status==2){ if (keyCode==113){ lives=2; status=0; level=1; draw_window(); gamestarted=true; } } if (status==3){ if (keyCode==113){ lives=2; status=0; level=1; draw_window(); gamestarted=true; } if (keyCode==114){ lives=2; status=1; level=1; initializeLevel(1); gamestarted=true; } } if (status==-1){ if (keyCode==8){ status=0; draw_window(); } } break; case 3: app_halt(); break; } } }