// #include "kosSyst.h" #include "KosFile.h" #include "gfxdef.h" #include "gameWnd.h" #include "mcarray.h" #include "lang.h" // #define EMPTY_PLACE 0 #define LEVEL_PROGRESS_LEFT (132+1) #define LEVEL_PROGRESS_TOP (388+21) #define LEVEL_PROGRESS_HEIGHT 4 #define LEVEL_PROGRESS_WIDTH 329 #define LEVEL_PROGRESS_COLOUR 0xDF2933 #define BONUS_SOMEBLOCK_TOP (120+21) #define BONUS_SOMEBLOCK_LEFT (46+1) #define BONUS_FREEBLOCK_TOP (163+21) #define BONUS_FREEBLOCK_LEFT (9+1) #define BONUS_DIAGBLOCK_TOP (213+21) #define BONUS_DIAGBLOCK_LEFT (48+1) #define BONUS_PROGRESS_HEIGHT 37 #define BONUS_PROGRESS_WIDTH 4 #define LEVEL_SCORE_BASE 50 // CKosBitmap gameFace; CKosBitmap gameBlocks; CKosBitmap gameNumbers; CKosBitmap gameBlocksZ[4]; // CFishka *fishki[blocksNum]; // char *gameWndTitle; #if LANG == RUS char gameWndTitle1[] = "” à ® ¦¤ñâ ⥡ï :)"; char gameWndTitle2[] = "ã ¢®â..."; char gameOverText[] = "„ «ìè¥ ¤®à®£¨ ¥â!"; #else char gameWndTitle1[] = "Pharaoh waits for you :)"; char gameWndTitle2[] = "Well..."; char gameOverText[] = "No further way!"; #endif // Word gcx, gcy; // #define mapSize 8 // // #define blocksLeft (134+2) #define blocksTop (43+22) // #define blockTypesNum 10 // Byte gameMap[mapSize * mapSize]; // óðîâåíü int gameLevel; // int maxGameLevel; int startGameLevel; // ñ÷¸ò Dword playerScore; // ñ÷¸ò÷èê äîáàâëåííûõ áëîêîâ int insertedBlocksCount; // êîëè÷åñòâî áëîêîâ äëÿ ïåðåõîäà íà ñëåäóþùèé óðîâåíü int levelBlocksLimit; // íîìåð âûäåëåííîãî áëîêà int selectedBlock; // ïðèáàâëåíèå øàãà äëÿ èíäèêàòîðà ïðîõîæäåíèÿ óðîâíÿ * 1024 int levelProgressStep; // çàí÷åíèå èíäèêàòîðà ïðîõîæäåíèÿ óðîâíÿ int levelProgressCount; // áëîêè äëÿ óäàëåíèÿ struct sRemoveBlock { short int ndx; short int value; sRemoveBlock() { this->ndx = 0; this->value = 0; }; sRemoveBlock( int pNdx, int pValue ) { this->ndx = pNdx; this->value = pValue; }; }; bool operator == ( const sRemoveBlock &b1, const sRemoveBlock &b2 ) { return b1.ndx == b2.ndx; }; MCArray<sRemoveBlock> toRemoveList; // ïàäàþùèå áëîêè MCArray<int> toFallList; // bool mouseButtonDisabled; // bool freezeBonuses = false; // int bonusSomeBlockProgressStep; int bonusSomeBlockProgressCount; // int bonusFreeBlockProgressStep; int bonusFreeBlockProgressCount; // int bonusDiagBlockProgressStep; int bonusDiagBlockProgressCount; #define SELECTED_BLOCK_NONE -1 // áîíóñ âêëþ÷åí int bonusSomeBlock; // ñ÷¸ò÷èê áëîêîâ äëÿ áîíóñà int bonusSomeBlockCount; // êîëè÷åñòâî áëîêîâ, êîòîðîå íàäî óáðàòü, ÷òîáû ïîëó÷èòü áîíóñ int bonusSomeBlockEdge; #define BONUS_SOMEBLOCK_SELECTED -2 // bool bonusFreeBlock; int bonusFreeBlockCount; int bonusFreeBlockEdge; #define BONUS_FREEBLOCK_SELECTED -3 // int bonusDiagBlock; int bonusDiagBlockCount; int bonusDiagBlockEdge; #define BONUS_DIAGBLOCK_SELECTED -4 // void drawScore(); // îòîáðàçèòü áëîêè áîíóñîâ void drawBonuses(); // void drawLevelNum(); // void fadeOutBlocks(); // void fallDownBlocks(); void ClearGameMeters() { // èíäèêàòîð ïðîõîæäåíèå óðîâíÿ kos_DrawBar( LEVEL_PROGRESS_LEFT, LEVEL_PROGRESS_TOP, LEVEL_PROGRESS_WIDTH, LEVEL_PROGRESS_HEIGHT, 0 ); // èíäèêàòîðû áîíóñîâ // some kos_DrawBar( 33+1, 118+21, BONUS_PROGRESS_WIDTH, BONUS_PROGRESS_HEIGHT, 0 ); // free kos_DrawBar( 58+1, 166+21, BONUS_PROGRESS_WIDTH, BONUS_PROGRESS_HEIGHT, 0 ); // diag kos_DrawBar( 37+1, 213+21, BONUS_PROGRESS_WIDTH, BONUS_PROGRESS_HEIGHT, 0 ); } // void drawGameMeters() { // ClearGameMeters(); // èíäèêàòîð ïðîõîæäåíèå óðîâíÿ kos_DrawBar( LEVEL_PROGRESS_LEFT, LEVEL_PROGRESS_TOP, levelProgressCount, LEVEL_PROGRESS_HEIGHT, LEVEL_PROGRESS_COLOUR ); // if ( bonusSomeBlockProgressCount > 0 ) // some kos_DrawBar( 33+1, 118+21+BONUS_PROGRESS_HEIGHT-bonusSomeBlockProgressCount, BONUS_PROGRESS_WIDTH, bonusSomeBlockProgressCount, LEVEL_PROGRESS_COLOUR ); // if ( bonusFreeBlockProgressCount > 0 ) // free kos_DrawBar( 58+1, 166+21+BONUS_PROGRESS_HEIGHT-bonusFreeBlockProgressCount, BONUS_PROGRESS_WIDTH, bonusFreeBlockProgressCount, LEVEL_PROGRESS_COLOUR ); // if ( bonusDiagBlockProgressCount > 0 ) // diag kos_DrawBar( 37+1, 213+21+BONUS_PROGRESS_HEIGHT-bonusDiagBlockProgressCount, BONUS_PROGRESS_WIDTH, bonusDiagBlockProgressCount, LEVEL_PROGRESS_COLOUR ); } //////////////////////////////////////////////////////////////////////////////// void SetLevelVariables() { selectedBlock = -1; levelBlocksLimit = ( gameLevel > 5 ) ? LEVEL_SCORE_BASE * ( gameLevel + 1 ) : LEVEL_SCORE_BASE * ( 11 - gameLevel ); insertedBlocksCount = 0; // levelProgressCount = 0; levelProgressStep = ( LEVEL_PROGRESS_WIDTH * 1024 ) / levelBlocksLimit; // bonusSomeBlockEdge = levelBlocksLimit / 4; bonusFreeBlockEdge = levelBlocksLimit / 3; bonusDiagBlockEdge = levelBlocksLimit / 2; // bonusSomeBlockProgressStep = ( BONUS_PROGRESS_HEIGHT * 1024 ) / bonusSomeBlockEdge; bonusSomeBlockProgressCount = ( ( ( bonusSomeBlockCount > bonusSomeBlockEdge ) ? bonusSomeBlockEdge : bonusSomeBlockCount ) * bonusSomeBlockProgressStep ) / 1024; // bonusFreeBlockProgressStep = ( BONUS_PROGRESS_HEIGHT * 1024 ) / bonusFreeBlockEdge; bonusFreeBlockProgressCount = ( ( ( bonusFreeBlockCount > bonusFreeBlockEdge ) ? bonusFreeBlockEdge : bonusFreeBlockCount ) * bonusFreeBlockProgressStep ) / 1024; // bonusDiagBlockProgressStep = ( BONUS_PROGRESS_HEIGHT * 1024 ) / bonusDiagBlockEdge; bonusDiagBlockProgressCount = ( ( ( bonusDiagBlockCount > bonusDiagBlockEdge ) ? bonusDiagBlockEdge : bonusDiagBlockCount ) * bonusDiagBlockProgressStep ) / 1024; } // int GetScoreByBlocks( int blocksCount ) { int limit, update, i, j, acc; // if ( blocksCount < 3 ) return 0; // limit = 20 * blocksNum * gameLevel; // update = gameLevel; acc = 1; // j = blocksCount - 3; // for ( i = 0; i < j; i++ ) { // acc *= gameLevel + 1; // if ( ( update + acc ) > limit ) return limit; } // return update + acc; } // int insertNewBlocks() { int i, j, k, ndx, result, btn; // toFallList.Clear(); // result = 0; // btn = gameLevel > 5 ? blockTypesNum : 5 + gameLevel; // ndx = ( mapSize * mapSize ) - mapSize; // for ( i = 0; i < mapSize; i++ ) { for ( j = 0; j < mapSize; j++ ) { // k = ndx + i - ( j * mapSize ); // if ( gameMap[k] == EMPTY_PLACE ) { // for ( ; j < (mapSize-1); j++ ) { // gameMap[k] = gameMap[k-mapSize]; toFallList.AddExclusive( k ); k -= mapSize; } // gameMap[i] = ( rtlRand() % btn ) + 1; toFallList.AddExclusive( i ); // result++; // break; } } } // insertedBlocksCount += result; // return result; } // ïîèñê öåïî÷åê áëîêîâ äëÿ óäàëåíèÿ, óäàëåíèå áëîêîâ // âîçâðàùàåò ïðèðàùåíèå ñ÷¸òà èãðîêà int findBlockLines() { int x, y, ndx; int removeCount = 0; // î÷èñòèì ñïèñîê äëÿ çàïèñè ðåçóëüòàòîâ toRemoveList.Clear(); // for ( y = 0; y < mapSize; y++ ) { // for ( x = 0; x < mapSize; x++ ) { // ndx = x + ( y * mapSize ); // if ( gameMap[ndx] == EMPTY_PLACE ) continue; // ïðîâåðÿåì ãîðèçîíòàëüíóþ öåïî÷êó if ( x < (mapSize - 2) ) { // if ( ( gameMap[ndx] == gameMap[ndx+1] && gameMap[ndx] == gameMap[ndx+2] ) || ( BONUS_FREE_BLOCK == gameMap[ndx] && gameMap[ndx+1] == gameMap[ndx+2] ) || ( gameMap[ndx] == gameMap[ndx+1] && BONUS_FREE_BLOCK == gameMap[ndx+2] ) || ( gameMap[ndx] == gameMap[ndx+2] && BONUS_FREE_BLOCK == gameMap[ndx+1] ) ) { // íàøëè öåïî÷êó, çàïîìíèì toRemoveList.AddExclusive( sRemoveBlock( ndx, gameMap[ndx] ) ); toRemoveList.AddExclusive( sRemoveBlock( ndx+1, gameMap[ndx+1] ) ); toRemoveList.AddExclusive( sRemoveBlock( ndx+2, gameMap[ndx+2] ) ); } } // ïðîâåðÿåì âåðòèêàëüíóþ öåïî÷êó if ( y < (mapSize - 2) ) { // if ( ( gameMap[ndx] == gameMap[ndx+mapSize] && gameMap[ndx] == gameMap[ndx+mapSize+mapSize] ) || ( BONUS_FREE_BLOCK == gameMap[ndx] && gameMap[ndx+mapSize] == gameMap[ndx+mapSize+mapSize] ) || ( gameMap[ndx] == gameMap[ndx+mapSize] && BONUS_FREE_BLOCK == gameMap[ndx+mapSize+mapSize] ) || ( gameMap[ndx] == gameMap[ndx+mapSize+mapSize] && BONUS_FREE_BLOCK == gameMap[ndx+mapSize] ) ) { // íàøëè öåïî÷êó, çàïîìíèì toRemoveList.AddExclusive( sRemoveBlock( ndx, gameMap[ndx] ) ); toRemoveList.AddExclusive( sRemoveBlock( ndx+mapSize, gameMap[ndx+mapSize] ) ); toRemoveList.AddExclusive( sRemoveBlock( ndx+mapSize+mapSize, gameMap[ndx+mapSize+mapSize] ) ); } } } } // return toRemoveList.GetCount(); } // ïðîâåðêà íà íåâîçìîæíîñòü ñîáðàòü êàêóþ-íèáóäü ëèíèþ bool checkGameOut() { int x, y, ndx; // ndx = 0; // for ( y = 0; y < mapSize; y++ ) { // for ( x = 0; x < mapSize; x++ ) { // ïðîâåðÿåì ãîðèçîíòàëüíûå öåïî÷êè èç äâóõ ñèìâîëîâ if ( x < (mapSize - 1) ) { // if ( gameMap[ndx] == gameMap[ndx+1] ) { // íàøëè öåïî÷êó èç äâóõ áëîêîâ // ïðîâåðêà áîíóñîâ if ( bonusSomeBlock == gameMap[ndx] ) return false; if ( bonusFreeBlock ) return false; // ïðîâåðêà îáû÷íûõ ïåðåñòàíîâîê if ( y > 0 ) { // if ( x > 0 ) { // if ( gameMap[ndx-mapSize-1] == gameMap[ndx] ) return false; } // if ( x < (mapSize - 2) ) { // if ( gameMap[ndx-mapSize+2] == gameMap[ndx] ) return false; } } // if ( x > 1 ) { // if ( gameMap[ndx-2] == gameMap[ndx] ) return false; } // if ( x < (mapSize - 3) ) { // if ( gameMap[ndx+3] == gameMap[ndx] ) return false; } // if ( y < (mapSize - 1) ) { // if ( x > 0 ) { // if ( gameMap[ndx+mapSize-1] == gameMap[ndx] ) return false; } // if ( x < (mapSize - 2) ) { // if ( gameMap[ndx+mapSize+2] == gameMap[ndx] ) return false; } } // ïðîâåðêà äèàãîíàëüíûõ ïåðåñòàíîâîê if ( bonusDiagBlock > 0 ) { // if ( y > 0 ) { // if ( x > 1 ) { // if ( gameMap[ndx-mapSize-2] == gameMap[ndx] ) return false; } // if ( gameMap[ndx-mapSize] == gameMap[ndx] ) return false; // if ( x < (mapSize - 2) ) { // if ( gameMap[ndx-mapSize+1] == gameMap[ndx] ) return false; } // if ( x < (mapSize - 3) ) { // if ( gameMap[ndx-mapSize+3] == gameMap[ndx] ) return false; } } // if ( y < (mapSize - 1) ) { // if ( x > 1 ) { // if ( gameMap[ndx+mapSize-2] == gameMap[ndx] ) return false; } // if ( gameMap[ndx+mapSize] == gameMap[ndx] ) return false; // if ( x < (mapSize - 2) ) { // if ( gameMap[ndx+mapSize+1] == gameMap[ndx] ) return false; } // if ( x < (mapSize - 3) ) { // if ( gameMap[ndx+mapSize+3] == gameMap[ndx] ) return false; } } } // çàêîí÷åíà ïðîâåðêà äèàãîíàëüíûõ ïåðåñòàíîâîê } } // ïðîâåðÿåì ãîðèçîíòàëüíûå öåïî÷êè èç äâóõ áëîêîâ ñ ïðîìåæóòêîì if ( x < (mapSize - 2) ) { // if ( gameMap[ndx] == gameMap[ndx+2] ) { // íàøëè äâà áëîêà ñ ïðîìåæóòêîì // ïðîâåðêà áîíóñîâ if ( bonusSomeBlock == gameMap[ndx] ) return false; if ( bonusFreeBlock ) return false; // if ( y > 0 ) { // if ( gameMap[ndx-mapSize+1] == gameMap[ndx] ) return false; } // if ( y < (mapSize-1) ) { // if ( gameMap[ndx+mapSize+1] == gameMap[ndx] ) return false; } // ïðîâåðêà äèàãîíàëüíûõ ïåðåñòàíîâîê if ( bonusDiagBlock > 0 ) { // if ( y > 0 ) { // if ( gameMap[ndx-mapSize] == gameMap[ndx] ) return false; // if ( gameMap[ndx-mapSize+2] == gameMap[ndx] ) return false; } // if ( y < (mapSize-1) ) { // if ( gameMap[ndx+mapSize] == gameMap[ndx] ) return false; // if ( gameMap[ndx+mapSize+2] == gameMap[ndx] ) return false; } } } } // ïðîâåðÿåì âåðòèêàëüíûå öåïî÷êè èç äâóõ ñèìâîëîâ if ( y < (mapSize - 1) ) { // if ( gameMap[ndx] == gameMap[ndx+mapSize] ) { // íàøëè öåïî÷êó èç äâóõ áëîêîâ // ïðîâåðêà áîíóñîâ if ( bonusSomeBlock == gameMap[ndx] ) return false; if ( bonusFreeBlock ) return false; // if ( x > 0 ) { // if ( y > 0 ) { // if ( gameMap[ndx-1-mapSize] == gameMap[ndx] ) return false; } // if ( y < (mapSize - 2) ) { // if ( gameMap[ndx-1+(2*mapSize)] == gameMap[ndx] ) return false; } } // if ( y > 1 ) { // if ( gameMap[ndx-(2*mapSize)] == gameMap[ndx] ) return false; } // if ( y < (mapSize - 3) ) { // if ( gameMap[ndx+(3*mapSize)] == gameMap[ndx] ) return false; } // if ( x < (mapSize - 1) ) { // if ( y > 0 ) { // if ( gameMap[ndx+1-mapSize] == gameMap[ndx] ) return false; } // if ( y < (mapSize - 2) ) { // if ( gameMap[ndx+1+(2*mapSize)] == gameMap[ndx] ) return false; } } // ïðîâåðêà äèàãîíàëüíûõ ïåðåñòàíîâîê if ( bonusDiagBlock > 0 ) { // if ( x > 0 ) { // if ( y > 1 ) { // if ( gameMap[ndx-1-(2*mapSize)] == gameMap[ndx] ) return false; } // if ( gameMap[ndx-1] == gameMap[ndx] ) return false; // if ( y < (mapSize - 2) ) { // if ( gameMap[ndx-1+mapSize] == gameMap[ndx] ) return false; } // if ( y < (mapSize - 3) ) { // if ( gameMap[ndx-1+(3*mapSize)] == gameMap[ndx] ) return false; } } // if ( x < (mapSize - 1) ) { // if ( y > 1 ) { // if ( gameMap[ndx+1-(2*mapSize)] == gameMap[ndx] ) return false; } // if ( gameMap[ndx+1] == gameMap[ndx] ) return false; // if ( y < (mapSize - 2) ) { // if ( gameMap[ndx+1+mapSize] == gameMap[ndx] ) return false; } // if ( y < (mapSize - 3) ) { // if ( gameMap[ndx+1+(3*mapSize)] == gameMap[ndx] ) return false; } } } // çàêîí÷åíà ïðîâåðêà äèàãîíàëüíûõ ïåðåñòàíîâîê } } // ïðîâåðÿåì âåðòèêàëüíûå öåïî÷êè èç äâóõ áëîêîâ ñ ïðîìåæóòêîì if ( y < (mapSize - 2) ) { // if ( gameMap[ndx] == gameMap[ndx+(2*mapSize)] ) { // íàøëè äâà áëîêà ñ ïðîìåæóòêîì // ïðîâåðêà áîíóñîâ if ( bonusSomeBlock == gameMap[ndx] ) return false; if ( bonusFreeBlock ) return false; // if ( x > 0 ) { // if ( gameMap[ndx-1+mapSize] == gameMap[ndx] ) return false; } // if ( x < (mapSize-1) ) { // if ( gameMap[ndx+1+mapSize] == gameMap[ndx] ) return false; } // ïðîâåðêà äèàãîíàëüíûõ ïåðåñòàíîâîê if ( bonusDiagBlock > 0 ) { // if ( x > 0 ) { // if ( gameMap[ndx-1] == gameMap[ndx] ) return false; // if ( gameMap[ndx-1+(2*mapSize)] == gameMap[ndx] ) return false; } // if ( x < (mapSize-1) ) { // if ( gameMap[ndx+1] == gameMap[ndx] ) return false; // if ( gameMap[ndx+1+(2*mapSize)] == gameMap[ndx] ) return false; } } } } // ndx++; } } // gameWndTitle = gameWndTitle2; // return true; } // bool exterminateLines() { int deletedBlocks, btn, i, j; bool needRedrawBonus = false; // btn = gameLevel > 5 ? blockTypesNum : 5 + gameLevel; // playerScore += GetScoreByBlocks( deletedBlocks = findBlockLines() ); // if ( ! freezeBonuses ) { // if ( gameLevel >= 2 && bonusSomeBlock <= 0 ) bonusSomeBlockCount += deletedBlocks; if ( gameLevel >= 3 && !bonusFreeBlock ) bonusFreeBlockCount += deletedBlocks; if ( gameLevel >= 4 && bonusDiagBlock <= 0 ) bonusDiagBlockCount += deletedBlocks; // ïåðâûé áîíóñ if ( ( bonusSomeBlockCount >= bonusSomeBlockEdge || ( gameLevel >= 2 && deletedBlocks >= 4 ) ) && bonusSomeBlock <= 0 ) { bonusSomeBlock = ( rtlRand() % btn ) + 1; needRedrawBonus = true; if ( bonusSomeBlockCount >= bonusSomeBlockEdge ) bonusSomeBlockCount = 0; } if ( bonusSomeBlockCount >= bonusSomeBlockEdge ) bonusSomeBlockCount = 0; // âòîðîé áîíóñ if ( bonusFreeBlockCount >= bonusFreeBlockEdge || ( gameLevel >=3 && deletedBlocks >= 5 ) ) { bonusFreeBlock = true; needRedrawBonus = true; if ( bonusFreeBlockCount >= bonusFreeBlockEdge ) bonusFreeBlockCount = 0; } if ( bonusFreeBlockCount >= bonusFreeBlockEdge ) bonusFreeBlockCount = 0; // òðåòèé áîíóñ if ( bonusDiagBlockCount >= bonusDiagBlockEdge || ( gameLevel >= 4 && deletedBlocks >= 6 ) ) { bonusDiagBlock = 3; needRedrawBonus = true; if ( bonusDiagBlockCount >= bonusDiagBlockEdge ) bonusDiagBlockCount = 0; } if ( bonusDiagBlockCount >= bonusDiagBlockEdge ) bonusDiagBlockCount = 0; // bonusSomeBlockProgressCount = ( ( ( bonusSomeBlockCount > bonusSomeBlockEdge ) ? bonusSomeBlockEdge : bonusSomeBlockCount ) * bonusSomeBlockProgressStep ) / 1024; // bonusFreeBlockProgressCount = ( ( ( bonusFreeBlockCount > bonusFreeBlockEdge ) ? bonusFreeBlockEdge : bonusFreeBlockCount ) * bonusFreeBlockProgressStep ) / 1024; // bonusDiagBlockProgressCount = ( ( ( bonusDiagBlockCount > bonusDiagBlockEdge ) ? bonusDiagBlockEdge : bonusDiagBlockCount ) * bonusDiagBlockProgressStep ) / 1024; // if ( needRedrawBonus ) drawBonuses(); } // j = toRemoveList.GetCount(); // for ( i = 0; i < j; i++ ) { gameMap[toRemoveList[i].ndx] = EMPTY_PLACE; } // return toRemoveList.GetCount() > 0; } // çàïîëíåíèå èãðîâîãî ïîëÿ ñëó÷àéíîé êîìáèíàöèåé áëîêîâ void initGameMap() { int i, localScore, localInserted, btn; // btn = gameLevel > 5 ? blockTypesNum : 5 + gameLevel; // for ( i = 0; i < (mapSize * mapSize); i++ ) { gameMap[i] = ( rtlRand() % btn ) + 1; } // localScore = playerScore; localInserted = insertedBlocksCount; // freezeBonuses = true; // while ( exterminateLines() ) { while ( insertNewBlocks() > 0 ); } // freezeBonuses = false; // playerScore = localScore; insertedBlocksCount = localInserted; } // îòîáðàçèòü áëîêè áîíóñîâ void drawBonuses() { // kos_PutImage( selectedBlock != BONUS_SOMEBLOCK_SELECTED ? fishki[bonusSomeBlock]->GetBits() : fishki[bonusSomeBlock]->GetHighlightedBits(), blockSize, blockSize, BONUS_SOMEBLOCK_LEFT, BONUS_SOMEBLOCK_TOP ); // kos_PutImage( bonusFreeBlock ? ( selectedBlock != BONUS_FREEBLOCK_SELECTED ? fishki[BONUS_FREE_BLOCK]->GetBits() : fishki[BONUS_FREE_BLOCK]->GetHighlightedBits() ) : fishki[0]->GetBits(), blockSize, blockSize, BONUS_FREEBLOCK_LEFT, BONUS_FREEBLOCK_TOP ); // kos_PutImage( bonusDiagBlock > 0 ? fishki[bonusDiagBlock+BONUS_DIAG_BLOCK-1]->GetBits() : fishki[0]->GetBits(), blockSize, blockSize, BONUS_DIAGBLOCK_LEFT, BONUS_DIAGBLOCK_TOP ); } // îòîáðàçèòü èãðîâîå ïîëå void drawGameMap() { int i, j, ndx; // for ( i = 0; i < mapSize; i++ ) { // for ( j = 0; j < mapSize; j++ ) { // ndx = (i*mapSize) + j; // kos_PutImage( ndx != selectedBlock ? fishki[gameMap[ndx]]->GetBits() : fishki[gameMap[ndx]]->GetHighlightedBits(), blockSize, blockSize, (j * blockSize) + blocksLeft, (i * blockSize) + blocksTop ); } } } // êîîðäèíàòû êóðñîðà "ìûøè" int mX, mY; // ïðîâåðêà íà íàæàòèå ëåâîé êíîïêè "ìûøè" bool mouseLButtonDown() { static bool isDown = false; Dword buttons; // kos_GetMouseState( buttons, mX, mY ); // if ( mouseButtonDisabled ) return false; // if ( ( buttons & 1 ) ) { if ( isDown ) return false; else { isDown = true; return true; } } else { if ( isDown ) { isDown = false; } return false; } } // void flipTwoBlocks( int ndx1, int ndx2 ) { Word blX, blY, selX, selY; Byte fishCode; // blX = ( ndx1 % mapSize ) * blockSize + blocksLeft; blY = ( ndx1 / mapSize ) * blockSize + blocksTop; selX = ( ndx2 % mapSize ) * blockSize + blocksLeft; selY = ( ndx2 / mapSize ) * blockSize + blocksTop; // ïåðåñòàâèì áëîêè ìåñòàìè fishCode = gameMap[ndx1]; gameMap[ndx1] = gameMap[ndx2]; gameMap[ndx2] = fishCode; // èçîáðàæåíèå áëîêà kos_PutImage( fishki[gameMap[ndx1]]->GetBits(), blockSize, blockSize, blX, blY ); // èçîáðàæåíèå áëîêà kos_PutImage( fishki[gameMap[ndx2]]->GetBits(), blockSize, blockSize, selX, selY ); } // èãðîâîé ïðîöåññ int GameLoop() { int result, ndx, blX, blY, selX, selY, ddX, ddY, nSel; Byte keyCode, mCode; bool needDecBonus; Dword buttonID; // gameWndTitle = gameWndTitle1; gameFace.GetSize( gcx, gcy ); gameLevel = startGameLevel; playerScore = 0; bonusSomeBlock = 0; bonusFreeBlock = false; bonusDiagBlock = 0; bonusSomeBlockCount = 0; bonusFreeBlockCount = 0; bonusDiagBlockCount = 0; bonusSomeBlockProgressCount = 0; bonusFreeBlockProgressCount = 0; bonusDiagBlockProgressCount = 0; SetLevelVariables(); mouseButtonDisabled = false; initGameMap(); // kos_ChangeWindow( -1, -1, gcx + 1, gcy + 21 ); // for ( result = GM_NONE; result == GM_NONE; ) { switch( kos_WaitForEvent() ) { // íàäî ïîëíîñòüþ ïåðåðèñîâàòü îêíî case 1: DrawGameWindow(); break; // êëàâèàòóðà case 2: if ( kos_GetKey( keyCode ) ) { // switch ( keyCode ) { case 0x1B: result = GM_ABORT; break; default: break; } } break; // êíîïêè case 3: if ( kos_GetButtonID( buttonID ) ) { switch ( buttonID ) { case 0xA: result = GM_ABORT; break; default: break; } } // ñîáûòèå îò ìûøè case 6: // íàæàòèå ëåâîé êíîïêè? if ( mouseLButtonDown() ) { // ñ÷èòàåì êîîðäèíàòû îòíîñèòåëíî èãðîâîãî ïîëÿ blX = mX - blocksLeft; blY = mY - blocksTop; // ïîïàëî â èãðîâîå ïîëå? if ( blX >= 0 && blX < (mapSize * blockSize) && blY >= 0 && blY < (mapSize * blockSize) ) { // ïîëó÷àåì êîîðäèíàòû â áëîêàõ blX /= blockSize; blY /= blockSize; // ïîëó÷àåì íîìåð áëîêà íà êàðòå ndx = blX + ( blY * mapSize ); // åù¸ îäíà ïðîâåðêà, ÷òîáû íå âûëåçòè çà ïðåäåëû êàðòû if ( ndx >= 0 && ndx < (mapSize * mapSize) ) { // íà÷èíàåì ïåðåðèñîâêó kos_WindowRedrawStatus( WRS_BEGIN ); // åñëè íå áûëî âûáðàííîãî áëîêà if ( selectedBlock == SELECTED_BLOCK_NONE ) { // çàïîìíèì âûäåëåííûé áëîê selectedBlock = ndx; // îòìåòèì áëîê íà èãðîâîì ïîëå kos_PutImage( fishki[gameMap[selectedBlock]]->GetHighlightedBits(), blockSize, blockSize, ( selectedBlock % mapSize ) * blockSize + blocksLeft, ( selectedBlock / mapSize ) * blockSize + blocksTop ); } else // ïîìå÷åííûé áëîê óæå åñòü { if ( selectedBlock >= 0 ) { // êîîðäèíàòû ïîìå÷åííîãî áëîêà selX = selectedBlock % mapSize; selY = selectedBlock / mapSize; // áûë âûáðàí äðóãîé áëîê? if ( ndx != selectedBlock ) { // ñ÷èòàåì ðàçíîñòü êîîðäèíàò äâóõ áëîêîâ ddX = selX - blX; ddY = selY - blY; needDecBonus = ( bonusDiagBlock > 0 && abs(ddX) == 1 && abs(ddY) == 1 ); // åñëè ýòî ñîñåäíèé áëîê if ( ( abs(ddX) == 1 && ddY == 0 ) || ( abs(ddY) == 1 && ddX == 0 ) || needDecBonus ) { // ïåðåñòàâèì áëîêè ìåñòàìè flipTwoBlocks( ndx, selectedBlock ); // kos_Pause( 16 ); // if ( findBlockLines() > 0 ) { // if ( needDecBonus ) { // --bonusDiagBlock; // drawBonuses(); } // ñíèìàåì ïîìåòêó ñ áëîêà selectedBlock = SELECTED_BLOCK_NONE; // while ( exterminateLines() ) { // fadeOutBlocks(); // //drawGameMap(); //drawScore(); // //kos_Pause( 25 ); // while ( insertNewBlocks() > 0 ) { // fallDownBlocks(); // //drawGameMap(); //kos_Pause( 30 ); } } // drawScore(); // levelProgressCount = ( ( ( insertedBlocksCount > levelBlocksLimit ) ? levelBlocksLimit : insertedBlocksCount ) * levelProgressStep ) / 1024; // drawGameMeters(); // if ( insertedBlocksCount > levelBlocksLimit ) { kos_Pause( 50 ); gameLevel++; SetLevelVariables(); // //initGameMap(); // //DrawGameWindow(); // drawGameMeters(); drawLevelNum(); } else // if ( mouseButtonDisabled = checkGameOut() ) { // DrawGameWindow(); } } else { // íå ïîëó÷àåòñÿ ëèíèè, áëîêè ñòàâèì íà ìåñòî flipTwoBlocks( ndx, selectedBlock ); // ñíèìàåì ïîìåòêó ñ áëîêà selectedBlock = SELECTED_BLOCK_NONE; } } else // âûáðàí íåñîñåäíèé áëîê { // ïåðåñòèì ìàðêåð kos_PutImage( fishki[gameMap[selectedBlock]]->GetBits(), blockSize, blockSize, selX * blockSize + blocksLeft, selY * blockSize + blocksTop ); // ïîìåòèì âûáðàííûé áëîê selectedBlock = ndx; // íà èãðîâîì ïîëå kos_PutImage( fishki[gameMap[selectedBlock]]->GetHighlightedBits(), blockSize, blockSize, blX * blockSize + blocksLeft, blY * blockSize + blocksTop ); } } else // âûáðàí òîò æå áëîê { // ñíèìàåì ïîìåòêó kos_PutImage( fishki[gameMap[selectedBlock]]->GetBits(), blockSize, blockSize, selX * blockSize + blocksLeft, selY * blockSize + blocksTop ); // selectedBlock = SELECTED_BLOCK_NONE; } } else // òêíóëè â áëîê ïðè âûáðàííîì áîíóñå { // mCode = gameMap[ndx]; // switch ( selectedBlock ) { case BONUS_SOMEBLOCK_SELECTED: gameMap[ndx] = bonusSomeBlock; break; case BONUS_FREEBLOCK_SELECTED: gameMap[ndx] = BONUS_FREE_BLOCK; break; default: break; } // if ( findBlockLines() > 0 ) { // óáèðàåì èñïîëüçîâàííûé áîíóñ switch ( selectedBlock ) { case BONUS_SOMEBLOCK_SELECTED: bonusSomeBlock = 0; break; case BONUS_FREEBLOCK_SELECTED: bonusFreeBlock = false; break; default: break; } // íà ýêðàíå òîæå drawBonuses(); drawGameMap(); kos_Pause( 16 ); // óáèðàåì áëîêè // ñíèìàåì ïîìåòêó ñ áëîêà selectedBlock = SELECTED_BLOCK_NONE; // while ( exterminateLines() ) { // fadeOutBlocks(); // //drawGameMap(); //drawScore(); // //kos_Pause( 25 ); // while ( insertNewBlocks() > 0 ) { // fallDownBlocks(); // //drawGameMap(); //kos_Pause( 30 ); } } // drawScore(); // levelProgressCount = ( ( ( insertedBlocksCount > levelBlocksLimit ) ? levelBlocksLimit : insertedBlocksCount ) * levelProgressStep ) / 1024; // drawGameMeters(); // if ( insertedBlocksCount > levelBlocksLimit ) { kos_Pause( 50 ); gameLevel++; SetLevelVariables(); // //initGameMap(); // //DrawGameWindow(); // drawGameMeters(); drawLevelNum(); } else // mouseButtonDisabled = checkGameOut(); } else // áîíóñ çäåñü íåïðèìåíèì { // âåðí¸ì âçàä gameMap[ndx] = mCode; // ïîìåòèì áëîê selectedBlock = ndx; // íà èãðîâîì ïîëå kos_PutImage( fishki[gameMap[selectedBlock]]->GetHighlightedBits(), blockSize, blockSize, blX * blockSize + blocksLeft, blY * blockSize + blocksTop ); // óáåð¸ì ïîìåòêó ñ áîíóñà drawBonuses(); } } } // îïðåäåëèì êíîïêó kos_DefineButton( 444+1, 2+21, 54, 20, 0x6000000A, 0 ); // çàâåðøàåì ïåðåðèñîâêó kos_WindowRedrawStatus( WRS_END ); } } else // ïðîâåðèì ïîïàäàíèå â áîíóñû { nSel = 0; // if ( mX >= BONUS_SOMEBLOCK_LEFT && (mX - BONUS_SOMEBLOCK_LEFT) <= blockSize && mY >= BONUS_SOMEBLOCK_TOP && (mY - BONUS_SOMEBLOCK_TOP ) <= blockSize ) { // nSel = BONUS_SOMEBLOCK_SELECTED; } // if ( mX >= BONUS_FREEBLOCK_LEFT && (mX - BONUS_FREEBLOCK_LEFT) <= blockSize && mY >= BONUS_FREEBLOCK_TOP && (mY - BONUS_FREEBLOCK_TOP ) <= blockSize ) { // nSel = BONUS_FREEBLOCK_SELECTED; } // if ( mX >= BONUS_DIAGBLOCK_LEFT && (mX - BONUS_DIAGBLOCK_LEFT) <= blockSize && mY >= BONUS_DIAGBLOCK_TOP && (mY - BONUS_DIAGBLOCK_TOP ) <= blockSize ) { // nSel = BONUS_DIAGBLOCK_SELECTED; } // if ( nSel != 0 ) { // if ( selectedBlock > 0 ) { // ñíèìàåì ïîìåòêó kos_PutImage( fishki[gameMap[selectedBlock]]->GetBits(), blockSize, blockSize, (selectedBlock % mapSize) * blockSize + blocksLeft, (selectedBlock / mapSize) * blockSize + blocksTop ); } // if ( selectedBlock != nSel ) selectedBlock = nSel; else selectedBlock = SELECTED_BLOCK_NONE; // drawBonuses(); } } } // break; default: break; } } // îòìåíèì êíîïêó kos_DefineButton( 0, 0, 0, 0, 0x8000000A, 0 ); // if ( gameLevel > maxGameLevel ) maxGameLevel = gameLevel; // return result; } // void drawLevelNum() { Word startX; // if ( gameLevel > 9 ) { // startX = LEVEL_LEFT; // kos_PutImage( gameNumbers.GetBits() + ( ( gameLevel / 10 ) * NUM_WIDTH * NUM_HEIGHT ), NUM_WIDTH, NUM_HEIGHT, startX, LEVEL_TOP ); // startX += NUM_WIDTH; } else { // startX = LEVEL_LEFT + ( (LEVEL_WIDTH - NUM_WIDTH) / 2 ); } // kos_PutImage( gameNumbers.GetBits() + ( ( gameLevel % 10 ) * NUM_WIDTH * NUM_HEIGHT ), NUM_WIDTH, NUM_HEIGHT, startX, LEVEL_TOP ); } // void drawScore() { Word startX; int i, j; char strNum[8]; // ÷èñëî â òåêñòîâîì âèäå sprintf( strNum, "%U", playerScore ); // j = strlen( strNum ); // startX = SCORE_LEFT + ( ( SCORE_WIDTH - ( NUM_WIDTH * j ) ) / 2 ); // for ( i = 0; i < j; i++ ) { // kos_PutImage( gameNumbers.GetBits() + ( ( strNum[i] - '0' ) * NUM_WIDTH * NUM_HEIGHT ), NUM_WIDTH, NUM_HEIGHT, startX, SCORE_TOP ); // startX += NUM_WIDTH; } } // void DrawGameWindow() { // kos_WindowRedrawStatus( WRS_BEGIN ); // îêíî kos_DefineAndDrawWindow( WNDLEFT, WNDTOP, gcx + 1, gcy + 21, 0, 0x0, 0, WNDHEADCOLOUR, WNDHEADCOLOUR ); // çàãîëîâîê îêíà kos_WriteTextToWindow( 4, 7, 0x10, WNDTITLECOLOUR, gameWndTitle, strlen(gameWndTitle) ); // gameFace.Draw( 1, 21 ); drawGameMap(); drawGameMeters(); drawBonuses(); // íîìåð óðîâíÿ drawLevelNum(); drawScore(); // if ( mouseButtonDisabled ) { // kos_DrawBar( ( gcx + 1 - 160 ) / 2, ( gcy + 21 - 32 ) / 2, 160, 32, 0x2383B3 ); // kos_WriteTextToWindow( ( gcx + 1 - sizeof( gameOverText ) * 6 ) / 2, ( gcy + 21 - 9 ) / 2, 0x0, 0xF7F7F7, gameOverText, sizeof( gameOverText ) ); } // îïðåäåëèì êíîïêó kos_DefineButton( 444+1, 2+21, 54, 20, 0x6000000A, 0 ); // kos_WindowRedrawStatus( WRS_END ); } // void fadeOutBlocks() { int i, j, k, ndx, x, y; // j = toRemoveList.GetCount(); // for ( k = 0; k < 4; k++ ) { // __asm{ push eax push ebx mov eax, 18 mov ebx, 14 int 0x40 pop eax pop ebx } // for ( i = 0; i < j; i++ ) { // ndx = toRemoveList[i].ndx; y = ndx / mapSize; x = ndx % mapSize; // kos_PutImage( gameBlocksZ[k].GetBits() + ( (toRemoveList[i].value - 1) * blockSize * blockSize ), blockSize, blockSize, (x * blockSize) + blocksLeft, (y * blockSize) + blocksTop ); } // kos_Pause( 3 ); } //clear for ( i = 0; i < j; i++ ) { // ndx = toRemoveList[i].ndx; y = ndx / mapSize; x = ndx % mapSize; // kos_DrawBar( (x * blockSize) + blocksLeft, (y * blockSize) + blocksTop, blockSize, blockSize, 0 ); } // kos_Pause( 16 ); } // void fallDownBlocks() { int i, j, k, ndx, x, y, height, offset; // j = toFallList.GetCount(); // for ( k = 1; k <= blockSize; k += 2 ) { // __asm{ push eax push ebx mov eax, 18 mov ebx, 14 int 0x40 pop eax pop ebx } // for ( i = 0; i < j; i++ ) { // ndx = toFallList[i]; // y = ( ( ( ndx / mapSize ) - 1 ) * blockSize ) + k; if ( y < 0 ) { y = 0; height = k; offset = blockSize - k; } else { offset = 0; height = blockSize; } // x = ( ndx % mapSize ) * blockSize; // kos_PutImage( fishki[gameMap[ndx]]->GetBits() + ( offset * blockSize ), blockSize, height, x + blocksLeft, y + blocksTop ); } // kos_Pause( 1 ); } }