// gfxdef.h #define MAIN_FACE_NDX 0 #define GAME_FACE_NDX 1 #define BUTTONS_NDX 2 #define NUMBERS_NDX 3 #define BONUS_FREE_BLOCK 11 #define BONUS_DIAG_BLOCK 12 #define WNDLEFT 64 #define WNDTOP 64 #define WNDHEADCOLOUR 0xD4C233 #define WNDTITLECOLOUR 0x47151C // #define blockSize 41 #define blocksNum 15 extern int maxGameLevel; extern int startGameLevel; #define START_LEVEL 1 //// //struct CPoint //{ // int x, y; // // // CPoint() // { // this->x = 0; // this->y = 0; // }; // // // CPoint( int iX, int iY ) // { // this->x = iX; // this->y = iY; // }; // // // CPoint( CPoint &pt ) // { // this->x = pt.x; // this->y = pt.y; // }; //}; // îïèñàíèå ñæàòîãî áèòìàïà â ôàéëå struct SCompBmpHeader { short int sizeX; short int sizeY; int compressedSize; int physicalOffset; int uncompressedSize; }; // ñëàññ áèòìàïà äëÿ èñïîëüçîâàíèÿ â ïðîãðàììå class CKosBitmap { protected: int bmpID; RGB *buffer; Word sizeX; Word sizeY; public: CKosBitmap(); ~CKosBitmap(); // çàãðóçêà èç ñæàòîãî ôàéëà bool LoadFromArch( SCompBmpHeader *bmpArchDesc, CKosFile *fromFile, int ID ); // âûâåñòè â îêíî êàðòèíêó void Draw( Word x, Word y ); // ïîëó÷èòü óêàçàòåëü íà îáëàñòü äàííûõ RGB *GetBits(); // ïîëó÷èòü ðàçìåð êàðòèíêè void GetSize( Word &cx, Word &cy ); // ñîçäàòü êàðòèíêó ïî êàðòèíêå áîëüøåãî ðàçìåðà void Scale(Word size, RGB* mainBits); }; // êëàññ ôèøêè èãðîâîãî ïîëÿ class CFishka { protected: // RGB *bits; // RGB transColour; // RGB *highLighted; public: CFishka( CKosBitmap *fromBmp, int yOffset, RGB insColour ); virtual ~CFishka(); virtual RGB * GetBits(void); virtual RGB * GetHighlightedBits(void); };