/* iadn http://www.iadn.narod.ru iadn@bk.ru */ #include<menuet/os.h> #include <kosgl.h> //TinyGL #include <string.h> #include "SysCall.h" #include "ProcessTab.h" #include "bmp.h" int Fps (long x, long y); extern "C"{ int main(void); } struct { int x,y; int dx,dy; } win; #define KEY_ESC 1 #define KEY_F 33 char *title1 = "TinyGL in KolibriOS"; char *title2 = "F full screen"; char *title3 = "ESC - exit"; char *fps = "FPS:"; unsigned char FullScreen = 0; unsigned char skin = 3; static GLuint* TexObj; float angle = 0.0; process_table_entry_* pri; KOSGLContext cgl; struct V3{ float v1; float v2; float v3; } ptrv[8] = {{-1.0,1.0,1.0}, {-1.0,-1.0,1.0}, {1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,-1.0}, {1.0,-1.0,-1.0}, {1.0,1.0,-1.0}}; struct T2{ float t1; float t2; } ptrt[4] = { {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} }; void DrawQUADS(V3* ptr, int iv1, int iv2, int iv3, int iv4, T2* ptrt, int it1, int it2, int it3, int it4) { glBegin(GL_QUADS); glTexCoord2fv((float*)&ptrt[it1]); glVertex3fv((float*)&ptr[iv1]); glTexCoord2fv((float*)&ptrt[it2]); glVertex3fv((float*)&ptr[iv2]); glTexCoord2fv((float*)&ptrt[it3]); glVertex3fv((float*)&ptr[iv3]); glTexCoord2fv((float*)&ptrt[it4]); glVertex3fv((float*)&ptr[iv4]); glEnd(); } void DrawGL() { glLoadIdentity(); // ������������� ��������� ������� glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTranslatef(0.0, 0.0, -6.0); glRotatef(angle, 1.0, 0.0, 0.0); glRotatef(2.0*angle, 0.0, 1.0, 0.0); glRotatef(3.0*angle, 0.0, 0.0, 1.0); DrawQUADS((V3*)&ptrv,0,1,2,3,(T2*)&ptrt,3,0,1,2); DrawQUADS((V3*)&ptrv,0,3,7,4,(T2*)&ptrt,1,2,3,0); DrawQUADS((V3*)&ptrv,4,7,6,5,(T2*)&ptrt,2,3,0,1); DrawQUADS((V3*)&ptrv,5,6,2,1,(T2*)&ptrt,3,0,1,2); DrawQUADS((V3*)&ptrv,7,3,2,6,(T2*)&ptrt,3,0,1,2); DrawQUADS((V3*)&ptrv,5,1,0,4,(T2*)&ptrt,3,0,1,2); kosglSwapBuffers(); } void reshape() { __menuet__get_process_table((process_table_entry*)pri,-1); glViewport(0, 0, pri->winx_size, pri->winy_size-20); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50.0, (GLfloat)pri->winx_size/pri->winy_size, 1.0, 300.0); glMatrixMode(GL_MODELVIEW); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); } void disabletgl() { kosglDestroyContext(cgl); delete pri; } void Title() { __menuet__write_text(300,8,0x10ffffff,fps,strlen(fps)); __menuet__write_text(8,8,0x10ffffff,title1,strlen(title1)); __menuet__write_text(180,8,0x00ffffff,title2,strlen(title2)); __menuet__write_text(600,8,0x00ffffff,title3,strlen(title3)); } void draw_window(void) { // start redraw __menuet__window_redraw(1); // define&draw window __menuet__define_window(win.x,win.y,win.dx,win.dy,TYPEWIN(0,0,0,1,skin,0,0,0),0,0); // end redraw __menuet__window_redraw(2); // display string Title(); } int main(void) { win.x = 100; win.y = 100; win.dx = 400; win.dy = 400; draw_window(); cgl = kosglCreateContext( 0, 0); kosglMakeCurrent( 0, 20, win.dx, win.dy-20, cgl); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearDepth(1.0); glEnable( GL_CULL_FACE ); glEnable(GL_DEPTH_TEST); int width, height; unsigned char* texture; LoadFileBMP( "./logio.bmp", &texture, &width, &height, false ); /* Setup texturing */ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); /* generate texture object IDs */ glGenTextures(1, TexObj); glBindTexture(GL_TEXTURE_2D, *TexObj); glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glBindTexture(GL_TEXTURE_2D, *TexObj); glEnable(GL_TEXTURE_2D); pri=new process_table_entry_; SysCall(66,1,1); reshape(); do{ angle += 0.001 + 0.1*Fps (330,8); DrawGL(); switch(__menuet__check_for_event()) { case 1: draw_window(); reshape(); break; case 2: switch(__menuet__getkey()){ case KEY_F: if(!FullScreen){ skin=0; SysCall(67,0,0,SysCall(14)>>16,SysCall(14)&0xffff); draw_window(); reshape(); FullScreen = 1; } else{ skin=3; draw_window(); SysCall(67,win.x,win.y,win.dx,win.dy); reshape(); FullScreen = 0; }; break; case KEY_ESC: disabletgl(); return 0;} break; case 3: disabletgl(); return 0; } }while(1); }