/*
       service  structures of libGUI
*/

static DWORD    ID;

//screen's parameters
#define BYTES_PER_PIXEL                                 4

//platform parameters
#define KOLIBRIOS                                               1
//#define DEBUG

//boolean constants
#define TRUE                                                    0x1
#define FALSE                                                   0x0

//maximum callbacks for one check of callback
#define MAX_CALLBACKS                                           255

/////////////////////////////////////////////////////////////////////////
//                      libGUI sysyem messages types
/////////////////////////////////////////////////////////////////////////
#define         MESSAGE_FULL_REDRAW_ALL                         1
#define         MESSAGE_KEYS_EVENT                                      2
#define         MESSAGE_SPECIALIZED                                     3
#define         MESSAGE_SET_FOCUSE                                      4
#define         MESSAGE_CHANGE_FOCUSE                           5
#define         MESSAGE_MOUSE_EVENT                                     6
#define         MESSAGE_CHANGE_POSITION_EVENT                   7
#define         MESSAGE_CHANGESIZE_EVENT                                8
#define         MESSAGE_CALL_TIMER_EVENT                                9
#define         MESSAGE_FULL_REDRAW_ALL_WITH_FINITION           10
#define         MESSAGE_SET_MAIN_PARENT                         11
#define         MESSAGE_DESTROY_CONTROL                         -1

/////////////////////////////////////////////////////////////////////////
//                      system flags of controls
/////////////////////////////////////////////////////////////////////////
#define FLAG_SHOW_CONTROL                                       0x1
#define FLAG_HIDE_CONTROL                                       0xfffe
#define FLAG_FOCUSE_INPUT_SUPPOROTE                             0x2
#define FLAG_FOCUSE_INPUT_NOTSUPPOROTE                  0xfffd
#define FLAG_FOCUSE_INPUT_ON                                    0x4
#define FLAG_FOCUSE_INPUT_OFF                           0xfffb
#define FLAG_CONNECT_EVENT_ON                           0x8
#define FLAG_CONNECT_EVENT_OFF                          0xfff7
#define FLAG_MOUSE_BLOCKED_ON                           0x10
#define FLAG_MOUSE_BLOCKED_OFF                          0xffef
#define FLAG_GET_SPECIALIZED_MESSAGE_ON                 0x20
#define FLAG_GET_SPECIALIZED_MESSAGE_OFF                        0xffdf

/////////////////////////////////////////////////////////////////////////
//              system flags of callback functions
/////////////////////////////////////////////////////////////////////////
#define FLAG_BLOCK_CALLBACK_ON                          0x1
#define FLAG_BLOCK_CALLBACK_OFF                         0xfe

/////////////////////////////////////////////////////////////////////////
//              system flags of main wondow for timers
/////////////////////////////////////////////////////////////////////////
#define FLAG_TIMER_ON                                           0x1
#define FLAG_TIMER_OFF                                  0xfe

/////////////////////////////////////////////////////////////////////////
//                      system keys states
/////////////////////////////////////////////////////////////////////////
#define KEY_DOWN                                                16
#define KEY_UP                                                  17
#define KEY_HOTKEY                                              18
/////////////////////////////////////////////////////////////////////////
//                      system mouse buttons states
/////////////////////////////////////////////////////////////////////////
#define MOUSE_LEFT_BUTTON_DOWN                          19
#define MOUSE_LEFT_BUTTON_UP                                    20
#define MOUSE_RIGHT_BUTTON_DOWN                         21
#define MOUSE_RIGHT_BUTTON_UP                           22
#define MOUSE_MIDDLE_BUTTON_DOWN                                23
#define MOUSE_MIDDLE_BUTTON_UP                          24
#define MOUSE_4_BUTTON_DOWN                                     25
#define MOUSE_4_BUTTON_UP                                       26
#define MOUSE_5_BUTTON_DOWN                                     27
#define MOUSE_5_BUTTON_UP                                       28


/////////////////////////////////////////////////////////////////
//              CONNECT EVENTS FOR CALLBACKs
/////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////
//              connect events for button
////////////////////////////////////////////////////////////////
#define BUTTON_ENTER_EVENT                                      29
#define BUTTON_LEAVE_EVENT                                      30
#define BUTTON_PRESSED_EVENT                                    31
#define BUTTON_RELEASED_EVENT                           32

////////////////////////////////////////////////////////////////
//              connect events for button
////////////////////////////////////////////////////////////////
#define SCROLLBAR_CHANGED_EVENT                         33

////////////////////////////////////////////////////////////////
//              connect events for main parent window
////////////////////////////////////////////////////////////////
#define DELETE_EVENT                                            36

////////////////////////////////////////////////////////////////////
//screen buffer parameters
////////////////////////////////////////////////////////////////////
#define DRAW_OUTPUT_SCREEN                                      0
#define DRAW_OUTPUT_BUFFER                                      1


static struct   SCREEN
{
        DWORD   bits_per_pixel;
        DWORD   bytes_per_pixel;
        DWORD   draw_output;
        int     x;
        int     y;
        int     size_x;
        int     size_y;
        int     skin_height;
        int     display_size_x;
        int     display_size_y; 
        char    *buffer;
}screen;

////////////////////////////////////////////////////////////////
//      header of parent of control
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct HEADERPARENT
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        DWORD   **control_for_callback_function;
        DWORD   **callback_for_control_callback;
        DWORD   number_callbacks;
        DWORD   *global_active_control_for_keys;
        DWORD   *message;
        DWORD   *timer_bk;
        DWORD   *timer_fd;
        DWORD   number_timers_for_controls;
        DWORD   *calev_bk;
        DWORD   *calev_fd;
        DWORD   *IDL_func;
        DWORD   *IDL_func_data;
};
#pragma pack(pop)

typedef struct HEADERPARENT parent_t;

////////////////////////////////////////////////////////////////
//      header of control
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct HEADER
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;
};
#pragma pack(pop)

typedef struct HEADER header_t;
////////////////////////////////////////////////////////////////
//      callback structure for callback function of control
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct CALLBACK
{
        DWORD   *clb_bk;
        DWORD   *clb_fd;
        DWORD   *clb_control;
        DWORD   *func;
        DWORD   *func_data;
        DWORD   connect_event;
        DWORD   flags;
};
#pragma pack(pop)

typedef struct CALLBACK gui_callback_t;
////////////////////////////////////////////////////////////////
//                      timer
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct TIMER
{
        DWORD   *tmr_bk;
        DWORD   *tmr_fd;
        DWORD   *tmr_parent;
        DWORD   *func;
        DWORD   *func_data;
        DWORD   last_time;
        DWORD   time_tick;
        DWORD   flags;
};
#pragma pack(pop)

typedef struct TIMER gui_timer_t;
////////////////////////////////////////////////////////////////
//              structure for callback events
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct CALLBACKEVENT
{
        DWORD   *calev_bk;
        DWORD   *calev_fd;
        DWORD   *calev_parent;
        DWORD   *func;
        DWORD   *func_data;
        DWORD   event_type;
};
#pragma pack(pop)

typedef struct CALLBACKEVENT gui_callbackevent_t;
////////////////////////////////////////////////////////////////
//              structure for callback events
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct FINITION
{
        DWORD   x;
        DWORD   y;
        DWORD   sizex;
        DWORD   sizey;
        char    flags;
};
#pragma pack(pop)

typedef struct FINITION finition_t;
////////////////////////////////////////////////////////////////
//              type of data - structure message
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct MESSAGE
{
        DWORD   type;
        DWORD   arg1;
        DWORD   arg2;
        DWORD   arg3;
        DWORD   arg4;
};
#pragma pack(pop)

typedef struct MESSAGE gui_message_t;
////////////////////////////////////////////////////////////////
//                      prototype of functions 
////////////////////////////////////////////////////////////////
void (*ControlProc)(void *Control,gui_message_t *message);
void (*CallbackFunction)(header_t  *Control,void *data);
void (*TimerCallbackFunction)(void *data);
void (*CallbackFunctionForEvent)(gui_message_t *message,void *data);
void (*IDL_Function)(void *data);

////////////////////////////////////////////////////////////////
//                              button
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlButton
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        //button's data
        unsigned char   btn_flags; };
#pragma pack(pop)

typedef struct ControlButton gui_button_t;
// information for creating control Button
#pragma pack(push,1)
struct ButtonData
{
        int     x;
        int     y;
        int     width;
        int     height;
};
#pragma pack(pop)

typedef struct ButtonData gui_button_data_t;
////////////////////////////////////////////////////////////////
//      scroller
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlScrollBar
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        //scroll bar's data
        float   ruller_size;
        float   ruller_pos;
        float   ruller_step;
        unsigned char   scb_flags;
};
#pragma pack(pop)

typedef struct ControlScrollBar gui_scroll_bar_t;

#pragma pack(push,1)
struct ScrollBarData
{
        int     x;
        int     y;
        int     width;
        int     height;
        float   ruller_size;
        float   ruller_pos;
        float   ruller_step;
};
#pragma pack(pop)

typedef struct ScrollBarData gui_scroll_bar_data_t;
////////////////////////////////////////////////////////////////
//      progressbar
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlProgressBar
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        //progress bar's data
        float   progress;
        unsigned char   prb_flags;
};
#pragma pack(pop)

typedef struct ControlProgressBar gui_progress_bar_t;

#pragma pack(push,1)
struct ProgressBarData
{
        int     x;
        int     y;
        int     width;
        int     height;
        float   progress;
};
#pragma pack(pop)

typedef struct ProgressBarData gui_progress_bar_data_t;
////////////////////////////////////////////////////////////////
//      scrolled window
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlScrolledWindow
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        //scrolled windows's data
        DWORD   virtual_x;
        DWORD   virtual_y;
        DWORD   virtual_sizex;
        DWORD   virtual_sizey;
        DWORD   *virtual_controls_x;
        DWORD   *virtual_controls_y;
        DWORD   number_virtual_controls;
        DWORD   scroll_arrea_sizex;
        DWORD   scroll_arrea_sizey;
        DWORD   *horizontal_scroll;
        DWORD   *vertical_scroll;
        unsigned char   scw_flags;
};
#pragma pack(pop)

typedef struct ControlScrolledWindow gui_scrolled_window_t;

#pragma pack(push,1)
struct ScrolledWindowData
{
        int     x;
        int     y;
        int     width;
        int     height;
};
#pragma pack(pop)

typedef struct ScrolledWindowData gui_scrolled_window_data_t;

////////////////////////////////////////////////////////////////
//      image
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlImage
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        char    bits_per_pixel;
        char    bytes_per_pixel;
        char    *img;
};
#pragma pack(pop)

typedef struct ControlImage gui_image_t;

#pragma pack(push,1)
struct ImageData
{
        int     x;
        int     y;
        int     width;
        int     height;
        char    bits_per_pixel;
};
#pragma pack(pop)

typedef struct ImageData gui_image_data_t;

////////////////////////////////////////////////////////////////
//      text
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlText
{
        DWORD   *ctrl_proc;
        DWORD   *ctrl_fd;
        DWORD   *ctrl_bk;
        DWORD   *child_fd;
        DWORD   *child_bk;
        DWORD   *parent;
        DWORD   *main_parent;
        DWORD   ctrl_x;
        DWORD   ctrl_y;
        DWORD   ctrl_sizex;
        DWORD   ctrl_sizey;
        DWORD   ctrl_ID;
        DWORD   *active_control_for_keys;
        DWORD   *active_control_for_mouse;
        DWORD   *callback;
        DWORD   *finition;
        DWORD   *timer;
        DWORD   flags;

        DWORD   *font;  
        DWORD   color;
        DWORD   background_color;
        char    *text;
        BYTE    txt_flags;
};
#pragma pack(pop)

typedef struct ControlText gui_text_t;

#pragma pack(push,1)
struct TextData
{
        int     x;
        int     y;
        DWORD   *font;  
        DWORD   color;
        DWORD   background_color;
        char    background;
        char    *text;  
};
#pragma pack(pop)

typedef struct TextData gui_text_data_t;
/////////////////////////////////////////////////////////////////////////////
//              prototips of some service functions
/////////////////////////////////////////////////////////////////////////////

char    CheckCrossRectangles(int x1,int y1,int sizex1,int sizey1,int x2,int y2,int sizex2,int sizey2);