#include "kosSyst.h" #include "render.h" CKosRender::CKosRender(int width, int height) { this->width = width; this->height = height; this->buffer = new RGB[width * height]; for (int i = 0; i < width * height; i++) this->buffer[i] = 0x000000; } CKosRender::~CKosRender(void) { //delete this->buffer; } void CKosRender::Draw(Point position) { kos_PutImage((RGB*)this->buffer, this->width, this->height, position.X, position.Y); } void CKosRender::RenderImg(RGB *img, Point position, int width, int height) { for (int i = 0; i < width * height; i++) this->buffer[i] = img[i]; // if ( ) // this->buffer[getPixel(x, y)] } int CKosRender::getPixel(int x, int y) { return y * this->width + x; }