; glVertex align 4 glVertex4f: ;x, y, z, w push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Vertex stdcall gl_add_op,eax pop eax ret 20 ;=sizeof(dd)*5 align 4 proc glVertex4d, x:qword, y:qword, z:qword, w:qword add esp,-16 fld qword[w] fstp dword[esp+12] fld qword[z] fstp dword[esp+8] fld qword[y] fstp dword[esp+4] fld qword[x] fstp dword[esp] call glVertex4f ret endp align 4 proc glVertex2f, x:dword, y:dword stdcall glVertex4f,[x],[y],0.0,1.0 ret endp align 4 proc glVertex2d, x:qword, y:qword push 1.0 push 0.0 add esp,-8 fld qword[y] fstp dword[esp+4] fld qword[x] fstp dword[esp] call glVertex4f ret endp align 4 proc glVertex2fv uses eax, v:dword mov eax,[v] stdcall glVertex4f,[eax],[eax+4],0.0,1.0 ret endp align 4 proc glVertex2dv uses eax, v:dword mov eax,[v] push 1.0 push 0.0 add esp,-8 fld qword[eax+8] fstp dword[esp+4] fld qword[eax] fstp dword[esp] call glVertex4f ret endp align 4 proc glVertex3f, x:dword, y:dword, z:dword stdcall glVertex4f,[x],[y],[z],1.0 ret endp align 4 proc glVertex3d, x:qword, y:qword, z:qword push 1.0 add esp,-12 fld qword[z] fstp dword[esp+8] fld qword[y] fstp dword[esp+4] fld qword[x] fstp dword[esp] call glVertex4f ret endp align 4 proc glVertex3fv uses eax, v:dword mov eax,[v] stdcall glVertex4f,[eax],[eax+4],[eax+8],1.0 ret endp align 4 proc glVertex3dv uses eax, v:dword mov eax,[v] push 1.0 add esp,-12 fld qword[eax+16] fstp dword[esp+8] fld qword[eax+8] fstp dword[esp+4] fld qword[eax] fstp dword[esp] call glVertex4f ret endp align 4 proc glVertex4fv uses eax, v:dword mov eax,[v] stdcall glVertex4f,[eax],[eax+4],[eax+8],[eax+12] ret endp align 4 proc glVertex4dv uses eax, v:dword mov eax,[v] add esp,-16 fld qword[eax+24] fstp dword[esp+12] fld qword[eax+16] fstp dword[esp+8] fld qword[eax+8] fstp dword[esp+4] fld qword[eax] fstp dword[esp] call glVertex4f ret endp ; glNormal align 4 glNormal3f: ;x, y, z push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Normal stdcall gl_add_op,eax pop eax ret 16 ;=sizeof(dd)*4 align 4 proc glNormal3fv uses eax, v:dword mov eax,[v] stdcall glNormal3f,[eax],[eax+4],[eax+8] ret endp ; glColor align 4 proc glColor4f uses eax, r:dword, g:dword, b:dword, a:dword locals p rd 8 endl mov dword[p],OP_Color mov eax,[b] mov dword[p+4],eax mov eax,[g] mov dword[p+8],eax mov eax,[r] mov dword[p+12],eax mov eax,[a] mov dword[p+16],eax ; direct convertion to integer to go faster if no shading lea eax,[ebp-12] ;ebp-12 = &p[5] push eax add eax,4 ;ebp-8 = &p[6] push eax add eax,4 ;ebp-4 = &p[7] push eax stdcall RGBFtoRGBI,[r],[g],[b] ;call: r,g,b,&p[7],&p[6],&p[5] lea eax,[ebp-32] ;=sizeof(dd)*8 stdcall gl_add_op,eax ret endp align 4 proc glColor4fv uses eax ebx, v:dword mov eax,[v] stdcall glColor4f,[eax],[eax+4],[eax+8],[eax+12],1.0 ret endp align 4 proc glColor3f, r:dword, g:dword, b:dword stdcall glColor4f,[r],[g],[b],1.0 ret endp align 4 proc glColor3fv uses eax, v:dword mov eax,[v] stdcall glColor4f,[eax],[eax+4],[eax+8],1.0 ret endp align 4 fl_255 dd 255.0 align 4 proc glColor3ub uses eax, r:dword, g:dword, b:dword push dword 1.0 fld dword[fl_255] movzx eax,byte[b] mov dword[esp-4],eax fild dword[esp-4] fdiv st0,st1 fstp dword[esp-4] ;преобразовали int во float movzx eax,byte[g] mov dword[esp-8],eax fild dword[esp-8] fdiv st0,st1 fstp dword[esp-8] movzx eax,byte[r] mov dword[esp-12],eax fild dword[esp-12] fdiv st0,st1 fstp dword[esp-12] ffree st0 fincstp sub esp,12 call glColor4f ret endp ; TexCoord align 4 glTexCoord4f: ;s, t, r, q push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_TexCoord stdcall gl_add_op,eax pop eax ret 20 ;=sizeof(dd)*5 align 4 proc glTexCoord2f, s:dword, t:dword stdcall glTexCoord4f,[s],[t],0.0,1.0 ret endp align 4 proc glTexCoord2fv uses eax, v:dword mov eax,[v] stdcall glTexCoord4f,[eax],[eax+4],0.0,1.0 ret endp align 4 glEdgeFlag: ;flag push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_EdgeFlag stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 ; misc align 4 glShadeModel: ;mode ; assert(mode == GL_FLAT || mode == GL_SMOOTH); push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_ShadeModel stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 glCullFace: ;mode ; assert(mode == GL_BACK || ; mode == GL_FRONT || ; mode == GL_FRONT_AND_BACK); push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_CullFace stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 proc glFrontFace uses eax, mode:dword locals p rd 2 endl ; assert(mode == GL_CCW || mode == GL_CW); mov dword[p],OP_FrontFace xor eax,eax cmp dword[mode],GL_CCW je @f inc eax @@: mov dword[p+4],eax lea eax,[ebp-8] ;=sizeof(dd)*2 stdcall gl_add_op,eax ret endp align 4 glPolygonMode: ;face, mode ; assert(face == GL_BACK || ; face == GL_FRONT || ; face == GL_FRONT_AND_BACK); ; assert(mode == GL_POINT || mode == GL_LINE || mode==GL_FILL); push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_PolygonMode stdcall gl_add_op,eax pop eax ret 12 ;=sizeof(dd)*3 ; glEnable / glDisable align 4 proc glEnable uses eax, cap:dword locals p rd 3 endl mov dword[p],OP_EnableDisable mov eax,[cap] mov dword[p+4],eax mov dword[p+8],1 lea eax,[ebp-12] ;=sizeof(dd)*3 stdcall gl_add_op,eax ret endp align 4 proc glDisable uses eax, cap:dword locals p rd 3 endl mov dword[p],OP_EnableDisable mov eax,[cap] mov dword[p+4],eax mov dword[p+8],0 lea eax,[ebp-12] ;=sizeof(dd)*3 stdcall gl_add_op,eax ret endp ; glBegin / glEnd align 4 glBegin: ;mode push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Begin stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 glEnd: stdcall gl_add_op,op_End ret ; matrix align 4 glMatrixMode: ;mode push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_MatrixMode stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 proc glLoadMatrixf uses ecx edi esi, m:dword locals p rd 17 endl mov dword[p],OP_LoadMatrix mov ecx,16 mov esi,[m] mov edi,ebp sub edi,64 ;=sizeof(M4) rep movsd lea ecx,[ebp-68] ;=sizeof(dd)*17 stdcall gl_add_op,ecx ret endp align 4 glLoadIdentity: stdcall gl_add_op,op_LoadIdentity ret align 4 proc glMultMatrixf uses ecx edi esi, m:dword locals p rd 17 endl mov dword[p],OP_MultMatrix mov ecx,16 mov esi,[m] mov edi,ebp sub edi,64 ;=sizeof(M4) rep movsd lea ecx,[ebp-68] ;=sizeof(dd)*17 stdcall gl_add_op,ecx ret endp align 4 glPushMatrix: stdcall gl_add_op,op_PushMatrix ret align 4 glPopMatrix: stdcall gl_add_op,op_PopMatrix ret align 4 glRotatef: ;angle, x, y, z push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Rotate stdcall gl_add_op,eax pop eax ret 20 ;=sizeof(dd)*5 align 4 glTranslatef: ;x, y, z push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Translate stdcall gl_add_op,eax pop eax ret 16 ;=sizeof(dd)*4 align 4 glScalef: ;x, y, z push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Scale stdcall gl_add_op,eax pop eax ret 16 ;=sizeof(dd)*4 align 4 glViewport: ;x, y, width, heigh push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Viewport stdcall gl_add_op,eax pop eax ret 20 ;=sizeof(dd)*5 align 4 proc glFrustum uses eax, left:qword, right:qword, bottom:qword, top:qword,\ near:qword, farv:qword locals p rd 7 endl mov dword[p],OP_Frustum fld qword[left] fstp dword[p+4] fld qword[right] fstp dword[p+8] fld qword[bottom] fstp dword[p+12] fld qword[top] fstp dword[p+16] fld qword[near] fstp dword[p+20] fld qword[farv] fstp dword[p+24] lea eax,[ebp-28] ;=sizeof(dd)*7 stdcall gl_add_op,eax ret endp align 4 proc glOrtho uses eax, left:qword, right:qword, bottom:qword, top:qword,\ near:qword, farv:qword locals p rd 7 endl mov dword[p],OP_Ortho fld qword[left] fstp dword[p+4] fld qword[right] fstp dword[p+8] fld qword[bottom] fstp dword[p+12] fld qword[top] fstp dword[p+16] fld qword[near] fstp dword[p+20] fld qword[farv] fstp dword[p+24] lea eax,[ebp-28] ;=sizeof(dd)*7 stdcall gl_add_op,eax ret endp ; lightening align 4 proc glMaterialfv uses eax ecx, mode:dword, type:dword, v:dword locals p rd 7 endl ; assert(mode == GL_FRONT || mode == GL_BACK || mode==GL_FRONT_AND_BACK); mov dword[p],OP_Material mov eax,[mode] mov dword[p+4],eax mov eax,[type] mov dword[p+8],eax mov eax,[v] mov ecx,[eax+8] mov dword[p+12],ecx mov ecx,[eax+4] mov dword[p+16],ecx mov ecx,[eax] mov dword[p+20],ecx mov ecx,[eax+12] mov dword[p+24],ecx cmp dword[type],GL_SHININESS jne @f mov dword[p+16],0.0 mov dword[p+20],0.0 mov dword[p+24],0.0 @@: lea eax,[ebp-28] ;=sizeof(dd)*7 stdcall gl_add_op,eax ret endp align 4 proc glMaterialf uses eax, mode:dword, type:dword, v:dword locals p rd 7 endl mov dword[p],OP_Material mov eax,[mode] mov dword[p+4],eax mov eax,[type] mov dword[p+8],eax mov eax,[v] mov dword[p+12],eax mov dword[p+16],0.0 mov dword[p+20],0.0 mov dword[p+24],0.0 lea eax,[ebp-28] ;=sizeof(dd)*7 stdcall gl_add_op,eax ret endp align 4 glColorMaterial: ;mode, type push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_ColorMaterial stdcall gl_add_op,eax pop eax ret 12 ;=sizeof(dd)*3 align 4 proc glLightfv uses eax ecx, light:dword, type:dword, v:dword locals p rd 7 endl mov dword[p],OP_Light mov eax,[light] mov dword[p+4],eax mov eax,[type] mov dword[p+8],eax ;TODO: 3 composants ? mov eax,[v] mov ecx,[eax] mov dword[p+12],ecx mov ecx,[eax+4] mov dword[p+16],ecx mov ecx,[eax+8] mov dword[p+20],ecx mov ecx,[eax+12] mov dword[p+24],ecx lea eax,[ebp-28] ;=sizeof(dd)*7 stdcall gl_add_op,eax ret endp align 4 proc glLightf uses eax, light:dword, type:dword, v:dword locals p rd 7 endl mov dword[p],OP_Light mov eax,[light] mov dword[p+4],eax mov eax,[type] mov dword[p+8],eax mov eax,[v] mov dword[p+12],eax mov dword[p+16],0.0 mov dword[p+20],0.0 mov dword[p+24],0.0 lea eax,[ebp-28] ;=sizeof(dd)*7 stdcall gl_add_op,eax ret endp align 4 proc glLightModeli uses eax, pname:dword, param:dword locals p rd 6 endl mov dword[p],OP_LightModel mov eax,[pname] mov dword[p+4],eax fild dword[param] fstp dword[p+8] ;преобразовали int во float mov dword[p+12],0.0 mov dword[p+16],0.0 mov dword[p+20],0.0 lea eax,[ebp-24] ;=sizeof(dd)*6 stdcall gl_add_op,eax ret endp align 4 proc glLightModelfv uses eax ecx, pname:dword, param:dword locals p rd 6 endl mov dword[p],OP_LightModel mov eax,[pname] mov dword[p+4],eax mov eax,[param] mov ecx,[eax] mov dword[p+8],ecx mov ecx,[eax+4] mov dword[p+12],ecx mov ecx,[eax+8] mov dword[p+16],ecx mov ecx,[eax+12] mov dword[p+20],ecx lea eax,[ebp-24] ;=sizeof(dd)*6 stdcall gl_add_op,eax ret endp ; clear align 4 glClear: ;mask push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Clear stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 proc glClearColor uses eax, r:dword, g:dword, b:dword, a:dword locals p rd 5 endl mov dword[p],OP_ClearColor mov eax,[b] mov dword[p+4],eax mov eax,[g] mov dword[p+8],eax mov eax,[r] mov dword[p+12],eax mov eax,[a] mov dword[p+16],eax lea eax,[ebp-20] ;=sizeof(dd)*5 stdcall gl_add_op,eax ret endp align 4 proc glClearDepth uses eax, depth:dword locals p rd 2 endl mov dword[p],OP_ClearDepth mov eax,[depth] fld qword[eax] fstp dword[p+4] lea eax,[ebp-8] ;=sizeof(dd)*2 stdcall gl_add_op,eax ret endp ; textures align 4 glTexImage2D: ;target, level, components, width, height, border, format, type, pixels push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_TexImage2D stdcall gl_add_op,eax pop eax ret 40 ;=sizeof(dd)*10 align 4 glBindTexture: ;target, texture push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_BindTexture stdcall gl_add_op,eax pop eax ret 12 ;=sizeof(dd)*3 align 4 proc glTexEnvi uses eax, target:dword, pname:dword, param:dword locals p rd 8 endl mov dword[p],OP_TexEnv mov eax,[target] mov dword[p+4],eax mov eax,[pname] mov dword[p+8],eax mov eax,[param] mov dword[p+12],eax mov dword[p+16],0.0 mov dword[p+20],0.0 mov dword[p+24],0.0 mov dword[p+28],0.0 lea eax,[ebp-32] ;=sizeof(dd)*8 stdcall gl_add_op,eax ret endp align 4 proc glTexParameteri uses eax, target:dword, pname:dword, param:dword locals p rd 8 endl mov dword[p],OP_TexParameter mov eax,[target] mov dword[p+4],eax mov eax,[pname] mov dword[p+8],eax mov eax,[param] mov dword[p+12],eax mov dword[p+16],0.0 mov dword[p+20],0.0 mov dword[p+24],0.0 mov dword[p+28],0.0 lea eax,[ebp-32] ;=sizeof(dd)*8 stdcall gl_add_op,eax ret endp align 4 glPixelStorei: ;pname, param push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_PixelStore stdcall gl_add_op,eax pop eax ret 12 ;=sizeof(dd)*3 ; selection align 4 glInitNames: stdcall gl_add_op,op_InitNames ret align 4 glPushName: ;name push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_PushName stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 glPopName: stdcall gl_add_op,op_PopName ret align 4 glLoadName: ;name push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_LoadName stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 glPolygonOffset: ;factor, units push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_PolygonOffset stdcall gl_add_op,eax pop eax ret 12 ;=sizeof(dd)*3 ; Special Functions align 4 glCallList: ;list push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_CallList stdcall gl_add_op,eax pop eax ret 8 ;=sizeof(dd)*2 align 4 proc glFlush ;(void) ;nothing to do ret endp align 4 glHint: ;target, mode push dword[esp] ;копируем адрес возврата push eax lea eax,[esp+8] mov dword[eax],OP_Hint stdcall gl_add_op,eax pop eax ret 12 ;=sizeof(dd)*3 ; Non standard functions align 4 proc glDebug uses eax, mode:dword stdcall gl_get_context ;после вызова функции в eax указатель на GLContext push dword[mode] pop dword[eax+GLContext.print_flag] ret endp